Nogamon calls for Jabari and after investigating Gamon’s
condition realizes the centaur is feebleminded; a condition Nogamon can
remedy. Jabari volunteers to aid in the ceremony while Lete, Lex, and Carlo
begin to move dead foes from the grove. Here among the fallen everyone finds an upgraded
cloak of resistance, amulet of armor, or magical ring of protection (up to a +2). Lermang
will keep an eye on Zebbug that had just set off pyrotechnics moments ago. Marco and Evagara
set a patrol, wary of an attack. Our horses were hidden elsewhere in grove.
The healing ceremony takes about an hour, restoring Gamon's intelligence.
However he does not have much information to shed on what happened. Nevertheless
with the grove and the druid restored our characters decide to investigate
Zebbug and help where we can.
A short time later our characters see obstacles have been strategically placed; disabled wagons and
crates stood around the walls of Zebbug. When we get closer still we see a decomposing dwarf
female impaled upside down on a pike atop the city walls. From between the spaces of wagons and obstacles comes a well
armored orc and an ogre who immediately spot us. Each of us notices the two glancing frequently at the area above the walls behind them. “Zebbug is closed until the morning.”
Lex, “We saw the flares and have come to help.” Marco
however answers to no one, but Dino and Rock are the BEST at their jobs and what followed next was a
rant that ends with a story of how Dino knocked out IL-Kataniz’s champion before
IL-Kataniz was turned over. The ogre however is intent on human flesh and greedily looks over Evagara.
Before our characters lay into these two, Jabari spots a Gribbon
and a Derhii flying about over Zebbug invisibility. We defeat Dino and Rock just as Jabari sees the
fliers break off, flying generally towards IL-Kataniz estate
Inside Zebbug the city looks as if it was conquered by Carthage, complete with a large amount of mercenaries around. Some buildings have the mark of the dragon but not a lot of dragon followers can be seen. We decide to fly towards IL-Kataniz estate; Lete using his cloak and the rest potions and spells to fly. Our characters keep below the top floor of the cities buildings to stay undetected as long as possible.
Inside Zebbug the city looks as if it was conquered by Carthage, complete with a large amount of mercenaries around. Some buildings have the mark of the dragon but not a lot of dragon followers can be seen. We decide to fly towards IL-Kataniz estate; Lete using his cloak and the rest potions and spells to fly. Our characters keep below the top floor of the cities buildings to stay undetected as long as possible.
Along the way we see magical rings of fire springing forth and archers gathering readying bows for the flame. The rings give off a lot of light. As this happens groups of Gribbon and a Derhii fly in the direction of Gamon's grove. Several voices call out as some individuals notice our passage; nevertheless we make haste to IL-Kataniz. Behind us olive trees in the grove burst into flames as mists and fog rise up around IL-Kataniz’s manor. The ‘dinner bell’ we came to recognize during our last visit is rung, a signal. We then head to the barn that once held our private dealings.
We hear sounds of prisoners inside the barn and a see an abomination
on the rooftop- a chimera with a lion, goat and a red dragon’s head. As we
combat the beast a dark elf armed with kukris, levitates to the top of the
barn. We kill the chimera but the drow got away. In the barn our characters find farmstead women
and children while, we eventually learn, the trained soldiers were traded to the Carthaginians. Lex
sneaks toward the estate and before long Chomson could be heard, he did not
seem surprised we were there. An otherworldly voice reminds Chomson of his ‘deal’.
Outside Jabari summons mounts to rig to wagons to get out the women and children out of Zebbug while fliers could be heard in the air. Lex is able to find and access IL-Kataniz to get the papers.
Outside Jabari summons mounts to rig to wagons to get out the women and children out of Zebbug while fliers could be heard in the air. Lex is able to find and access IL-Kataniz to get the papers.
In the barn the voice of Chomson calls out to Marco and asks
him to leave because if we stay then everyone has problems. This as Carlo gives
the women and children instructions and to wait for a signal while Jabari casts
haste on the horses as several Carthaginians charge towards the barn and begin
to burn it. Meanwhile Carlo intuits the unseen mind flayer is trained
and with class levels. Our characters delay our escape until Lex returns but
eventually we retreat to Gamon’s grove.
Checking what Lex retrieved we find information on the shipwreck
on Ta’fraben island as well as map with Ta’fraben island circled and
confirmation that Chomson sold this information to the Carthaginians. A group
of Carthaginian ‘Children of Baal’ (Hammon) slavers; they would recover the
Monger warship over the next six weeks for Chomson. Meanwhile IL-Kataniz is
being held until the warship is recovered and a possibility of six locations for an exchange,
so he is likely being held on a ship with the first location occuring in ten days. We hope to try
to identify the ship holding IL-Kataniz.
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| Chomson |
Nogamon offers to help us in our impending trip to Ta’fraben
with improved antitoxins for each of us as well as scrolls for the return of
IL-Kataniz and the men from the slavers, approximately 500 to 1000 individuals.
We begin next week's session making plans for what's next; heading to Paola and then off to Ta’fraben.



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