Alchemical Candle: Created alchemically, these candles often take bizarre shapes, styles and colors- even the flame may take unique colors; they are often centerpieces in rich or diplomatic settings. With a mix of special wax and alchemically treated wicks the alchemical candle is easy to shape and continually illuminates as a regular candle would save that nothing short of destroying the candle will put out the flame. In addition when used in any fire or light spell, an alchemical candle increases the spell's level by one, as if affected by the Heighten Spell feat. 250 gp + 200 gp/level of spell.
Angel Down: Popular lore has it that this fluffy golden material is reputedly made up of pinfeathers from celestials' wings. In fact, it is pollen gathered from various rare flowers found growing on the Upper Planes. When angel down is used as a component in an abjuration spell, the spell's duration is doubled as if affected by the Extend Spell feat. 250 gp + 200 gp/level of spell.
Devil's Eye: These small, translucent stones seem a little warm to the touch. They also at least faintly resemble an eye with a vivid red sclera, a white or yellow iris, and a black, catlike pupil. Despite the name, devil's eyes are natural crystals found in volcanic areas, often streambeds or collections of glacial debris. The warm feeling comes from a weak acid that forms on the stone's surface. When a devil's eye is used in a divination spell, the spell's level is increased by one (as if by Heighten Spell). 250 gp + 200 gp/level of spell.
Dragon's Tear: Reputedly the dried tears of dragons, these irregular little crystals have a milky white color with a faint blue tinge. They are found near mineral springs and volcanic vents (both locales with a decidedly draconic character). When used in any fire or mind-affecting spell, a dragon's tear increases the spell's level by one, as if affected by the Heighten Spell feat. 250 gp + 200 gp/level of spell.
Fairy Button: These small bits of stone resemble brightly colored mushrooms or flowers. They occur naturally in caverns where the groundwater has the correct mineral content. They get their name from their minuscule size and bright colors—usually red, yellow, green or purple or some variegated combination that includes some or all of those hues. When incorporated into an illusion spell, a fairy button doubles the area of the spell, as if affected by the Widen Spell feat. 1000 gp + 200 gp/level of spell.
Fairy Dust: This fine powder is all but invisible in daylight, but it gleams with a silvery sheen in moonlight. Fey creatures supposedly collect it from newly blossomed wood flowers each spring. In fact, fairy dust is made of the dried and powdered cocoons of certain rare moths that breed in the spring. When used in any transmutation spell, fairy dust doubles the duration of the spell, as if affected by the Extend Spell feat. 250 gp + 200 gp/level of spell.
Golden Desert Honey: Actually lumps of dried of dried sap from a rare desert tree, this material is a vital ingredient in expensive incenses and perfumes. When used in a summoning spell with a casting time of 1 round, golden desert honey reduces the casting time to 1 standard action, as if affected by the Rapid Spell feat (see below). 250 gp + 200 gp/level of spell.
Possibility Dust: This iridescent gray material is gathered in the depths of the Astral Plane. Planar scholars believe that possibility dust is literally distilled reality that somehow seeps from the Material Plane to the Astral Plane, where it settles as fine dust. This assertion is unproven; however, spellcasters have found the substance useful when attempt to create something out of nothing. When possibility dust is incorporated into any creation spell, the spell's duration doubles, as if affected by the Extend Spell feat. 250 gp + 200 gp/level of spell.
Primal Essence: This granular material appears as metallic sand, though it actually comes from the Ethereal Plane. Spellcasters have found that they can shape it as part of spellcasting to take on other forms. Unlike other components described here, spells of higher than 1st level don't automatically require multiple units of primal essence. A pinch of primal essence dust can be substituted for any material component (but not a focus) that costs 100 gp or less. Multiple pinches have an additive effect; three pinches, for example, could substitute for the 250 gp of diamond dust required by stoneskin. 150 gp
Serpents' Tongue: This material resembles dried snake's tongues, hence the name. In fact, it is a mixture of cured tongues of various rare birds and reptiles and the dried stamens of several kinds of tropical flowers. All the ingredients must be painstakingly gathered by hand and carefully mixed in the correct proportions. When used in an enchantment spell, serpent's tongue doubles the spell's duration, as if affected by the Extend Spell feat. 250 gp + 200 gp/level of spell.
Singing Shell: These little shells resemble miniature conch shells. They come from a rare mollusk found along jungle coastlines. Searching for the shells is time-consuming in the murky water and exposes the gatherer to attack from predators that lurk both in the water and on land. When a singing shell is used in a spell with the sonic descriptor, the spell's area doubles, as if affected by the Widen Spell feat. If the spell doesn't affect an area, its range doubles instead, as if affected by the Enlarge Spell feat. 250 gp + 200 gp/level of spell.
RAPID SPELL [METAMAGIC]
You can cast spells with long casting times more quickly.
Benefit: Only spells with a casting time greater than 1 standard action can be made rapid. A rapid spell with a casting time of 1 full round can be cast as a standard action. A rapid spell with a casting time measured in rounds can be cast in 1 full round. Rapid spells with casting times measured in minutes can be cast in 1 minute, and rapid spells with casting times measured in hours can be cast in 1 hour. A rapid spell uses up a spell slot one level higher than the spell’s actual level.
Special: A spell can be made rapid and quickened only if its original casting time was 1 full round. This feat can be applied to a spell cast spontaneously as long as its original casting time was longer than 1 full round.