We begin this weeks session on the Bonded Mind on our way to Bugibba on the northern side of Malta. Sailing, we marvel at how well maintained the ship is while our characters are out adventuring and getting into trouble; and, quite frankly, the Bonded Mind appears to be in the best shape its ever been. There seems to be an emphasis on cargo space and shipping enabling us to carry- in secret- 2 extra tons of treasure... ahem.. cargo (hopefully from Imengara .. Lex).
But before our departure Domveris was present to see us off from Dingli and with him Staser a fellow elf. Acting on our desire to acquire more ships and Staser, ‘a neighborhood cousin’, boasted to be a talented sailor and might we consider him a worthy captain should our characters acquire more ships. Staser admits to being wanted for piracy in several ports but simply asks for a chance, and offers to sail with us. He’s never had his own ship but has served as Captain in the past. It soon occurs to Marco that Staser is actually Domveris’ brother who is very interested in getting out of town- and Domveris is likewise enabling an avenue to Staser’s egress. Staser calls himself a sea-ranger and can sometimes speak to sea birds and albatross. He could be a likely fourth captain, should our characters be in need of one in our proposed trade routes to Tripoli, Italy and Carthage.
Back on the Bonded Mind we anchor just in sight of a small port Turiru to make the first Imengara’s cargo, minerals from the desalination process at Dingli and various usable tools. The delivery is completed most uneventfully, but when we make the turn to the NE, our characters see that there are a number of ships broken and half-sank, most look burned and busted by cannon fire. This adds some time to our journey maneuvering through the wrecks, Jabari notes that Staser is anxious to get involved and call the shots, but struggles to not interfere. However Jabari offers Staser to take temporary navigation duties while Jabari performs an aura read. Jabari dose not receive any negative feedback from the elf.
Staser calls out some orders and speeds up our passage through the eight broken ships but then looks to us and remarks on the ship wrecks- that these ships will not remain unsearched for long. Someone is bound be to curious. Our characters drop anchor while everyone save for Marco, prepares to get closer looks. Lete gives Marco an old potion of water breathing in case of an emergency.
The first thing we notice when we get into the water is that the water is murky and unclean. The first ship wreck we search takes us about 30 minutes and doesn't yield anything beyond normal trade items. Eventually our characters put-down some aquatic undead, but no serious threat. The next ship however, large blue-grey undead fish come to attack- and again we destroy them. At the next ship, Lex will begin to detect magic and all of us feel the ocean water become colder as we near an Egypt ship.
Darkness, death and decay are on display as we confront an undead gnoll and an likewise undead Egyptian. While Stacer states a dark haired Knight on a hippocampus flew close enough to identify our ships as we investigated under the ocean surface.
Back on the broken ship our characters kill the Egyptian mummy lord and the gnoll mummy to find the ship cargo is primarily Egyptian funerary items from gold sarcophagi, family heirlooms, as well as gold cloth and gold coin. Our characters spend the rest of today and the next removing the Egyptian funerary items including 22 gold masterwork Egyptian statues that our characters have been familiar with since nearly the beginning. Most of them being of Bast and Set.
About five hours into our recovery, our crew spots two ships in the south a distance away; however with the late hour these two ship will likely anchor before attempting to traverse the ship graveyard. As we work Carlo takes a closer look at the rest of the ship: one of the other ships, The Sea Hunter is from a near by rock and likely a pirate vessel. A different ship Pazuzu’s Scourge is a Carthaginian ship. Carlo eventually comes across a sphere, black and roiling with dense energy that is holding the Scourge down.
At dusk our characters see a mysterious commotion from from the Pazuzu’s Scourge, it is then our characters decide to heal up.
Meanwhile as the dark approaches our characters observes the two ships have anchored about an hour away. Carlo, Lex, and Jabari head over to Pazuzu’s Scourge where they will discover the aforementioned ball of energy gone. Remaining are various mundane items from Carthage, about 2,000 worth for the crew, and Jabari find some gemstones for spells. Gone were identifying marks, maps and manifests.
The next morning our characters see the two ships in the distance have pulled anchor and sailed around the ship wrecks, and after about a couple of hours our characters arrive in Bugibba docks.
Several sailors will hail are greet us. Immediately we see less of a city presence on the docks and more workers. There is a ship here that reminds our characters of Pazuzu’s Scourge in design along with another Carthaginian ship- this one is the Spectral Servant. This along with many other ships that have seem to be anchored or abandoned.
From here we leave our ship behind and head into Bugibba and the Gypsy’s Heart. Soon enough Marco notices a man standing alone near some shipping crates who, while nearly everyone else was regarding our characters, this solitary man did not. He wears studded leather and a light crossbow and simple weapons of average height and weight; Marco wan uncertain of this individual was a man or woman.
Just a Marco makes a move to approach the individual, he or she suddenly disappeared followed by dull noises from the crates. Macro gives a short chase but loses the individual in the crowd towards the docks.
At the Gypsy’s Heart, we arrive to a small amount of fan fare to those who recognize us. Lex receives a message on the sly from an employee from Metas who informs Lex Metas has traveled to Ghallis Rock. Food is delivered to our premium rooms and after finding out how tired we really were our characters take an early leave from the day.
About two in the morning Lete is awoken at my Stacer who tells him something terrible has happened. After getting the party together, Stacer tells us that Ahumm was walking the docks and was killed. He was found by a two of our own sailors. The same two sailors Jabari was told to watch.
We immediately leave the Gypsy’s Heart and head to the murder scene that happens to be close to where Marco saw the individual standing on the crate. When we arrive we see all the blood and four broken and poisoned crossbow bolts and see where the body was. The amount of blood and the indication of poison lead us to believe the murder was savage. Jabari object reads the bolts and sees from the point of view of one of the murders where he witnesses Ahumm being distracted by a woman as a crossbow comes up to Jabari’s field of vision. The crossbolt pierces Ahumm’s skull. Then a number of other shadowy individuals descend on the poor Ahumm cutting his throat and flaying him open as a final individual comes in with a ceremonial blade to steal Ahumm’s heart. When Jabari comes free from his vision he is left with the impression there were five assailants.
Seeing more than enough our characters decide its time to talk to these to concerning sailors: Rileld and Ightdrau from The Algiers. We wait for them in presence of Ahumm’s body.
Jabari opens by asking how they found Ahumm: Ightdrau replies that they were done for the night so drinks and entertainment was in order, but when they saw the blood they knew something terrible had happened. Ightdrau says he stayed with the body while Rileld went to the ships for help. Q: Anyone know when Ahumm left or where he was going? Ightdrau says no but Rileld says he left about a quarter hour before the two of them. Jabari, now curious of the origin of these two, ask where they are from: they are both from around Sicily. To Carlo, Rileld looks very uncomfortable.
Rileld claims to be trying to find a friend in Bugibba and send a message to Gypsy’s Heart. But when Jabari takes Ightdrau aside that was when Rileld breaks into a run. Lete slows him down with a tanglefoot bag before Carlo trips the man. After having him surrounded Rileld admits to making contact with Ossam to tell him we had finally arrived in Bugibba.
Ossam was curious about what we did at Selmunett island and described events Ossam was a apart of and relayed stories of our adventure prior to Rileld joining our crew. Ightdrau didn’t take the money however, but while we question Rileld Lex studies his facial features and ticks to disguise himself. Jabari makes Rileld describe how he reported all of our characters to Ossam. As well as his contact was a halfling bartender at the Gypsy’s Heart.
We decide to let the crew decide what happens to Ightdrau and Rileld with Lermang, now first mate, as arbiter. The crew takes them into custody and decides to spare their lives.
Evagara and Marco return to the Gypsy’s Heart as the rest of the characters say behind at the Bonded Mind; Lex however takes on a disguise and heads to Gypsy’s Heart well after Marco and Evagara.
Lex finds himself at the Giraffe’s Respite where he asks for the halfling bartender. After a time Lyeadaldbelo walks in to try to calm the disguised Lex down. Soon they find themselves in a private room where Lex drops his Rileld disguise. Lyeadaldbelo begins ask Lex identifying questions to ensure all is well and all are who they say they are. Lex tells him what has recently happened and that we can talk to the halfling in the morning. Meanwhile Lex gets a message from Garamaldi that he too is at Ghallis Rock and Lyeadaldbelo will try to gather answers.
Sorry for the late post.