Jaren’s clawed hand carefully opened the book. Despite his care, the half dragon was startled
by the paper falling, floating to the ground from inside the leather bound
cover. Soon realizing that the paper was a note and not part of the book Jaren
read the message:

This is Sniper’s record of all events and the items
recovered from the Spicerunner on the October’s last full moon, Friday the 13th.
I heard
about the recovery crew two nights previously when saving two sailors from a team
of vampires disguised as hookers. The navy men upon seeing just what was behind
their ever thinning numbers prevailed upon me to check on the men that were already out
patrolling the seas. They had foolishly gone out in hopes of recovering anything the ocean hadn’t swallowed
when the Driftdowns died. I immediately feared that those sailors were all dead. The undead, since their rise from the
maelstrom, had been luring these seafaring folk with items of wealth being seen
floating adrift on some broken piece of timber, moving further and further out
from the relative safety of the Son’s Docks. It took two nights to find the
Spicerunner, tilting starboard side, slowly sinking, no lights or signs of
life. Entering the sinking ship I soon
found evidence of the death and transformations that had been wrought. I took mercy on two souls transforming into
some horrid undead, their type as yet unidentifiable. I could tell bythe manner in which the recovery crew were killed was designed to bring about rare, more dangerous forms of undead to
plague Stormhaven. After ending the sailors’
transformation I recovered three books from their possession, one of which was
water logged and needed to dry, obviously recently recovered from the ocean and part of
these undead creatures' trap.
·
Elvish Writings Page 3 of 101 Spellbooks: Elvish
Writings is a travelling spellbook, small and compact, without any elaborate
materials used in its construction. All
of the script on the pages is written in a flowing hand and alternates between
elvish and detailed magical symbols and inscriptions. Both read magic and knowledge of elvish are
required to decipher the spells in this book.
Spells: Change Self, Color Spray, Darkhood*, Dispel Magic, Focus of the
Magical Mind*, Haste, Magic Missile, Read Magic, and Solid Fog. It is this book
that has notes and information on the beginnings of the Seawillow elves of
Stormhaven. Listed Value 1750gp, Collector Value: 5000gp
·
Of Skulls and Night Page 7 of 101 Spellbooks:
This leather-bound book is decorated with a series of dancing skeletons, flying
skulls and a crescent moon symbol all on the front cover. The spine bears a second crescent moon symbol
and 8 stars while the back cover is completely blank. The pages inside are of varying degrees of quality
from poor paper to expensive vellum.
Spells: Animate Dead, Ghost Sound, Ghoul Touch, and Grave Claws*. Special Features: Besides the spells, this
book also reveals the mysteries of a new feat, Grave Claws Strike* Listed Value
18,000gp, Collector Value: 30,000gp
·
The Spells of Athelstan Page 9 of 101
Spellbooks: This book is constructed of iron covers that have been joined to a
a leather spine with copper spikes. The
pages, sewn to the leather, are tan-colored parchment. The symbol of an
hourglass has been engraved into the front cover of the book. Spells: All arcane spells from the Player’s
Handbook involving Time including ancient pre-sun versions of spells. Special Features: Athelstan spent decades
perfecting his spellcasting speed and kept detailed notes of his studies and
the final methods he established. This
is represented with the feat, Fast Spell. Listed Value 100,000gp, Collector
Value: 100,000gp. Time is a branch of True Name Magic
DM Note regarding feats in 101 Spellbooks: These are to be
treated as early dragon age efforts at feats that are now established in
Pathfinder. To reflect this the feats listed
at the back of 101 Spellsbooks will instead provide a free meta magic feat from
a Paizo product or Deep Magic. To gain
the free meta-magic feat requires 300 hours of study during which the student practices
casting spells enhanced by the new meta-magic. There isn't a limitation to the number of hours you can study the book to fulfill your 300 hours.




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