| Larson |
Commander Larson started at the crackling sound and
violet flash of lightening; being a citizen of Bouvet Keep he and the loyal
Duke’s men were intimately familiar with storms and with it lightening. Looking
around several of his subordinates likewise were roused and anxiously moved
about. Had the time finally come to die? None of them knew how long they had
been in this shadowy realm, but under the aegis of Tenebris it seemed like eons.
Many did not remember how they came to be here, but they all remembered the
kind hearted Duke Calias.
“Sir?” one of the sergeants, Odell Emmery, regarded Larson looking for instruction.
“Everyone be still,” Larson advised quietly, Tenebris
suffered no talk among his slaves and even removed the tongues of many to prove
such a point. “We do not know what is going on.” But secretly in his heart
Larson hoped beyond hope that salvation from this demi-plane of Hell, or wherever they were, was at hand.
Then a roar cut through the chamber where the fifty men, who
knew only suffering, echoed threatening to drive them all
insane. It was an attack for sure, but from what. Larson looked to his fellow loyal Duke’s
soldiers and saw only black terror. Beyond their shadowy prison, elementals moved
about answering the dragon’s call. Something
more terrible than the dragon had come to claim this realm as its own.
Larson held his fear in check; he had too for his men if
not his own sanity.
Our session begins after
reuniting with both Rydin and Kotri after their brief separation from our whole. They too were allowed to rest and recover in the giant cave, Kotri and Dolgrin
however become more 'acquainted'.
After a time Kimit sent Zaphir to
retrieve us to ascend up the staircase of 1,000 steps to the giant eastern
dwelling. As we travel we notice that many of the giants are of varied stock
and do not seem to originate from the same world; even Kimit, we eventually
learn, is from Golarian. Guard towers dot the rise, although sparsely manned
they seem to protect mainly from airborne assaults.
Kimit’s giant dwelling was an
image of peace, balance, and serenity with a water gardens and lush intricate
bonsai trees, vines and shrubs. During our palaver Timit calls forth his
herculean children who serve us as guests in return for our heroic deeds inhelping his kin against the denizens of Leng.
We explain our current mission
through the ways to hopefully arrive to Bouvet Keep. He replies that such
direct travel is near impossible without going through transitive planes and
demi-planes and to further complicate such travel there is the element of time
whereas all planes exist at all times and these planes reckon space-time
differently. This is what defeats many travelers because of the underlying
chaos pattern many don’t account for. Visualization is the key.
He speaks gravely of Tenebris and
that even he avoids that being; a shade dragon and slaver who rules the
demi-plane where we must travel. This dragon is relatively well known on the
Evening Isles; word was there was a large bounty on the creature in Emmerdin
Pac Napiay. They story of Tenebris was that the dragon was from Toril, traveled
here from the many portals located in Myth Drannor to the Isles but was a
victim of the vanquishing (the wish that banished evil dragons from the Evening
Isles) during the sundering.
Dramen suggests a team-up but
this would endanger Timit’s end game- residing on this demi-plane (where time
runs in reverse) until the era of Macron arrives. Macron who was a master of the Ways in
ancient times held a pact with the intelligent races to pool their resources
to manipulate the Ways.
Meanwhile Dramen asks to meet
Kimit’s most favored wizard and was immediately introduced to Kimit’s teenaged
daughter Macroni. We gift her with the demi-plane spells we researched and
created while in the Agis of Ages. This pleases Kimit and offers to shelter us
for a week in the lower caves to ready ourselves for our next demi-plane jaunt.
After the week Kimit takes us to
a giant bell of iron decorated with strange symbols and ancient script and when
the bell is struck Reack, the giant ranger, leads us through and to where Lapis
instantly feels a closeness to transitive earth allowing him to guide us along
as well.
Our first transitive demi-plane
was a realm of floating landmasses populated by strange flightless avians who
came upon us with a vengeance. We dispatch the vulture-like creatures and are
able harvest plumage from four of the large creatures (20 spells/potion
applications).
As we continue our dimensional traveling
Kotri was able to fixate more on her concentration as we enter the sluggish shade
plane. Reack takes his leave here and we also feel an entrance into a mythic
realm as well as a connection to our hosts.
This presented us with a plan
quite naturally; we know who the Duke’s most trusted are, we just need to find
them and present ourselves as kindred supporters.
We are awarded 9,600 xp enough
for 8th level. We pick up next session in Bouvet Keep at the DM’s
discretion.

2 comments:
edit added
Guys, I have an idea.
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