Obviously our antics does not go unnoticed.
When we regain our senses after the explosive release of
mythic power we see the tower remains but removed from the plane associated
with the ziggurat. After long ages past, the tower is now returned to the prime world; older than we
remember it. Aevum has assessed an hour has passed, it remains September 21.
Aevum realizes places like this were displaced during ages past and somehow over time became is mythic place. Aeveum now confirms this tower is from when our world was a
demiplane.
When we pass through we are immediately in a storm. Streaks of black or purple color strike out at various points. We cannot see the Laketower house, but we can occasionally make out a large shape near the lake house during the brief flashes of stormlight. Our characters hear the wind and sometimes voices; in our heads is a prayer to Tiamat. Something is telepathically blasting the prayer. (-2 on concentration checks)
On the SW sandy side there is obviously a sand storm foreshadowing a hazard for when our characters approach near the ziggurat.
Suddenly the storm stops, seemingly held in time. We are the hit with negative energy. With our vision somewhat restored we see the multiheaded hydra at the LakeTower House including a number of undead- the ones we had fallen.However between our characters and the Hydra there are eleven individuals ahead - 4 half dragons and 4 knights of Tiamat, a fencer, a priest and finally ‘The Necromancer’.
Our characters defeat all save for the knights of Tiamat, 3/4 of them staggered for most of the fight and the 4th fucked up pretty bad.
As we fight we see the undead have mounted the hydra and less than a minute away- two rounds away.

.jpeg)

No comments:
Post a Comment