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| General Calvert |
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| Col. Petticourt |
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| Specter |
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| Haven |
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| Spades |
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| Breaker |
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| Hunter |
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| Blackbird |
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| Ryan Reaves - The Grim Reaver |
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| Allison Blaire |
Personalities-
01/09/25 MCU Pick up game. Butch not here (mother in law
ill)
I'm Jaxton Carr
Blake Rylan Russ Character, my 1/2 brother
Keira Carter Rob Character
christian/mormon biker gang
Gas Station tires, info, i buy a hat
4th west pub
I note biker gang plates
Pelly and Associates,
horrible murder night before last
suspect in custody
lawyer represents accused family
started yesterday/Saturday when the accused was arrested in
a very public fashion, causing a huge scene, creating dismay in the town
Terry McCallum - is a Jr High school history teacher and a
Little League coach. claims he was out of town on Friday, he wasn't alone, he
was with a fellow teacher and local librarian who traveled with him
Salt Lake City
old barker ranch south of town clothes found
accused of killing Kevin Molloy
Tom Molloy - (Jered’s twin) Caretaker of Escalante Yurts,
single with two sons, Derek and Kevin (little age). Derek found his mom (pills)
wife committed suicide when told of Kevin's murder
body found at petrified forest state park, rv campground, not where kevin was last seen
Terry and Kevin were seen conversing in Lion's Park
Things to do:
Investigate Lion's Park where Kevin was abducted? Found
Security camera!
Escalante forest park where body was found?
The Old Barker Ranch South Side of town
Park Ranger
talk with witnesses? Dr wife and daughter
speak with Librarian in Salt Lake City with Terry
cunt canyon lodge security footage.
Salt Lake Access Channel was there
He asked questions of the presenter
Night was in their rooms
Drove Pats car
Friday 3 to 5 seen at park Night before last
At park earlier driving a white van from video we got plate
number Nevada plate
Stolen from Mosquite Nevada delivery company
In Salt Lake City on Friday
01/16/25
Heather McNeil
jonny V
sammy
Alison recording a single
Agent, I get his card
cunt canyon country lodge security footage. 9:43pm
bumping into him breaking a glass causing a scene, Terry uses right pinky to
cut claude's arm, no bandage on Terry.
clothes on this Terry match
Yune: Indian Bracelets
native american young lady driving atm, couple cooler totes strapped to the ATV
ralph anderson had the van gone over by forensics
mesquite, 2 girls killed in similar fashion
Rainbow Rock animal carcass 1/2 eaten animal, days old hasn't been scattered by scavengers,
Encountered and killed The Outsider. An ancient entity that fed from murder and sorrow.
Statement from Steve Rogers
"People of Earth…
I won’t stand here and pretend I have all the answers. We
tried to set things right. We fought with everything we had, and… we didn’t
succeed. I know that’s not what anyone wanted to hear. It’s not what I wanted
to say.
I’ve seen the looks in your eyes — grief, anger, despair. I
feel it too. I’ve lost friends, family, teammates. Half the universe is gone,
and no words can erase that pain.
But I need you to hear this: as long as we’re still here,
there’s still hope. Every one of us who survived was given a choice we never
asked for, but it’s ours all the same. We can let this loss break us apart… or
we can let it bring us together.
Every neighbor you help, every community you rebuild, every
hand you reach out to — it matters. The future isn’t just written by soldiers
or heroes with shields. It’s written by the people who decide to keep going
when it would be easier to give up.
Thanos wanted us to believe the universe could only survive
if there were fewer of us. I believe the opposite. Our strength has always come
from standing together, from lifting one another up when it’s hardest. That
hasn’t changed.
We may have failed today. But tomorrow isn’t written yet.
Let’s write it together — not as broken nations, not as scattered survivors…
but as one people.
Hold on. Hold each other. And remember: we’re still here. And as long as we are… we keep fighting for one another."
=============================
MCU Modern Timeline (Source)
| Jaxton Carr |
Powers
| Keira |
Powers:
| Blake Rylan |
Powers
| Modified 2018 Chevy Impala |
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| Syl-pasha of Calimshan - Ralan el' Pesarkhal |
El Pajabbar- Ralan el' Pesarkhal is protected at all times by no less than twenty-four large El Pajabbar which translates as 'those of the horns' in Alzhedo. Ferociously strong and fiercely loyal these black-skinned minotaurs who are specifically bread with oreads as the personal guard for the Syl-Pasha.
Other powerful and affluent Calishite Houses include:
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el' Anvari- A wealthy house of scholars, cryptologists, and authors and spell traders. They are well established followers of Oghma.
el' Dasanm- Affluent house of import merchants, caravan traders, information brokers as well as enforcers in the Caravans Ward.
el' Esarn- Stuffy house of stylistic ink-mages, scroll masters, and camel traders from the Quill Ward.
el' Eradsari- Secretive, one of the oldest families of aristocrats in Calimport dating back hundreds of years. Many members from this house are clergy of the dark goddess. They are one of Calimport's first Damphir Clans.
el' Viilam- A rich house of shrewd distrustful livestock breeders, traders, as well as talented shipwrights and ship builders originating Almraiven.
el' Vjinn- A rich moneylender house dating back decades with many individuals in positions of city leadership. Many accomplished military and political minds have come from the training yards of this great house. Steadfast followers of Bane.
el' Vyrsatyr- House el' Vyrsatyr is another moneylender house with ties to local government as well as the Silversmith's Guild. Before the Time of Troubles his house was known to organize the Dark Bazaar - Calimport's extemporaneous invitation only black market.
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| The Jhannivvar |
Jhannivvar Nomads/Raiders: Despite the harsh conditions and the unforgiving land, some people choose to live within the desert's confines. Sometimes called raiders (for their attacks on caravans along the Trade Way), the nomads of the Calim Desert migrate and live life similar to horse-lord nomads who keep close to known oasis that are loosely scattered across the desert. These clans consist of native Calishite humans, air siraati Jinnborn, and Slyph who have banded together to ensure their independence from oppression and affluence after the Time of Troubles. They partially support themselves by raiding and by recovering items and lost curios from the desert ruins of more than a dozen lost cities, selling them to others, or haggling them for items they need. All the recovered items are usually noteworthy to sages of history, architecture, or metalwork. The Jhannivvar commonly worship the Moon goddess as well as Shaundkul.
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| The Painted Elves |
The Painted Elves: More closely related to wild elves than high elves, painted elves commonly dwell in the northern petrified forests of Faeressar—which in ages past, before the coming of the warring genie lords, were their ancestral homes. The painted elves take their name from the nature of the wastes in which they dwell, but also from their habit of camouflaging themselves with pigments derived from the mineral deposits found in such places. Though they rarely see visitors—since painted deserts and petrified forests offer little in the way of resources—painted elves are extremely distrustful of outsiders, including other elves, and can turn on guests at the slightest provocation. The painted elves revere the Seldarine, but the deity that is held in the highest regard among the painted elves is Darahl Firecloak, the elven god of earth and fire magic.
The Asherati: Asheratis are a geographically established people who live below the sands and dunes of the Calim Desert, rising to the surface to hunt for food; to socialize and trade with other races; or to make war upon their enemies. As merfolk are to the sea, asheratis are to the sands. An asherati might be mistaken for a thin human under some circumstances—at least until the asherati’s rust-red skin begins to glow with a light all its own, or until he dives headlong into the nearest sand dune, disappearing without a trace. Asheratis are also extremely distrustful of outsiders and will attack a Yak Man on sight. Asheratis speak their own language, elven and dragonic. They venerate their own ancestral gods and believe in reincarnation- their spiritual leader is said to be thousands of years old.
The Asherati Pesh traders Ishim, Puriel, and Gadreel gladly trade three forms of the desert cactus drug pesh: Pesh (15 gp), Pesh, black (100 gp), and Pesh, golden (50 gp).
These highly addictive but useful drugs are obtained from these individuals with gems of equivalent value or magic items at half cost. Pesh (7.5 gp), Pesh, black (50 gp), and Pesh, golden (25 gp). The asherati traders do not trade with coin and come every three weeks.
These drugs are often sold in exclusive Calimport clubs or on the back market- often times for twice the value. Pesh (30 gp), Pesh, black (200 gp), Pesh, golden (50 gp).
Ishim, Puriel, and Gadreel also trade in alchemy and pheromones including: alchemical pheromones, aggression (150 gp), arousal (300 gp), simple (1 gp), and susceptibility (300 gp).
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| Northern Ifrit |
The Sons and Daughters of Memnon (the Calim Desert Ifriti): Today's Calim Ifrits are split into two distinct clans defined by their customs, religious beliefs and are also identified by their physical appearance. Each of these clans can have up to 15 - 20 ifrit families. Northern Ifrit clans are gold-eyed humanoids with black skin colorations that renders camouflage in the shimmering heat of the desert. These northern clans have ancient customs, are very spiritual and commonly worship Kossuth.
The southern Ifrit clans are also dark-skinned with black, red, auburn or sand colored hair. These clans are more aggressive and commonly raid caravans and smaller towns or outer wards of cities. These southern clans worship the old god Tempus, god of war and champion of the gods. Each clan is a patriarchal tribal society that places royal bloodlines in high importance. The Sultan of the clan is the leader and king of his territory and is said to be a bastard descendant of the great Efreeti Sultan Memnon.
Both clans have, over the years, married sons and daughters of noble families across boundaries to promote better relations between the north and south ifriti.
Two years ago, after the tragedy that befell the royal Khavari family, a rival ifrit clan challenged Sultan Ara's leadership. A noble Ifrit named Sigmis rose to prominence after the Sultan Ara Khavari was dishonored after the actions of members of his family. Sigmis was propelled into focus after Ara's rivals proved Sigmis' linage to Memnon and was thus able to dethrone Ara Khavari.
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| Brown |
Brown dragons, also known as sand or desert dragons, are great barbarous dragons that live under the dunes and desert sands. Naturally these dragons have sand colored scales for camouflage, though unlike other types of dragon their scales are leathery. They have webbed claws for burrowing, a scorpion like stinger tail, and very large, long mouths. Unlike most other types of dragons, brown dragons are wingless- much like the eastern dragons who still have the ability to fly. Brown dragons are an apex species among its kind; both ferocious and intelligent, it will actively hunt down other dragons in its territory. Brown dragons will mate several times and with multiple females throughout its life.
The Brown Dragon of Calim is said to be unique and perhaps the last of its kind after the Time of Troubles. None, save for the Asherati know its true name. The dragon is rumored to lair in a desert ruin known only to Brown and the Asherati whom call the dragon friend.
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| Malkarion Brokengulf |
All Hail the Dark Mistress!
The Great Castle Discordia has received the last group of Rippers from your Circle last new moon, but unfortunately had to reject one of them. This leaves your sect short by one.
Shaalabhak indicates another dozen Rippers will be required to complete our ultimate goal. A goal I remind you that has been two years in the making. We expect no less than five Rippers from your Circle on schedule.
The first new moon of the year draws near.
Included with this message are ten obsidian shards- pieces of the Night Throne crafted on the Shadowfell by the Dark Ranger. Each of these shards when broken will bring forth a shadow beast. Have your Circle use them at the onset of the First New Moon in the Hook Ward. These beasts are bread to scent out Her enemies.
Shaalabhak’s garrison posted at the Lost Embassy expects to receive more Rippers from your Circle in due course after the new moon.
Darkness protects us, Lady watch us,
Sai Malkarion Brokengulf.
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Mistress Esvele or Sai Brokengulf, Leaders in Darkness,
All Hail the Dark Mistress.
We’ve experienced a minor inconvenience at Wraith’s Haven. A rogue undertaker has drawn the attention of a cleric of Selune of House Moonstar and we believe, the known adventurers from Cormyr. The undertaker has been dealt with however, I imagine news of this Moonstar cleric may interest the Dark Ranger.
Our Circle has identified several targets for the shadow beasts. Towards that end, our Circle is organizing against the Cormyreans and the clerics at the Lighthouse of Selune.
We have also made contact with and have the cooperation of some of the ancient Calishite Damphir clans, a mercenary group of Crypt Ward Mask followers, and have earned the favor of one Druzir who has two valuable spies in play.
Druzir…
The following is rumors, speculation and some truths about Calimport’s underdark city. Most of the information herein should be considered suspect and at best unreliable.
The undercity contains lost city streets, collapsed bridges, buildings, and ancient, forgotten areas collectively known as the Muzhajaarnadah, the "city of shadow", or simply the "Muzad".
The Muzad is said to be nearly a half mile deep. It was formed over the millennia from all the times Calimport was rebuilt over the dynasties as newer sections of the city were often built atop the old ones.
Government:
Secret Syndicate- A group of dark religious Chosen priestess rules the Muzad.
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| Elsura, Irtemara, and Nemeezka |
Ward Qualities:
Darkvision (Most of the citizens have darkvision or have adapted to subterranean environment), Notorious (thieves guilds), Resettled Ruins, Subterranean, Unholy Site (Dark gods).
Known by a multitude of names from the Muzhahajaarnadah to the Undercity, Dark Calimport, and most often just the Muzad, the deeper city beneath the streets of Calimport is just as lively and dangerous as the surface metropolis above.
Since it encompasses the sewers and areas beneath, the Undercity ranges from 20 feet beneath the raised streets of Palace, Grand, and Emerald Wards to nearly a half-mile beneath Calimport's sewers.
There are so many mysteries hidden in the depths and the darkness of Calimport Muzad that they compare equally to the ruined wonders of Myth Drannor and the horrors of Undermountain beneath Waterdeep.
The Upper Muzad
The original streets of Palace Ward, Grand Ward, and Jewel Ward are now paved over for ease of movement for the elevated social classes above them. The intent was to provide larger areas of mobility for the slaves and servants beneath the streets and out of sight, and the only lights down here are either torches carried in hand or what light streams down through the stairwells leading up to the new street level or the gates leading out into the open-air Port or Outer Wards.
While it has taken some time, there are now many indigent people living beneath these streets, mostly free slaves (the Nadhari), ratfolk and other races such as the Caligni who find places of darkness home.
In many places, the Upper Muzad is still normal aside from its bricked-over sky. However, at certain points near the western outskirts of the Undercity, under the Pasha's Palace, are gaping shafts, tunnels, and stairs leading deeper into the Muzad. These places are areas of interest among the power players of the Dark City who vie for control over these major accessways to the surface and the city.
The Temple of Old Night
Shar's greatest stronghold anywhere on the Realms, the Temple of Old Night and its female dominated clergy control a third of all the territory in the eastern undercity. In effect, they control the dungeons and dark passages beneath Caravans, Crypt, Hammer, Maker’s, Quill, Wizard, and sections beneath Hook Ward including the ruined Church of Waukeen and Khanduq of the Coinmother in the Khanduq Ward. The actual central temple and altar for the Dark Goddess lies beneath the Wizard Ward.The Temple of Old Night is the oldest of worship sites for Shar in Faerûn, and is the oldest plot of unholy ground in the World. Many know that the temple is beneath their feet, but since they do not know the extent of it, they fear Shar and her darkness even more.
The high priestess Irtemara el Eradsari 'the Dancer before Dawn' easily controls numerous powers of the surface world directly or indirectly through the Temple’s machinations of numerous illicit businesses in Calimshan.
Other known Chosen of Shar are Elsura el-Shaheed, a former avatar of Loss for the dark goddess during the Time of Troubles and Nemeezka, a succubi and handmaiden of the night.
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| Cleric of Shar |
The Sewers
The sewers are 15-foot- and 30-foot-wide sewage-filled tunnels with sluice gates and some flowing water. Access paths alongside the main tunnels allow a slightly more sanitary passage through them, but these paths are far from being safe walkways. And the sewers are not simply filled with waste and refuse.... they also contain a caged and stunted Otyugh at key sewer intersections. These smaller than their larger cousins are maintained by the public works guilds for the purposes of waste management.There are at least two separate sewer systems in Calimport, one of which was nearly destroyed centuries ago and replaced by the newer sewers as discussed above. The abandoned tunnels, while partially collapsed and destroyed or blocked in places, provide homes and byways for other creatures capable of maneuvering the tight spaces and reaching long forgotten cellars of buildings buried into the Muzad.
These Lost Sewers have been conquered in most areas by a number of wererat consortiums which number no less than 500 wererats in total throughout the Muzad, in at least seven separate collectives. Their leaders, more cunning than previous wererats, have linked their Lost Sewers with the current sewers, and they use these to attempt to usurp the surface controlled thieves’ guilds from the Muzad. Other lycanthropes have joined with the wererats in the form of six wereboar enforcers.