Tuesday, December 12, 2017

Malta Session 17: 12/07/2017 The Pool Room, Grey Warriors Suck, and Fire Resistant Pirate Slavers

We begin this week’s session entering a ten foot wide hall way that slants downward slightly with an opening at the far end into another room. At the top of the archway of the opening is a script ‘above or below’, in the room is a motionless pool with wafts of steam rising from it, above the pool the lava child flew about guarding the opening to a fourth area. Most of us who attempted to cross the obvious ledge to the opposite side fall into the piranha infested waters as the lava child takes attacks upon our characters at random.

Beyond the pool room was a fourth area that opens to a fifteen foot wide hall that slants slightly upward to an obstacle course to the upper level when our characters hear a loud boom from out beyond the city. Overcoming the obstacle room one by one, eventually our characters find ourselves in a waiting room calculating our time as 36 rounds (3.5 minutes). While we wait for the next groups to tackle the trap rooms as a caster grants our characters the benefits of the keep watch spell as we hear announcers introduce the next group; a unit of grey warriors (who were not as successful in their time trials as our characters). When suddenly a cannonball comes crashing through a wall dropping us into the first floor. Screams and chaos run rampant as a dozen grey warriors take the opportunity to set weapons against us.

When the smoke clears we search the grey warriors as booms and crashes as well as the sounds of chaos filter in from outside the warrior’s warehouse. In minutes our characters recover 12 Masterwork longswords, 12 Masterwork composite longbow (+3  STR), masterwork heavy steel shield, 12 potions of CLW CL5, 6 potions of CMW CL5, 6 tanglefoot bags, 6 antitoxin, 240 arrows, a hand drawn simple map of Paola.

We exit the warrior’s warehouse and encounter another group of warehouse warriors fighting a group of pirates; in fact the city looks like it’s under a pirate attack. We move to help the fellow gladiators against the attackers and in the next half hour route out about thirty pirates while saving many bards who had been Shanghaied. We escort the defended to the bards college campus where scores of more pirates could be seen pillaging and raiding. 

More sounds of cannon fire towards the Seven Churches.

Marco and Lete formulate a plan to take the fight to the pirate slavers. However the battle proves more difficult than our characters thought causing us to withdraw scattering into the cover of the city with the hopes to rendezvous at the Seven Churches.

We are awarded our 5th character level and a free improved initiative, great fortitude, lighting reflexes or iron will feat. We begin next session reunited at the Seven Churches.

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