Thursday, July 31, 2014

Review 07/30/2014

The plan: Scry on Voluntatis, teleport to his location and promptly overwhelm him with our red fury; however, the divination failed. Spelled up and ready for bronze dragon blood Jaren teleported to the Waterworks as seen in a previous Legend Lore. Appearing in a complex of tubes, pipes, and tanks we first notice the extreme cold temperature and an obscuring fog that permeated the Waterworks; furthermore we arrived somewhat scattered 10'-15' in different locations by a truename effect. 

Combat began with Sorosh controlling winds to dispatch the cold fog allowing us to see. Jaren, spotting an elf, targets her with a orb of force. Auge hides and begins to look for Voluntatis. Misoak attempts to feeblemind Jaren. Versel, momentarily trapped in a icy-cold tank, strikes the tank wall with a 'feeler punch' to gauge the integrity of his prison. After assessing the effect Versel lets the rest of his attacks off the leash creating a hole. Voluntatis suppresses our auras, some of us are shaken for various durations. Auge spots the bronze dragon and relays the information. The hunter does stuff. The celestial targets Auge with a spell that causes Dexterity damage and caused Auge to be staggered on top of being shaken. ER, the elf Jaren targeted, imbibes a potion and snakes down to a lower ledge. Durg introduces the Waterworks to his little friend, the earth-breaker hammer. 

Sorosh's winds continue to benefit our visual perceptions as he takes aim at Voluntatis. Jaren confirms a critical hit against the bronze dragon with a maximized orb of force (186 pts of damage!). Auge staggered, moved to Durg to give himself time to remove his conditions. Misoak targets Jaren with a cone of acid as her faerie dragon familiar gives her a potion. Versel drinks a potion of invisibility and uses his dimension door ability to be 50' up and out of the cold tank. Voluntatis resets his initiative. The hunter focuses his arrow attacks on Jaren. The celestial successfully enfeebles Durg. ER does stuff. Durg the enfeebled moves to attack the Hunter. 

Voluntatis dimension doors away, later discovered to be in one of the four central tanks. Jaren sends a orb of force at Misoak and Sorosh devotes his entire array of attacks on Misoak. Auge overcomes being staggered and prepares bombs when a critical failure causes him to take the force damage from his own alchemists bombs. Misoak- the acid terror- attacks Sorosh and Jaren with a cone of acid. The effect brings Jaren close to death but the expenditure of a luck point saves him. Versel 'the cleaner' flys about, finds Misoak, and kills her. The hunter attacks Durg and the celestial does stuff. ER blows a horn creating a prayer effect for the good guys, -1's for the rest of us boo. Durg attacks the hunter for a shit-ton. 

Voluntatis successfully suppresses Jaren's supernatural abilities with a truename effect. Sorosh attacks the hunter with his usual cluster attacks. Jaren kills the hunter with a orb of force. Auge moves to hide (nat 20) and reads heal from a scroll. Versel notices two more ER opponents and flys over to attack- solitary warrior style. ERb attacks Versel, fail and ERc also fails against Versel with ranged attacks. The celestial critically fumbles an attack against Auge with a spectral hand ending the spectral hand spell and negating the attack. The first ER sends arrow attacks toward Versel. Durg the unheedful moves up to the celestial to attack and receives a back lash from the celestial's aura.  

Voluntatis fills the enture Waterworks with a modified breath weapon as a force effect. Sorosh attacks ERb with an orb of force. Jaren casts True seeing in order to spot the bronze dragon locating him in one of the large central water tanks. Auge hidden waits for Voluntatis to show himself to target him with a dimensional anchor spell. Versel vs. the ER's killing bravo causing ERc to withdraw from combat. The celestial speaks a holy word and everyone except Versel takes 26 points of damage and are blinded for 3 rounds. ER does stuff. Durg moves using his scent to Auge who removes his blindness with an extract resetting his initiative to last. 

Voluntatis utters a guttural bark as a sonic energy effect toward Versel. Jaren casts limited wish to duplicate a remove blindness... removing his blindness. Sorosh blinded heals himself. Versel moves to the celestial keeping him in lunge range. All ERs fled the combat. The celestial and arcane thief steals Versel's stoneskin. Durg moves to put the celestial in flank with Versel. Auge removes his own blindness effect with an extract. 

Voluntatis targets Jaren with a cold ice strike as well as a flesh to stone effect. Jaren disintegrates a 13' hold in the top of Voluntatis' water tank hiding place. Sorosh, still blind heals himself. Versel lets the dogs out with full attacks on the celestial. The celestial, faced with a do or die casts scorching cold ray on both Durg and Versel. Durg moves in with his pipe-breaker hammer on the celestial for full attacks. Auge spots Voluntatis and targets him with a dimensional anchor but fails to overcome the bronze dragon's spell resistance. 

We begin next session at the top of the 8th round of combat which is the last round of blindness for Sorosh. RIP Misoak, the Hunter, and ERb F you in the P. 




Monday, July 28, 2014

Be Warned

Coralis laughed at the voice’s offer, responding, “I’m sure you would prefer to meet me here stranger, but I’m afraid for now this form of communication will have to suffice.”  Stepping from behind his study desk, Coralis waited for the voice to respond and moved to his study door which stood slightly ajar.  While only sticking his hand out of his doorway, the high priest of Ilúvatiar signaled his young secretary to enter his sanctum.  The secretary, a very young and inexperienced cleric stumbled in, quill and ink in hand.  Coralis shook his head at the sight of scribes tools and handed the young priest two scrolls, telling him to bring tea when he finished delivering his missives. Truth to tell, the messages were busy work, meant more to keep listening ears and lively imaginations from listening to his magical conversation with some unknown man's voice.
The voice returned and despite expecting it, the elf could not help but be slightly startled, “I am speaking to you from an ocean away hoping to alert you to your great danger.  I’m sure my words sound extreme, even ridiculous, but you must understand, these scale bloods are very powerful.”  Coralis was anxious to keep the voice talking, his divine magic ready to detect any lies that were spoken.
“I am certainly willing to hear your warning, but any actions would be tempered by reason; a stranger’s warning? Or a voice manipulating me to it’s own ends.  Why should you care so much for a people so far from your own? I have asked you before not to speak riddles and you won’t even tell me your name while you already know mine.” The elf retreated to his well worn argument hoping the anxious tone he detected in the man's voice would entice this stranger to reveal more information.
The voice ignored Coralis’ argument, asking, “Since you are still talking, I assume you have confirmed your inability to scry on the spawn? I don’t think you understand what you are dealing with.  These are not the soulless devil spawn your people have hunted, these creatures were MADE. The closest thing to family they have is a death dealing Drow mercenary king who supervised their hatching and training.  These four strike with alacrity while having many defenses and immunities. I am a master of Divination and I warn you dark times are coming for your people.”

With those words the voice was gone. Coralis had learned a lot more this time and worse, not once had the voice lied to him.  The elven high priest sighed, realizing not only would he need to speak to Voluntatis’ dragon disciple Misoak he would need to visit the moon pool and commune with the fey. 

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Ilúvatiar, Father of Elves

Source Rappan Athuk Copyright 2012 Bill Webb, Frog God Games

Alignment: Chaotic Good

Domains: Plant, Animal, Magic, War

Symbol: A bow and sword hanging from the eternal oak

Garb: Shades of grey, green, hazel, chestnut and sable

Favored Weapons: Longbow & Longsword

Form of Worship and Holidays: Eve of every mid month during the summer

Typical Worshipers: High elves & wood elves, warriors, wizards and rangers of the elven race.

The father of all elves and firstborn of the race, Ilúvatiar is portrayed as a handsome elven man draped in a cloak of forest leaves. His skin may appear as gleaming white as birch bark, or any of the varying shades of brown and green found in primeval woodlands. Ilúvatiar has keen golden eyes like those of an owl. His sword and bow are said to never miss a target and slay those of evil intent instantly.

Thursday, July 24, 2014

Review 07/23/14

Flying onward toward the stone edifice the foliage begins to move and successfully, albeit briefly, separated us. The magical effect slowed us down enough for the guardians of the edifice to prepare. They brought on bandersnatches/ 'Tane' (magical beast) and holy warriors to protect the elven pantheon temple. 

Seeing our folly in our headlong assault Jaren (using a wish) then teleports us to Spraggle Tower. Appearing in a rainstorm in the training yard we find that it is four months since our departure from Stormhaven. 

Meeting with Ambassador Katchlack we learn and Versel correctly intuits what is causing a sickness to befall the crops that supply Spraggle Tower. It is here we decide to read messages, replace items, gather legends, and attempt to communicate with a spirit tree. 

Messages from Anan assure us that she is furthering her/our endeavors; her last message from two weeks ago indicated she would travel to the coast near Nimbus. Jaren spent most of the time with a legend lore spell attempting to learn of our bronze enemy. 

* Bronze is a water-based dragon. 
* The name of the bronze dragon has different translations from the truespeech: inclination; to speak of will or a willful person; and lastly wish. 
* The pacted celestial has granted wishes to individuals. 
* In the dream-like visions the bronze dragon looked like an industrious gnome who lovingly cared and worked on the many gears and leavers of the dam. 
* A vision of Avericia over River Wheel Falls NOT inspiring fear. 
* Scenes of enlightened people of RWF some with celestial blood line. 
* Coralis and Misoak
* Legacy Item- a gemstone amulet on a gold chain. (dragon slot?)
* The bronze dragon has a connection with heartstone magic and would give mother influence over his magic, furthermore the bronze dragon makes a suitable component for an alter to Tiamat. 
* Aside from that Sorosh returns with news that RWF is in the far west. 

Auge crafts wondrous items Amulet of natural armor +4, Boots of Speed, and a Cloak of the Manta ray in the nine days we are here. 

Versel went out to find Tenere, Master of Ceremony and Druid of the Spirit Tree. Arriving to the grove he notices other elves as well as elephants; eventually stepping out from a plant was Tenere. The elf expressed his unease as well as the other elves over the hellish mark on Versel. It was a brand not a badge. Putting his personal reputation on the line Tenere agreed to guide Versel in his meditations. For a brief moment Versel, removed of all material possessions, could see a version of his spirit tree, even heard the word Elysium- then pain of the brand cut off the vision. 

Sorosh also have us some general information on Stormhaven. 

* Adalwin controls much of the upside with some minor holdouts which he won over with granting of titles. 
* Actively opposing him are founding family houses: Seawillow, Rockhammer, Greystone..
* The money changers and the underwriters have dissolved without political power. 
* The Cinder Block as endured and even stands as a neutral ground to broker deals. 
* The Spellguard are a Police force. 
* There is an upsurge in undead encounters. 
* Twilight House is less a guild now, more like a mercenary company. 
* The Trade armada picked up another seven ships for an even total of forty, three of which are at or very near the barbarian islands. 

We begin next session with Jaren scrying on the Bronze dragon at odd hours so we can ambush him. 

 
 

Monday, July 21, 2014

Ahoy! Sea Wizard Spells

In their marathon session the four wizards were able to transcribe all of the spells in the three spell books among the black crown items they intended to return. They each wrote different spells, figuring they had time to trade off and complete their books before their ships sailed. They figured to easily have enough time to write four of the wizard sailor books. Since they were to meant to be ship books, they all started with large books (150 pgs) that are treated to be water resistant and considered masterwork books. The following spells are what were copied, and appear in each of the finished books. Each book has a number of other spells as well, varying from each to another. These spells can all be found on the SRD.
1- air bubble, obscuring mist,hydraulic push, alter winds, jury rig, touch of the sea
2- commune with birds, gust of wind, gusting sphere, shatter, aboleths lung, communal ant haul, buoyancy, levitate, spider climb, whispering wind
3- cloak of winds, aqueous orb, clairaudience/ voyance, battering blast, hydraulic torrent, wind wall, communal dark vision, shrink item, lightning bolt, water breathing
4- black tentacles, solid fog, charm monster, ball lightning, river of wind, communal tongues, wall of ice, elemental body I, ride the waves
5- unseen crew, hold monster, lightning arc, elemental bodyII

Sunday, July 20, 2014

Indira's Dilemnas

     Tuesday morning brought with it an air of fate. It was another of the type of days that was filled with omens and portends of fates decided and destinies revealed. She was hardly surprised that the combat that had consumed The Upside all of the past week now seemed to culminate in a ferocious war in the skies about the Black Crown tower. The three wizards with Indira were secretly glad they had aligned with her and Lord Jeren, as it probably saved them from having to pick a side in this war today, the war for the moral codex of the Black Crown and the war to establish rule by wizardly might in all of Stormhaven.
     Since the Van Fleet Offensive, Indira had proven herself on every occasion that had presented itself. Her confidence had grown along with arcane secrets her mind was able to command. In Jeren's absence she had risen to the occasion of leading his interests with an eye to maintaining the magical energy needed to keep the Brothers' interests operating smoothly. She by now felt very lucky to have been in Sarosh's apartments the morning of the attacks. It kept her from having been trapped in the tower, and directly led to her week of action that had given her the experience necessary to attain her new levels of mastery.
    The past two and half days had almost been a relief, a chance to rest and catch a breath, and a chance to reflect and learn from what she had seen and collected. When she was instructed to assist Harpell, Deville, and Elenor collect sea spells, she knew the books in the small "Black Crown war chest" would be their answer. The four of them retreated to Lord Jeren's Cinder Block office, just a little way up the same alley that led to Lord Auge's shop. Bent to their tasks, they each started with new spell books and copied the most helpful spells for a sea going wizard to help and defend a ship. Of the past fifty five hours, they had each transcribed spells for thirty five, knowing that the small hoard would be returned on that day.
     Her stomach turned as the morning light revealed the raging war above. In impending cloud seemed to coalesce around the Cinder Block, and suddenly the air was filled with fear. She looked quickly over both of her shoulders as she heard her masters name whispered from all directions at once. She felt a magical rift, something she would later decide was a divine equivalent of wish magic.  She knew at that moment , however, that her master was once again absent from Stormhaven.

Thursday, July 17, 2014

Review 07/16/14

Voluntatis
On our second night in Stormhaven Mother spoke to us in the language of creation, negating our magic items and causing us to oversleep by ten hours. Avericia's truespeech that was as natural to her true dragon linage as it was to flying. During our sleep we were visited with similar preternatural dreams that carried with it the sensation of flight over a land of milk and honey. Golden fields of farmland and natural riches; it was a greed nirvana, when all of a sudden Voluntatis the bronze dragon gathers himself and envelops us in our dreams. 

3 am Tuesday. Exchanging information we agree that mother had sent us the dream. Jaren discovers that magic items native to stormhaven may not function the same way elsewhere. Waking up hungry we ascend to the Cinder Block to satisfy our need to eat when we hear a series of explosions outside. Racing to see who or what was causing the devastation, we observe an epic battle above the Black Crown. We each in turn feel an inner tear at our beings, like fear given shape was trying to burst from our souls and that the only way to survive was to teleport away...

Snatched from our magical travels Avericia utters a few words and worlds turn as her speech alters reality. "You disrespect what you do not FEAR." She proclaimed. It was our dragon nature's that saved us from destruction at her furious regard. With our legacy items dangling like carrots above our heads, much of our personal hoard was altered or sacrificed to Tiamat; we in many ways was naked against her wrath. The last thing we see before waking somewhere else was one of Avericia's talons fast descending upon us. 

After an unknown amount of time we wake to the exquisite burning pain of Avericia's mark and constitution damage. The landscape is much as the dream was but without the vibrance of the minds eye. We could see rolling hills, worked farms, and a nearby community. We were a stark contrast to the horn of plenty goodlands; but land was more than different, the people were different as well. Giving off a different scent, celestial individuals also populated the area. 

Anger and hunger filled Versel,Durg, Auge who descended on fishermen and the fishes in the waters to sate their rage. After making preparations and performing a little inventory of our reduced hoards we decide to investigate the community known as River Wheel Falls. 

Upon a phantom chariot we observe a realm of virtuous influence. Great mechanical waterwheels operate a vast dam that controls the water flow of the two rivers and creeks that converge on a picturesque waterfall, where the city has prospered. River Wheel Falls looks to be a community with out monetary commerce, is rich in resources, and also heavily guards the city's mechanical wonders. 

Under the cloak of invisibility we keep to the perimeter we observe a racial mix in the population including elves and celestials. Inter mixed throughout were also several churches, temples or shrines of various goodly deities and faiths. River Wheel Falls was a pristine city and not the rats nest of Stormhaven. 

Agreeing that the waterfall and the domed valley should be our first site for investigating we trigger an alarm among the elven guards. Nevertheless Jaren magically transports us inside the dome, one hundred feet in and trapped in the webbing that formed the dome over the valley. Spiders of various sizes blanketed the underside of the valley dome at the end of which was an ominous stone structure. 

As we each freed ourselves an elven sorcerer and an elven monk (celestial dragon disciples of the Bronze dragon) respond on huge elephant-sized spiders. Battle was had, killing one of the spider mounts as well as the sorcerer (Masterwork spear, masterwork Lt. crossbow w/ 20 bolts, Potion of Flying, Headband of alluring charisma +4, Ring of protection +2, 141 pp, and a 'good' bronze scaled amulet of Natural armor +2.)

We pick up next session with our movement to the ominous stone structure. 

 

Monday, July 14, 2014

Review 07/12/2014

We began our Sunday in Stormhaven with a visit to Cadmar Embry who was busy these days with
maintaining a semblance of organization with juggling trade ships coming to port.

Stating first Adalwin Joscelin's plan for the Black Crown and the Spellguard, and our stance for Stormhaven's continued prosperity. (referred to in review as #stormhavenfirst) Cadmar balks and the change of the status quo, and that it stands against the laws. He weighs our words and sides with our logic for the immediate future and agrees to maintain and protect everything we have worked to obtain thus far. 

News from around the city reaches us and we learn Greystone Manor is under-attack by the Spellguard. This news prompts the evacuation of the Naval yard until the current crisis ends. Cadmar shares information he received through the shipmoot, two fleets of ships are approaching Stormhaven from flanking positions. The first, a sizeable fleet about a month out and the second, a smaller fleet about two to three weeks out. None know their intentions and they fly no colors. He is looking into sending scout ships to know their disposition. 

Our meeting then shifted with Cadmar in hopes of organizing a trade armada of ships. Jaren explains that the armada will venture to the docks at Nimbus pick up cargo and come back to Stormhaven. After some discussion as to how many ships and what we were willing to spend and how long such a venture would take, Cadmar suggests ten ship proposal captained by ten of his family. We offer 250,000 towards the venture. In the end it would be 30 ship armada with half leaving in two weeks and the remainder two weeks after that. Out of these funds 50k would go to the purchase of gunpowder (25k), and toward the commission of more trade ships at the shipmoot.  
 
Our next meeting was with Samson Dragonsbane where we divulge Adalwin's plan and #stormhavenfirst. His reluctant acquiesce was noted as he asked for and was promised a greater teleport scroll. 

Next we came to request 2000 soldiers to accompany our armada to Nimbus and there reinforce our contingent already there. Samson offers 500 to start and 500 for purchase plus information regarding an ogre island stop along the way. At the end of our negations Samson would send three ships, a larger lead/nav and two smaller scouts, and 1000 soldiers. 

Pleased as punch the four of us return to the Cinder Block or our noon appointments. 

Meeting in the bar under the magical lanterns Auge meets with Pilinni, WS, Hogni, Spade, Farley, Kiton, Gerto, Claret and Larratia Pauchard. Each individual was given Potions of CLW, invisibility, and heroism as well as a liquid blade and two poisons; an inhaled version of discorida and vampires kiss. The purpose of the meeting was to begin a business venture of logistics to deliver goods up from the lifts to market or infiltrate existing distribution networks within the year. Trusting in the input of others Claret suggests soil to bring back to Stormhaven, this earns her a raise and a new title. 

The second meeting, this time in Jaren's office, was with Harpel, Davil and Elenore. Jaren explained Adalwin's plan as we understand it as well as informing them of #stormhavenfirst. The were surprised and somewhat grateful to learn Jaren had told Adalwin of them. but they seemed at a loss. It was Versal who suggested that should they choose, they could accompany the armada to Nimbus. They agrees and promised to discreetly put the word out that there's room for a wizard on every ship. 

Later that Sunday afternoon we fly to Nissian's Embassy to discover four individuals among the daily activity intently watching the Embassy. Bringing the fight to them we find all four have aberrations attached to their brain and spinal column, creatures of the aboleth. After killing one of the crab-like creatures the remaining killed their hosts in gruesome fashion and shifted away. 

In the Embassy we feel another strangeness in the building before going to the message book and inquiring about Adalwin's name appearing in the book. Our father's answer was very revealing to our questions. The correspondence was between himself and Iosif Olympiodoros a Half Dragon, devil blooded, male. Adalwin seeks to fulfill a debt and his rewards await in Hell. He is a servant of Moloch who is a leiutenant of Baalzebul, Moloch rules the 6th layer of Hell for Baalzebul who rules the 7th layer of hell. Adalwin hopes to deliver Stormhaven to Moloch who while not adversarial to Tiamat he does hold enmity for her station. 

Back to our Lair to commune with Mother regarding the state of Stormhaven affairs and #stormhavenfirst. Even a ring of evasion was not enough to dam the overflow of exasperation and her disappointment in us. Hissing at the name of Moloch she tells us that Adalwin cannot be trusted and that Moloch's weapon is the 'Kracken's Bite who reaches below the waves of Stormhaven.' Further inquires into a plan of action lead to the subject of Tiamat's temple and that we would need her direct intervention to stand against the servant of Moloch. Jaren gifts mother with a ring of spell knowledge 4 in hopes of more spells from her library. She agrees but with a request- we may each search her hoard and leave with one item, and in return we are to destroy the celestial-pacted bronze dragon Voluntatis and bring its hoard to her.