We begin this week’s session back on the prime world since the destruction of not one, but two artifacts- SilverSnitch's Legendary Rod and Tiamat's Grand Areana. Purple clouds begin to form above where the characters appear reminding us of the storms from the ziggurat domain. As we escape into the relative comfort of a rope trick is when the storms opens up acid begins to fall like rain.
Aevum talks with Umseki about the cleric they have. The
cleric is described as a corrupted high priest of a healer god. Aevum expresses
his interest to the soul to offer the high priest a semblance of life for atonement of
past grievances if he were to restore life to Kron Trollking. Umseki says the
cost maybe more than Aevum expects.
During their rest period Aevum is awakened with
pain and realizes he has been poisoned by Eabrossi’s poisoned touch. (A by product of being in proximity of destroying artifacts) Furthermore Tena
believes Aevum has also contracted a disease.
Outside Zaigan flies out to assess the damage from the acid
rain. The village is not destroyed but the damage is considerable in a wide swath- although it seems safe to traverse the ground. Just stay out of the puddles.
The next morning Tena removes the disease on Aevum with an amazing CL check. Tena tries to remove Eabrossi’s poisonous touch and is only successful so for a short duration.
Tena composes a sending: “Fallaciter, Tena of Agamotto, Kron
has died we need help bringing him back. Can you assist? We bring another first
for you viewing pleasure.”
Fallaciter replies. “Alas I am not currently home but you
are welcome at my castle. I will make the necessary arrangements. As for help,
there is help around.”
Tena casts her jaunt spell to transport our characters (including Kron's body) to
the Elemental Plane of Air.
When we arrive there is a change of sound with the rushing
of wind and peals of lighting. A tall blue humanoid stands on a small stage in front
of a series of tables where various genie kind sit. We are in some kind of cloud auditorium.
The blue skinned individual says in a put-out tone “this is my theater”
We appear with a dead troll that draws a lot reactions. The
winds immediately pick up and some of our characters are pushed around. Many
genie blame the ‘blue skinned merchant' for trickery.
Eabrossi attempts to ease the situation as friends of
Fallaciter.
A noble genie replies that we are not in Fallaciter’s domain and he
is not my enemy today.
The Blue-skinned individual seizes an opportunity and announces our company as potential customers!
Eabrossi attempts to lay down the diplomacy on Karlocke… the blue-skinned merchant and introduces himself by name including his tribe. Karlocke
will eventually write everyone’s name as they introduces themselves in a
ledger of accounting.
Masai Lox, the Noble genie, says we are welcome to work out
any deals with Karlocke but if we wish to stay here we must call upon him to do so. Eabrossi
intuits the noble genie knows details about Eabrossi including what he is and has assessed much of our group. Masai says if
we do not come to an agreement with Karlocke we may potentially call upon him, he may have a task for us.
After we get our bearings we see red colored cloud structures in the distance and see what
Masai calls The Blaze- a dark castle on a cloud of
billowing fire.
Karlocke is an Arcane, a planar gypsy, who after seeing Kron
says he has diamonds for sale. He lays them on display with some slight of hand. Eabrossi offers a
Blazing Robe to the trader who eagerly agrees to the trade for our choice in diamons. Aevum inquires further about a soul gem and with a flash of trickery replaces the display of diamons with
three black opals.
Aevum eventually trades three metamagic scrolls for the 'animated' soul
gem and because of the amicable deal the Arcane also provides three secret
chest scrolls.
Karlocke cautions us about dealing with Masai but kindly gives us a
general direction to Fallaciter.
Aevum first attempts transfer the high priests soul into a receptacle with two soul gems so that the priest retains as much as himself possible. Tena
prays and offers oils towards creating a ‘new race’.
Meanwhile Kron’s soul is wrested from the awesome presence of his god Stranmas and begins to feel sensation again- the return to the physical world.
Kron’s resurrection occurs simultaneously while the new gearforged race is created. One man, one machine as the first gearforged is born. Vaalnimore immediately wants to make another gear forged. Aveum is left drained of mythic power.
When kron comes back he does not gain two negative levels, in fact
comes back further blessed by Stranmas and can now appear as a Stone giant or Strom
giant when he attains gargantuan size.
This
one’s name is Valnimore and is hours NOT days from being independently
operational. Priest of Anu back in the day and his domain is Air, knowledge,
law and protection.
Kron sincerely thanks his friends one by one and fiercely prays knowing he has the
blessing from Stranmas. After, Kron finally tells his friends about Shieldbreaker- a legendary god slayer that had fulfilled it's purpose ancient times was awakened and given renewed purpose when Kron picked it up. Kron looks at his friends and tells them with seriousness, Shieldbreaker is the weapon that could kill Tiamat.
We are provided rooms and nourishment in Fallaciter Castle, we rest and wake on
September 23. Feeling like time is essential we decide to immediately return to
our prime world and blindly arrive in a fountain in the middle of a large town. There
is a surprised reaction in common and other humanoid races.
The streets are cobblestone and the structures appear stout.
A green fielded gold crown with a red ruby is featured on banners and flags. The
land is a rich farmland and the city has four major buildings. There is a lake
nearby and a river.
Tena asks what city this is. Zyper is the reply. We are 300
miles north of the rift. We are monsters in a ‘normal’ city. We learn Zypher is the
sister city to Five Tower Keep.
Eventually two individuals gather their courage and approach our group. These individuals proclaim to be representatives from Clan Gee. Eabrossi introduces himself including his tribe and an ambassador to King Saxo. They ask if we are from the Rift? Lands nearby. Are we to meet with the Lord Mayor? We agree.
The two begin to lead us towards the civic district of the Zypher. The Town hall proves to be a big and spacious as our characters are led inside. We are not seen by the Lord Mayor but the City Secretary instead who sees us immediately.
Her name is Louise, a human woman. She was sent to make introductions for the Town leadership. Eabrossi introduces himself and explains our ignorance of Zypher and our accidental arrival.
She accepts our unfortunate circumstance and suggests an individual named Baphamael Grellspit would help us. She promptly gives us
directions to Baphamael and we are quickly passed off.
We arrive to Grellspit’s a short time later and come to a two story building
with come kind of bird coop on the top, built on a slight hill it seems to sit it higher than other buildings of its height.
A woman answers our knock, takes one look and yells back into the house. She introduces herself as Diala. Eabrossi introduces himself and relays our situation yet again.
Coming out of the door is a tall half elf man dressed in a
long jacket with impeccable purple accents. He offers us chairs, drinks, and
palaver outside on the porch.
Easbrossi offers marvelous music and sets a great mood. Tena
senses Daila and Baphamael are suspicious of something.
Our characters explain our situation quickly and relay our need
for an expeditious return to the Rift. He offers a map and some phantom steeds
if we can recover his costs.
Aevum decides to use the book found in session 6 to discern
the closest Embassy to take us to the cloud continent. There are two, the ziggurat
and one equidistant to the north.
Tena asks for a private room while Eabrossi works with Baphamael and takes out her crystal ball to find King Saxo. Her efforts is resisted, but that is a good sign. She turns her attention to each one of the dragon knights until she finally is able to focus on one.
In the presence of this dragon knight Tena sees a half dragon and a very sizable draconic presence that even made the dragons are uneasy. The bulk of the dragon moves and Tena sees the air around the dragon changes and suddenly our girl is filled with trepidation. Tena ends her scrying.
Eabrossi looks on the map for the embassy to the north. It
is either in a mountain range or beyond the mountain range.
Nevertheless we end this week’s session deciding to go east
and back to the ziggurat.




