Mesha channels positive energy to not only heal our characters and hirelings, but
also the half orcs thereby indicating we mean
them no harm and are open to a dialog.
Our characters quickly realize they are intellectually simple, and on a side note they are all
males of their species. A robed half orc, an adept named Mulkrod, rips off his mask throws it to the ground and curses it in
disgust. Mulkrod then notices the other robed half orc that remained stone and spats in his direction too. The bastard sword wielding half orc, a barbarian named Tailkrur and the scimitar wielder- a ranger named Koad, also come to their senses and allow Mulkrod to do all the talking.
Mulkrod thanks our characters and tells us they was betrayed by the masks (which did nothing to help them against being turned to stone); they do not remember this specific statue garden, but does remember being in a place
such as this.
He also remembers a humanoid woman with hair as snakes and describes the many lizards of the area become highly active when she came upon the battle fields, herding his group together. It was all very preternatural to them, but to us this clues our characters that the medusa can control basilisks as she can lizzardkind. He goes on to describe Tozvroth (the other adept, remained as stone) said these masks would protect us, Mulkrod feels he was betrayed.
He also remembers a humanoid woman with hair as snakes and describes the many lizards of the area become highly active when she came upon the battle fields, herding his group together. It was all very preternatural to them, but to us this clues our characters that the medusa can control basilisks as she can lizzardkind. He goes on to describe Tozvroth (the other adept, remained as stone) said these masks would protect us, Mulkrod feels he was betrayed.
When asked what does Mulkrod plan to do next, he says they plan on returning to the
ruins of Horcton. At this our characters tell him the unfortunate news of the
Hags of and Sisters of Gyronna and that it's been probably been 50 years since they last drew breath.
What of the dragon Mulkrod asks? Apparently, our characters learn, there is a huge old black
dragon that lived (lives?) deep in the ruins of the old holy grounds of Horcton. It's description approaches the scope and size of the King Kazzurog. The dragon has
been their the half orc's whole life. But now Tozvroth assumes he will travel north to the ogre fens to look
for family.
It is here where our character begin to assemble the mosaic of dragon breaded opponents we've been facing for most of the time; they have all been of black dragon blood. Not just, we are in the swamps black dragons, but seemingly now one specific black dragon possibly working for the hags.
When asked why our characters saved the half orcs, Mesha answers that life is too precious and
Melderon tells the half orcs that we too are adventurers and we would want the
same courtesy. And after the question was asked, we tell Mulkrod our main quest is to root out the hags that displaced the
citizens.
We ask about Horcton and besides learning of the dragon there are two places of significance. The first is called First Well, it supposed to be where the founder of
Horcton broke through the earth and first saw the sun; and the second is the
Church of the Morning Sun one of three churches in Horcton.
Soon conversation ebbs and eventually our characters set to prepare for rest before we explore the tunnels
below the next morning. Our characters take the usual precautions by sleeping in extra-dimensional spaces provided by Melderon.
In the morning, Mesha, with last watch, sees the half orcs wake, eat and
descend to the sinkhole ahead of us. She wakes us immediately and we hastily prepare and ten minutes later
descend down the same sinkhole the half orcs. The tunnel is about 12 feet in diameter, tunneled out by ankhegs. Nearly an hour later, in the warrens
we encounter the half orcs again. It was an awkward meeting and non hostile.
Over the course of the day our characters find some treasure: a third level wand, 5th level
caster: Lions Courage (Thethmommon); Ring of chameleon power/moonstone ring (James); Spined
shield; 5th level scroll 9th level caster: Shadow Plane Adaptation; and
finally Bodywrap of mighty strikes +2 (Sonayo). In the meantime Melderon
collects the half orcs discarded Masks of stony demeanor.
We rest.
The next day our characters prepare to venture to the third
stone garden. It takes us only a couple of days, days filled with the usual swamp encounters, to arrive. Arrival to this final stone garden brings us closer than
ever to Horcton, and serves as a kind of gate house to Horcton. During this travel we see large flying creature(s) about high
overhead. Our characters cannot identify them, they don’t immediately react to us and their motives remain a mystery. We also notice
that there seems to be a respect for the area within the territory of the stone garden, creatures somehow give berth to this area.
When we arrive sudden impact strikes the goemancher; Melderon barely escapes a discordant feedback weighing on the laylines; the disruption runs from Horcton to the metal tower in the center of the three macabre statue gardens and this final stone statue garden lies along that same line. It permeates with old world energy possibly causing planar
weaknesses. The statues here are the oldest we’ve encountered.
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