In the years following the Time of Troubles,
the Inquisitor Meaghan continued to guide Shar along the path Mystra had placed
before him; first by tasking him with documenting her ascension
as goddess of magic, then leading to Shar to recover a lost relic of the
North.
When researching for Godsfall: The Time of
Troubles Shar and Meagan returned to Waterdeep and eventually to the Wands
noble family where he spent years making all the associations, meeting all the
witnesses, and visiting all the sacred locations to tell the right story.
During this time Shar came to know the Wands family, Maskar, and the early
years of Smendric.
Later but while still in Waterdeep, Shar uncovered dragon
disciples in the undermountain, a remnant of Karlot’s Cult of the dragon. Led
by Narthund,
one of the Sages, and with sanction from Neirgral, a deep dragon, these
cultists were experiencing a resurgence in strength in Skullport doubling in
size in a month. Joining with other adventurers, among them Balder Ironshield,
Shar and his companions defeated the cultists, killed the underdark dragon
Neirgral, and recovered a lost Samular relic from the Cultists and earned the
enmity of an evil ancient intelligent sword.
Therein followed decades of adventure with Smendric
Wands, Balder Ironshield, Jerit McCaugh, Myrdden Og, Crentosh, Gulden the
Voyager as well as others through the years to find the Axe of the Dwarvish
Lords; defeat the vampire Vlad Teppes; bring the sun to a dark continent;
reincarnate the woman-centaur who would eventually become Shar’s cohort and
finally, earn the title as Mystra’s Chosen and Monitor of Magic.
After the Dawning, Shar and Alicia spent the next several
years teaching weights, measurements, and mathematics to many cultures on the
Continent, including Alicia’s Centaur city home, acclimating the intelligent
races to a night/day cycle of Time where none existed before. But no
amount of teaching and service to virtue could take Shar’s mind off of the
events over his lifespan.
After the kiss from Mystra that cured the Docma, Shar went
into isolation to ponder the questions of the universe, love, and the fragility
of life in the context of a universe of planes. The kiss from his goddess left
Shar with questions about his purpose and what he felt in his heart as his
emotions overfilled with more questions. What was his purpose in life? He had
saved a world from eternal darkness and damnation and yet was spared death by
his goddess. Why? Was Shar’s purpose somehow unfulfilled? Whatever the future
holds; to this day Shar has yet to kiss another.
K’Thoutek was
the name of a colossal Inevitable; beheaded thousands of years ago, its
metallic head became a comet assuming a three hundred sixty year orbit around
Toril’s star. For over five centuries Shar traveled in the comet absorbed in
personal reflection, meditation, observation, and craft; monitoring the many
worlds and cultures across the planes through the eyes of the Inevitable.
Sometimes his surveillance would lead him to worlds to liberate dangerous
artifacts or evil intelligent weapons from careless or unknowing possessors.
While at other times, leading exceptional individuals down virtuous paths
toward their own personal growth and arcane discoveries. On rare occasions Shar
would bequeath magic to a worthy spell-caster.
When news of Alicia’s death found Shar he immediately
returned to lay her remains to rest and for Mystra to claim her immortal soul.
When Shar reached equilibrium within himself he knew it was time to come home
to the Realms, recruit a new arcane familiar and cohort, the domed
complex and start anew where it was 1,000 years after the Dawning on
Terra but only 25 years after the godsfall on Toril.
***************************************************
Shar Auvryndar, Drow Arcanist, Inquisitor, and Monitor of
Magic possess a silent stoic pride and otherworldly wisdom as if the truth of
the cosmos reflected in his eyes. He is average height for is race and gender
but possesses god-like charisma and etiquette; adhering to cultural traditions
and ceremony as most situations dictates. Shar has dusky gray-black skin,
piercing purple eyes and long silver hair that does little to hide is elven
ears.
Traveling from world to world, Shar has adopted a fashion
style that comes across as futuristic but is nevertheless tastefully formal. He
wears exquisite elven chain mail made by his friend Balder Ironshield and has a
magical dancing shield given to him by the Queen
of Alaron. Shar’s weapons include a magical adamantine rapier at his left
hip, a matching dagger on his right hip, and in his hand an ancient darkwood
staff capable of disjoining Shar’s opponents or traveling the him through
planes.
At the center of Shar’s mantra is the concept of duality,
the universal law that opposing forces are actually complementary that interact
to create a cosmic system of balance and symmetry. Over his time on K’Thoutek
Shar monitored the stars and constellations and how they obeyed the laws of
duality illustrated by pins of light in an ocean of darkness. Life obeys in
death; and there would be no sin without virtue.
Shar understands that for good to exist so too must evil
because even in the most pious of organizations corruption usually finds a way
to take root; greed and envy. The only thing evil needs in order to succeed is
for agents for good to do nothing; complacency breeds sloth. Often times Shar
is that agent of good, recruited to restore balance.
Shar identifies strongly to the duality of yin-yang in that
Shar is himself a being of duality. An individual from darkness and also a
bringer of light to a world of darkness; he has championed the living by aiding
in the destruction of Vlad Teppes; Shar wat the fire against water, and the
virtue against sin.



3 comments:
Useful, Useful that:)
Added some links to posts after this one. ie posts that had not been published yet.
...and one of things I remember form the AOTDL game was the Voyager device we used to time travel. :) so I had to post an image of that.
fixed the formatting on the post
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