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| Garamaldi's Eye Window |
Geramaldi says there are also others missing besides ours
(including one of a Halfling), furthermore a valued commission is missing-
Wassier. Garamaldi states this must have happened within the last hour. A short
time later a servant explains how he was getting water, he does remember a
noise however and the sound caused him to check the ceiling window’s latch but
it didn’t appear to be opened. This was a half hour ago.
In regards to our current task Garamaldi warns that in some
cases between here and Zebbug are hills that may contain hidden entrances home
to under races and perhaps rat-folk and where there are rat-folk, there are
bugbears. He has also heard of night creatures and monsters, so travel during
the day. Garamaldi gives us a signet ring to use at our discretion Marco
carries the ring.
We eventually make our way out of Garamaldi’s half-tower
when Lete sees a figure a block away in the shadows. Lete uses the bonded mind
to alert Jabari who tarries behind. Eventually the form emerges from the shadow
and seems to follow the group, albeit across the street. Jabari follows in
suit.
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| The Curious Tengu |
We set for Zebbeg with a song. The path changes from paved
stone to rural road then to trail a short time later. Several landmarks make
travel easy. About two and a half miles our characters crest a hill and see a
driverless wagon being pulled by (trained?) oxen. The trail they are on leads
to what is likely a farmhouse; there seemed to be no blood or foul play so we
continue on another half hour.
Eventually we come across stone structures akin to an old unused
oven. Jabari finds three loose bricks and leaves behind images of an eye in
each one and through a series of connections discover Garamaldi’s signet ring
is an Eye. During this some of us see a feathered serpentine shape in sky far
off in the distance.
We continue travel to what is known as the third tit and
find a blood splattered humanoid lying on the ground. Some of us see the third
hill has an abnormality and a flash of movement. Characters approach, Lete wary
for the imminent ambush. Seeing movement Carlo points this out and the trap is
sprung. None of us really surprised by a ratfolk and two bugbears Merd the turd
and Gnasher. After some shitty dice rolling we drop Gnasher but the ratfolk and
Merd got away.
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| Jabari |
Shortly after our character investigate ‘the third tit’ and
find a rat warren tunnel. Introducing a lit torch triggers scraping sounds while
also revealing a dirt tunnel. With the help of a rope Lete lowers Lex into the tunnel
followed by the rest of the characters. Our characters follow the tunnel to a
resting chamber where we happen across sleeping ratfolk; we continue on to find
a naked and drunken bugbear and with some stealth we continue to an upper
level. Eventually we decide to retreat from the bugbears, ratfolk and possible
disaster.
We emerge and begin to pass through hills and farms and the
closer we get to Zebbug we see the emergence of an active civilization. Early
interactions with the populace are filled questions on the dangers of the road
including any unusual weather. We are directed to Nebettawy or Gamon the Green
for our healing needs. We report ratfolk which is confirmed by the Zebbuggians.
Upon entrance to the walled city we are asked our business
(‘requisition of property’) by a guardsman who politely explains the sense of
the city layout. Investigations lead us to west side Chomstop. When we arrive
the awning of the store has caught on fire as four cloak humanoid individuals
race from the store.



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