Tuesday, August 16, 2016

The Whitebank Job

Items Recovered:
12 Gemstones of Masterwork Cut, Valued at 1500gp/gem Each Gem looks capable of being used in magical creation, or for the purpose of creating a meta magic component

Masterwork Thieves Tools, Masterwork Alchemy Lab,  $10,000 gp in Whitebank Notary,

Two Tomes entitled The Verse of Titans Vol 1 & Vol 2, each a study of Giant Languages, The first a study of earthly giant tongues, and the other studies The Goliath language of the Cloud Continent Authored by NN

Eager for this Be...Mistmail
+1 cold iron dagger of spell storing
amulet of natural armor +3
belt of mighty constitution +2
cloak of resistance +3
headband of alluring charisma +4
brooch of shielding [50 points]
potion of cure serious wounds
wand of false life [10 charges]
diamond dust [250 gp]
amulet of natural armor +2
ring of protection +2

Mistmail (Eager) Aura faint conjuration; CL 7th; Weight 25 lbs.; Price 10,250 gp This Armor Eligible to become a Legacy Item (This version is improved upon the original)
Eager: The item always wants to be worn or held by its owner. The owner can draw an eager weapon or handheld item as a swift action, don eager armor in half the time, and don any other eager item as a swift action, though it takes twice as long as normal to remove eager armor and 1 full round to remove or stow any other eager item. The DC to disarm or steal an eager item increases by 5.
Description: The fine links of this +1 chain shirt form a pattern of roiling clouds. This Particular Chain Suit was created on the Elemental Plane of Air and when worn there gains the following abilities:
Becomes a +3 chain shirt that provides a similar +3 bonus to Diplomacy checks with any Natives of the Elemental Plane of Air
The suite changes the wearers flight to perfect maneuverability and a +10 to all Fly Skill Checks
On command once per day, the wearer can transform it into thick fog that fills his space and provides concealment (20% miss chance) for 7 minutes. This mist moves with the character.
Effects that disperse the mist or destroy it cause the armor to reform into its solid shape on the character's body, as does speaking the command word or entering a place where the fog-magic doesn't function (such as underwater). If the character tries to don another suit of armor while the mistmail is in fog form, it reforms at the character's feet.
Construction Requirements Craft Magic Arms and Armor, obscuring mist; Cost 5,125 gp

Ring of Spell Knowledge Type III (Lucky & Vulnerable). Aura moderate or strong (no school); CL 7th This Ring Eligible to become a Legacy Item  Slot ring13,500 gp (Type III)
Lucky: Each day, there's a 50% chance the item grants its bearer a +1 luck bonus on a random type of saving throw for that day.
Vulnerable: The item has a hardness that is 5 lower than usual (to a minimum of 0).
Description: This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters.
Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.
A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class’ spell list. Arcane spells that do not appear on the wearer’s class list are treated as one level higher for all purposes (storage and casting).
Construction Requirements
Forge Ring, creator must be able to cast spells of the spell level to be granted; Cost 750 gp (Type I), 3,000 gp (Type II), 6,750 (Type III), 12,000 gp (Type IV).

Metamagic Rod, Selective Aura strong (no school); CL 17th; Weight 5 lbs. Selective meta magic rod 11,000 gp
Description: The wielder can cast up to three spells per day as though using the Selective Spell feat. For each spell, he can select up to four creatures of his choice within the area that are unaffected.
Construction Requirements: Craft Rod, Selective Spell  Cost varies by specific type: Selective metamagic rod 5,500 gp

Section 15: Copyright Notice
Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors

***New Items gathered in defense of Labiatar’s Hope:

+1 Heavy mace
+2 Studded Leather
Amulet of Natural Armor +2
Brooch of Shielding 101 ch.
Cloak of Resistance +1
Headband of Inspired Wisdom +2
Potion of CSW
Potion of Fly
Scroll: Flame Strike CL8, Summon Monster V, Summon Monster VI
Druid Wand (Rob)
+2 Returning Silver dagger
+1 Lt. Fortification, impervious, mithril breastplate
Wand of Invisibility 44 ch
Wand of Ice Storm 50 ch
Belt of Physical Perfection +2

Spell book- post forthcoming 


harrygoblin said...

Authored by NN equals Nissian Nightshade !! I love this game.

Gordzilla said...


James Caruso said...

Added items form the defense of Libiatar's Hope