He cut an imposing figure. At 6 feet and 6 inches tall, he was big even for a viking warrior. Blonde hair hung past his shoulders wrapped into thick braids, and his eyes squinted nearly half closed to battle the brightness of the Mediterranean sunlight. His hands, though, are what stood out. They were as big as a northern bear's paw, bigger even than some of them. At 28, he had felt his youth slipping away, and decided to sail the world before he settled himself into the Great Hall of Vahalla.
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| Meeka |
Meeka was a raven haired, buxom beauty of the Northlands. Her deep green eyes continuously sparkled with mischief, lust, and trickery. Other emotions came and went with the shifting winds, but those three never dimmed in her youthful face. At 22, she had decided to build her legacy as a skald and as a woman by following Sven and chronicling his view of the parts of the world that, according to legend, never froze. While appearing small and delicate at Jarlssons side, she was taller than most Mediterranean men, and she had discovered an intensely satisfying ability to dominate the tanned women of the islands.
Together, they hustled through the early dawn hours of Buggiba toward the docks. A scant two days ago, The High Priest Cian had told them of a group of sailors and adventurers was going to Selmunett Island, and moreover they were honest and good men. The two Norse-landers had been very successful in their journeys and had mind to visit this den of sin, and they took Cian's quick recommendations as a sign that this was their ship. They were looking for a sleek ship named "Bonded Mind", or a Captain Jabari, and as they hustled, Sven constantly berated the young rickshaw driver for pulling their gear and gold laden cart too slowly. They wanted to make that ship, and word at the big bank said she was making away with today's first tide.
1 comment:
Stats for these characters can be found in the Pathfinder Gamemastery Guide on pages 281 and 273 in the NPC section. Having introduced these two adventurers, I leave their fate in the hands of the good DM.
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