Friday, September 29, 2017

Malta Session 7 09/27/2017: Blue Fessaj, Fungus Rock, and the GemCutter?

We begin this week’s session around noon on the 7th day at Garamaldi’s with mid-day lunch in the company of our said employer and the Indians siblings Omas and Pjazza who expressed curiosity as to our immediate plans and how soon we anticipate our return to Malta. While keeping the specifics of our next mission to ourselves our characters did express not being gone more than two weeks.

Garamaldi offers, if we divulge our destination, that he may compensate our troubles for the delivery of a message or two. Jabari brings up Fungus rock (NW of Gozo) and asks Garamaldi what he knows of the island; while his knowledge seemed on the generality side, he suggests seeking an alchemist who may pay handsomely for the return of an exotic component or two (cinder moss).


Talk wanes to Comminoto; his opinion is that the rock is a blight that attracts weak-willed, godless, filthy races tolerated only because they haven’t intruded on the civilized folk. He warns that seldomly those who return from Comminoto come back with what they intended. Garamaldi doesn’t care for the inhabitants of Fungus Rock and that they are mayhap spreaders of disease.  

Comminoto (Kemmunett): The small island is known for three things, the gems that can be found on its beaches, the flammable Cindermoss coveted by alchemists, and finally the goblin/hobgoblin, bugbear, and ogre forces that serve the islands ruler.  For the last several years the island has been under the control of the Ogre-Magi Karok. The civilized islands haven't moved against Karok, due to his followers propensity for attacking pirate ships and other small islands. 

Carlo warns of the Black Druid to the trio over breakfast; this does not come as a surprise to Garamaldi who does expresses concern, but says the ‘Black Druid’ harkens back to a time before modern Malta. He refers us to the Bard College which piques Evagara’s interest.

Jabari brings up the Iris Continental and what Garamaldi’s knows of the establishment which he says there are a chain of; with at least two others in Malta and others ranging from Carthage to Luxor in Egypt. Carlo asks if there is an official Eye connection; perhaps some Garamaldi believes, but it is not an Eye official location. Evagara’s insight was that there was a convention of sorts of dangerous business and that we were ‘uninvited’ guests but was inclusive during our brief stay.

Omas has some connections in Hagar Qim and offers to garner information on the Iris Continental for us; Jabari offers the man silver but the coin is refused and instead given an all-weather satchel of messages to deliver in return for whatever Omas can find out for our characters.

At the end of the lunch Evagara excuses herself to prepare for our leave the next morning.

After breakfast Jabari expresses the desire to volunteer Nogamon’s garden, as does Carlo while the rest of us look for the alchemist “Blue” a Fessaj catfolk who operates in the student’s quarter, that Garamaldi refers us to; whose primary customers are bard understudys.

Lete, Lex, and Marco head to the alchemist and the student quarter and Carlo and Jabari decide to visit Nogamon’s grove where they spend their first four hours tending to sick children.

The rest of us head to the Bard’s College looking for Blue Fessaj where we find a busy Paola where several large stone wheels are being moved into the city causing a lot of uproar in the citizenry. Getting closer to the college the three characters begin to hear music and singing; eventually we find a long and wide merchant hall where, at the corner is found the scorched alchemist shop.
Blue Fessage

We enter, fighting off the sickness of the smell, and find the partially hairless Blue Fessaj. Marco leads the conversation mentioning Garamaldi and our impending travel to Fungus Rock offering him a spot on the ship in return for alchemical aid. While Blue Fessaj cannot go he expressed interest in our characters bringing back sensitive flora. He speaks of a gnarled vine that moves and is carnivorous though he is unsure of its senses; he says that the leaves and vines are useful to his creations against cold and fire.

Lete purchases Vermin Repellant and Marco buys four acid vials, eventually Blue Fessaj produces an old student’s botany manual with drawings of exotic plants to take and when our characters return Blue Fessaj plans to have some alchemist fires for purchase. We quickly turn to the Cinder Moss pages and identify four types of the moss and become familiar with them; the fourth moss being different with purple veins and not the typical orange/red including identifying parts of the plant. Blue Fessaj explains what makes harvesting cinder moss so hard is that their vegetation cycle is quarterly and hard to determine when its save to do so. Blue Fessaj offers to invest in our job (400gp) and we would insure to refund the gold with hopes to profit upon our return and grants us a potion of water breathing.

When we leave we notice that several individuals notice that we had visited the alchemist (by the lingering stench) and it is revealed the vast majority of the merchants here are Eye merchants as we look for new generic Kilts and Sandals. Our visit to a clothier is short and amicable; while there the clothier gifts Marco ‘Duelist’ costume jacket to accent his fine puffy shirt and is paid to outfit his lady Evagara.

Meanwhile at the Nogamon’s grove Jabari and Carlo learns that word of the Black Druid has reached the centaur’s pointy ears and asks for their firsthand account of what Jabari and Carlo knowls. Nogamon states that if the story is true then we are all in great danger. Nogamon asks probing questions asking whether they serve ‘the you’ or ‘the us’ and reveals he is an ancient one which gives the characters much to think on. Jabari and Carlo are invited to come back after our adventures and Nogamon hopes to  have further answers.
 
Loshe
Reunited we walk to the Seven Churches and Jabari gets stuck in the head by Loshe trying to get his attention. The rest of our characters retreat to the barracks as she and Jabari take a night walk to the Greek Church (where the shovin’ happens). There, she has him remove a tome from a satchel and to read the cover, but he is only able to read part of the title. She says Jabari requires the aid of a teacher and her organization, an organization thatis partially responsible for Malta; protectors of mortal life originating from the ashes of a destroyed civilization to keep integrity of earthly magics and artifacts. She recognizes Jabari’s bloodline, though she doesn’t know which. She offers to teach him. Loshe states the organization’s current job is to track and categorize magical items and their creators; she is especially interested in Jabari’s item and who has worn it before. Jabari accepts her arcane mark on his palm as her apprentice. Her intention is to travel to Zebbug properties there where she can be found. As far as Jabari’s friends are concerned Loshe prefers they know their relationship as intimate.

The next morning (day 8), Jabari discovers the tome reveals each previous owner and dates on the inside cover when he prepares his magic; he then adds his own name with a date. Evagara returns to Marco this morning where we learn she had also performed some shopping. Together again we are prepared to leave for the open seas.

Valcrum Nuvere
At the well-organized Paola docks we are directed to some of the smaller piers where the White Lightning is docked where three individuals arguing with a man who does not look like a sailor insisting he is the captain of the White Lightning: Valcrum Nuvere. We reveal our destination is one of the Northern Rocks and Valcurm bids us on board. To some of us it looks like this is the first time Valcrum has seen the White Lightning but nevertheless he quickly invites two other ‘red shirts’ aboard. Our characters quickly ascertain they are running from something. We inquire; they admit there was a disagreement with a third party and they hope to eventually make amends. By a party vote three for and two against the three are stowed below and we shove off.

On the open waters of the Mediterranean we see much sea traffic and easy travel along the shore. North of Malta Marco and Lete notice humanoid creatures in the waters along the rocks between Gozo and Malta, Lete sees four that are moving with a smaller craft to be Locathah.

Four hours later we begin to see Fungus Rock where anchored in several places are various boats around the Rock and it is also where our characters begin to hear the sounds of the dire animals from the island. Jabari is tested in his sailing skills, avoiding whirlpools, sea moss, and hidden rocks. Along the way we also see Locathah swimming among the hazards as well. We embark on a smaller ships to get to where we believe is the grounded Gleeful Skipper we are looking for. We disembark on a smaller craft to get closer when Lete sees that the Gleeful Skipper is newly painted over but before we get closer still our small row boat is knocked by a large scaled crocodile shape and after a few tense moments an octopus is summoned by Evagara and we are able to eventually escape.  

On the Gleeful Skipper we see signs of battle and that it has been cleaned and without sails; Lete and Marco notice a curious streak of light under water as Lex descends the ladder to the hold and finds blood and gore on the ladder; the first thing he sees that the sails are unfolded in a curde attempt to make repairs as well as a row of six locked chests secured with thick chains that are locked as well; several barrels of gunpowder for the dozen cannons that secured in the hold, also being transported on the Gleeful Skipper. Jabari ascertains that a tug boat would be needed to free the stuck ‘Skipper; it seems like the best solution is to head to shore and look for tools to help free the ‘Skipper.

Meanwhile a small craft with 6 individuals are seen approaching us on a similar small row boad. We hail and they reply back ‘Hay o- I am Lemont’ as they get closer with the aid of something in the water we notice their style indicates Egyptian. When they board each appear human; three are branded with Egyptian marks sans Lamont and two of the others, they are armed and ask our interest in the ship. We answer somewhat truthfully as agents of the proprietor and who aim to free the ship and take it to Malta. They are also here to do so and believe we are simply on the wrong ship and points out the new paint job. See, they are here for the GemCutter- they ship they claim we stand upon and again points out the new paint and the confusion. We ask who Lemont works for and his answer was Prince Ffahra Ffahra.


 We do not come to an amicable agreement in our conversation and we will begin with combat next game session. 

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