Our session begins moments after we
destroy the hereto believed unkillable bulette. We briefly split up trying to
find clues or information; Dramen finds a damaged magical robe, Rydin and
Syrendross examine the remains of a camp fire and call out, but it was Kyras
who spotted a dark humanoid lurking in the tunnel to the mine entrance while
the rest of the group are visited with feelings of being watched.
 |
| Favray |
A few minutes pass and we are
addressed by a strange dungeoneer but are told to inquire Favray inside. The
Mine house, once a part of a prosperous crystal mine, is now dilapidated and
unkempt. Inside we are greeted by what appeared to be a human woman named Gail
who seemed nonplused at our presence and obvious prowess… there was a
gargantuan magical beast carcass lying dead outside after all.
The individual was striking with
exotic firearms crisscrossed at his hips with a blunder-boom-stick strapped and
ready at his back. Favray concedes to his limited magical knowledge and his
need for assistance to repair his bracers. He also
acknowledges
the virtues and offers an ancient drow spellbook and rumors on an artifact.
Talk wanes to the bulette battle why
he utilizes the Eye: as a bridge to otherwise unavailable services as a drow
elf. In the meantime Dramen examines the bracers and, while the drow Favray is
talking with Rydin, quickly repairs them. Kyras communes with nature and scans
for unnatural creatures and confirms up to three creatures that qualify,
however the druid’s range is limited to less than a fifth of a mile
underground.
Favray returns to Dramen who conveys
to the drow that his money is no good and that an exchange of services is a more
appropriate recompense between fellow iMembers. As payment, Dramen asks Favray to
spy on Bathanon; it was Syrendross however who gifted Favray with a
Cloak
of the bat to discover the exact purpose the sinister Bathanon was serving
in the region.
 |
| Alicia |
Accompanying Favray to retrieve the spellbook
Syrendross observes other drow (with firearms), survivors of after the
Sundering. When handed the ancient spellbook Syrendross is overcome with Shar’s
memories and realize this book of spells is
Alicia’s
first workbook after her reincarnation as a drow elf. While at the entrance
to the mine elevator Syrendross commits the area to memory.
Favray describes the artifact as a
rod or perhaps a staff of great ancestral power. The story is that the staff
was swept away in a lava flow and came to rest in an area of great magical radiation.
Later contemplations on this reveal to Rydin that this staff of magic is in
fact Myrddin Og’s lost staff of power. This
revelation hints to a greater conspiracy that someone or something had been
gathering items significant to our host personality’s history on Ancient Earth.
It was at this time that Favray’s superstition of artifacts surfaces including fears
of squid headed horrors or to speak of artifacts aloud. Favray tells us of
surface features to look out for when hunting down the artifact of power.
Later, Favray treats us to an astounding gun-show and we promise
to keep his drow community a secret; meanwhile Favray will investigate
Bathanon
and will get to work on a regional map as well. Before we teleport back to the
road, we tell Favray we will return after our trip into Miar Moshea.
Back at the Gallant we make contact with Fawell Detroit, the
gnome tailor, for our Miar Moshea finery. Included are three names of associates
in Ferraq Tulle and letters of introduction to said merchants.
We also learn that
Theresa
identified then escorted out two individuals who were curious about us. Dramen
checks in with the Gallant manager and indicated the bracer repair job completed.
Also waiting for us are gifts of Waverly tobacco- the rest of their inventory
(to make room for their new Harbringer hops crop) and masterwork smoking pipes.
We rest.
Day 128, Dramen summons equestrian mounts early the next day
for a brief ride to the border, although we have the mounts for the next six
days. Along the way we gain an appreciation for the markets and services along
the well traveled
road
between Ferraq Tulle and Bier De Weitz, but the journey was largely uneventful
until we arrive at the Miar Moshea border.
 |
| Border Crossing |
Stationed at the border crossing was a unit of six elven
guards. Syrendross was intimidated, Rydin was invigorated, but it was Dolgin-
the dwarf, which earned the first greeting from Eleathe, the captain of the border
guard.
Identifying the dwarf as a paladin, Eleathe spoke to Dolgrin’s
sworn duties and asked the good dwarf to pass judgment on accusations that were
breaking apart his unit from the inside. The captain had obvious reservations
regarding the drow Syrendross but conceded the drow into elven lands on the
word of the paladin that Syrendross’ intentions are not sinister and that the
drow serves truth as a Virtue.
Eleathe grants Syrendross a token that will offer relief
from the adverse effects from the elven lands but warns such protection will be
fleeting.
We travel two miles to the unit’s headquarters where Eleathe
guarantees Dolgrin will have the final say in what happens to the accused or the
would be false accuser. We come a great gemstone worked into the architecture of
the unit’s barracks, while the gemstone was mundane that did not diminish the
splendor of the structure.
At the end of the investigations, with harsh questions asked
by the paladin and memories shared via Dramen’s spell, it was revealed that at
the very least mind-control was involved and neither Amarisan (accused) nor
Javier Merisiel (accuser) were guilty of their neglect against the supposed smugglers that resulted in deaths
and Javier being entered into slavery (only to escape by bulette happenstance
only four days ago).
Revealed in the memories of Amarisan and Javier were
Bathanon colluding with what appeared to be illithids, (Syrendross clearly identified the symbol of the Eye worn by the illithids) who would eventually
consign Javier to drow slavery as indicated by his tattoos on the elven guard’s
forearm. The markings, as identified by Syrendross, were that of house Tanir.
Talk waxes to Ferraq Tulle and its general layout: a city of
three sections- an embassy area, a common community area and a cemetery gravesite.
Dramen mentions the name
Relenia
and is referred to what is called the Row of the Ancients, a private area of
the cemetery. A visit could be obtained by one of the descendants of said
ancients. We are informed of the
Ring of
Fire, a cabal of wizards.
We are awarded 3,000 xp for the ‘border guard trial’ and
will begin next week’s session with Ferraq Tulle.