We begin this week’s session the next morning in the Roulette
Room after resquing Esterhat and a Halfling named Er’it two days after arriving
at Selmunett Island. Er’it, sleept fitfully after receiving some healing
overnight and later in the middle of the night Addelmy eventually arrives,
having taken her time as not to arouse attention, she tells us that most
believe House Mortuus and rival acrobats are responsible for the cage
break-ins. Meanwhile Esterhat sleeps.
When Er’it awakes he tells Lex he had been tracking
necromancers he believes are undead, there are a series of child cages in the
lower levels beyond the sewer grates like the ones we’ve seen on the island.
Furthermore there is equipment both magical and otherwise he believes are being
stockpiled for trade with drow that live further below the island. Er’it was
discovered hiding in one of the child cages before he was found. His bounty was
set high.
Later that morning Lex disguises the Halfling, as well as
Addelmy and Esterhat as we head to Spiderhouse
Apartments to confront who ever we find hiding in Addelmy’s apartment. Lermang
is with us too. We run into Peren who has a message from Sciortino who is on NE
Island and promotes “treasures abound as well as the dwarf Hunter we are
looking.”
After a polite invitation to return to Malta Peren says he
has a place at a casino room and plans on staying on Selmunett; but in the
meantime will be happy to eventually escort our new companions back to the
Black Rose after our business at the Spiderhouse is complete.
There are eleven of us now as we stroll among the island ebb
and flow of the day. When we arrive at the Spiderhouse we encounter the husband
as well as three other fetchlings leaving the apartment building; the shitbag
husband looks to be carrying all his worldly possessions. Also at this time Lex
scans about and sees possibly others, including a firbolg, milling about. Lete:
“Going somewhere?”
We engage the fetchlings and capture Addlemy’s husband. We
retrieve off the fetchlings: 3 potions of CMW, two other potions, 3 magical
studded leather and magical light steel shield, 6 sunrods, 3 thieves tools, 402
gold pcs. This husband wore +1 leather armor, masterwork dagger, and possessed various
disguises as well as 560 gp and doses of keif (an exotic drug).
The husband is told he is going to take us to his son; he
hesitantly agrees and explains he was hoping for passage to Hagar Qim and
‘they’ were going to train the boy. His brother is set up now and likely
gambling at the Lagoon. The Deep Falcon
is the ship where is son is; there, gifted children the Hunter has sold to the
Egyptians are on the Deep Falcon, the other untalented children are put on
another ship and doesn’t seem to know where these other children are going.
We include Lermang the girls and send Perin to tell Dentach
we are leaving now, however when we arrive we are pleasantly surprised to find
the crew all present. We agree to head back to the Black Rose and sail around to
the NE satellite island. We have a ship wide meeting and explain our intentions
to save children from Egyptians and to be prepared for anything- we will be
going against The Hunter.
A short time later our characters come
upon the large Deep Falcon and set our skills and fury upon mercenaries, Grey
Warriors and Hunter alike. We kill the Hunter but not before arousing the
attention from two flanking ships who seem to be readying themselves for
action.
It is at this moment when we begin next week’s session.


No comments:
Post a Comment