Thursday, August 18, 2016

08/17/16 Virtues Session 56: We Are At War

This week our session begins moments after our victory over the Whitebank Chessmen taking prisoners an individuals dressed as a Green Knight, and Bishop as well as a Yellow Rook and Bishop aka Tancha. They pleaded and questioned our characters about who we worked for dropping names like Blackstock Collection; the Knight even offering to renounce the Chessmen, but nothing they could say could dissuade either the Paladin or Druid. The reset of the characters gathered items won from battle.

Rydin leaves with the rescued niece as Kyras receives a message from Ashlye through the land learning Naper’s Dawn was under attack. Just as this message was relayed, Rydin intercepted a similar message intended for our characters from Gazalcia- Naper’s Dawn is being attacked by winged minotaur, ogres, and trolls.

Meanwhile Rydin hastily returned Deyrril Lawson’s niece, who we learn is the daughter of Baron Dackary Lawson’s sister, and explain to Deyrril the identities of who had taken the girl and the circumstances of her rescue. Deyrril is grateful but recognizes Rydin is in a hurry and explains ‘Lawson’s always pay their debts.’  Rydin says any gratitude can be repaid by aiding Naper’s Dawn right now.

Just as Rydin returns twenty armored individuals led by a half elf named Yapinski a sword master of no small skill who, after ordering half his men to place the Chessmen ‘in a deep, dark dungeon until he has time to deal with them,’ tells us he is here to collect each of us for a meeting with the Duke.

We are summarily escorted to the Duke Somenhiem in his war room surrounded by advisors, including the Duchess and Father Baron Tobias Mcaugh (who already has resources invested), around a map of the Evening Isles. ‘Gentlemen we are at war.’ Our characters intuit it’s a war between the cloud continent and the entire Evening Isles not just one gnome Warlord with a thirst for conquest. He gives us the run down on assets in Naper’s Dawn as well as a profile of the opposing side’s forces. Duchess Priscilla believes their target is Labiatar’s Hope. The Duke asks us to hold them off until such time as more troops arrive and in return the Duke signs our Bouvaldian book right then and there.

Dramen and Syrendross exchange notes and tell the duke they can take up to ten with our characters back to Naper’s Dawn with teleport spells. Our destination: the Sun Dial at Naper’s Dawn.

When we arrive we have about a minute to prepare before our characters, road marshal’s and innocents are set upon by ogres, undead, trolls, and winged minotaur. It was the first in a series of waves of warlord and skylord attacks that promise to last well into the night. Our first battle lasted eighteen seconds or 3 combat rounds before the second wave hit- gnome alchemists and gunslingers.
Libiatar's Mosh
On a positive note, we no longer do we need to expend mythic resources to contact our hosts.

Tuesday, August 16, 2016

The Whitebank Job

Items Recovered:
12 Gemstones of Masterwork Cut, Valued at 1500gp/gem Each Gem looks capable of being used in magical creation, or for the purpose of creating a meta magic component

Masterwork Thieves Tools, Masterwork Alchemy Lab,  $10,000 gp in Whitebank Notary,

Two Tomes entitled The Verse of Titans Vol 1 & Vol 2, each a study of Giant Languages, The first a study of earthly giant tongues, and the other studies The Goliath language of the Cloud Continent Authored by NN

Eager for this Be...Mistmail
+1 cold iron dagger of spell storing
amulet of natural armor +3
belt of mighty constitution +2
cloak of resistance +3
headband of alluring charisma +4
brooch of shielding [50 points]
potion of cure serious wounds
wand of false life [10 charges]
diamond dust [250 gp]
amulet of natural armor +2
ring of protection +2

Mistmail (Eager) Aura faint conjuration; CL 7th; Weight 25 lbs.; Price 10,250 gp This Armor Eligible to become a Legacy Item (This version is improved upon the original)
Eager: The item always wants to be worn or held by its owner. The owner can draw an eager weapon or handheld item as a swift action, don eager armor in half the time, and don any other eager item as a swift action, though it takes twice as long as normal to remove eager armor and 1 full round to remove or stow any other eager item. The DC to disarm or steal an eager item increases by 5.
Description: The fine links of this +1 chain shirt form a pattern of roiling clouds. This Particular Chain Suit was created on the Elemental Plane of Air and when worn there gains the following abilities:
Becomes a +3 chain shirt that provides a similar +3 bonus to Diplomacy checks with any Natives of the Elemental Plane of Air
The suite changes the wearers flight to perfect maneuverability and a +10 to all Fly Skill Checks
On command once per day, the wearer can transform it into thick fog that fills his space and provides concealment (20% miss chance) for 7 minutes. This mist moves with the character.
Effects that disperse the mist or destroy it cause the armor to reform into its solid shape on the character's body, as does speaking the command word or entering a place where the fog-magic doesn't function (such as underwater). If the character tries to don another suit of armor while the mistmail is in fog form, it reforms at the character's feet.
Construction Requirements Craft Magic Arms and Armor, obscuring mist; Cost 5,125 gp

Ring of Spell Knowledge Type III (Lucky & Vulnerable). Aura moderate or strong (no school); CL 7th This Ring Eligible to become a Legacy Item  Slot ring13,500 gp (Type III)
Lucky: Each day, there's a 50% chance the item grants its bearer a +1 luck bonus on a random type of saving throw for that day.
Vulnerable: The item has a hardness that is 5 lower than usual (to a minimum of 0).
Description: This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters.
Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.
A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class’ spell list. Arcane spells that do not appear on the wearer’s class list are treated as one level higher for all purposes (storage and casting).
Construction Requirements
Forge Ring, creator must be able to cast spells of the spell level to be granted; Cost 750 gp (Type I), 3,000 gp (Type II), 6,750 (Type III), 12,000 gp (Type IV).

Metamagic Rod, Selective Aura strong (no school); CL 17th; Weight 5 lbs. Selective meta magic rod 11,000 gp
Description: The wielder can cast up to three spells per day as though using the Selective Spell feat. For each spell, he can select up to four creatures of his choice within the area that are unaffected.
Construction Requirements: Craft Rod, Selective Spell  Cost varies by specific type: Selective metamagic rod 5,500 gp

Section 15: Copyright Notice
Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors

***New Items gathered in defense of Labiatar’s Hope:

+1 Heavy mace
+2 Studded Leather
Amulet of Natural Armor +2
Brooch of Shielding 101 ch.
Cloak of Resistance +1
Headband of Inspired Wisdom +2
Potion of CSW
Potion of Fly
Scroll: Flame Strike CL8, Summon Monster V, Summon Monster VI
Druid Wand (Rob)
+2 Returning Silver dagger
+1 Lt. Fortification, impervious, mithril breastplate
Wand of Invisibility 44 ch
Wand of Ice Storm 50 ch
Belt of Physical Perfection +2

Spell book- post forthcoming 

Thursday, August 11, 2016

08/10/16 Virtues Session 55: Rooks Rike We Made It

We begin this week’s game of Pathfinder as our characters, Heroes of the Dragons of Virtue, embark to a certain area of Somenhiem, the City of Walls and Bank of the World, to follow up on Syrendross’ successful scrying on Deyrril Lawson’s niece.  The sounds heard during the divination suggested a well chamber in an area of an unfinished wall where residential courtyards meet the noise and activity of the financial district.

With various magical detections in effect many of our characters were privy to the magic radiating from buildings, and symbols near a tool shed and one invisible hulk- a sentry our character’s learn his name is Gaelin, a member of the Eye. After some subterfuge and stealth our characters gain access beyond the shed and into the den of a group of Chessmen. Similarly dressed Pawns, two of which were tieflings; a yellow Knights, also known as the Inkmaker Tancha, and a similar outfitted green Knight; Bishops of both colors; and Rooks, each fell to Dolgrin’s axe, Kyras’ skill, or by magic.

In the end Tancha and a hand full of the other Chessmen surrendered and our characters rescue Deyrril’s niece. The heroes learn about this, recover massive amounts of treasure and gold, and discover Nissian’s hand at work; that he is the King and Tiamat the Queen of Earth’s Chess board who’s machination include gaining a foothold on a Cloud Continent above the Evening Isles.

We gain 30,480 xp and another mythic tier. 

Tuesday, August 9, 2016

A Queen's Decision

Three Months Prior:
Tancha the Inkmaker Old Bloctchy
Two Knight magus stood in each corner of Tancha’s office study, faces hidden with shadow magic, just behind his desk when the ink maker entered his den.  Slightly surprised by their presence in his office, Tancha proceeded to his desk chair and asked, “Has it been confirmed?”   The Bishop Tancha sat down as the familiar voice of the magus Vesar replied, “Not completely.  It is true that Oude Heerser was assassinated, however..” Tancha interrupted, “King Oude Heerser! You speak the ancient giants name as if…”
Knight Magus Vesar Oquai
”Very Well, KING  Oude Heerser was assassinated, however the entirety of the Cloud Nation has not been conquered.” finished the Knight magus, “Our Rook estimates that three quarters of that continent has fallen to Caelum Rex’s forces. Or should I refer to him as King Rex?”

Tancha could hear the smirk in Vesar Oquai’s voice even if he was unable to see his face.  The Bishop always felt like he was being studied and judged by the Knight magus, today however was the first time that he openly ridiculed him.  Despite his anger at being disrespected Tancha knew Vesar would not be so brazen unless the Queen had come to a decision.  Before either Knight could continue with insults Tancha replied, “Tell the Queen  I will secure Deyrril’s cooperation but the Ferryman are his problem…You may leave.”

Thursday, August 4, 2016

08/03/16 Virtues Session 54: The Chessmen of Somenhiem

We begin at Tower Falls where the storm giant (in the extreme armor) entering the floating stone tower, leaving behind his two trolls as sentinels. Our characters notice that there are six individuals in a cage carried by winged minotaurs, two of which are Halflings.

Just as the burdened cage is brought to the top of the floating stone tower and the weakened prisoners brought out, Dramen moves in and teleports himself and the prisoners to the Grumblebelly in Naper’s Dawn. Just as that happened a mothman appears to the rest of us.
Giant's Tower 
GianSyrendross steadies himself and watches the immediate area and realizes the floating stone tower is a mages mansion but at a giant scale. Rydin casts himself about to study the floating stone tower, it’s windows, and entrances including a door at the top of a staircase that spirals outside the flying stone marvel.

Dolgrin stays close to the drow but Kyras watched in horror as the mothman frightens an unknown individual into fleeing directly off the top of the floating stone tower. With great team effort Rydin and Kyras cushion the man’s fall saving his life.. for now.

After coming together Syrendross teleports himself and the remaining heroes of Virtue to the Grumblebelly, as Dramen and the rescued Tower Falls people in the Ambassador suite wait where some collapse and others struggle while coming to terms with having just been teleported.

A short time later Baron Sambrial and Tristor Von Kreighton who listened to the halfings Cumos and Torlye who had a chance for some spying before being captured. The two immediately communicate danger and that Larosse is planning on moving his army. They fill our characters in on much of what they already know except that this tower-skylord has ogres like that in Larosse’s army and that winged minotaurs are being provided to the gnome warlord. Other prisoners have been delivered to the floating stone tower including the community’s leadership.

After some follow up our characters learn that the gnome attack on Tower Falls came three days ago, Larosse came with two hundred and the floating stone tower arrived yesterday. Furthermore each of them shared a common fear of the mothman and lament the giants are taking ‘everything’ describing to our characters six unique giants and the afore mentioned ogres. Larosse is moving on resources, going as far as taking prisoners rather than slaughtering his enemies.

The eminent danger spread like a cold and effected Dramen and Syrendross who expressed impatience with procedural protocol when Baron Zarl revealed his plans for contacting Baron Dackary Lawson before traveling to Somenhiem where he and Lawson will take this information before Duke Faustus Somenhiem. Baron Zarl hopes to call upon his thousand men he pledged to the Duke. Dramen asks that perhaps the tower-skylord and gnome warlord team up is contrary to the castle-skylord and Ferryman’s League agreement and that the castle-skylord should be made aware. Baron Zarl maintains that is a decision for the Duke and his methods.

Less than an hour later, (noon, still day 166) after Dramen teleports the Heroes (sans cohorts), Baron Zarl and Baron Lawson, and our characters appear one hundred feet above the City of Walls- Somenhiem. An ancient hill dominates the east side where a burned out ruin lies, its walls and stone chimney still standing- the location where Libiatar burned out a local drow threat sometime ago. Atop the hill, a weather vane with the symbol of Vishanti Agamotto stands doing its thing.

Hill at Somenhiem
Somenhiem-capitol and largest city, Somenhiem is known as the Bank of the World. The banks of Somenhiem are known to hold many of the Isles riches along with the imagined riches of the world’s most powerful nations and individuals. The City itself is a master expression of city planning, the city has running water, a functioning sewer system, paved well maintained roads along with schools and hospitals.  Sometimes referred to as the city of walls, Somenhiem is not only surrounded by a great stone wall, 30 feet in height but many sections of the city, along with estates and merchant embassies are separated by tall well built walls. Somenhiem is the unofficial trade capitol of the EveningIsles, The ½ Elven Duke of Tier Ne Somenhiem has a well earned reputation as a fair arbiter of trade deals. Duke Faustus Somenhiem primary political support comes from The Ferryman’s League, a powerful merchant union active throughout the isles but primarily the central to eastern portions of the continent. Somenhiem is also home to the First Church of Somenhiem led by Father Tobias Mcaugh.  Father Tobias is also the Baron of Central Somenhiem.

After seeing Baron Zarl and Baron Lawson to the government district our characters follow Dolgrin to his minor task of delivering a message to Deyrril Lawson for Dyn’or out of Naper’s Dawn. Baron Lawson directs us to an estate inside a Lawson family owned area, this home carried the symbol of the church and the Saint of Lost Causes.

The Chessmen
What happened next, and what we realized later was that our character’s delivered the message to the wrong people- kidnappers and members of the Chessmen, a secret cabal of bankers who through finance gain political influence around the world.

But before that our characters are distracted by the succulent aromas of fried chicken, a welcome change to the all you can eat pork in Naper’s Dawn. Carpy’s had a good natured atmosphere where our characters were not the only adventurers. It was a gathering and meeting place that featured a message board and a sign that read ‘Carpy’s For Sale.’

As our characters converse we are identified as individuals of wealth and attract the attention of the owner Carpy and his wife Nappy where they tout the establishments amenities and discretion. Rydin asks why Carpy is selling to which he replies it was a promise to his wife, however each of them have their own reasons / frustrations regarding the politics and bureaucracy; but it has allowed them a living and retirement is looked forward to.

Deyrril Lawson
Our characters dodge his sales pitch but reserve three rooms for a week; this is when we realized our mistake by delivering a message to the wrong person and immediately return to Deyrril Lawson’s to find Deyrril and his servants tied up and “They have my niece! They came up through the sewers!”

After some questions we learn that ‘Blochy’ (Tancha the ‘bishop’ of the Chessmen) and the Chessmen want Deyrril Lawson to vote a certain way: a finance waiver that must be passed in a month- one day after the castle-skylord trade in Tower Falls is to take place.

Syrendross attempts scrying on Deyrril’s niece and finds her laughing and giggling in a moving wagon accompanied by Blochy with muddy boots and a woman. As they spoke Syrendross heard talk of a well chamber, keeping the girl safe from harm, and whatever happens now the die is cast and their hopes toward good investment plans, votes, as well as the ambient sounds of animals.

With this information Deyrril Lawson says there is a place where there is an unfinished section of wall in a district that allows pets that would also have a well chamber. We end session here and pick up next week investigating this area. 

Tuesday, August 2, 2016

The Warnings of Virtue

Larosse listened to the Hag explain away her failure due to the arrival of a virtuous band of adventurers led by a Stone Lord Paladin. If the extra-planar creature wasn’t the minion of the Cloud Sorceress he would have it destroyed, instead the gnome warlord listened to the hag familiar’s protests, curses and proclamations.  Larosse realized listening did have its rewards when the Pit Hag revealed the party to be virtuous.  Larosse might be able to convince Caelum Rex to provide a legion of Wingotaurs now if the Storm Giant knew they were to be used against forces of Virtue.  
Pit Hag...Yeah!

The Warlord decided to precede cautiously, his relationship with The Conqueror being too new to risk offering what he wasn’t certain he could deliver.  Larosse reassured hellish Hag his appreciation of her efforts and bade the creature to return to its master while he waited to hear their advice on the matter.  

Once the hag was gone, Larosse sent word to Gillespie to assemble his men, they had several new targets.  Larosse knew how to keep Gillespie and his hellions well fed. 


The Concubine’s Familiar

The Concubine
“Caelum Rex” she purred his name, “Your name is so much more impressive than your titles.  I love the sound of it.” The Cloud Giantess repeated her lover’s name again while her hands continued their ministrations.  “Your army loves to call you The Conqueror but I prefer what the earthbound islanders call you.”

The Storm Giant was almost too far gone to care about titles or names but as always his concubine administered to all of his passions, “Mmm, what’s that, ohhhum, the ISLANDERS, what is it they name me?”
Caelum Rex

“My familiar indicated the old Druid referred to both you and your enemies as Sky Lords” pleased  to again have information Caelum was unaware of, “It was among his last words before she killed him as you commanded.”

Caelum Rex was too far gone to notice his Concubine’s manipulation of words, her skills such that in the future The Conqueror would swear he ordered the old Druid’s death.
The Familiar