| Road Marshal Elmang |
Our character’s awaken on day 159, roused from sleep by the
gathering of Road Marshals outside the Grumblebelly. Rydin, on the last watch,
led the characters outside where our characters find Road Marshal Elmang who is concerned
about the events of yesterday. Rydin puts up a comment about how the common
folk seemed not out of sorts, but Elmang wishes to play it cautious.
Elmang introduces the characters to the gathered Road
Marshals saving the best for last, indicating Syrendross as an 'okay' individual.
Elmang further states his intentions for the Road Marshals to be a visible
presence over the next few days leading up to the League Summit. Syrendross
expresses his willingness to help but was kindly deflected as Elmang has
everything under control.
As soon as Elmang exited, a pair rider Halflings; Garbel and
Bycol, obviously injured; halted at the door of the Grumblebelly looking for
Baron Zarl. Visibly distraught, and largely ignored by the Road Marshals, it
was Syrendross who broke the tension with the Halflings and commented ‘a hard
ride?’ This led to our characters to a story of the troubles at Hickory Point.
Kyras offer and then dispensed with the Green healing and offered them a place
in his room until Baron Zarl can see them.
Inside our characters arrange a morning meal and listen to
Garbel and Bycol explain as best as they can the horrors that have descended
upon the Zarl company town of Hickory Point. A short time later Baron Zarl
joins them to a story of rain, lightening and a berserk tree that largely
destroyed the mill and adjacent building.
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| Swiaket |
Garbel and Bycol are given a reprieve as Baron Zarl confers
with the Heroes of Virtue. In this our characters learn there are mostly Halflings in
Hickory Point and that the Baron owns the mill. After some hard questions Baron Zarl
admits there are regional problems around Hickory Point and that he is
concerned for his employees. Baron Zarl fears these are more guerrilla tactics
from the Duchy of Jeshal Macrear. After the sundering the King of the Isles drew
the Duchy lines and Tier Ne Somenhiem benefited, but the Baron has no clue as
to the ‘lightening tree’ the Halflings spoke about.
Our characters immediately hesitate in regarding moving
against any duchy, especially when our characters will have to earn their
endorsement for Bouvaldia. However Baron Zarl eases our character's concern that with
Jeshal Macrear, it depends on what Warlord is currently position of power.
Baron Zarl laments it is hard to offer compensation to our
characters for this mysterious foray to Hickory Point but does offer a parcel of
land and a building to act as a Bouvaldian Embassy in exchange for our best
efforts. After offering Garbel and Bycol, who are anxious to return to loved
ones, as guides our characters agree to Baron Zarl’s request to
investigate.
Hickory Point is five miles north in the uplands where the
terrain gets rough and rocky and is populated by one to three hundred
individuals; a land rich in the Green Faith thrives with the people living off the
land. It was a good place for Kyras to use Tongue of the Land to commune
with nature learning that an old local druid had died here three days ago.
Travel to Hickory Point is up and down hills filled with difficult terrain, taking our
characters three hours of overland travel before Garbel gives our characters a
choice of paths, the Bark River where the majority of the destruction wrought
by the lightening tree remains, or the lake close to the mill. Our characters
elect to follow the deep Bark River along a ridge spotting the barges and wood
workings along the way. About a quarter mile away, altitude sets in and our
characters begin to see the path of destruction.
When our characters arrive many of the
people of Hickory Point are still in a haze and exhausted from the previous
nights attack. As Dolgrin and Kyras work miracles of healing the masses, Lapis
and Barit begin readying a burial ground; Dramen looks to the mill for clues
noticing a direct route the tree took through the mill and machinery, doing
damage to itself in the carnage; Rydin and Kotri begin patrolling the area; and
Syrendross uses his dimensional ability to transport himself five hundred
feet above Hickory Point to locate the origin of the berserk tree.
Kyras presides over the victims
last rights before they are buried then asked about the dead druid. A Halfling by
the name of Swiaket tells Kyras about the old druid Rakil, a half-elf with a
grove south of here. She also asks if Kyras is from above. It becomes known
that our characters are here on the Baron’s behalf and again using the tongue of the land,
Kyras discovers the attacking tree’s vanishing point.
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| Green Faith |
5pm. Our characters decide to investigate the source of the tree where
Syrendross identified earlier. A half hour of travel brings the heroes to lightening
blasted area where ash and scorched trees surrounded a hole in the ground
(to find out later this is where the druid Rakil lived). Dolgrin heals
some trees with a burst of positive energy. Kyras also learns the other trees surrounding the blast sight describe this tree as polluted by a creature of bluster, skin and bones.
7pm Our characters return to Hickory Point for food and rest and to
formulate a plan for tonight. Rydin and Kotri volunteer to patrol the bridge
and boathouses; Kyras initiates his own solitary patrol of Hickory Point; while
Dramen, Syrendross, Dolgrin and the other followers rest in the remains of the
mill.
During a restless sleep Dolgrin is alerted to the presence of
evil nearby that breaks out into combat with the blistered skin and bones hag and the reanimated spirit of
the druid in a perverse abomination called a dread wraith.
After the battle a storm rolls in, some of the heroes
drained of precious constitution attempt to rest again but are harried throughout
the night with repeated nightmares and howls from the unseen fabled windego. Dolgrin
dreams of a carnivorous stag creature with a taste for humanoid blood.
The next day, when our characters awake they find most of
Hickory Point deserted after the panic wrought by the howls of the windego. The
heroes decide to seek out the druid’s grove on the way back to Naper’s Dawn and
find a well maintained area of the Green Faith expressed with flowers,
plentiful crops, and animals who seem comfortable with the presence of people.
Kyras decides to cast a hollow spell on the druids home (*not
the grove) for the next twenty-four hours while the rest of our characters return
to Naper’s Dawn where we pickup with our characters on the day of the League
Summit at the Summit Breakfast (Day 165). We are awarded 8,000 xp. Leaving us
with less than 10k needed for 11th level.



5 comments:
Back to Rydin’s question about why or what has changed to cause this attack on Hickory Point? JC: could be retaliation against the Zarl for not paying whatever tribute he is responsible for: hire a thug/hag to disrupt money flow and trade business. Just a thought but I'll be curious about what happened 10 days ago (or so) that prompted the killing of the druid Rakil.
Possibly. But don't rule out the fact that things may not be connected at all. Hags and Druids seem like natural enemies and there may not be any motivation other than that. #Hagsarebitches!
I did say could be. I am an admitted card carrying conspiracy theorist. ;*
I feel ya. I thought that the nightmares and the Hag / Wraith where connected.
Until the howl proved otherwise.
Updated the post, the Druid died three days ago. I believe that is an error on my part.
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