Meeting with Brisbane, your characters find a restored Cambolton who has promised his healer a suit of masterwork armor forged from Silverell (a heavily regulated elven mithril ‘grown’ by the elves of Hillsfar). After issuing your characters weapons you were asked to secretly retrieve the elven mithril from Grafton, the Citadel’s grand mason.
Sometime in the afternoon, your characters enter the mines and meet Grafton, a man well to do for his station, and learn that to obtain the metal he must have the Urdunnir dwarves retrieved, stone adepts who have unfortunately wandered to close to the deep druids territory for Grafton.
After some bartering your characters agreed to the task and eventually rescued the woman Glinda from a shambling mound and certain death, evaded other unseen threats, and eventually came upon Dameron the reclusive deep druid who was using the Urdunnir to carve out new areas for his thriving colony of myconids. Dameron released the dwarves and gave your characters raw fungus components for personal use and some as a delivery to Ampherd Nanther.
Delivering the Urdunnir to Grafton was easy as was the dwarves’ retrieval of the Silverell from the stone and into your character’s possession. Your characters emerge from the mines late in the afternoon and return to Bridgeton to find Cambolton busy measuring the human specimen Braidwood who was accompanied by Arton Delmis and Audry Lanchester. Brisbane thanked your characters and promised oils for your weapons on the morrow.
After, your characters spent some time in Bridgeton watching as Guthbert Golthammer and his entourage arrive from the long road, spending a portion of the evening at the Copper Calf, and even identifying Tinderbox as both Glinda’s rapist and a spy.
560 xp. The next morning your characters travel to Greyskull where the Magisters of the Citadel reside along with their slaves and apprentices. Here your characters meet with Ampherd Nanther who lkes your moxie and your methods for getting things done and offers your characters a task. His plans for his father’s nameday have fallen through and asks you to find the presumed peryton nest in the area and retrieve all eggs in exchange for potions and the possibility of more work. While Ampherd does not know where the nest is, he does advise that Velmarius has a small observatory and could be used to scan the surrounding peaks.
Traveling from Greyskull to Oracodel’s Tower your characters meet Velmarius who is working on a new calendar and tracking new movements in the solar system. After a time your characters believe you have found the nest, a watchtower a couple of hours away. Troys character is able to consult his books on the perytons to some degree and learn that the only way to harm the perytons are with magical weapons.
With magical oils promised for the new weapons your characters travel to Bridgeton and Brisbane for magical oils which is where we pick up next game session. Note: obviously there is a lot of character interaction that was omitted to save time, but this is the general review of how you got where you are now.