We arrive to Five Tower Keep; our characters discover many of the folk here are not surprised at our return. Our characters however find a return to normalcy as even the
outlying Thorpes have seen a return of families to the farms. It seems the orc and orog
activity has ebbed in that the raids have ended. Furthermore the Army of
Lowport has reinforced Five Tower Keep with 50 soldiers along with a caravan of
supply goods to mark the beginning of trade season.
Inskip receives us and is anxious to get the story of our travels and when the subject is brought up he encourages us to
recruit help to potentially hold an area in the swamp. Alaric asks for more funding
but Inskip suggests we form a mercenary company and name our price for being in
service to Five Tower Keep. In regards to this change in status Inskip refers us to
Junior Dockmaster New Port Dock-Side Captain. And will forward a letter of recommendation
speaking to our favor.
While in Five Tower Keep we arrange dry place to stay and dry clothes
before we set out for Lowport (5 days to the coast road, 5 days up the coast (North)
is Kazzurog territory, while 3 days down the coast (South) road is Lowport).
We head over to visit the Tower Keep wizard whose name is Cranium; it seems he is
already aware of our party’s recruitment efforts. Melderon takes pains to display a bit of mythic
power to instantly create a channel scroll spell to impress the man. Cranium mentions Academi and if Melderon has heard of it; Academi was an ancient elf
who categorized and stabilized how magic worked here before on this world. He
goes on to tell is there is an elf by the name of Garland Milkwish who is an
educator. Seek him out and show him what you (Melderon) can do.
Next our characters look for the blind druid Acgrim of the Keep to
inform him of the grove at the ley line nexus. This piques his interest at
first but takes the information thoughtfully and says he will be willing to speak with the local
druids and rangers about the location.
We leave for Lowport on Day 35. When we eventually reach the paved Dragon Road our
characters encounter one of the many Pavilions that frequent the road. It was a large sheltered caravan rest area for rent. Here
half-dragon ogres stand guard with milled wooden spiked clubs.
We, say no thank you and decide rest in Melderon’s rope trick. On Meshas watch she spies three huge
figures emerge from the south wood to an area directly below our rope trick. At
one point she sees dragon-sized wings, then a Minotaur’s head, then an infernal
barbed tail. Carrying an impossibly large great axe. Hard to determine how many their were as they toil about speaking in giant tongue which Melderon picks up on. “find them, they must be here, they’re
gone.” In one form or another. Our characters decide not to reveal ourselves and wait till morning.
Later, the next morning it is about an hour into our travel when the three huge HALF DRAGON wingotaurs come up on us- the ones from the night before. After the battle we find their weapons to be of ancient Horcton origin and furthermore their armor was emblazoned with the Blood-shot eye of Gyronna. We see no reason to hide or dispose of these would be hag-assassins so we eventually continue to travel further along the road passing Pavilions along the way. The rest of the day, beyond the beautiful landscape, was uneventful.




