Inasia had narrowed her choices down to three primary locations that she could count on Melandrach Olithir being with regularity. She needed to pick one and
prep the location yet was hesitant, for the first time in her career; she was
wavering on whether she would fulfill the contract. The Duke was dead, which meant she was
probably smack dab in the middle of a coup d’état. She could walk away of course; the problem
with this was usually when one assassin says no or fails, another is sure to
follow. Inasia’s issue was that she liked Duke Calias Bouvet and respected
Melandrach. The elven woman was looking
over several bolts of cloth, her thoughts interrupted by The Seamstress, “Your
patron suggested this fabric, saying it comes from Moshea..” Inasia accepted
the cloth and left The Seamstresses anxious to find and decipher the
communication within the cloth.
Saturday, October 31, 2015
Wednesday, October 28, 2015
Kotri Steelreaver
This group of friends she had joined was as strange as her journeys through these "ways" had been. The elf, Rydin, was like no one she had ever met, elf or otherwise. His willingness to trust his friends, even newly acquainted friends just floored her. She had fought beside him and saw his will wash over the battlefield like a wave of continued chaos. But what she wouldn't ever forget was that once he took her hand to help hasten their escape, he never let go until they were both safely away. She had no idea how many years had passed since she last touched another person, and it wasn't until that touch that she believed what was happening was real.
She looked around their cavern lair the Giant had given them, her eyes lighting up a predators smile as they took in Dolgrin hard at work, as always. His was her second touch since she woke in these hells, and grasped it as eagerly as she clung to her hopes that this group of heroes could indeed lead her out.
Back to her patron, the elf, she studied his concentrated movements. They reminded her of martial exercises, and she marvelled that the complicated dance patterns could unleash spells at his direction in between devastating sweeps of his blade. Even as a dwarf she was impressed with size of the blade Rydin bore upon his enemies. He called it an elven cuved blade, and said it was the ancestral weapon of his people. Again, the dwarf felt a pull toward his ancestral pride, a pride that resonated within her.
She stood, staying wher she watched and drew her short sword. She began matching the movements of the elf, darting back and forth against a pretend opponent she envisioned flanked. She had made up her mind, and was all in with Rydin's offer of friendship. If he could lead her out of here, she would follow him any where. Especially if Dolgrin was there.
She looked around their cavern lair the Giant had given them, her eyes lighting up a predators smile as they took in Dolgrin hard at work, as always. His was her second touch since she woke in these hells, and grasped it as eagerly as she clung to her hopes that this group of heroes could indeed lead her out.
Back to her patron, the elf, she studied his concentrated movements. They reminded her of martial exercises, and she marvelled that the complicated dance patterns could unleash spells at his direction in between devastating sweeps of his blade. Even as a dwarf she was impressed with size of the blade Rydin bore upon his enemies. He called it an elven cuved blade, and said it was the ancestral weapon of his people. Again, the dwarf felt a pull toward his ancestral pride, a pride that resonated within her.
She stood, staying wher she watched and drew her short sword. She began matching the movements of the elf, darting back and forth against a pretend opponent she envisioned flanked. She had made up her mind, and was all in with Rydin's offer of friendship. If he could lead her out of here, she would follow him any where. Especially if Dolgrin was there.
Tuesday, October 27, 2015
Barit Coinmail
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| Barit Coinmail |
Barit Coinmail resented being volunteered into Ralikanthae’s
elemental unit. The Volcano dwarf was
happy to help the people of Bouvet Keep that had done so much for his people
but this alien foreigner was too much.
Since Commander Tramore had ceded his military authority over to the
wizard anyone else with elemental talents had been conscripted into a new
military unit whose sole duty is to battle the dangers of the Waterwall. So far Barit had successfully avoided
reporting to the new unit due to his clans religious two week seasonal holiday,
Skyfire. The dwarves of flame could only
receive their visions from the flames during this two week period and Gargoyle
Zarl was able to convince Ralikanthae of their possible importance. Barit had even experienced a vision, at least
he thought it was a vision, even if it did occur during a dream. So far, none of Barit’s co-clergy saw any
importance in the cleric’s dream of a burning stone that revealed sky. Bishop
Meldstone assumed the dream arose from Barit’s desire to avoid his new duty and
warned him at breakfast that he only had two days of worship remaining.
Barit could not shake the feeling that he had seen the stone
in his dream and wished once again he could see the vision from his dream more
clearly. Needing to clear his head and
focus his thoughts Barit headed for the shrine of flame in the Temple of War
outside the Duke’s Castle. With the Duke away for a wedding the majority of
politicians should be busy with whatever they do when they aren’t kissing up to
or plotting against Duke Calias Bouvet. “Hopefully
Zaradinae would be working the royal hospice and have time on her hands.” Barit
thought to himself as he crossed the skyhigh skyway from Hollow Mountain to Roc’s
Nest.
The particular section of the skyway Barit was travelling
had twice been repaired by the dwarven engineers, the mountain paths having
been damaged by the sundering and subsequent avalanches. Barit approached a tunnel that had been
created through such a collapse and wondered if his eyes were deceiving him,
the floor and wall of the tunnel glowed in the darkness, an elemental fire
filling up a five foot section of wall and floor. Barit now knew where he had seen the stone in
his dream, having passed through this tunnel many times before. Barit stepped
into the tunnel approaching the burning stone.
The dwarven cleric’s skin
grew cold watching the stone being consumed by flame revealing starlight and sky
behind the stone, where outside the tunnel was the bright sunshine of day. Barit now certain his vision is true watches as shapes form
in the starlight with several humanoids stepping through the fire, one clearly
a dwarf of unquestionable faith.
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| Dolgrin |
Monday, October 26, 2015
FAMOUS CITIES: Bouvet Keep Capitol City Bouvaldia
Bouvet Keep of Macron Mountain-the capitol of Bouvaldia,
the giant keep is carved from the remains of a dormant volcano that legends claim to have once been the home of the
great Fire Giant Macron. Supposedly the
Fire Giant created the keep in payment toYsson Bouvet in exchange for his life after
Ysson defeated the giant in combat. The
rest of the Evening Isles believes it more likely that the volcano dwarves that
live in the region are a more probable sculptor of the gigantic keep. The most impressive feature of Bovet Keep is
the deep harbor that cuts into the mountain and guards the dukes navy. Bouvet Keep is the most defensible city in
all the Isle’s. Never, has an invader
felled the keeps mighty walls. The city
is reported to be 50,000 strong with another 5,000 people serving actively in
the Bouvaldian Navy.
Bouvet Keep, the living
mountain, a nickname earned by the constant construction and expansion of the
original keep. In truth Bouvet Keep was
a military base and port for one of the world’s most powerful navies. The stone
walls of the Keep were one-hundred miles long and made of mountain. The volcano
dwarves that survived the sundering of the isles turned from their sorrow by
investing their engineering might towards the sculpting of the northernmost
portion of the Macron mountains. The
Duke’s castle and the deep harbor the castle sits above make up the original
Bouvet Keep. The harbor, encircled by two
mountains in an enlarged U, is never forgotten once seen, The two mountains are
known as Day and Night by the foreign sailors for their unique abilities to
enhance light due to their rich mineral deposits. During the day the mountains
seem to absorb the light, providing warmth to the castle and preventing reflection
and horizon blindness for sailors. At
night the minerals of the mountains glow a rich fluorescence, providing enough
light to see and sail by, and so much beauty as to inspire the creation of the
Bard’s College Northern Lights.
4. Mount Artis: Crafter’s mountain, the bottom near earth
tier serves Bouvet Keep with its ship making and repairs. The two higher tiers of Artis provide a
shared environment for all the craftsmen of Bouvet Keep to work in concert and
limit waste. Since the sundering, great
effort has gone towards finding ways to use and reuse or repurpose. Mount Artis
is ruled by Javier Kipps, a Halfling knife fighter of such skill that locals
claims no armor can stop his blade.
5. Mount Carcerem: The people of Bouvet Keep incorrectly
believe this to be the world’s largest prison. Despite this mistaken belief the
prison is quite large and bulging near capacity with foreign prisoners. Near
Earth Carcerem is reserved for the families of prisoners who were accepted into
Bouvaldian military service to fulfill their criminal sentence. Families that live in this lower region have
to put up with constant surveillance and searches but are otherwise unharmed
and are well provided for. Mount Carcerem operates under the leadership of the
half-elf Epnitious Snoot, a man who identifies himself not as a warden but as a
linguist.
6. Embassy Mountain: The Sundered dwarves finally claimed
a home and seat at the Duke’s table. The
dwarves identified this mountain as being rich in resource and soon began
converting it into a new home for the Volcano Dwarves. Since the conversion, Embassy
Mountain has provided a steady new source of silver, iron, copper, and cold
stones. Gargoyle Zarl is the Warlord of Embassy Mountain.
7. Stranger Peaks: The newest mount and most controversial, Stranger Peaks is named for those individuals who purchased citizenship from the crown and in return are provided Bouvaldian lands and titles. While newly purchased citizenship will not require military duty, Stranger Peaks future generations will have to take part in mandatory military service. The Duke ordered the creation of the mount and within a couple years a Warlord. The most recent Warlord of Stranger Peaks was assassinated and the post has yet to be refilled. The murder of the Warlord is believed to arise from the inner turmoil of newly forming politics in Stranger Peaks.
Famous Location:
The Water Wall-The wall
ranges in height from 50 to 100 feet in a 40 mile radius some thousand feet
from the northwestern coast of Bouvaldia.
The Wall blinds the vanguard position of the isles from seeing where
they travel to while also threatening everywhere the Isles travel with a moving
wave of destruction. In the 1000 feet
between the wall and the coast, monstrous waves fall off the wall battering the
coast. Occasionally, creatures known to
be native to the elemental plane of water have passed through from the wall,
creating unique threats for Bouvaldians to conquer.
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| Water Wall |
The Duke’s Castle has had
many names through the years, being rebranded and rechristened through its
variety of leaders.. In the lean times
of recent years skeptical Bouvaldians refer to the castle as The Crows Nest, a
reference to the lookout point on a ship but also a sarcastic criticism of a
royal family without answers. Perhaps
not surprisingly local superstition connects crows to abnormally long
lifespans, death , or as a supernatural creature serving as an otherworldly
messenger. The original castle sits atop
the plateau of the mountain that makes up the original keep.
The original structure beneath
the castle has always been called the Roc’s Nest so named for the legendary
monster that once laired upon this mountain.
The structure now served as the central headquarters for the Duke’s
military and civilian apparatus. The
current commander of the Roc’s Nest is Chief of Staff Carvanatos Tramore. Commander Tramore is
singularly recognized as the greatest administrator in all of Bouvaldia. It was a designation that provided him
appreciation from his superiors and derision from almost everyone else. The
Chief of Staff ‘s greatest talent lay in recognizing talents and shortcomings
in people and systems then redirecting
those two resources towards more efficient production. It was this talent that allowed Carvanatos to
accurately evaluate his own talents and shortcomings where he found his
military acumen lacking. Commander
Tramore’s solution has been referred to by some of the upper crust of
Bouvaldian military as the most selfless act of statesmanship in the history of
Bouvaldia. In a speech before the Counts
and Warlords, Carvanatos Tramore nominated Ralikanthae the Sea Master Knight
Protector of Bovet Keep, placing all of Commander Tramore’s considerable
military power under the wizard’s control while he protects Bouvaldia from the
Water Wall. While some praised the
decision, others were outraged and reacted by warning their young Duke against
giving so much power to a wizard about whom so little was known.
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| Carvanatos Tramore |
The expansion of Bovet Keep
has spread through many miles, claiming seven individual mounts. Each Mount, is
rechristened and provided a Warlord leader. Each Warlord gains a seat on the Duke’s
council where they sit alongside all of the Counts that rule Bouvaldian
lands. The Mounts and Warlords numbers
are also indicative of proximity to the Duke and original castle.
1. Hollow Mount: The first expansion is the nearly bereft
of all ore from the years of mining. The
mount was strictly a mine during the earliest years of Bouvet Keep, only being
converted into a three tiered mountain structure after all the minerals were
freed from the mount. After hollow mount
each additional mount converted well before being stripped of all their resource,
their three tiered structures mimicking Hollow Mount. Regardless of mountain, all tiers are
identified as 1st Tier Near Earth, 2nd Tier Sky High, and
3rd Tier Cloudhome.
Accordingly citizens of Bouvet Keep would refer to each mount and Tier
to identify location, “Hapius the Alchemist? He lives Near Earth Hollow Mount
but works Sky High in the same.” Hollow Mount is ruled by the Elven Admiral of
the Bouvaldian Navy, Melandrach Olithir.
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| Melandrach Olithir |
Praecipium Mountain, the most bountiful land in all of
Bouvaldia, it provides half of all food for Bouvet Keep and its navy. The entire mountain is designed to continually
utilize everything produced upon it.
Those that are privileged enough to visit Praecipium all mention the
swarm of movement and activity visible from great distances in the daylight,
and the mountain lights at night.
Praecipium Mountain is ruled by Fumi Laumstaucher, famous not only as a
Warlord but also a midwife, responsible for guiding many successful births in
Bouvet Keep. Other midwifes train under
the Laumstaucher method.
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| Fumi Laumstaucher |
Downhill Mountain, normally just referred to as
Downhill. The shortest in stature of all
the individual mountains, it was developed into animal husbandry, training, and
processing. The animals travel through
life can be denoted by its location on the mountain. Due to the animals Downhill is also the most odorous
of all the Mounts and the term Downhill or Downhiller an insult to all but
those who live there. Downhill Mountain
is ruled by Verasqueue Wolair a ranger of impressive skill, if few words.
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| Verasqueue Wolair |
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| Javier Kipps |
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| Epnitious Snoot |
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| Gargoyle Zarl |
Sunday, October 25, 2015
10/21/15 Virtues Session 23: Cave Dwellers
| Larson |
Commander Larson started at the crackling sound and
violet flash of lightening; being a citizen of Bouvet Keep he and the loyal
Duke’s men were intimately familiar with storms and with it lightening. Looking
around several of his subordinates likewise were roused and anxiously moved
about. Had the time finally come to die? None of them knew how long they had
been in this shadowy realm, but under the aegis of Tenebris it seemed like eons.
Many did not remember how they came to be here, but they all remembered the
kind hearted Duke Calias.
“Sir?” one of the sergeants, Odell Emmery, regarded Larson looking for instruction.
“Everyone be still,” Larson advised quietly, Tenebris
suffered no talk among his slaves and even removed the tongues of many to prove
such a point. “We do not know what is going on.” But secretly in his heart
Larson hoped beyond hope that salvation from this demi-plane of Hell, or wherever they were, was at hand.
Then a roar cut through the chamber where the fifty men, who
knew only suffering, echoed threatening to drive them all
insane. It was an attack for sure, but from what. Larson looked to his fellow loyal Duke’s
soldiers and saw only black terror. Beyond their shadowy prison, elementals moved
about answering the dragon’s call. Something
more terrible than the dragon had come to claim this realm as its own.
Larson held his fear in check; he had too for his men if
not his own sanity.
Our session begins after
reuniting with both Rydin and Kotri after their brief separation from our whole. They too were allowed to rest and recover in the giant cave, Kotri and Dolgrin
however become more 'acquainted'.
After a time Kimit sent Zaphir to
retrieve us to ascend up the staircase of 1,000 steps to the giant eastern
dwelling. As we travel we notice that many of the giants are of varied stock
and do not seem to originate from the same world; even Kimit, we eventually
learn, is from Golarian. Guard towers dot the rise, although sparsely manned
they seem to protect mainly from airborne assaults.
Kimit’s giant dwelling was an
image of peace, balance, and serenity with a water gardens and lush intricate
bonsai trees, vines and shrubs. During our palaver Timit calls forth his
herculean children who serve us as guests in return for our heroic deeds inhelping his kin against the denizens of Leng.
We explain our current mission
through the ways to hopefully arrive to Bouvet Keep. He replies that such
direct travel is near impossible without going through transitive planes and
demi-planes and to further complicate such travel there is the element of time
whereas all planes exist at all times and these planes reckon space-time
differently. This is what defeats many travelers because of the underlying
chaos pattern many don’t account for. Visualization is the key.
He speaks gravely of Tenebris and
that even he avoids that being; a shade dragon and slaver who rules the
demi-plane where we must travel. This dragon is relatively well known on the
Evening Isles; word was there was a large bounty on the creature in Emmerdin
Pac Napiay. They story of Tenebris was that the dragon was from Toril, traveled
here from the many portals located in Myth Drannor to the Isles but was a
victim of the vanquishing (the wish that banished evil dragons from the Evening
Isles) during the sundering.
Dramen suggests a team-up but
this would endanger Timit’s end game- residing on this demi-plane (where time
runs in reverse) until the era of Macron arrives. Macron who was a master of the Ways in
ancient times held a pact with the intelligent races to pool their resources
to manipulate the Ways.
Meanwhile Dramen asks to meet
Kimit’s most favored wizard and was immediately introduced to Kimit’s teenaged
daughter Macroni. We gift her with the demi-plane spells we researched and
created while in the Agis of Ages. This pleases Kimit and offers to shelter us
for a week in the lower caves to ready ourselves for our next demi-plane jaunt.
After the week Kimit takes us to
a giant bell of iron decorated with strange symbols and ancient script and when
the bell is struck Reack, the giant ranger, leads us through and to where Lapis
instantly feels a closeness to transitive earth allowing him to guide us along
as well.
Our first transitive demi-plane
was a realm of floating landmasses populated by strange flightless avians who
came upon us with a vengeance. We dispatch the vulture-like creatures and are
able harvest plumage from four of the large creatures (20 spells/potion
applications).
As we continue our dimensional traveling
Kotri was able to fixate more on her concentration as we enter the sluggish shade
plane. Reack takes his leave here and we also feel an entrance into a mythic
realm as well as a connection to our hosts.
This presented us with a plan
quite naturally; we know who the Duke’s most trusted are, we just need to find
them and present ourselves as kindred supporters.
We are awarded 9,600 xp enough
for 8th level. We pick up next session in Bouvet Keep at the DM’s
discretion.
Monday, October 19, 2015
Search and Rescue
Kotri Steelreaver was shaken awake, momentarily confused at
the strangeness of her surroundings; she eyed her commander’s squire who had
shaken her awake, assuring the young dwarf that she would report to her
commander immediately. The squire
departed the dwarves’ extra dimensional space that provided the legion a safe resting
place during the Melairkyn crusade. Despite
the guaranteed safety of the magical space Kotri could rarely achieve complete
rest there and frequently suffered nightmares.
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| City of Brass |
Kotri quickly donned her leathers and stepped out of the
space the dwarves called their “huts” into the immense heat of the burnt planes
outside the City of Brass. The City of Brass lay just inside the Elemental Plane of Fire along an area that bordered several other planes, riddled with portals and magical dangers. Commander Ikestone’s command tent was a two
hundred yard jog from Kotri’s hut giving her enough time to wonder what item or
items the commander would require her rescue team to recover.
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| Estasia |
Estasia a beautiful Azer conjurer approached from the
Commander’s tent just as Kotri saw the rest of her team nearby prepping their flying carpet, a reward from a local Efreet. “Kotri, it’s horrible, the Commander and his
personal guard have all been taken by Demons!” exclaimed the flaming woman. Kotri
let her gaze wander past her Commander’s rumored lover to study the frenzied
activities inside the tent where a dozen dwarves of varying ranks all above
Kotri’s argued among themselves. Kotri realized that this wasn’t a recovery
mission but an attempt at rescue.
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| Vanos Melair |
As Kotri entered the tent she recognized the powerful
voice of Vanos Melair order everyone silent before speaking, “Demons have not only come into our camp and stolen possessions nor
simply slain but have taken ten of our number to serve as slaves to the
debaucheries of the Abyss! I say thee Nay! We are prepared for this day and
send our best to save them or end their suffering.” At Vanos’ words the dwarven
leadership turned their worried gaze to Kotri and after a moment’s pause, Udall
Melair began to explain, “Somehow the demons were able to attack them from
within their huts…”
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| Udall Melair |
Sunday, October 18, 2015
10/14/15 Virtues Session 22: Lone Survivor
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| Kotri Steelreaver |
Kotri Steelreaver opened her eyes, aroused by a sound from
her unknown slumber. The sound was like breaking glass but with a resonance
that was vaguely familiar. Where had she heard that sound before? The moments
stretched before her as she remembered where she had heard the tonal shattering;
it was when she and her lost legion of Melairkyn dwarves were transported from
Toril to the Abyss.
Above her and from the edge of a towering butte of earth
several humanoid figures peered down at her and her fallen comrades. They were somber in their
countenance, then she realized one was a dwarf!
“Hail and well met!
Are you trapped here as well?” she shouted with a voice she hadn’t used in…
years?
“Nay good dwarf, we
are but travelers upon the Ways.” Came the reply from an elf in a dialect of the realms. Then she
realized each of the travelers represented different races, there was even a drow elf.
After a few moments Kotri was in their presence. She felt
calm for the first time since she was lost here in this broken wasteland. The
elf Rydin Meirdarel spoke of a quest for virtue, something she had hoped for
when she enlisted with her fellow Melairkyn, but now she realized that was just
a means to an end and that all her choices had lead her here in the fellowship
of this realms-elf who offered his leadership going forward.
Our session began after piercing the veil between Earth and
the Ways with the sensation of falling. The fall seemed more than natural as if
we were being throttled through a distorted aperture between realities. Dramen was
able to concentrate slowing himself as it appeared we were falling toward a
maw-like pit.
Coming to rest upon on a two dimensional dream-like reality
we were attacked by strange creatures trapped here by their own demise. After
defeating the creatures the environment shattered and we again fall upon a
plateau and a broken volatile plane filled with eldritch storms; a wasteland.
Below the plateau, fifty feet or so down, we see scores of dwarven corpses and
a lone survivor a dwarf named Kotri Steelreaver.
After accepting her into our fellowship we were reminded that
traveling the Ways comes at a cost because none of our extra dimensional items
of magic worked, what other changes would our travels wrought?
Temporal storms gathered on the
horizon prompting us to continue our course. We did not seem to tire and soon
realized that time would pass differently as we passed through different areas
of the Ways. Other planes reached out to the Ways tearing bits and pieces away
creating an incongruence of realities.
We soon came to a narrowing and
two paths that seemed to lead the same direction. Traveling further we come to
fresh air and idyllic green canyons; we seemed fully rested and untapped as to
our personal abilities.
Syrendross briefly communes with
Shar and while his host personality was not personally familiar with this
portion of the ways Syrendross was able to intuit that time ran backward here
at four times the normal rate.
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| Denizens of Leng |
We soon became aware of a battle
joined by denizens of Leng and strange planar giants. We pondered whom to aid
and soon discovered the denizens to be very evil and that the giants were here
to vanquish them. We decide to aid the giants, but lost Rydin and Kotri to
toothy-maw pit in the process. However knowing they were not dead we pressed the attack and
defeated the denizens of Leng (some of the survivor’s plane-shifting away) and
earned the trust of the giants.
We recovered what we could and
introduce ourselves to the giants: Arkor, Zaphir, Goring and Pangzel. They
explain their elder (named Kimit) could help us find our lost companions after
they carry their injured comrades of which there were two.
After an hour of travel we are
brought to a breach by which the giants were able to access this level of the
Ways: a 300 foot waterfall. The fantastic waterfall would not prove to be such
of a much for the giants but the enormous weight of the falls would surely
crush the rest of us had not Dramen conjured a crystalline bridge for us to
travel under and after another ten minutes we were again taxed for our passage
in the Ways and ultimately exhausted.
On the other side we see a giant
landscape of foothills, crags and peaks filled with oversized flora and fauna
with a central mountain with a large eastern stylized castle upon its zenith.
We travel for two hours observing the caste system of giants that numbered
around a 100 to 150 species of giant folk. Food scented the air and as we were
introduced, gifts of gratitude were bestowed upon us; after a time we were
shown a small cave and given food and allowed to rest.
We are awarded 3,840 XP and pick
up with a meeting with Kimit the elder before going after Rydin and Kotri.
(3) leather armor +1
(3) studded leather armor +1
Belt of Thunderous charging
Belt of teeth
Belt of dwarven kind
Tuesday, October 13, 2015
Sunday, October 4, 2015
09/30/15 Virtues Session 21: Piercing the Veil
“You killed my son, my only boy.” The corpse of Noel voiced
through busted teeth, and rotting flesh pointing at Rydin with a crooked taloned
finger.
Overhead the cackling mantical flapped his horrific wings as
the cleric Chriay cursed, his silence defeated by the drow arcanist. The moon
had retreated behind thick clouds as if hiding from the undead soul knight, the
former Sheriff of Hillshade and Denosia the failed cohort.
Noticeably shaken Rydin took up his elven curved blade and
silently vowed to destroy the cleric for this atrocity.
“Not so my lady, your son died valiantly defending the
innocent.” Rydin answered more to himself that to the undead woman that came at
him.
All around the magus his friends took up arms against the
undead forms of their old friends as above in the night sky Syrendross took aim
at the mantigal. This was the length their adversaries would go to hunt down
and defeat the agents of Virtue. We must be wary of whom
we befriend, Rydin thought as he surged with insight at the notion of a dwarven cohort.
The game session begins after a couple of weeks after our battle with the behir and the discovery of the Aegis of the Ages. In that time Dramen was successfully able to commune with his host Smendric to ensure that agents of Virtue would be tasked with transporting the invaluable treasures and knowledge to a more secure location. In the meantime Syrendross and Dramen commit this location to memory if teleportation was necessary in the future. Dolgrin and Rydin discovered together that while the elves used existing dimensions for travel it was the dwarves that anchored way-points to earth.
We were also able to
create modernized versions of ancient forgotten magics as we all waited for
members of the Order of the Lynx to arrive as guardians of the knowledge until
such time as the Dragons of Virtue and or our hosts secure the Aegis.
On the morning of day
ninety-six five knights of the Lynx, led by Echs, informs us that he was made
aware of our situation and purpose as well as the value of the Aegis of the
Ages. They have come prepared to stay up to a month if need be. Kyras warns
them of some of the local dangers including the cottage over the cave, although
they have heard of a ‘dark knight’ in this area before, as well as the Ogres
Gerdo and Kerkenilin who serve the giant king. Although they did not seem to
put much stock in what was likely another giant-come-lately who fancied himself
Macron.
Noon we depart to the lower
reaches, blasted volcanic regions, and foothills were we first encountered a
flying scout that portended a battle ahead. Though Syrendross was able to
startle what was known as a mantigal away, we soon encountered the main group
tasked with hunting us down.
In the night we came upon
a evil cleric and the mantigal who was accompanied by the dead and reanimated
corpses of Sheriff Radolia, the widow Queylia, Ranger Denosia and his mother
Noel. It was an emotional battle but one we were able to overcome. Using some
of our gear lost when Syrendross, Kyras, and Dolgrin perished they tracked us
down in an attempt to finish the job.
In the end we gathered
our belongings and buried the dead- Dolgrin laying them to rest, and continued
down the slopes to the Elemental Font. Two days after leaving Echs and the
Order of the Lynx we see that the five score of dwarves at the Elemental Font
was now also populated with some refugees seeking refuge from the chaos of the
duchy.
We spend time with a
dwarven spell-caster named Osera who sealed the font all those years ago and
offered to remove her doings. She tells us that concentration and
visualizations will help us get to where we want to go- Bouvet Keep. We will
undoubtedly encounter several symbols that Kyras, via his host, will use to
guide us but to be wary of sigils marking House Teppes that signify evil
sympathizers could be present.
We discuss plans; Kyras
holds to the notion to travel to Miar Moshea post-haste, but is persuaded that
while a good idea it very well could be our next destination after we deal with Count Kierkin and his asshole brother the inquisitor Zaid Aclair. (DM Bovet Keep post imminent)
After a time the dwarves
lead us to the Elemental Font whereby Osera unseals the Ways calling upon pacts
with elemental lords as Dramen watches enwrapped with curiosity. Once completed
the ground trembles creating a stone staircase leading down beneath the Font. As
we pierce the elemental veil reality is spun like a vortex as we enter the
Ways.
We are awarded 2,000 xp
and will begin next session traversing the ancient Ways.
Sunday, September 27, 2015
09/23/15 Virtues Session 20: Aegis of the Ages
“Look Gerdo a drow,” Kerkenilin said to his slow-witted
companion. The two ogres were busy gathering tribute for their giant leader but
were soon distracted by the sounds of mortal combat.
“Do you think the giant king wants a drowie elf?” bumbled
Gerdo speaking aloud earning a club against the side of his prodigious head.
“No you fool, the drow are sly creatures if we side with him
then maybe we can bring King Macron word of an alliance as well as treasure for
the giant.” Kerkenilin said over the sounds of battle beyond.
Although the two ogres had not entered the chamber beyond,
the clamor of the fray reached their dull ears nonetheless.
“Appliance?”
“Friendship you fool, now take up your weapon dumb-ass and
let's help the drow.”
Our session begins in the
chaos of combat against the Behirs and the advanced troglodytes; the battle was
well fought and when the smoke cleared we proved victorious earning our third
mythic tier.
We discovered a
fossilized dragon (regarded as the Sage Dragon) in the chamber that lead down
to what we learned was the Aegis of Ages, a repository of knowledge for the
evil faction of the Eye before the Dawning. Arcane runes and sigils lined the
walls of the fossil as well as the spinal steps that lead to the heartstone.
Dragon heartstones come from evil dragons while elemental fonts are from
virtuous dragons.
During our descent each
of us felt an awakening connection to our Avatars, similar to dying as some of us
have already experienced. During this time Kyras is filled with the knowledge
that the entirety of the Evening Isles itself falls under his protectorate,
that all the isles are his druidic domain.
We are naturally
overwhelmed with all these works and going through the repository to understand
the Ways will necessitate time. This world was at first a pocket dimension and
that some of these works were aimed to prepare this plane for the Abyss or
Hell. This dark influence of that time naturally attracted creatures through
the Ways, sometimes monsters and at other times Portal People. It was soon
realized that whoever controls this information could most greatly affect the
rules that govern the magical that encompass this world.
Both dragon factions are
looking for this place; the dragons of sin, to likely propel this world to the
lower planes while the dragons of virtue would see the coming of a monotheistic
Creator.
We discussed spending two
weeks to a month here, but a month was likely too long as we would like to
prevent the coronation of the Count as the new Duke at Bouvet Keep.
We recover 50,000 gp each
in treasure as well as two potions of each level first through third mythic level as well as 4,200 exp.
Some of the gear not
spoken for:
Amulet of mighty fists +1
(2) Belt of giant
strength +2
(3) Cloak of resistance
+1
Monks robe
Rod of cancellation
Staff of Tricks
Robe of arcane heritage
Studded leather +3
Drow hand crossbow +2 (w. 6 command undead bolts +1)
Wand of bears endurance (6 charges)
Drow hand crossbow +2 (w. 6 command undead bolts +1)
Wand of bears endurance (6 charges)
Cloak of Fangs
Ring of Swarming Stabbs
Ring of Jumping
Ring of Swarming Stabbs
Ring of Jumping
Masterwork chain shirt
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