Thursday, August 18, 2016

08/17/16 Virtues Session 56: We Are At War

This week our session begins moments after our victory over the Whitebank Chessmen taking prisoners an individuals dressed as a Green Knight, and Bishop as well as a Yellow Rook and Bishop aka Tancha. They pleaded and questioned our characters about who we worked for dropping names like Blackstock Collection; the Knight even offering to renounce the Chessmen, but nothing they could say could dissuade either the Paladin or Druid. The reset of the characters gathered items won from battle.

Rydin leaves with the rescued niece as Kyras receives a message from Ashlye through the land learning Naper’s Dawn was under attack. Just as this message was relayed, Rydin intercepted a similar message intended for our characters from Gazalcia- Naper’s Dawn is being attacked by winged minotaur, ogres, and trolls.

Meanwhile Rydin hastily returned Deyrril Lawson’s niece, who we learn is the daughter of Baron Dackary Lawson’s sister, and explain to Deyrril the identities of who had taken the girl and the circumstances of her rescue. Deyrril is grateful but recognizes Rydin is in a hurry and explains ‘Lawson’s always pay their debts.’  Rydin says any gratitude can be repaid by aiding Naper’s Dawn right now.

Just as Rydin returns twenty armored individuals led by a half elf named Yapinski a sword master of no small skill who, after ordering half his men to place the Chessmen ‘in a deep, dark dungeon until he has time to deal with them,’ tells us he is here to collect each of us for a meeting with the Duke.

We are summarily escorted to the Duke Somenhiem in his war room surrounded by advisors, including the Duchess and Father Baron Tobias Mcaugh (who already has resources invested), around a map of the Evening Isles. ‘Gentlemen we are at war.’ Our characters intuit it’s a war between the cloud continent and the entire Evening Isles not just one gnome Warlord with a thirst for conquest. He gives us the run down on assets in Naper’s Dawn as well as a profile of the opposing side’s forces. Duchess Priscilla believes their target is Labiatar’s Hope. The Duke asks us to hold them off until such time as more troops arrive and in return the Duke signs our Bouvaldian book right then and there.

Dramen and Syrendross exchange notes and tell the duke they can take up to ten with our characters back to Naper’s Dawn with teleport spells. Our destination: the Sun Dial at Naper’s Dawn.

When we arrive we have about a minute to prepare before our characters, road marshal’s and innocents are set upon by ogres, undead, trolls, and winged minotaur. It was the first in a series of waves of warlord and skylord attacks that promise to last well into the night. Our first battle lasted eighteen seconds or 3 combat rounds before the second wave hit- gnome alchemists and gunslingers.
Libiatar's Mosh
On a positive note, we no longer do we need to expend mythic resources to contact our hosts.

Tuesday, August 16, 2016

The Whitebank Job

Items Recovered:
12 Gemstones of Masterwork Cut, Valued at 1500gp/gem Each Gem looks capable of being used in magical creation, or for the purpose of creating a meta magic component

Masterwork Thieves Tools, Masterwork Alchemy Lab,  $10,000 gp in Whitebank Notary,

Two Tomes entitled The Verse of Titans Vol 1 & Vol 2, each a study of Giant Languages, The first a study of earthly giant tongues, and the other studies The Goliath language of the Cloud Continent Authored by NN

+1 Cold Iron Dagger of Spell Storing, amulet of natural armor +3, belt of mighty constitution +2, cloak of resistance +3, headband of alluring charisma +4, brooch of shielding [50 points],
potion of cure serious wounds, wand of false life [10 charges], diamond dust [250 gp]

Amulet of Natural Armor +2, Ring of Protection +2

Mistmail (Eager) Aura faint conjuration; CL 7th; Weight 25 lbs.; Price 10,250 gp This Armor Eligible to become a Legacy Item (This version is improved upon the original)
Eager: The item always wants to be worn or held by its owner. The owner can draw an eager weapon or handheld item as a swift action, don eager armor in half the time, and don any other eager item as a swift action, though it takes twice as long as normal to remove eager armor and 1 full round to remove or stow any other eager item. The DC to disarm or steal an eager item increases by 5.
Eager for this Be...Mistmail

DESCRIPTION: The fine links of this +1 chain shirt form a pattern of roiling clouds. This Particular Chain Suit was created on the Elemental Plane of Air and when worn there gains the following abilities:
Becomes a +3 chain shirt that provides a similar +3 bonus to Diplomacy checks with any Natives of the Elemental Plane of Air
The suite changes the wearers flight to perfect maneuverability and a +10 to all Fly Skill Checks

On command once per day, the wearer can transform it into thick fog that fills his space and provides concealment (20% miss chance) for 7 minutes. This mist moves with the character.
Effects that disperse the mist or destroy it cause the armor to reform into its solid shape on the character's body, as does speaking the command word or entering a place where the fog-magic doesn't function (such as underwater). If the character tries to don another suit of armor while the mistmail is in fog form, it reforms at the character's feet.

CONSTRUCTION REQUIREMENTS Craft Magic Arms and Armor, obscuring mist; Cost 5,125 gp

Ring of Spell Knowledge Type III (Lucky & Vulnerable). Aura moderate or strong (no school); CL 7th This Ring Eligible to become a Legacy Item  Slot ring13,500 gp (Type III)
Lucky: Each day, there's a 50% chance the item grants its bearer a +1 luck bonus on a random type of saving throw for that day.
Vulnerable: The item has a hardness that is 5 lower than usual (to a minimum of 0).

Description: This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters.
Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.
A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class’ spell list. Arcane spells that do not appear on the wearer’s class list are treated as one level higher for all purposes (storage and casting).

Construction Requirements
Forge Ring, creator must be able to cast spells of the spell level to be granted; Cost 750 gp (Type I), 3,000 gp (Type II), 6,750 (Type III), 12,000 gp (Type IV).

Metamagic Rod, Selective Aura strong (no school); CL 17th; Weight 5 lbs. Selective meta magic rod 11,000 gp

DESCRIPTION: The wielder can cast up to three spells per day as though using the Selective Spell feat. For each spell, he can select up to four creatures of his choice within the area that are unaffected.

CONSTRUCTION REQUIREMENTS  Craft Rod, Selective Spell  Cost varies by specific type: Selective metamagic rod 5,500 gp

Section 15: Copyright Notice
Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors

Thursday, August 11, 2016

08/10/16 Virtues Session 55: Rooks Rike We Made It

We begin this week’s game of Pathfinder as our characters, Heroes of the Dragons of Virtue, embark to a certain area of Somenhiem, the City of Walls and Bank of the World, to follow up on Syrendross’ successful scrying on Deyrril Lawson’s niece.  The sounds heard during the divination suggested a well chamber in an area of an unfinished wall where residential courtyards meet the noise and activity of the financial district.

With various magical detections in effect many of our characters were privy to the magic radiating from buildings, and symbols near a tool shed and one invisible hulk- a sentry our character’s learn his name is Gaelin, a member of the Eye. After some subterfuge and stealth our characters gain access beyond the shed and into the den of a group of Chessmen. Similarly dressed Pawns, two of which were tieflings; a yellow Knights, also known as the Inkmaker Tancha, and a similar outfitted green Knight; Bishops of both colors; and Rooks, each fell to Dolgrin’s axe, Kyras’ skill, or by magic.

In the end Tancha and a hand full of the other Chessmen surrendered and our characters rescue Deyrril’s niece. The heroes learn about this, recover massive amounts of treasure and gold, and discover Nissian’s hand at work; that he is the King and Tiamat the Queen of Earth’s Chess board who’s machination include gaining a foothold on a Cloud Continent above the Evening Isles.

We gain 30,480 xp and another mythic tier. 

Tuesday, August 9, 2016

A Queen's Decision

Three Months Prior:
Tancha the Inkmaker Old Bloctchy
Two Knight magus stood in each corner of Tancha’s office study, faces hidden with shadow magic, just behind his desk when the ink maker entered his den.  Slightly surprised by their presence in his office, Tancha proceeded to his desk chair and asked, “Has it been confirmed?”   The Bishop Tancha sat down as the familiar voice of the magus Vesar replied, “Not completely.  It is true that Oude Heerser was assassinated, however..” Tancha interrupted, “King Oude Heerser! You speak the ancient giants name as if…”
Knight Magus Vesar Oquai
”Very Well, KING  Oude Heerser was assassinated, however the entirety of the Cloud Nation has not been conquered.” finished the Knight magus, “Our Rook estimates that three quarters of that continent has fallen to Caelum Rex’s forces. Or should I refer to him as King Rex?”

Tancha could hear the smirk in Vesar Oquai’s voice even if he was unable to see his face.  The Bishop always felt like he was being studied and judged by the Knight magus, today however was the first time that he openly ridiculed him.  Despite his anger at being disrespected Tancha knew Vesar would not be so brazen unless the Queen had come to a decision.  Before either Knight could continue with insults Tancha replied, “Tell the Queen  I will secure Deyrril’s cooperation but the Ferryman are his problem…You may leave.”