Thursday, January 12, 2017

Kings-Men 6: Border Fort Tour

… The King’s Road veered north east as our characters continue north west to the border fort following the map. Along the road we see recent wagon wheel tracks along the way. We take a short six hour rest and continue. The next day, around a bend in the road, we come to what we believe to be the border fort under siege with the dwarves defending themselves against the ogres and bug bears...
                                              

It proved to be three ogres (one mage, and two brutes) and their leader upon a wholly rhino, who made his entrance by delivering the heads of dwarven miners in a gruesome sack over the border keep palisade. Bolstering their numbers were seventeen bug bears.

We defeat the attackers and introduce ourselves to the dwarves, eventually telling him of our kings-men orders to aid if the dwarves should require. Thorgrim Battlehammer, a dwarven clan chief, bids our characters stay and feast after our victory, while he checks on the status of the iron mine and the fate of the miners.

Inside the border fort, our characters see the improvements the dwarves have made as well as some of the injured; furthermore no one here as seen Sir Charles of Baconridge or Glynnis.

Later during feasting Thorgrim shares with us the details of their week under siege and his long term plans of maintaining this border fort as well as the mine with lofty hopes of somehow becoming a Baron after it’s all said and done.

That night during Hannibals report to Major Garrett, Hannibal releys this and conveys our support. Major Garrett says 25% of the mines output goes to the crown, the Barony is more complicated than that and will have to be negotiated, but it is not out of the realm of possibility.

The next morning most of our characters are fitted with hangovers, nevertheless our group travels east early that day and arrive at the next border fort late that day. The outpost is deserted and neglected with no valuables left behind; the night goes by uneventful (Egol thinks he sees a large serpentine silhouette in the sky) and we depart early the next morning.  

Around midday our character’s path intersects the King’s Road, but beyond that Baracus starts to feel a sense of calm as well as a natural resonance with the land- a strong indication of druidic presence.

Our characters arrive at the third fort to find it has been visited manys times, we even find a shrine and well maintained barracks and store house. It is here where Ace leaves a pint of vodka and Baracus a magical cloak of resistance +1. During the night Egol notices a wolf watching us during his watch, then that morning Baracus speaks with a hawk, hopefully to deliver a message to the druid.

Again our characters leave early for the final border fort, but after a few short hours our characters come to a shallow valley and a group of half elves, a wolf, two werewolves, and a familiar hawk. This is where we will begin next session.

We are awarded 6,000 exp, gain seventh level, and our second mythic tier.


Thursday, December 29, 2016

Kings-Men 5: The Peasants Are Revolting

We begin this week’s session moments after the battle with the goblins, wrogs, and the pair of winter wolves. As Baracus skins the two winter wolves the rest of us prepare to press onward along the King’s Road and Caer Leon.


Later, we come to a low rise where Caer Leon was carved out of; inside the gate were paved walkways, ramps and thoroughfares; a well made if not neglected community in the shadows of what our characters learn later are the severed heads of the missing Baron and his court. Also below this gruesome display were ogre and bugbears herding peasants to their enclosures; however when they say us the monsters took up arms and charged at us. We killed them all, took their stuff and liberated the captives.

We take our rest in the Baron’s manor, after speaking with peasant spokeman who explains that most of the larger group of ogres were taken by the leader to one of the border forts to deal with a dwarf infestation. We help ourselves to the Barons treasure as Hannibal reports in, including Ace with a 100 gp gold chain.

Major Garrett amends our mission, now that a goal has been achieved- finding out the fate of the Baron- and wants us to take the fight to the enemy (and help the dwarves) and to visit the other border forts as well. No one here as seen Sir Charles of Baconridge or Glynnis in Caer Leon. We leave directly after eight hours of rest to leave under the cover of darkness.

The King’s Road veers north east, we continue north west to the border fort following a map. Along the road we see recent wagon wheel tracks along the way. We take a short six hour rest and continue. The next day, around a bend in the road, we come to what we believe to be the border fort under siege with the dwarves defending themselves against the ogres and bug bears.

We are awarded 4,000 ex and gain sixth level, we begin next week with the battle for the north east border fort.


Friday, December 23, 2016

Kings-Men 4: Ya'll Fools Need To Go South

We begin the this week’s session moments after the battle with the half-elves in Canton. Ace and Egol gather the dead, bind the unconscious and pile valuables together; Raghnall maintains his disguise and performs reconnaissance; while the rest of our characters announce to the Conton villagers that we are just peaceful travelers.


Hannibal finds a villager and learns these humble folk are just as surprised to see travelers as our characters are to find people in a town that is supposed to be deserted. These people are just trying to survive and they don’t hold the half-elves in contempt; in fact they state Stiorra insured many of them it was safe here while they work the silver mine.

Our characters go to meet this woman and were met with hostility but our characters did not kill them. Instead took them prisoner, took their stuff, and reported them to Major Garrett who would send the Baron’s Housecarl to escort her, her roguish male companion and the people of Canton back to Colechester. Before that our characters learn that Stiorra was taking advantage of an opportunity and that it was not personal against the king. As far as striking out against our characters: simply stated our characters looked like a threat. Later, Hannibal addresses the truth of the matter before an uneventful night.
 
The next morning Ace and Raghnall go hunting and bag their limit, but also find perimeter tracks around Canton about five days old. Around mid afternoon we hear the approach of the Baron’s Housecarl, a total of ten riders lead by Third. Our palaver is brief, and after learning they will bring everyone back to Colechester, our characters decide to leave for points north shortly thereafter. But not before Ace absconds with a box of wine. 

About an hour before nightfall our characters cross the border into Axeminster and to a largely unused road; a couple of hours after that our characters find a dilapidated enclosure suitable for camp. Overnight, during Hannibal’s watch, our characters are attacked by goblins who bore medallions bearing the image of a dragon or lizard.

The next morning our characters expect to reach Caer Leon, however worgs with goblin riders wielding chopper swords and winter worgs would have something to say about it. When the smoke clears our characters realize these also have dragon medallions and they were led by the sinister and intelligent winter worgs. We are awarded 2,300 xp

<<Our ten-hour theme>>

Thursday, December 15, 2016

Kings-Men 3: A Coons Age

We begin the morning after our battle with one-eye Caitlin and her half-elf brutes. Our characters make some minor repairs to the farmstead as we intend to leave behind the livestock and recovered farmstead wares. Our characters bury the dead farmer family. Ace, however succeeds in pilfering a copper pot.

The road to Glendalough was a narrow affair compaired to the King’s Road; nevertheless our characters happen across another farmstead whereby our characters inform them of the death of One-eye and the free livestock just up the road.
 
Glendalough
Pushing on through the hills our characters finally reaching Glendalough in the mid-evening. Glendalough proves to be a welcoming community of less than a hundred buildings with the monastery to Ohgma the major landmark. As per our usual custom our characters look for and find an inn: Bridget’s Fire. The inn had an attached corral outside; inside, there was a warm fire, a trio performing the greats, and a comely woman who was more than happy to accept our character’s coins for two double rooms.

Inside our characters take in the night life, Hannibal overheard half a conversation on the merits against ‘the old way’- an argument that may never be resolved; nevertheless the festivities continue throughout the night.

Early the next morning our characters seek out who the authority figure is to inform them of the farmstead up the road and the death of One-eye and her bandits. Our characters travel to the monastery where we find people working fields and ploying their craft; it is here our characters meet Brother Cromarty who takes our statement and refers us to either the Scriptorium or the library for Father Benetto.

Our character’s first stop was the scriptorium where people worked their fingers to the bone for Oghma; here too was an old map worked into the floor. The map was without Coalchester, but had Caer Leon, a large forest north of Glendalough, the King’s Road past Viklow and beyond to what is now elven lands.

Without Father Benetto, our characters make our way to the library and a private study room where Father Benetto eventually meets us. The old father, loyal to the king, was a stooped man with a penchant for odd socks and a fire in his heart for what he believes. Hannibal reveals ourselves as Kings-men and our search for Sir Charles of Baconridge.

“Baconridge is going for the Book of Life” The book of what? Father Benetto informs the uneducated that the Book of Life is a tome of healing rituals, curative methods and, Sir Charles believes, what maybe the cure for The Plague. It is a golden book and the opposed Book of Death, which is how Father Benetto believes The Plague started. Furthermore Father Benetto believes the treasure still lies in Vicklow, in a secret vault that was never unsealed when texts say treasures were moved during the war. Father Benetto even produced very old blueprints to prove his hypothesis.

He maintains Sir Charles was after the Book of Life and that he, Father Benetto, and Sir Charles with Glynnis in tow, returned to Glendalough for the proof which he was now providing our characters. A crystal revealed a secret room on the blueprints of Viklow that Raghnall saw as worth of taking by the course of the meeting.

We agree that his idea has merit and he asks us to go, but our duties must take precedent. When our characters depart we donate a 2gp brass arm band and purchase new socks for the odd father.

Hannibal later reports in to Major Garrett while some of us sell of loot gathered off one-eye’d Caitlyn and prepare to journey back to Coalchester, the King’s Road and beyond; Hannibal also recommends the One-eye cat as a safe house. Hannibal tells Major Garrett that regardless if the Book of Life is true, Sir Baconridge believed it was, and that may change our mission course. Nevertheless our characters will continue to travel north.

The next morning on the road we pass a traveling pelt salesman who has worg pelts he says came from a man named Riker. The pelts came at a stiff price, but Baracus encouraged us not to buy the flea ridden skins. Our characters press on to Coalchester were we did not have a problem obtaining access, even in the night.

Awoken early at the One-eyed Cat we are taken before Baron McClane who wishes to see is immediately about our travel to Glendalough and our intensions on going north. He begins by asking ‘are we going for the book?’ revealing that he has spies everywhere. Our curt response is that our charter is not to seek the treasure. He emphasizes that our actions will have geopolitical ramifications and Baron McClane wants to make certain our interests ally with his; the Baron does not seem to condone interference with the current status quo. He believes he knows what our mission is, this reveals again the Baron’s distaste for the King. We are shown the door, our horses and then the gate as we are escorted out of Coalchester.

Along the King’s Road, four hours later, near the border to Axebridge we come to Canton and the adjacent silver mine. By all accounts Canton should be abandoned, but evidence disproves this. Smoke rose from buildings, and sounds of a community could be heard. Raghnall sneaks in as the rest of the group attract the attention of a human guard. Meanwhile inside the walled Canton, Raghnall spots half elves and the rest of the night was combat with the half-elf shield wall.


We begin next session after the battle in Canton.