We begin this week’s session as our characters reenter Paola
after a day of training in Zebbug just as the sun has set for the day; eventually
our characters find themselves at the Lord
Commander Mintoff’s estate. Before long Dom Mintoff emerges from his
residence and formal introductions are made for the first time with Jabari and
Lex.
Mintoff informs us that the qualifying tournament tonight and
explains at length the restriction of magic use and the rules associated with
the contests. Furthermore it is discovered that there is a group event after
the tournament of the Long Arm; Mintoff was eager to offer such a contest to
our characters. One by one he inquires as to our specialties and skills of
those party members he is unfamiliar with. We are allowed plenty food and drink
while Mintoff describes At'enthu
and its fire affinities; other than that there are five combatants in
tonight’s qualifier including At'enthu.
We eventually make our way to the large Warehouse fight club
where our character’s find a variety of individuals and high profile
characters. Lete is escorted to a ready room and introduced to Orelm, Mintoffs
manservant and Lete’s trainer who gets the brawler ready and informs Lete of
his opponents; furthermore Orelm is instrumental in setting the order of the
fights that is advantageous for Lete.
Vodyanoi (BC) an incredibly quick humanoid that looks like a
walking crab who fights with spears and natural bites and claws; known to have
spellcasting abilities.
Snangvor (TM) a human sized hyena-like race who wields a
long flindbar, his is known to have power attack and does extra damage against
humans.
The Boggard (RM) a savage toad-man who can enter fits of
rage, also inhumanly fast and fights with a great club and javelins.
The Firbolg (RAM) a virtual giant who wields a huge sized axe
and IS trained with his fists so beware futile disarm attempts and do not
bother with ranged attacks.
Up first in round one is Lete vs. the Boggard and Vodyanoi
vs. Snangvor; Vodyanoi wins as does Lete exciting the crowd.
In the second round Lete fights Snangvor, each winners in
round one; Mintoff providing a little aid in the form of cat’s grace for Lete
while Vodyanoi faces the giant Firbolg who got a first round exemption. In the
end the Firbolg wins and Lete prevails as well.
In the end it was the firbolg who won the tournament. Lete
wining a total of 3 fights earning 1,500 gold in Greek stamped coinage (500 gp
to Orelm). Furthermore the group will be squared up against the same group and
a chance for another entry of another group.
As the tournament proceeds Marco hears out about a midnight
duel at the Garden Spire till 3 am, the prize is said to be an enchanted rapier
and a mithril chain shirt. Asking around he finds out four people have already
expressed interest, Marco would be the fifth. Also current word on Circus Sciortino is that
there are Greek ships that have arrived in advance of the circus, there is
believed to be a connection despite the Sciortino Italian name; some attest
that the circus is a front for something else.
After the tournament our characters return to the Bonded
Mind just before midnight where we find much of the docks on edge and tense.
Most men seem hold up on their ships that seem to be ready to disembark on
short notice. Asking our elite crewmembers and Evagara they say it is a
combination of the new ship arrivals and the distant sound of cannon fire. During
this time a message ship arrives to deliver its parcels and mail swiftly before
leaving again; this ship sailed under the flag of Tiamat.
As some of us rest Jabari takes an all night vigil using the
keep watch
spell and will plan on skipping the Zebbug trip the next day. The night
passes uneventfully as Jabari could tell but just as the morning arrives a Jabari
hears a warning is called that an armada of ships are headed to Paola.
The next morning our characters hire horses for 5 gold each
to travel faster through the Black Druid’s territory border on the way to
Zebbug. The weather turns out to be beautiful as we ride. Fifteen minutes into
this area, skirting the Black Druid’s territory as best as our character could;
we find the body of a batwinged monkey dead along the path. We leave it alone,
ride on and eventually arrive to Zebbug and IL-Kataniz for our second day of
weapon focus training. Here Lex he learns that is piranha strike teacher is available
however is taught by a ratfolk individual named Radib who, after speaking with
Lex, requires a magical dagger from him when Lex returns for training.
We train hard until noon when we are invited into the manor
house for midday meal with IL-Kataniz, Gamon the Green, and Chomson
the proprietor of the Chomsons. Our character’s talk of the armada as well
as the Black Druid and the Crypt Things in Evagara family farm; Marco approaches
Chomson regarding the sale or trade of a ring of spell knowledge and eventually
makes a trade for an enhanced chain shirt on the morrow. Also while here we
agree that after our retraining is completed (ten days) we will make IL-Kataniz’s
delivery to Selmunett isle. At this Comson asks if we could take a
passenger named Sciortino to Selmunett, the infamous tiefling rejected by the
portal several times. Bringing up the Black Druid to Gamon the Green, the
centaur believes this is a reincarnation of the Black Druid and is relearning
who it once was. A concerning development.
Back in Paola, our characters learn of a dozen ships are
identified as part of this armada flags fly different color of Tiamat; however word
is they are not hostile and only passing through this region of the Mediterranean
on their way to an area on the continent- Tubruq part of Egypt. Other news
speaks of thesinking Phoenician ship by unknown forces.



1 comment:
Snangvor is a Flind and Marco's deal wiwith Chomson is for two Rings of Protection +1 in addition to the armor
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