When our characters visit the Sea Scale to tutor their crew
on language, we have a brief meeting with the Sea Scales’ Captain Sam getting
the
cliff
notes of his origin story.
We begin this week’s session making some preparations on a few characters scouting out Bugibba before our the remaining characters bring the Bonded Mind/Mediterranean Rose and
the Sea Scale into port. Our characters decide to split up with Lete, Lex, and
Carlo taking to the night air and sea to look for Metas at the Gypsy’s
Heart.
Our plan is if we are not back by the morning tide Jabari
would bring the Mediterranean Rose into North Bay.
As we approach, Lete flying as a bat, Captain Carlo Stingray under the waves and Lex
flying in his
South Bay disguise. When we get closer, it looks like there
has been a personnel change in the dock as well as new lanterns installed providing ominous light on the docks.
We get to the
docks and get a better looks at the guards; some of them have
a Sumerian symbol while others possess Babylonian symbols. One a priest and the
other an inquisitor. As Lete looks on in bat form from atop of a lantern pole;
Lete inquiries about docking information. They ask where the two hail from, Lex
states Selmunett island while one of the guards asks of Carlo his
business- very curious about his magic.
Lex asks if
Kakakombe is still ruler of Bugibba, and if
they operate under her charge. They state that Malta has undergone pirates attacks recently and there has been some high stakes activity at sea. These men state they are simply posted to
guard against that.
Our characters leave and head towards South Bay to speak with the locals. They say, while dangerous, there is still
a viable option to get a ship into Bugibba without the overt inspection by the new priest
and inquisitors: Mellieho Bay north of here is where some have gone where cargo can be ferried into Bugibba.
When asked further about the change here on the docks they inform us that ten days ago forces arrived and swept through Bugibba looking
for something, leaving behind forces and taking over 2 vacant embassies in Ripae: a defunct trading coster from Carthage and the other a empty Spanish embassy.
Eventually we head to meet up with Metas where Lete is
recognized by a local from the Dog Park who also express displeasure of the new
residents of the city. The individual tells us in a knowing way to head to the Gypsy’s Heart and the
Giraffe’s Respite.
Once Lex, Lete, and Carlo arrive we immediately notice the Gypsy’s
Heart is not rotating like it has been in the past. Almost immediately we are
approached by Tazed and ushered through security passages and eventually a
dumbwaiter that will take us to where we wish to go. Lete repays the security
leader with a potions of CLW as gratitude.
Up the dumbwaiter to an otherwise unreachable den were Metas, Rayit, Bohinest (owner), Lyeadaldbelo (Johnny Cash), they
are all gathered around a map. At first they are startled until Metas notices
Lex, To break the tension Lete presents his battalion coin to Lyeadaldbelo and we soon invited into the palaver.
The comely Rayit immediately asks the status of the rest
of our party, namely Jabari. Our characters reassure her he as well as our companions are well. We are introduced to the individuals present and proceed to inform
Metas that Addelmy stayed on Ghallis Rock to care for children and Esterhat are both well but not with
us.
He expresses he gratitude and moves to tell us the current events. He states that unfortunately he believes items in Ripae are
being tracked and our characters are being hunted by the Seven Churches. The Egyptinas
have the seas from Payola to Birzebbuga and the Sumerians from Valletta to Bugibba. The Egyptians have labeled us criminals, pirates, and thieves. “Well, we did free a lot of slave children and killed their Hunter.”
These individuals have been sowing
misinformation about our characters to the new religious visitors to get them off our characters trail. We ask about Garamaldi and when
last Metas knew Garamaldi was also spreading misinformation on our characters.
In Paola, because of the power of the seven churches, many people have succumbed
to the church’s heavy handed rule. Even the College is not what it once was.
We inform the assemblage that we believe Zallas to be at the
head of it all- we do not believe her to be human. Lyeadaldbelo believes
Kakakombi to be held in a lower vault in Ripae. Rumor is IL-Kataniz has been
arrested.
Lex, Lete and Carlo inquire about the map of old tunnels
under Ripae, and learn Bohinest is concerned about his investments, Fire Captain Lyeadaldbelo
(Johnny Cash) is concerned about the integrity of the city and whether Kakakombi
is in fact being held. If we could free the high priestess, people would react favorably
against the Sumerian priests and inquisitors. Lex hints at a passage into Ripae
but it would come at a great price (like a full pardon for Ta’Tabibu).
Lyeadaldbelo marks Lete’s Friends of the Battalion Coin and
says to show the coin to the fetchling Ta’Tabibu and if he aids our characters in freeing
the High Priestess, he will grant the fetchling a full pardon. While we do
that, these heroes of Bugibba will marshal forces to move when we free Kakakombi.
Rayit speaks and says that since the first night the church
forces arrive Hatkim has not been seen and to be on the look out for the elven
wizard.
We ask about a safe dock and, as before, our characters are given the Mellieha Bay as
an alternative.
After this meeting we immediately and without incident
return to the Mediterranean Rose to debrief the remaining characters and
formulate a plan.
 |
| Ta' Tabibu |
First, contact Ta' Tabibu and show the fetchling the
Friends of the Battalion Coin and get him to reveal the secret passage into
Ripae for a full pardon granted by the Fire Captain Lyeadaldbelo. With that information we
have a slim chance at freeing the high priestess.
Our characters, along with Lermang, decide to take a long
boat to the treacherous South Bay. When we arrive we are suddenly aided by unknown
creatures under the water through the rough currents of Floating Death. When we beach, two wet ratfolk come out of
the water and are immediately rewarded by Jabari with a small sack of coin.
They direct us to an overturned ramshackle hull where an ogre and several other
figures emerges. They ask our business.
Lex asks for Ta' Tabibu and we are told to wait. Feeling exposed on the
beach we eventually hear a woman’s voice as well as the source walking along the
water. Her shape is beautify however her face it not. She says what we seek is
dangerous for the right price. We come with a message from the city as strange
times call for strange bedfellows… They ask us to leave something behind; Lermang
bravely volunteers to stay and Marco leaves the
“VH”
rapier behind.
Our characters return to our longboat where the ratfolk guide
us blindfolded to where we assume Ta' Tabibu to be. About a half hour we feel slight collision as our long boat makes contact with an invisible
boat. Our characters look up and find beastmen looking down upon us. Jabari announces us before we climb
through an invisibility sphere and aboard a ship filled with tieflings,
fetchlings, an ogre and a white haired Minotaur.
Trulkin the minotaur speaks and tells us Ta' Tabibu is actually expecting our
characters, with that Trulkin stomps on the deck with a single cloven hoof singling to Ta' Tabibu. Moments later Ta' Tabibu's presence shakens Jabari as he realizes Taboo’s sorcerous bloodline is undead. Ta' Tabibu seems anxious to see what our character’s could possibly offer him. Lex/Atemis
speaks up and states we are privateers speaking on behalf of the city and begins explaining our plan to free the High Priestess and rid the Bugibba of the foreign religious element.
Ta' Tabibu states there are 12 main vaults that hold a variety of treasures,
the vault we seek is under those- the “old vault” and Ta' Tabibu's means of entry pass very
near that old vault. One passage is even guarded by a unrestful spirit. In return for guiding
our characters to the entrance Ta' Tabibu will accept the pardon as well as the contents of vault #3. We
tell him that the contents of vault #3 will have to be negotiated between him
and the individuals we represent.
Taboo takes time to consider, leaves briefly and returns with a sealed
scroll tube. What is on this scroll is not negotiable: it was a list of specific
requests to Bohinest.
With the negotiations completed we depart on the longboat
along with Ta' Tabibu, blindfolded again and lead by the ratfolk. A short time
later we come to an underwater shipwreck where we are instructed to descend into the water and find where the hull of the ship pierces the ground. It is here we will find a tunnel leading to
the secret passage and beyond to the Undervault of Ripae.
Lex thanks the fetchling with a hand shake and formal introductions are finalized. We also learn the spirit’s name is Torquecha.
Not long after Ta' Tabibu departs Jabari casts air bubble on our
characters as we head into the hull of the shipwreck and the murky water. Below the
water we encounter floating cadavers and a half hour of underwater searching. Eventually
we find the opening and pierce the water's surface in the tunnel and after what seems like an hour of
irregular travel all while taking scrapes and minor injuries, the passage gradually rises
and our characters find ourselves at the space Ta' Tabibu warned us about. While we
do not encounter a spirit, our characters do hear a mariners song; lamenting
the loss of favor of a sea god.
We come to an area of the passage that is somewhat blocked. Jabari and Evagara summon
elementals to clear out for easier passage and soon we find ourselves in the
framework of the lower vaults and begin hear the sounds of a small group of humanoids, one in what looks like dragon scale
armor, the other a robed individual and one unseen individual.
We defeat these three quickly just before more combatants
join the fray...