It was early Tuesday when the four of us returned to the
Temple of Tiamat to inform the Priest of our next steps, which involved Erilis losing his
most promising cleric, we found that we were being watched. There were four
(Minotaur, orc, a half-drow ‘giant’, and an ogre from Omars) but they were not acting in
concert as they seemed not to be aware of each other.
Promptly ignoring them we continued toward our immediate
plans.
Arriving to the Temple we happen across whispered conversation
between Erilis and Anan Viator. It was more verbal sparring as each tried to get the
upper hand on the other but it was out of mutual respect for and not
of spite. A debt was owed.
Making our royal presence known Erilis offers us translators
to better understand the local dialect in the form of three old sailors from
Stormhaven. The offering was accepted and with thanks, but our path would not
enjoy the presence extra men into dangerous unknowns.
Excusing them we turn to Erilis
and formally advise him that we mean to abscond with his cleric from Nimbus; likely
forever. It was not for him to refuse us however there was the debt owed.
Erilis was responsible for saving
Anan from unknown torments when her house was attacked by a more powerful (first
level) house. During this Anan realized the ‘truth of Tiamat’ and for that
Erilis saved her.
Erilis respectfully asked us to
recover blocks of Starmetal. With this he could not only finish the scaled alter
but it would permanently hold her blessing and empower the Temple. Furthermore
Starmetal is very much similar to certain nodes of magical power across the
world of this plane. Through these nodes and the Starmetal one could access the
elven Wayline crossroads. (Stormhaven?)
This prized metal however was
stolen by a band of giants who insult us by presuming to build their own horde.
Conveniently these bands of ‘Jack and Iron’ giants are between Nimbus and Darkell
raiding the main trade road. These giants fight with either chains or wicked
vines, have an affinity with earth magic, and like to daze opponents.
Our acceptance is two-fold: one,
we agree to look into the giant problem and see to reclaiming the Starmetal and
two, we each agree to Tiamat’s blessing from Erilis as we leave. With that satisfied we
turn to Anan who graciously answers our inquiries.
·
Darkell is a city of dungeon-like layers where
the lower one descends, the higher the danger.
·
Also called the Drow Hells. It is mostly lawful
and evil but as one descends it becomes more chaotic.
·
It is like a hallow pyramid with the slums at
the top and Noble drow houses at its base.
·
Below the third level are dead magic zones, wild
magical storms, and even diseases. Some even leave with some affliction either sever
or benign.
·
It is an expensive city with a population of
around fifty thousand.
·
It is protected from surface elves as well as magical travel in and out
of the city, however it could be overcome by having been in the city before.
· Usual access to the city was by way of Spraggle Tower and the drow guides charged with leading groups of individuals to the
gates of Darkell.
Satisfied we
talked and agreed that Spraggle Tower would be our next step leaving Nimbus
behind.
Spragle tower
lies ten miles away from the slums of Darkell in a cleared out area that looked
like a military training camp. The tower itself looked carved from a mountain
with three large towers; the larger central tower was seventy-five feet tall
with two shorter towers leaning toward the large middle spire. Two-hundred practicing warriors were grouped
into ranks of all various races with both drow and spriggan instructors. We descend
from the sky in our now customary peaceful landing.
We were received
by Grator Uzzi, a spirggan and the son of wounded and unconscious Hroogar Uzzi
the steward of Spraggle Tower. After stating our intensions and even offering
our healing resources we were cautiously thanked but unfortunately our help was not needed (or wanted) this was not
time. He did however give us some directions, a common hall that may suit as
our accommodations, the Embassy of the Minotaurs and a local monastery. Grator sees
our difference to other half-dragons and asks if we are from Industria. No.
The Minotaur
Embassy was a wide stout stone building hidden in a maze of trees on the
outskirts of the training yard watched over by elite Minotaur rangers. Our
approached is noted and we were challenged by three giant albino Minotaurs. We
parley and peaceably land along with six of the rangers.
The largest of
the albinos was Ambassador Katchlack. We introduce ourselves as members of the
court of Averica and explain our plans of acquiring a force of troops to use in
our endeavor against the giants (short term) and the elves (long term). Seeing
our difference and our stated intensions he leads us to his office proudly boasting
his direct service under King Fruges Saxo of the Minotaur Kingdom.
In his office
etiquette is observed as we begin discussions with a three-month accord finally reached. Along with magic scrolls from Jaren and a quick potion eternal wand
from Auge, Ambassador Katchlack agrees to service twenty Minotaur rangers within
the area fifty miles outside Spraggle Tower and the Minotaur Kingdom against the
Giant brigands. In the meantime, after three months, Kings and Mothers will
advise their ambassadors on a longer term accord. Talk of sea trade with Stormhaven
was also discussed but with the Minotaur Kingdom land-locked sea trade was not possible
especially with the dwarf ships at the eastern coast.
With business
sated Ambassador Katchlack grants us ambassador status within his wheelhouse and
confides that in all the years the elves never once shared their arcane magics
with the Minotaurs. Furthermore he was responsible for Hroogar Uzzi’s condition
after a honorable duel and that Hroogar’s condition could be easily ended at
Katchlack’s whim.
2 pm. The Monastery
was quiet and full of students in Zen meditation surrounded by flowers and
waters in a garden. As the rest of us stood back Versel entered and was
challenged by an Ogre woman, Lotus Blossom a druid of the Monastery. The
conversation was brief but did inform us of a ‘Spirit Tree’ and a nearby druid
grove.
Looking for the
Druid grove we find a lush vibrant land of milk and honey. Fields of wheat and
other crops waved in the spring air like waves of ocean waters. In this grove
and Elf wrapped in tree bark finery approach and hail us: Tenere, Master of
Ceremony and Druid of the Spirit Tree.
We introduce
ourselves as SONS Commodities and that we are pleased to discover the neutrality
of the region and come as curious travelers. He sees our difference as
non-devils however being creatures of fire his is naturally suspicious of us. Nevertheless
Versel learns that the Spirit Tree can only be seen when one strips himself of
all physical affects and achieves a heightened meditative state and Jaren
learns of several viable areas where tar pits may be found.
9 pm. We are
approached by the drow guides at the Common Hall where four other merchants
accompanied by eight bodyguards also await travel to Darkell.
The travel
through the night lasted about an hour when we could eventually feel the
magical barrier surrounding the gate to Darkell, a single specific tree amongst
a forest of similar trees. Traveling through the barrier we shrink to the size
of rats allowing us to follow an earthen tunnel at the base of the tree. It was
necessary for us to emulate drow traits as we entered the City, as no surface
elf may enter Darkell without a curse negative levels upon them.
Evading the colossal
bugs and huge earth worms we emerge from the tunnel and regain our usual dragon
size when we are assaulted by the din of a large city. The drow guides depart
with the four merchant and the rest of us group with Anan. Looking around we
see water flows carrying containers to lower levels and trade being conducted
between many races and individuals. This was the upper level of laborers and
warehouses. Low light effected the area where we encounter the most drow we
have ever seen with our fiery red eyes.


1 comment:
Once again, awesome job
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