Our session began with Dramen piloting a phantom chariot
under the cover of Rydin’s illusion of a cloud bank along with, the druid
Kyras, and arcanist Syrendross.
We approached a deepening weather pattern that resolved
itself into the Font of elemental air. It was through this portal that a clan
of deep-earth elementals returned Dolgrin, Barit and new and improved Lapis.
This transportation temporarily calmed the weather anomaly and made it even
more difficult to notice the font of air without magical aid. In this vein the
Dramen and Syrendross study the surrounding land below the Font of elemental
air making note of landmarks and typographical details.
While away the paladin Dolgrin and his followers aided the
clan of deep-earth elementals in fighting off the vile elementals that were
trying to enter the Evening Isles through the Ways/Ley Lines. Through this deed
Lapis becomes faster, larger and stronger.
Later, around two in the afternoon, we arrive to the edge of
Urbport to find a wide, albeit narrow coastal city. Low lying marshes cradle
the city of ten to fifteen thousand residents of varied civilized races; docks
stretch the coastline and reach out into the ocean like fingers from the Isles
clawing for purchase.
Instead of a bay, Urbport sports docking platforms as well
as dry-docks for ship repair and a strange stone pillar jutted out of the water
to the city’s east. The pillar had a strange glowing light floating above it.
The city itself was a conglomerate of structures and styles
totally devoid of the pretentious use of crystals in their culture. The
bustling city possessed industry, a police force, training ground for open
field games as well as fine amphitheater for public speaking. Wealthy estates
rested comfortably upon higher ground that had paved roads and the only area of
city planning and organization.
Rydin and Dramen scanned the city for symbols of the Eye and
or elven house glyphs and while they did come across a half dozen said Eye
‘locations’ only one bore both the Elf symbol as well as the symbol for the
Eye.
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| Abbott Emsin |
After some deliberation we decided to land in the
amphitheater and after speaking with a couple officers of the peace we made our
way to the temple noted for the duel elf and Eye symbolage to meet Abbot Emsin.
The Temple of Knowledge and Creation had a dome that
functioned as a telescope for the seekers of knowledge to track the Evening
Isles course across Earth’s oceans, a hobby Syrendross started since the
beginning of his quest on the Isles.
When we catch up to the Abbot, he and a half dozen scribes
were tending to the care of the hundreds of scrolls entombed in the lower level
for preservation. This fascinates us especially after learning a recent event
altered the islands course across the planet. We know that event being the
breach we closed not too long ago.
We donate all the magic items recovered from the Monk
(Agent of Tiamat) as a donation to the cause (9,000 gp total value). The
Abbot invites us back tomorrow for a private meeting with his professor
colleagues as well as VIPs at the next full assembly in two days.
He speaks of the Landing after the question of magical
materials is asked and directs us to Charmichaels
when asked about Kasil.
Charmichael’s proved to be a stone structure similar to a
longhouse but with a high-end flare with public and private common rooms as
well as single or suites for single evening or longer stays. The food was fine and
the expense low as we ease ourselves round a companionable table. We find blind
Kasil deep in his cups being tended to by the friendly but quiet Chumly.
After following the blind man into the restroom Dramen
introduces himself where the boy-wizard realized Kasil was too inebriated to
speak to us regarding large subjects like the Ways. “Viralla said to look for
you, we need you clear.” After sobering up and another trip to the john the old
elf was at last ready to speak intelligibly.
Dramen did most of the talking however each of us had
something to add when speaking about the Ways. At first he was at a
disadvantage but he spoke frankly after formal introductions, his experience
when traveling the Ways.
We talk of our journey and defeat of Tenebris and our fear
that the collapse of the transitive pocket dimensions will equate to more evil
unleashed upon the Isles. He relays his travels through elemental fonts… except
the last journey whereby he was evasive in the details but it was the return
jaunt that blinded him and he was under an oath to never reveal the reason for
the journey.
The blind man speaks of his travels to Shadowgate populated by many drow. Kasil believesthat the cost of travelling the Ways is energy dispersed to
the source. Some magic is, instead of dispersed, are changed, sometimes for the worst as it was
explained his magical eye item was what contributed to his blindness. Kasil also mentioned that there
were individuals collecting information on the Evening Isles in Shadowgate during his time there and mentions the drow Yathizar as an acquaintance. Before his blindness Kasil revealed himself to be a Shadowdancer who utilized the slow rate of time in Shadowgate to help clients complete magical items.
During our discussion, Rydin Meirdarel experienced a realization that earth was once a pocket dimension in the ways. From that realization he surmisess\that the other quasi dimensions have the potential to become worlds as well. The Avatars know that should a dimension become become advanced
enough and choose to civilize they could begin the process of becoming a world or joining a plane. The dimensions that are breaking down do
not have the features to give the realm substance and thats why they begin to break down
It soon became clear that our knowledge equaled Kasil's. When asked if he knows anyone else with information on the Ways Kasil directed
us to the Landing and a feared individual named Cothar. This referral came
with a warning that Cothar will use us to his own ends. The blind man knows him as
notorious and a seldom seen Truenamer. Rydin Meirdarel explained to the party that the effect Kasil witnessed Cothar use was a 9th level spell Unname. When the conversation wanes we learn that when it comes to
the elven kingdom, Kasil considers the Moshea family as the cause for the rift
between the elves and half elves. All but Dolgrin socialize deep into the night enjoying the entertainment and securing a room for
the night. We begin next session the next morning (day 134).




3 comments:
Edits added, great picture of the docks and landing.
also added a pic and link
Omg King truenamer
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