Guilds are the life blood of Calimport. Nearly every Calishite is a member of at least one guild associated with their level of education, skills, or personal interest.
It is not uncommon for guilds to dissolve and reform with a renewed charter. Some guilds have strict requirements of their applicants, there is a fee to join any guild, and everyone is required to have a guild sponsor or letter of recommendation before a guild application will be considered.
Guildhalls in Calimport are often combined businesses, meeting halls, and living quarters for many of their members but their primary function is to serve as a central headquarters for the guild. These are often clustered in close proximity to khanduqs and bazaars where their members' skills and usefulness are best utilized.
Non-mercantile guilds can be roughly categorized into city labor and public works guilds, service industry and crafters, special interest, and skilled labor force.
City labor and public works guilds:
Guild, guild hall, (Ward) guild prestige
- Brotherhood of Chandlers and Lamplighters “Illuminators”, Memnon’s Fingers (Quill Ward) Also a minor arcane guild of illumination and divination magic specialists. Platinum guild.
- This unique pentagonal building is known for its five minaret towers- each four stories at the intersections of the building's structure. Magical fires remain ever-lit atop the minarets. This effect and the off-white glazing and the brick patterns of the minarets make all five towers appear as gargantuan candles.
- Circle of Architects, Engineers, and Planners, Taanith’s Khanduq (Khanduq Ward) Silver guild.
- Guild Arcane, The Auret (Wizard Ward) the premier and primary wizard guild. Platinum guild.
- Seven stories tall and more than 75 feet wide at its base, this seemingly solid gold minaret is among the most impressive sights in Calimport. Magical sigils scrawl themselves in what seems to be a liquid gold skin of the otherwise doorless minaret.
- Jinnborn guild of Dock-Workers and Harbor Cleaners, Waterman’s Hall (Hook Ward) Copper guild.
- Water Siraati Jinnborn watermen appropriated these responsibilities from the Harbormaster's guild ten years ago.
- Jinnborn guild of Offal-Movers and Dungsweepers, The Lumaldah (Trades Ward) Copper guild.
- Earth Siraati Jinnborn procured this guild ten years ago.
- Order of Bricklayers, Brickmakers and Street Pavers, Ylar's House (Trades Ward) Silver guild.
- Order of Stablemasters, Farriers, and Grooms, The Violivery (Grand Ward) Copper guild.
- Plumbers and Sewer-Workers, El Muzaddhishadah (Shackles Ward) Copper guild.
- Oread guild of Stonecutters and Masons, Sadidahjalan (Makers Ward) Gold guild.
![]() |
| Adnan el Beza Sultan of the Wizard Ward and Caliph Arcane |
Trades and service industry:
Guild, guild hall, (Ward) guild prestige
- Bakers Guild, The Twelve Ovens (Trades Ward) Silver guild.
- Basketmakers Guild, Twelve Reeds House (Makers Ward) Copper guild.
- Cobblers Society, The Dao’s Step (Emerald Ward) Also a minor arcane guild. Platinum guild.
- This guildhall gains its name from a children's story about the first shoes created by the First Trader of Calimshan. In essence, a powerful dao was jealous of the opulence and cleanliness of the other genies, since his feet were always muddy from walking on and under the ground. The First Trader created the first slippers so the dao could appear as prosperous as the other genies. Thus, shoes and slippers are seen as social climbing tools more than mundane footwear.
- Council of Bowyers and Fletchers, The Quiver (Palace Ward) Gold guild.
- Dutiful Circle of Binders and Printers, The Bindery (Grand Ward) Also a minor arcane guild. Platinum guild.
Entertaining Society of Innkeepers, Casino owners, and Taverners (rivals with Sylph hookah parlors), Everfull Jack (Hook Ward). Platinum guild.
Janar el Vyrsatyr
Sultan of the Jewel Ward
Druzir of the Octel Drudach
Silversmiths Guild Officer- Glassblowers and Bottle-Makers, The Desert’s Gifthouse (Grand Ward) Gold guild.
- Near the top of the two-story minaret attached to the two-story building is a 6-foot-high hourglass that magically flips itself within its minaret stand upon filling its bottom level. The sands within are blood red, and the hourglass takes four hours exactly to fill each time. As the top base of the hourglass is of gold and the bottom of silver, folk can roughly gauge time by the Desert's Gifthouse.
- Glaziers Society, Shiinalidajh (Grand Ward) Also a minor arcane guild. Platinum guild.
- Among the brightest of buildings, Shiinalidajh is covered with cornflower-blue glazing and its roof tiles are a dazzling white.
- Grocers and Farmers Guild, The Shanates' Bounty (Trades Ward) Silver guild.
- Ifrit guild of Metalforgers Guild, Hammersring Hall (Hammer Ward) Gold guild.
- Jeweler’s Guild, Lupalidah (Jewel Ward) Also a minor arcane guild. Platinum guild.
- Kindly Order of Silversmiths, Seven Chalices Trading House (Emerald Ward) also a minor alchemist guild. Platinum guild.
- Lock and Finesmiths’ Guild, Aratabarh (Jewel Ward) Gold guild.
- Office of Money-Lenders, Coinsmiths, and Pawn-Brokers, The Counting House (Faiths Ward) Platinum guild.

Omar Borkan Al Gala
Pasha of the Order of Clerks, Scribes, and Scriveners - Order of Clerks, Scribes, and Scriveners, The Graven Word (Quill Ward) Also a minor arcane guild of Ink specialist mages. Platinum guild.
- Order of Dyers and Weavers, Loom Halls (Wizard Ward) Gold guild.
- Order of Goldsmiths and Gilders and Banking Guild, The Gilded Coin (Jewel Ward) Platinum guild.
- Order of Perfumists, Apothecarists, and Soap-Makers, House of the Veil Gizara (Palace Ward) Also a minor alchemist guild. Platinum guild.
- Order of Skilled Coopers and Barrel-Makers, Bahil-Bakadah (Maker’s Ward) Silver guild.
- Order of Skilled Wagonmakers and Coach Builders, The Wagon House (Caravans Ward) Silver guild.
- Pewterers’ and Casters’ Guild, Casters' Claim (Maker’s Ward) Silver guild.
- Rigid Order of Armorers and Shield-Makers, Shield Hall (Hammer Ward) Silver guild.
- Sail and Rope-Makers League (mostly Sylph and Air Siraati Jinnborn), Kealza’s Home (Hook Ward) Silver guild.
- Shipwrights' Guild, Furlesahdah (Hook Ward) Gold guild.
- Skilled Circle of Cooks and Tasters, The Circle’s Ovens (Palace Ward) Also a minor alchemist guild. Platinum guild.
- Skilled Smiths and Metalworkers Guild (rivals with Ifrit Metalforgers), The House of Five Rings (Hammer Ward) Gold guild.
- Society of Diligent Gemcutters (rivals with the Jeweler's Guild), Four Bezels (Jewel Ward) Platinum guild.
- This building is a marvel to behold; its low domes appear to be dazzling translucent azure gems of monstrous size, bezel cut and attached to the roof.
- Sylph guild of Innkeepers, Gambling halls and Hookah parlors owners, The Veiled Dance (Hook Ward) Platinum guild.
- The Most Splendid Order of Tailors, Keffiyehdah (Palace Ward) Also a minor arcane guild of abjurists. Platinum guild.
- Fashion in Calimshan is held in higher regard than personal protection, so it becomes the responsibility of the highly skilled tailors who bring together fashion and function.
- True and Skilled Guild of Weapon-Makers, Syrimatarah (Hammer Ward) Gold guild.
- Trusted Order of Wheelwrights, The Nazullah (Caravans Ward) Silver guild.
- Vintners, Distillers, and Brewers Guild, Sunned Barley Villa (Trades Ward) Also a minor alchemist guild. Platinum guild.
- Joining the guild is not difficult, but remaining in the guild without becoming part of the Golden Sands brewers or distillers is nearly impossible.
- Wood Carvers Order, The Treant’s Khanduq (Khanduq Ward) Silver guild.
Skilled labor force:
Guild, guild hall, (Ward) guild prestige
- Carters, Coachmen, and Caravans Society, The Costerest (Caravans Ward) Also a minor warrior guild. Silver guild.
- Circle of Butchers and Dressers, Chathaodah (Crypt Ward) Silver guild.
Circle of Dentists, Physicians and Midwives, Home of the Healers (Quill Ward) Also a minor alchemist guild. Gold guild.
Hashmuk yn Romoshin
Cleric of Myrkulos
Nykkar Guild Member- Distinguished Society of Enforcers, Mercenaries, and Sellswords (rivals with the Thugs), The Strong Arms (Shackles Ward) Also a minor shrine to Hoar. Silver guild.
- Fellowship of the Nykkar- Guild of Undertakers, The Sahalarka (Crypt Ward) Also a minor arcane guild of necromancers. Platinum guild.
- This building contains the offices, living quarters, cellar storerooms, and workrooms for Calimport's undertakers and the managers of the Crypt Ward's burial services. Located here is a shrine to Myrkulos the Death Diviner, the decorations however and many of the services performed herein have more ties to the long-dead worship of Jergal (as it did when Myrkul was the preeminent god of death before the Time of Troubles).
Guild of Drovers, Shepherds, & Animal Handlers, The Cattlemens’ House (Caravans Ward) Copper guild.
Daud el Vehmet
Sultan of the Khanduq Ward
Cleric of Azuth
Pasha of the Spicemonger Fellowship- Undine Guild of Fishermen, Whalers, and Undersea Hunters, The Harpoon Minaret (Armada Ward) Silver guild.
- Guild of Skinners, Tanners, and Leather-Workers, Sadufah's Tannery (Trades Ward) Silver guild.
- League of Harbormasters, and Ferrymen (rivals with the jinnborn Watermen), Maridah (Dock Ward) Gold guild.
- Master Mariners Guild, Shipmates’ Hall (Dock Ward) Platinum guild.
- Mighty Guild of Warriors, Bouncers, and Thugs (rivals with the Enforcers), ? (Various) Copper guild.
- Order of Fishmongers, Shelamardah (Dock Ward) Copper guild.
- Order of Hunters and Furriers, Osiirdah (Crypt Ward) Copper guild.
- Packers Guild, Algharabadah (Hook Ward) Copper guild.
- Spicemonger Fellowship, The Miatarra (Khanduq Ward) Silver guild.
Special Interest:
Guild, guild hall, (Ward), Platinum guilds
![]() |
| Rahim yn Uarel Cleric of Milil Full Member at the Chorus Council |
- The Chorus Council (Bard College and Entertainers guild), Vimahlydah (Quill Ward) Platinum guild.
- Quarter of their members are Air Siraati Jinnborn.
- Fellowship of Surveyors and Cartographers, Eyesafar Hall (Wizard Ward) Platinum guild.
- Guild of Archeology, Expedition Services, and Research, Residence of Del'Hazzir (Rivals with mappers fellowship), (Hook Ward) Platinum guild.
- Jhasinnar Sodality, a prestigious guild of courtesans, The Silkhanduq (Palace Ward) Also a minor shrine to Siamorphe. Platinum guild.
- Jhasin and jhasina are the terms in Alzhedo for what are often called harem slaves or courtesans. The words loosely translate to handsome and beauty. In Calimshan, the jhasinnar and jhassinni have a higher station than many among the working class Calishites. The education of a courtesan makes a jhasinnar equal in social value to those the skilled labor class, for they are versed in song, music, dance, art, the recitation of great literature, the art of massage, and other duties.
Most Calimshan guilds are built on a three-level membership structure: apprentice, journeyman, and finally full member.
Each guild level comes with different requirements and cost associated with membership based on their prestige that gives them many benefits, including valuable training and resources depending on the guild’s charter.
On the streets, one identifies themselves as a guild member with a Guild Mark.
The level of guild prestige is measured, like most things in Calimport, by the value of coin. This coin-based prestige rating speaks to the exclusivity of the guild, amenities and training the guild offers. the value the guild has upon the community, and skill required for that guild.
- A copper level of guild prestige, like its coin namesake in Calimport is called a unarche guild.
- A silver level of guild prestige is called a decarche guild.
- A gold level of guild prestige is called a bicenta guild.
- A platinum level of guild prestige guild is called a kilarche guild. These guilds are the most exclusive and elite. To join a kilarche guild one pays the bicenta guild membership and must perform a service or make some kind of contribution to the guild or its members.
Apprentice
An individual can be an Apprentice in no more than three guilds at one time.- Apprentice in a copper prestige guild: 1,000 gp
- Apprentice in a silver prestige guild: 2,000 gp
- Apprentice in a gold/platinum prestige guild: 3,500 gp
- Apprentice level guild members receive 7.5% share of profits from guild acquired jobs.
- Apprentice level guild membership reduces some of Calimshan’s enhanced economy on Arcane Marks, as well as goods and services related to the guild and its charter.
- Downtime guild training can be obtained as an apprentice until 5th character level.
*Raw crafting materials related to the guild’s type and function are purchased at regular list cost with all guild membership levels.
Journeymen
After at least two successful apprentice guild assignments, an individual is eligible to become a guild Journeymen. An individual can be a Journeymen and be in no more than two guilds at one time. (Jx2 or J&A)
- Journeymen in a copper prestige guild: 3,500 gp
- Journeymen in a silver prestige guild: 5,500 gp
- Journeymen in a gold/platinum prestige guild: 7,000 gp
- Journeymen receive 15% share of profits from guild acquired jobs.
- A Journeyman level guild membership further reduces Calimshan’s enhanced economy on Arcane Marks, as well as goods and services related to the guild and its charter.
- Downtime guild training can be obtained as a journeymen until 9th character level.
Full Guild Member
After at least three successful journeymen guild assignments, an individual is eligible to become a Full Guild member. An individual can only be a full member of one guild- regarded as his or her or her Primary Guild. An individual can only be a full member of one guild at any time. However, they may be a journeyman or apprentice in one other secondary guild. A full guild member usually forsakes all apprentice memberships in other guilds.- Full guild member in a copper prestige guild: 7,000 gp
- Full guild member in a silver prestige guild: 8,500 gp
- Full guild member in a gold/platinum prestige guild: 10,000 gp
Benefits:
- A Full Guild Member eliminates Calimshan’s enhanced economy on Arcane Marks, as well as goods and services related to the guild and its charter.
- Full guild members receive 20% share of profits from guild acquired employment.
- Downtime guild training can be obtained as a full guild member until 13th character level.
Full Guild Member Tiers, Guild Officers and Pasha
Once becoming a Full Member, common inner guild organization tiers are as follows:
- Full guild member, Full guild member Tier II, Full guild member Tier III.
- Full guild members pay half the full guild membership cost (see above) to ascend to Tier II and again to Tier III.
- Once a Tier III Member, that individual can elevate to Guild Officer I then Guild Officer II and finally guild Pasha.
- Guild officers are exempt from further membership fees and elevate themselves in the guild differently.
- There are no more than one Guild Officer I, Guild Officer II, or Pasha in a guild.
- Guild officers receive 30% or more share in all guild profits.
- There is no limit to what a guild Pasha earns.


























