Monday, March 28, 2011

Healing Questions and Answers

I love getting a post done, hitting the f'ing post button and having it give me an error and then everything is gone, thats f'ing terrific. Nothing like wasting your time.

Ok first I want to clarify some things.  Here is Healing from 3.5

HEALING 3.5
After taking damage, you can recover hit points through natural healing or through magical healing. In any case, you can’t regain hit points past your full normal hit point total. Natural Healing: With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level. For example, a 5th-level fighter recovers 5 hit points with a night of rest. Any significant interruption (such as combat or the like) during your rest prevents you from healing that night. If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points. A 5th-level fighter recovers 10 hit points per 24 hours of bed rest.
Magical Healing: Various abilities and spells, such as a cleric’s cure spells or a paladin’s lay on hands ability, can restore hit points.
Healing Limits: You can never recover more hit points than you lost. Magical healing won’t raise your current hit points higher than your full normal hit point total.
Healing Ability Damage: Ability damage is temporary, just as hit point damage is. Ability damage returns at the rate of 1 point per night of rest (8 hours) for each affected ability score. Complete bed rest restores 2 points per day (24 hours) for each affected ability score.

Here is Pathfinder:

Healing Pathfinder
After taking damage, you can recover hit points through natural healing or through magical healing. In any case, you can’t regain hit points past your full normal hit point total.
Natural Healing: With a full night’s rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night. If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.
Magical Healing: Various abilities and spells can restore hit points. Healing Limits: You can never recover more hit points than you lost. Magical healing won’t raise your current hit points higher than your full normal hit point total.
Healing Ability Damage: Temporary ability damage returns at the rate of 1 point per night of rest (8 hours) for each affected ability score. Complete bed rest restores 2 points per day (24 hours) for each affected ability score.

Not much difference is there? 

So now on to the main quesiton, are we playing with a house rule to add your CON modifier.  Yes but only when in full bed rest.  So if you do nothing but rest you gain 1hp/level + Con Modifier. If your con modifier is a negative, yes that would reduce your recovery but never below 1hp.

3 comments:

Gordzilla said...

After speaking with Butch on the phone I just want to emphasize that my frustrations when I posted this was with the post/blog not with you guys. My apologies if I upset anyone else (and no Butch didn't say I did).

Ok on second thought, Butch can be upset, F'ing packers! :)

James said...

No worries TG. What I do is compose in Word and cut and paste to the blog so I can flip back to a saved copy if I need it.

Anyway. As I pointed out the belts I craft to allow for complete bed rest in 8hrs http://dndnights.blogspot.com/2011/01/augmented-healing-belt.html

So if anyone wants to be spared lying around the lair, wasting fantasy time (lol), then let be so.

James said...

Is it Wednesday yet?