Standing in the dark after our victory in the grove we
decided to push on, fearing for the well being of those missing. To the west we could hear strange bagpipes
and hounds against a distant backdrop of fire.
To the north we find monstrous humanoid tracks of an unknown origin. As late as it was, bagpipes, hounds, and fire
sounded much better than an unknown monster so we headed west almost
immediately walking into the web trap of two giant spiders. Our numbers and abilities quickly proved too
much for the spiders whose traps are set for much less prepared prey. Zadrian attempts to be more careful, moving more slowly and watching for
webs. A strange sound is heard, some of
us think it is laughter while others think it is crying. Following the sounds we find two unique creatures,
obviously not of Toril, one laughing and one crying, both quite evil.
The gray-skinned creature possesses thin legs
ending in black cloven hooves, as well as a ferocious, manic grin with a
misshapen tail, while a patchwork sheet of dirty ice covered their bodies. They
were hidden in a grouping of fallen trees from which we could occasionally hear
voices calling out and asking if anyone was there. Before we could attack the creatures properly
the laugher disappeared while the cryer magically appeared in the tree above Cadthronn,
its acidic tears sizzle violently as they fall upon Cadthronn and the ground. The battle proves difficult until we realize
the two monsters are summoned creatures and Protection from Evil spells protects
us. We dispatch the summoned creatures
but the sounds of the wood grow hypnotic and we ask Arne to track by sound the
laughter and tears. It took an hour of
wandering in the dark before we could shake off the charm of sounds and realize
we were lost in the forest. We began to
make our way back discovering that we had been searching in circles to the
delight of two similar creatures. Battle
ensued only this time we discover that these two are not summoned but lair
nearby. After a long dangerous battle
Wendell realizes we have defeated two Lacridaemon, creatures whose exist only
to enjoy the suffering of those poor souls lost to neglect and exposure. Upon
the Lacridaemon’s defeat the sounds of the wood returned to normal and we could
more clearly hear the pained cries of two voices echoing out from a large
hollowed out tree.
Looking inside we
find two half-elves thoroughly entangled in roots and branches, hanging upside
down. The roots had them gripped in such
a way that should they shake themselves loose they would snap their own necks. After
freeing them introductions are made and we realize we have found the missing Knights of Myth Drannor, two half -elf rangers named Delia Navamir and Themian Ailudin. Searching the area we find the
Lacridaemon’s lair and several treasures there: 120gp, (2) +1 Composite
Shortbows (+2 Strength), 2 potions cure moderate wounds, Knife of Sacramental Flesh , Rat tread Boots, Mantle of Rage, and Amulet of Deception. Deciding we need rest we
return to the ruins of the abandoned elven settlement where we rest and find a
care package of herbs with instructions on their proper use left to us by our
new centaur friend Brother Zaganos. We now realize the good brother has not only Bard talents but
Druid ones as well. After a dream filled
fitful sleep we return to Tragidore where the Feast of the Moon is preparing to
get into full swing.
We stop by the
Trinity Church to reunite Yontryl Amatar with her missing lost friends Delia and
Themian. While at the church we meet Anna
Braxton an Acolyte of Velsharoon who is caring for 5 books on the Velsharoon
altar, Book of Planar Writings # 37, Key of Irithlium #78, Shield of Vladik
#50, Liber Praevalida #87, Tome of Amulets #75, as well as a
weapon, a large sized flail named fiend slayer which we believe is a weapon of
legacy.
We pass the Gentleman’s Mage wanting a quick
look at this place up for auction. To
our shock and surprise two ghostly images appear of the father and son Mann,
their haunt causing one of our party to attack the other before shaking off the
charm and gathering their senses.
Zadrian decides after this occurance to check around behind the
Gentleman’s mage only to discover the beautiful Noblewoman Aurora Tenloss looking
through the windows in back.
Introductions are made and we discover that many of the townsfolk are
aware of the haunt, something that has occurred since Riger Mann killed his
own father Tolgar. Zadrian wondered at the idea
of a haunt occurring when the son was still alive and sitting in Swift
Prison. It concerned Zadrian that
everyone seemed so nonchalant regarding a haunt in their city and no one had
bothered to look into whether the son had been under a magical influence when
he killed his old Mann. Aurora gave us her invitation to the grand
opening of her Consortium, a shop that Yontryl expressed grave concerns over
fearing it was one of many places to traffic in the trade of recovered
treasures of Myth Drannor.
Leaving the back
of the Gentleman’s Mage it is agreed that we would head to the Temple of the
Gauntleted Fist to return to the worshippers of Torm & Shaundakul some of
the lost items recovered from the Hanging Man in Gallows Grove. Along the way we run into a sister and
brother that appear to be fighting over an unnamed woman. We are taken aback at the ferocity of their anger
and interject ourselves fearing they suffer from a similar haunt like what we
encountered at the Gentleman’s Mage. We
meet the sister Regine and brother Cris
Rolst and despite our initial efforts we are unable to break their anger until
Zadrian suggest that he heard the local constable speaking in loving terms of
the unnamed woman as well. When the two
break apart Zadrian follows Regine until she enters The Sword Point Inn where
he breaks off and heads for The Temple of the Gauntleted Fist.
The party is introduced to Sir Delmar
Truesword. He is thrilled to have the
chest and items returned to the church explaining that the items were thought
lost forever after being stolen during The Time of Troubles by three
heretics. After we explain where the
items were recovered Sir Delmar indicates that the hanging man is one of the three
heretics and warns us that the other two must remain out there somewhere. When
we bring up the haunt that we experienced at the Gentleman’s mage Sir Delmar
writes off that side of town as being haunted since The Time of Troubles. Sir
Delmar thanked you and explained that during the godsfall three clerics turned heretics and ventured out taking with
them the chest and cups. You have seemed to have encountered one of them. He gives you an arcane spellbook that came into their possession, it
seemed appropriate that your group should have it as a reward.
Returning to Trinity church you find the temple clerics at rest while, Gideon and Anna Pimm are awake; Gideon writing at his podium (gives a scroll to Alan) and Anna teaching Ariel meditation techniques. Also in attendance are the Knights united once more. Zadrian and Anna Pimm share a moment in concern for the little girl as the others check back with Yontryl we find her and her two newly recovered friends believe the unknown tower on the book is in fact the Irithlium. They mark the dangers of the Key of Irithlium for they believe the local Cult of the Dragon in service to Dragon DagaRonzie seeks the secrets in the tower. Yontryl suggests finding a designee as a tome-bearer. Wendell requests that we no longer even say the name of the cult as it has an adverse effect on him. Suggestions are made but decisions are tabled for later and our party decides to walk the town on this day of the Feast. We pick up next week leaving the temple and heading back into Tragidore to experience more of the Feast of the Moon
Returning to Trinity church you find the temple clerics at rest while, Gideon and Anna Pimm are awake; Gideon writing at his podium (gives a scroll to Alan) and Anna teaching Ariel meditation techniques. Also in attendance are the Knights united once more. Zadrian and Anna Pimm share a moment in concern for the little girl as the others check back with Yontryl we find her and her two newly recovered friends believe the unknown tower on the book is in fact the Irithlium. They mark the dangers of the Key of Irithlium for they believe the local Cult of the Dragon in service to Dragon DagaRonzie seeks the secrets in the tower. Yontryl suggests finding a designee as a tome-bearer. Wendell requests that we no longer even say the name of the cult as it has an adverse effect on him. Suggestions are made but decisions are tabled for later and our party decides to walk the town on this day of the Feast. We pick up next week leaving the temple and heading back into Tragidore to experience more of the Feast of the Moon



5 comments:
Thank you for your time Troy! Edits are in italics.
Is it Wednesday yet?
I believe our next steps were.
#1 Visit Riger Mann in prison. try to get any info from him about killing his father.
#2 Try to see if we can get a meeting with the major, find out WTF is going on.
#3 Hit the auction at the Gentlemans Mage
pick up some sweet deals.
Picture I used for Sir Delmar is Victor French if you need to search for any others
Very nice TY
The picture I used for Delia Navamir was some random cosplay cutie. ;)
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