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| Syrendross |
“You want to know about the Inquisitor? Oh yea, sure and I
want to make sure I live long enough to not regret what you’d have me tell
you.” Skelp said through black teeth that were sharpened to points.
Behind the cultist Syrendross had a handful of the man’s
black tangle of hair exposing Skelp’s neck to the dagger in Syrendross’ other
slim hand. It was the dagger he had used to kill Bleem after discovering the
taint in Bouvaldia, and the drow was ready to take another if deemed necessary.
“We will remand him to Admiral Olithir,” Dolgrin said
looking from the cultist to the vessels in the bay wondering where the Admiral
was at this moment. With these words from his dwarven friend Syrendross
released Skelp rudely to the rocky scree where he sprawled out gouging his
head.
“You will want to know what I know
Drow elf,” Skelp said as he was beginning to laugh revealing his black teeth.
“I know where Zaid Aclair will be tomorrow.”
We begin on a rock littered sandy
shore about ten minutes after relieving the barge of its evil burden; darkness
approaches suitable for low-light perception. We question our prisoner, Skelp
who clearly wanted to live. Elsewhere in the bay snapping and breaking sounds
echoed across the water reminding us that there was very likely still a battle
to be fought and won.
Deeming it possible to teleport
directly to Admiral Nelandrach Olithir’s attack vessel, when we arrived it was
utter chaos as if the Ways had been breached. Thrashing about on the broken
deck, as water rushed in, some of us were knocked prone or washed off the deck.
Around the Admiral’s ships several more boats were being pulled from their
berths toward the swirling and growing vortex.
After some tense moments we all
eventually retreated into ‘rope tricks’ along with Admiral Nelandrach Olithir
and 14 other survivors of various mixes where we rest for the next eight hours.
During this time we see unfathomable swaths of debris being pulled down into
the water below our extra-dimensional sanctuaries. Slowly the destruction ebbs
and by the sixth hour the water finally seemed to calm, however a quick test
showed that there was still a swirling current hiding below the tranquil
surface.
The Admiral informs us of his
battle, like using a water cannon poisoning water-breathing creatures, his
attack was a surprise but fighting them in their natural environment and their
adept ways of summoning aid was too much to overcome.
Day three (of five until the
Inquisitor’s expected return). Upon exiting the rope tricks and making our way
to the mountain pass we see that every ship, dock and boardwalk had been swept
up and devoured into the vortex and presumably into the Ways. But that was not
the greatest surprise- the Great Water Wall was gone and after some speculation
it was intuited that the breach in the Ways and the Water Wall, created by the
Evening Isles’ movement, reached equilibrium.
Elsewhere in Bouvet Keep, total
lock-down, preparing for the worst many fled back to the mountain keeps. We
break from the Admiral who takes Skelp to Hollow Mount where we may find him;
but as he took Skelp we over hear him saying he knows where the inquisitor will
be ‘tomorrow.’ We ask Admiral Olithir to leave any information he finds out to
leave it as the Dwarf Temple. It was also made clear that these 14 survivors
will be followers of Rydin or Dolgrin’s.
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| Carvanatos The Chief of Mad |
7am. Invisible we teleport near
the Duke’s Castle and into a climate of readiness and high alert; a mild chaos
of unknowns in the wake of the erasure of the docks and the absence of the Water
Wall. Dozens of Duke’s men cluster questioning witnesses and deeper into the
castle, work rooms filled with scribes busy at water breathing scrolls and
other preparatory measures. Deeper into the castle past the war room was the
‘politician’s room’ were we find the Chief of Staff Carvanatos Tramore, guards
bearing the Hawk as well as two other individuals- Count Idar Tan, Pergoyt, and
Countess Decara Zhaynd.
Kotri makes some observations and
immediately does not trust the Countess and sees that the Hawk-guards recognize
our group. Introductions all around as Kotri again notices a trap door, propped
open under a table. We present ourselves and offer our help because it was us
that ended the cultists on the barge and killed the bitch Marleen. Seeing his
mother’s murders before him, Carvanatos could not contain his rage and ordered
his men to destroy us.
We begin next session with it
being on like honkey dong.


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