Thursday, March 6, 2014

Vial and Flask (Stormhaven Navy Appreciation)

"Arrh The Vial & Flask has just what I need... arrrgh"
Ring of Spell Knowledge III (24,000 gold) Durg

Pirate’s Eye Patch (2,600 gold) Versel

Captain’s Lantern: This exquisite brass and greenglass lantern constantly protects the ship to which it is attuned with an alarm effect. The captain of the ship can speak a command word while touching a copper coin to the underside of the lantern to create a lantern token. Those who possess a lantern token do not set off the alarm. The captain can turn the alarm on or off with a command word. The captain can, at any time, negate all the current lantern tokens, turning them back into nonmagical copper coins. Tokens radiate a very minor abjuration effect.
Faint abjuration; CL 3rd; Craft Wondrous Items, alarm; Price 12,000 gp; Weight 2 lb.

Bag of Teeth: This small sack is made of fish skin and contains a handful of piranha teeth. By opening the bag and scattering its contents in a body of water, the user creates a piranha swarm (see page 162 Stormwrack).
The swarm is average in all regards and remains for 10 minutes. The swarm moves toward and attacks the closest living creature in the water, and the user has no control over its target or direction of travel. If no other creature is available, the swarm remains where it was summoned and attacks the first creature that approaches.
Strong conjuration; CL 13th; Craft Wondrous Item, summon swarm; Price 2,000 gp; Weight 1 lb.

Everfull Sails: Sails crafted of a sky-blue canvas with strange silver flecking, these magical sails are always filled with a strong wind when fully unfurled. The wind created behind the sails is sufficient to drive the ship forward at its full normal speed, and the sails ignore any other winds that might be blowing contrary to that generated by the sails themselves. The winds stop when the sails are furled or otherwise pulled down. A ship requires one set of everfull sails per mast, or the magic does not function (although the sails work as normal sails).
Moderate evocation [air]; CL 3rd; Craft Wondrous Item, gust of wind; Price 12,000 gp; Weight 500 lb.

Finned Gauntlets: These sharkskin gauntlets are adorned with sweeping fins. The wearer gains a natural
swim speed of 30 feet, with a +8 competence bonus on Swim checks to perform some special action or avoid a hazard. The wearer can always take 10 on a Swim check, even if distracted or endangered, and can use the run action while swimming. Both gloves must be worn for the magic to be effective.
Faint transmutation; CL 5th; Craft Wondrous Item, alter self; Price 10,000 gp; Weight 1 lb.

Sovereign Sealant: This thick, colorless spread makes ships and watertight containers less susceptible to damage and leaks. One drum of sovereign sealant is sufficient to treat a boat or container of Huge size, or two hull sections of a larger craft. A treated wooden item gains +2 hardness and is completely waterproof. A ship treated with sovereign sealant can lose one more hull section than normal before sinking.
Moderate conjuration; CL 8th; Craft Wondrous Item, minor creation; Price 8,000 gp per drum; Weight 60 lb.


Gordzilla said...

Very nice!

James Caruso said...

lol thanks. I'll be spending the next two days crafting (2) Captain's Lanterns to have them on hand as I suspect they will be a popular item with the seafaring folk.

Hogni will begin on a set of Everfull Sails.