We begin tonight’s session after a full night’s rest after
defeating the opal dragon, Commander and the SilverSnitch.
During the watch Kron and Zaigan witness Binki’s change in
behavior and confidence. We wake with our 8th character level and 3rd
mythic tier now fully realized.
Aevum will takes clues and realize the
day is September 22nd or the 23rd and slowly we realize we are ravenously
hungry. We find out later it is actually the 21st
Our characters decide to visit the nearby village. Here there are humans, living beside fetchlings, giant blooded races, half orcs and halflings. It appears to be a
farming trade village with several small farms are spread out about a half mile.
There aren't any visible weapons among the people, we attract a lot of
attention. Two ogre-blooded individuals stumble out of a nearby building with wheel
barrels come toward our characters.
Eabrossi waves to them, they approach cautiously. The two
apologize (in draconic language) that they were unprepared for our visit. Eabrossi
explain we are not who they were expecting. Eabrossi successfully communicates our
intentions that we are not a threat.
We get to the beginnings of the village of about a dozen
buildings and one longhouse. A couple comes hither.
In common and in the elven language: Welcome to the village
of Shadow Hill. Eabrossi responds in kind in both the elven and giant tongue. The
woman is named Majorie, and the man named Mak- he seems a bit uncomfortable in our presence. They
have been here for about 30 years.
We ask them some questions. The dragon creatures came about 10 years ago
and in the past two years things have intensified.
The couple leads us along a path and a fork in the road; they point out the way to the
Halfling village Shelltop. We travel on and explain how we have eliminated the
leprechaun.
They explain. Tribue is once a month but the dragon kind return every two weeks- a couple
dozen with wagons for transportation of supplies. For the tribute 6 ‘draconians’.
Sometimes they take people but most of the time they just come down to exert their authority.
Just as we arrive at the residence/farm Kron gifts Mak with a
shortbow and some arrows. A gift, in return for the hospitality of food.
Our characters realize these two are leading us and whatever
potential danger we bring, away from the main village.
Our characters admire the property and we are quickly led to
the house and invited in.
Eventually a human visitor calls and heads straight for Mak, it is Jack their son. In the back the two argue about the bow. Kron and Aevum follow. Aevum introduces
himself and asks about the absence of weapons. Kron and Aevum make fast friends
with Jack and Mak. Aevum gifts Jack with a magical bow.
Inside the abode food is being prepped- it’s fish. As the
meal process proceeds the atmosphere relaxes and Eabrossi attempts to perform a
song. We are asked a lot of disorganized questions about our accoutrements and panache.
Words are exchanged and eventually talk of the Opal dragon
comes up. Kron assures them the threat of the Opal dragon has ended. Kron even
shows off Shieldbreaker to the shock and awe of all.
We share good good food and drinks
Eabrossi ask about the names of dragons they have heard of:
Ashaq is a name they mention, a three headed one and some humanoid dragon-kind.
They mention Tรขmtu
who came here two years ago and is the one responsible for banned weapons.
Majorie describe a wyrm that blot out the sky. It’s size is
incomprehensible and seemingly impossible to run away from. It destroyed their
neighbor village Danbury by befouling the very air making it toxic.
A Natural 20 indicates it September 21st.
Shortly after our meal Kron suggests we head back toward the
Zigguarat domain and address the problem of the Grand Arena of Tiamat and use the twice be damned rod of cancellation on Tiamat’s arena-artifact.
When we leave the village we see 6 draconic humanoids flying
towards us. With 3 rounds of prep we easily thwart them and- using the spells
we have active, our characters make further haste to the Grand Arena.
We get to the border between planes and pierce the veil into
the demilplane. Our characters are met again with severe storms in the Ziggurat
domain affecting our senses and slowing our progress.
We eventually make our way to the area at the back
of the ancient tower.
In the Tiamats Grand Arena are the remains of walls that serve as pillars that seem to be the focus of Tiamat symbolism and magic.
Tena touched the rod of
cancellation (the leprechaun’s legacy item) to the pillar and both artifacts are destroyed.
Our biggest victory yet against evil dragon-kind! Our characters attain our 4th mythic tier!