We begin this week’s session with the player consensus to
head back to Five Tower Keep so that our characters can report back and refresh their resources. We direct our characters to follow the same course back- retracing our steps; along the way our
characters do identify manticores flying defensively in bordering territories. The trek takes our characters 4 days
to Five Tower Keep which sets our characters arrival on day 11 during the mid-morning.
Our characters arrive to Swamplands Thorpe first where we find farmers as well as Keep guards. Workers only who seem supried to see us, (no women) they warn our characters of sporadic night raids that continue in our absence. It seems each Thorpe around Five Tower Keep experience similar skirmish attacks from orogs and their ilk.
When we finally arrive to FTK it is to much fanfare as we quickly surmise that no
one expected our characters to return. Our characters set about finding quarters and after couple of hours Inskip catches up with us and engages with an arranged dinner after we clean up from our swamp travels. He seems eager and hints to having recently found something that could help us. As we prepare for dinner our characters get cleaned up and eventually arrange a meeting with a merchant from Lowport for trade. In the meantime folk will find themselves warmed up to
Ginger..
Later that night we assemble for a feast of great
proportions… to a standing room only audience not only in the feat hall but also who have gathered outside to hear our
tale. Inskip talks himself up before giving us an opportunity to tell our tale.
Mesha first produces our map and with hexagonal territory Stoutwood gives a typographical description of the area while the rest of the group describes the monsters and strange encounters. When swamp trolls are mentioned there is an
audible gasp at the hereto unknown creature. We mention manticores and their
mating practices; the first-world hydra; and the drake of which skin we have brought back with us. Immediately
folk jump to conclusions about the great king dragon, but before long our characters tell everyone about
the giants and the hags we encountered as well as the name Gyronna.
The name Gyronna has been mentioned from a couple of sources-
known as the angry hag- and is known to have a sisterhood- it is currently calling
Horcton her kingdom. One of the hags we encountered seemed to know we hailed
from Five Tower Keep. Both hags we encountered traveled with a giant thrall. A
druid speaks up and says that the southern hags keep giants husbands. Intriguing. We end our
long night of stories with the story of encountering the menagerie of animal statues and what we fear to be a medusa
ahead. Our characters then bring out the relics we recovered with the hopes of trade.
Not long after we trade an adamantite throwing axe and the magical boarspear for a
wand of CMW and a wand of CLW. A dwarf priest of Torag approaches Mesha when the Battlement
shield is brought forth and offers her 15k in gold bars for the item and is
forced to tell the tales of how she used the item. Inskipp brings forth the high Priest of Abadar to give us 1000 gold each; Inskipp reveals the Swamp Boots he recently found for our company.
Our characters take a total of ten days of downtime so that
Maderon Wilder can scribe scrolls and the rest of the characters trade for
magical items.
At the 21 day mark we return to the swampy jungle taking a parallel route just west of our original path while also giving us a territory buffer from the Swam Trolls we know about and enter the
2(second trek)H5 territory where more swampy lands begin, we spend an additional two days getting
there. Day 23. West from here we notice more manticores, nevertheless after a time we fully
explore 2H5 and rest for the night.
The next day we advance into 2K6 where we believe there to
be a manticore lair. Our characters happen across 4 manticores and engage- killing one while driving off the other three, however one will surely die before night fall.
We are awarded our 4th character level. :)




