Saturday, September 10, 2011

Spoils from the Alchemist

An assortment of vials, flasks and bags: (3) Potions of Delay Poison; (4) Remove Paralysis Potions; (5) Lesser Restoration Potions; (4) Cure Serious Wounds Potions; (25) Universal Solvents (Delivery to Bargewright Inn); (3) Elixir of Visions; (2) Dust of Illusions; (4) Everburning Torches and one Alchemy Lab.1,000 gold pieces in miscellaneous valuables.

Bladeguard: (5) This clear resin protects a weapon from harmful attacks from oozes, rust monsters, and similar things, rendering the weapon immune for 24 hours. One pot can coat one single two-handed weapon, two one-handed or light weapons, or 50 ammunition items. Applying it takes 1 full round. Immersing the weapon in water or similar liquid washes it off. 40 gp ea. Adventurer’s Armory

Bloodblock: (4) This gooey, pinkish substance helps treat wounds. Using a dose gives you a +5 alchemical bonus on Heal checks for providing first aid, treating wounds made by caltrops or similar objects, or treating deadly wounds. A dose of bloodblock ends a bleed effect as if you had made a DC 15 Heal check. When treating deadly wounds, using a dose of bloodblock counts as one use of a healer’s kit (and grants the +5 bonus stated above). 25 gp ea. Adventurer’s Armory

(2) Corpse-Ferrying Bag(s)
Aura moderate conjuration and necromancy; CL 9th Slot none; Price 4,000 gp; Weight 3 lbs.
This large black leather bag has a wide mouth and laces to help keep it shut. It weighs 20 pounds and can carry up to 300 pounds or 10 cubic feet of material (easily able to hold a single Medium corpse or two Small corpses, including their gear). Anything within the bag is protected by a gentle
repose spell.
Construction Requirements Craft Wondrous Item, gentle repose, secret chest; Cost 2,000 gp

Belt of Many Uses
Aura: faint transmutation; CL: 1st Slot: belt; Price: 2,000 gp; Weight: 1 lb.
This leather belt is decorated with thick, colored beads forming numerous simple pictograms of stick-figure laborers using dozens of different tools. By an act of will, the belt can be made longer or shorter, round and blunt or edged, and remain flexible or become hard as iron. The combination of these changes allows the belt to function as any of a number of tools or weapons. Changing the belt from one item to another takes a move action, as it may include wrapping the belt around a hand, or folding or stretching it into a specific shape.
A belt of many uses can change length, rigidity and sharpness to act as a basket, chain (10 ft.), crowbar, grappling hook (and up to 30 ft. or rope), manacles (masterwork), piton (just one), pole (10 ft.), portable ram, rope 50 ft., silk), blowgun, bolas, club, dagger, gauntlet, spiked chain, punching dagger, spiked gauntlet, javelin, light hammer, light flail, light mace, light pick, nunchaku, spear, short sword, whip, or buckler.
Construction Requirements: Craft Wondrous Item, prestidigitation; Cost: 1,000 gp

Folding Cart
Aura: faint transmutation; CL: 1st
Slot: –; Price: 2,400 gp; Weight: 200 lbs
A folding cart looks like a small wooden box about 6 inches long, 3 inches wide, and 2 inches deep when it is inactive. In this mode, it weighs one pound and can be used to store items just like any other box. Yet when the proper command word is given, the box unfolds itself rapidly in the space
of a single round to form a Large chariot. A second command word causes it to unfold even further into a Huge carriage. The folding cart cannot unfold if there isn’t enough open space for it to occupy once unfolded. Any objects formerly stored in the box now rest inside the chariot or carriage. A third word of command causes the chariot or carriage to fold itself into a box once again, but only when it is unoccupied.
Construction Requirements: Craft Wondrous Item, reduce person, creator must have 3 or more ranks in Craft (carpentry); Cost: 1,200 gp

Rod of Weight
Aura: Minor transmutation; CL 1st Slot: none; Price: 2,000 gp, Weight: 5 lbs.
A rod of weight is a hefty stone cylinder four feet long, with etchings of scales and merchants’ weights along its length. It normally weighs no more than a typical rod (5 lbs.), making it actually seem light for its size. When a command word is spoken, the wielder may increase the rod’s weight up to a maximum of 150 lbs. The change is instantaneous and remains in effect until the command word is spoken again and the rod’s weight returns to 5 lbs. The rod can be used as a light mace or club if it weighs no more than 10 lbs., but is too unwieldy to use as a weapon when heavier than that.
Though these rods seem frivolous at first glance, cunning schemers have made great use of them
through the ages. They can increase the owner’s weight when he is being carried off by a massive
monster (in the hope of forcing a creature into medium or heavy encumbrance and thus putting it
at penalties against attacks made by his allies). When goods are being sold in bulk, it can be slipped onto a scale to add to the apparent weight of the valuables. If a lightweight character is attempting to hold rope or similar item to prevent a friend from falling into a pit, the rod can be used as a makeshift anchor.
Construction Requirements: Craft Rod, feather fall; Cost: 1,000 gp.

1 comment:

James said...

Revised.


See you all tomorrow night! :)