We begin catching up with our characters the morning of the
eighth day since our first appearance at the trinity of large wells Naper’s
Dawn developed around. It is also the first day Kyras, Syrendross, and
Barit Coinmail are fully recovered from the dread wraith, the undead form of
Rakil the local half-elf druid.
| The Druid Ashlye |
Kyras took the Green word to the masses, a gesture that has
been greatly received while in Tier Ne Somenhiem, and attracted a half-elf
druid by the name of Ashlye. She confirmed to Kyras most of what he already
knew of Rakil and asked permission to take on the mantle of Rakil’s old druid
grove; a decision Kyras would have to pray upon. Over the remaining days Kyras
would use his Tongue of the Land that he and Ashlye could spread the news of the
transition among the Green followers (including one cat-man).
Dolgrin, and sometimes Barit, socialized mostly with the Road
Marshals collecting
information while the rest of our characters wrote scrolls, renewed skin
book tattoos, and honed their social skills as well as making key changes to
their hero’s outfit. Dolgrin was not able to kick up any dirt on the Ferryman’s
League, but learned they are the true power behind the Duke and the League’s only
true rivals are the Bankers of Somenhiem. The people largely indicate to
Dolgrin that trade along the road is brisk and that nearly everyone prospers
because of the monopoly held by the League, and that the only true dark element
to be had would be politicians in general.
It was Dramen who asked about the ‘elephant in the room’
i.e. the floating citadel and the winged minotaurs. “Oh, that’s a skylord”. The
‘a’ was disheartening at first, but soon our characters began to uncover the
trade agreement the Ferryman’s League has with this particular skylord. Descriptions
abound but to our characters this skylord and winged minotaurs sound like
outsiders.
But on the morning of Day 165 our characters are woken to
early wafts of food, streams of the Bouvaldian Anthem, and the true formality of which our
characters only had experienced the impromptu ‘dress rehearsal’ only days ago when our
characters first arrived. It was the
ceremony that kicked off the League Summit. Our characters are left to roam
until that night’s formal meeting with the League attendees.
Our characters decide to visit the Bouvaldian
Embassy in Naper’s Dawn, but when our characters arrive the heroes see visitors
have set up their camps around the two story structure. The neglected building
was formerly a spice house nestled in a residential area. There was a loading
dock, a front office, store front and a place for a banner. With a flash of
magic Syrendross appeared past the visiting campers to affix the Bouvaldian
banner; this had the desired effect and many of the visiting campers politely
moved their party elsewhere.
Inside, after Kotri gives access, our characters find spicy
odoriferous rooms, a receiving bay, the afore seen front office and store front,
a masterwork lockbox in a space fit for a floor safe and a spice slide that
originated from a now gone mechanical pepper grinder on the second floor. Four
private quarters filled the remaining second floor. There was also a trap door
leading to the flat roof. Kotri breaks open the lockbox exhuming three gems
suitable as elemental gems.
Dramen and Syrendross study the Bouvaldian Embassy in
Naper’s Dawn for teleportation purposes as Dolgrin tables the idea of having
the alchemist Nobyka set up a shop and maintain the Embassy. This sounded like
an excellent idea; so much so that Syrendross matched Dolgrin’s investment of
2,000 gold to fund the renovation of the Bouvaldian Embassy in Naper’s Dawn,
renamed Casa de Calias. Kyras recommends going to Labiatar’s Hope for understudy
candidates.
7pm our characters in their finery, the heroes return to the
Grumblebelly and down a secret staircase disguised as a marble dining table.
Rich colors of the League and subtle lighting added ambiance to the lower
chamber that contained lavish chairs tailored to each attendee including small
humidors and other personal conveniences.
Our characters are introduced each accompanied with the long
list of titles and accomplishments before they do likewise. Although not the
entire League is present, enough relatives and appointees are here to speak for
those absent. Present are Baron Sambrial Zarl, these
individuals, as well as Baron Dackary Lawson. Baron Zarl first states what
he understands of our needs then finally comes to why they require our aid in
exchange for what is essentially the affirmation of Duke Somenhiem toward our
efforts.
They have a ‘quandary’ a warlord by the name of Larosse Se-MarQuay has seized Ferryman’s League holdings of Tower Falls and an area called Ground
Zero (five miles north of Naper’s Dawn). These are trade locations where the
League trades water and livestock respectively for exotic trade goods provided
by the skylord and the trade agreement gives the banking clans of Somenhiem
access to a world economy. First and foremost if any employees can be rescued, that is
paramount; furthermore if the violent and vicious warlord can be stopped then
trade with the skylord can recommence on the next full moon (in 32 days.).
While yes, Jeshel Macrear suffered territory loss after the
Sundering, the warlord Larosse Se-MarQuay claims his heritage and nobility was
dismissed. Se-MarQuay is assumed to hail from Verik Ny, has aspirations for the crown, is
quite powerful and is described as a gnome surrounded by minotaurs. The Baron
Zarl is hopeful the warlord would not be prepared for our characters. Everson
Lawson adds that the warlord was well informed as to the value Tower Falls and
Ground Zero possess- but by whom he does not know. Thus far the League has lost
fifty men to Se-MarQuay but the underlying goal is to save the Baron's people and
succeed at the next trade event.
Dramen asks who is the current Duke of Jeshel Macrear and is
told of Duke Misky a kenku whose family, in the Twin Cities, was raised into
nobility but hold little power. Twin Cities is roughly populated by one hundred
thousand individuals of humans, half-orcs and a variety of other monstrous
races and outlaws.
Our characters are allowed to confer privately and pretty
much decide our characters require liquid funds to further our character’s
quest, but obviously our characters would agree hoping it would further the
plot. They initially offer shares in a coldstone mine, but in the end they promise 10,000gp each if the trade with the skylord is completed. Ickarth Hassis draws
up the contract and our characters each put our names to the document, but
before all is complete Baron Zarl asks that should all else fail that our
characters spread word of the vile warlord.
Later, at Everson Lawson’s home our characters are given
maps of Tower Falls and Ground Zero. Everson struck our characters as a person of heroic level; he has theorized the warlord may be a Spriggan. The heroes learn that
the first water tower was raised 700 years ago and eventually learn it was upon
foundations created by Keltischer Sanger at the top of a two tiered 175’ waterfall
at the end of Vicar or ‘Holy River.’ Our character’s visit was short and
amiable.
Later that night our characters rejoin Naper’s Dawn
nightlife and festivities around the three Great Wells giving our
characters time to mingle in the carnival-like atmosphere. Our characters treat
the people with tales from Bouvaldia and field questions regarding fables that
come out of the western duchy including stories of drow that most believe the
dark elves of the Isles are from.
A half elf by the name of Gazalcia catches Syrendross’ eye
and his curiosity; they spend a few hours together, Syrendross learns the woman is
approximately the same power as the arcanist but her catalogue is light when it
comes to uncommon and rare spells. The drow learns that Gazalicia is a
transmuter employed by the Ferryman’s League, and coincidentally sold Nobyka a
bag of holding II that eventually will end up in the arcanists possession.
Syrendross agrees to afford her deep magic spells in exchange for services:
adding an extradimsensional space to the floor safe at Casa de Calias, also setting
up a meeting with her tomorrow morning.
Rydin and Dramen finally make iContact with Tristor Von
Kreighton and learn the who’s who in the League
as Grand Eye Affairs members. Kyras meet a man named Tonorris who names Ash and Cinder as the cause of Rakil’s demise and indicates three areas the Hag
of ash and cinder was seen: a pond near an old farm populated by her minions, a
broken bridge over a dry river (trolls), and a small and narrow valley that had
once held enchanted waters all within five miles of Naper’s Dawn and within
Rakil’s territory.
The next morning (Day 166) our characters are greeted by
more salutations and friendly goings with the arrival of gifts from various
merchants: cufflinks, chains and accessories to adventure in. Our characters
agree to check out of the Grumblebelly and make our temporary home at Casa de Calias where our characters find Nobyka busy making plans for the new lab and
floor safe. It was not long before Gazalcia arrives to take measure of her task
and meets the rest of the heroes of Virtue as our characters formulate a plan
of reconnaissance. Syrendross fails to scry on Se-MarQuay before Dramen
teleporst our characters (invisibly) to a location one hundred feet into the
air forty feet above one of the water towers.
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| Larosse Se-MarQuay Gnome Warlord from Verik Ny |




























