Thursday, November 23, 2017

Malta Session 15: 11/22/2017 Sticky Tongues, The Biggest Axe I’ve Ever Seen, and Tiamat's Armada

We begin this week’s session as our characters reenter Paola after a day of training in Zebbug just as the sun has set for the day; eventually our characters find themselves at the Lord Commander Mintoff’s estate. Before long Dom Mintoff emerges from his residence and formal introductions are made for the first time with Jabari and Lex.

Mintoff informs us that the qualifying tournament tonight and explains at length the restriction of magic use and the rules associated with the contests. Furthermore it is discovered that there is a group event after the tournament of the Long Arm; Mintoff was eager to offer such a contest to our characters. One by one he inquires as to our specialties and skills of those party members he is unfamiliar with. We are allowed plenty food and drink while Mintoff describes At'enthu and its fire affinities; other than that there are five combatants in tonight’s qualifier including At'enthu.

We eventually make our way to the large Warehouse fight club where our character’s find a variety of individuals and high profile characters. Lete is escorted to a ready room and introduced to Orelm, Mintoffs manservant and Lete’s trainer who gets the brawler ready and informs Lete of his opponents; furthermore Orelm is instrumental in setting the order of the fights that is advantageous for Lete.

Vodyanoi (BC) an incredibly quick humanoid that looks like a walking crab who fights with spears and natural bites and claws; known to have spellcasting abilities.
Snangvor (TM) a human sized hyena-like race who wields a long flindbar, his is known to have power attack and does extra damage against humans.
The Boggard (RM) a savage toad-man who can enter fits of rage, also inhumanly fast and fights with a great club and javelins.
The Firbolg (RAM) a virtual giant who wields a huge sized axe and IS trained with his fists so beware futile disarm attempts and do not bother with ranged attacks.

Up first in round one is Lete vs. the Boggard and Vodyanoi vs. Snangvor; Vodyanoi wins as does Lete exciting the crowd.
In the second round Lete fights Snangvor, each winners in round one; Mintoff providing a little aid in the form of cat’s grace for Lete while Vodyanoi faces the giant Firbolg who got a first round exemption. In the end the Firbolg wins and Lete prevails as well.
In the end it was the firbolg who won the tournament. Lete wining a total of 3 fights earning 1,500 gold in Greek stamped coinage (500 gp to Orelm). Furthermore the group will be squared up against the same group and a chance for another entry of another group.

As the tournament proceeds Marco hears out about a midnight duel at the Garden Spire till 3 am, the prize is said to be an enchanted rapier and a mithril chain shirt. Asking around he finds out four people have already expressed interest, Marco would be the fifth. Also current word on Circus Sciortino is that there are Greek ships that have arrived in advance of the circus, there is believed to be a connection despite the Sciortino Italian name; some attest that the circus is a front for something else.

After the tournament our characters return to the Bonded Mind just before midnight where we find much of the docks on edge and tense. Most men seem hold up on their ships that seem to be ready to disembark on short notice. Asking our elite crewmembers and Evagara they say it is a combination of the new ship arrivals and the distant sound of cannon fire. During this time a message ship arrives to deliver its parcels and mail swiftly before leaving again; this ship sailed under the flag of Tiamat.

As some of us rest Jabari takes an all night vigil using the keep watch spell and will plan on skipping the Zebbug trip the next day. The night passes uneventfully as Jabari could tell but just as the morning arrives a Jabari hears a warning is called that an armada of ships are headed to Paola.

The next morning our characters hire horses for 5 gold each to travel faster through the Black Druid’s territory border on the way to Zebbug. The weather turns out to be beautiful as we ride. Fifteen minutes into this area, skirting the Black Druid’s territory as best as our character could; we find the body of a batwinged monkey dead along the path. We leave it alone, ride on and eventually arrive to Zebbug and IL-Kataniz for our second day of weapon focus training. Here Lex he learns that is piranha strike teacher is available however is taught by a ratfolk individual named Radib who, after speaking with Lex, requires a magical dagger from him when Lex returns for training.


We train hard until noon when we are invited into the manor house for midday meal with IL-Kataniz, Gamon the Green, and Chomson the proprietor of the Chomsons. Our character’s talk of the armada as well as the Black Druid and the Crypt Things in Evagara family farm; Marco approaches Chomson regarding the sale or trade of a ring of spell knowledge and eventually makes a trade for an enhanced chain shirt on the morrow. Also while here we agree that after our retraining is completed (ten days) we will make IL-Kataniz’s delivery to Selmunett isle. At this Comson asks if we could take a passenger named Sciortino to Selmunett, the infamous tiefling rejected by the portal several times. Bringing up the Black Druid to Gamon the Green, the centaur believes this is a reincarnation of the Black Druid and is relearning who it once was. A concerning development.

Back in Paola, our characters learn of a dozen ships are identified as part of this armada flags fly different color of Tiamat; however word is they are not hostile and only passing through this region of the Mediterranean on their way to an area on the continent- Tubruq part of Egypt. Other news speaks of thesinking Phoenician ship by unknown forces.


Otherwise our characters prepare for the group tournament and is where we begin next game session. 

1 comment:

Tony said...

Snangvor is a Flind and Marco's deal wiwith Chomson is for two Rings of Protection +1 in addition to the armor