Thursday, February 25, 2021

The Sand Ship (Old Palace)

 



The Godswood

The Godswood Hedge Maze

Locket
Locket

S04E03: The heroes arrived at midnight in the godswood and met a minotaur druid named Locket who came here after the last Full Moon to guard the weirwood tree in the Sunspear hedge maze. The heroes discover various silver mirrors as old as the maze, that revealed the shadow corridor in various places and barred entry. 

Locket proved to be helpful and after four hours of foraging and harvesting magical fruit, the heroes encountered three lost individuals who sought refuge in the hedge maze. A speaker named Been and two Baratheon soldiers Serlan and Kyle were relieved to find allies in the lengthening night. All three had similar stories: they had gotten separated from their group in the chaos that followed the night of the New Moon four days ago. 


Silver Mirror


Eldritch House

Following a signal-light coming from Eldritch House the heroes, along with the three survivors, went to the grand residence to encounter twelve injured individuals who barricaded themselves inside. Maester Pyre Baugh, his apprentice; Ser Tergaram Carcel, his ward; the sickly Lady Baratheon, two nursemaids; and the head-strong Darren Tyrell with 4 soldiers at his disposal. 

Darren was immediately suspicious of the heroes and demanded proof they were not dark folk or fetchlings. Lady Baratheon, praying and holding on for dear life, told Brim she fears for her son and fears dark times indicate the work of the gods. She seems to recognize Brim and bids the heroes to search the attic above as she passes out from exhaustion. She is given a fruit that seems to stop her illness. 

Ser Tergaram, Sunspear’s Secretary of War, informed the heroes that whoever Dornish survived have likely fled to the Broken Arm lands of Whitecourt or Greengrove to the north. Many were lost in the first couple of nights but there may be small groups of survivors around. Ravens have been absent since the New Moon. Tergaram also reports seeing movement and possible survivors at both the Sun and Spear Towers, he also indicates Spear Tower has weapons that could be helpful. 

Maester Pyre tells the heroes about the horrible atrocities committed by the dark folk since the New Moon. He reports on a three-headed winged wolf that flies by day ravaging at will and the malevolent shadows that roam the dark streets and alleys. Pyre seems sincerely worried about the Speaker clan as well as the young Casella Vaith who is also missing. 

While everyone was distracted Darren and the other soldiers unwisely left Eldritch House trusting on their own skill. Brim channeled positive energy that healed everyone and left behind two healing kits. The heroes only stayed an hour, it is 5 am. Pyre (and his apprentice), Tergaram (and his ward), Lady Baratheon (plus two nurses), Been and two Baratheon soldiers Serlan and Kyle stayed behind while the heroes ventured out into the night.  

Spear Tower

S04E04 After the run in with dark folk, the heroes meet the Speaker leader Dhulsa and two other individuals. Dhulsa is a short humanoid with a long thick tail, tired eyes and slow speech; his two Speaker companions Saren and Jesmyn they explain how they got separated from the rest of their clan in the nights following the New Moon. 

Jesmyn explains that the Old Gardens is the rendezvous for their kin. Their clan originated from The Nest, a nearby territory. Saren does most of the talking. They came here after Dhulsa began having nightmares of darkness and forlorne suffering- he believes four nights ago part of that dream came true. Dhulsa: they came to help because he fears more apertures into shadow will be opened. At that moment Brim had a vision of ancient rows of sarcophagi in an ancient crypt. 

The heroes examine the individuals for signs of transformation, including looking for pointed ears, before leading them back to Eldritch House and one of their own- Been. Before they depart the Speakers tell the heroes how salves from the Old Gardens can help against the evil dark folk death throes. 

At the Spear Tower, the heroes were spotted from their previous battle and were hastily let in to find survivors who had seen some combat action. The heroes were greeted by Will Manderly, Rickon Stark’s (Boren’s father) faithful squire along with four Stark Bannermen from House Mormont; Felir and Elden, known individuals from High Hermitage; as well as the young and beautiful Cassella Vaith, the Queen of the Greenblood who had four Baratheon Soldiers as guards. 

Will Manderly, utterly surprised at seeing Lord Boren Stark; after some investigation it was revealed that Will Manderly was the resistance’s 'Fish-Man'. He has been in communication with the White Feather and has been working with the monks Felir, Elden and one Radco Sands. It was Radco who told him to look for the heroes. 

Will told Boren how his father was betrayed by Boren’s cousin Barthogan ‘the Lesser’ during the battle after what was coined as the ‘fake’ bending of the knee: the assassination attempt on King Daeron. Barthogan's betrayal shook Will’s loyalties and Will switched sides to work for the resistance. 

They came to Spear Tower looking for weapons and safe refuge. They mention seeing some activity- possibly more survivors- at Sun Tower. Cassella mentions the Rhoynar Sun, an orb of brilliant energy can be found at the Sun Tower. And mentions she has been in contact with House Martel for the resistance. 

While at the Spear Tower, the heroes take and hour and search the edifice to find dragon glass (obsidian) daggers and spear tips to arm survivors against the dark folk. The real purpose however was to find the Martel weapon- a greyflame valerian steel spear which Brim found then learned it is said the weapon do not function outside of Dorne. 

It was agreed that the Mormont and Baratheon soldiers escort Cassella Vaith to Eldritch house while Will, Felir and Elden should accompany the Heroes from here on out. It is 6 am when the heroes leave the safety of Spear Tower for the unknown dangers of Sun Tower. 


Tower of the Sun

After an encounter with more dark folk the Heroes arrive at Sun Tower to find thirteen individuals, each with signs of minor damage. 

In the gilded grand entry the heroes meet the rugged Jessar Martell, brother to the Prince of Dorne and his niece, Myriah Martell the Princes’ eldest daughter and Sun priest. Jessar has five Sand Vipers- elite warriors from House Lleryn at his disposal while Myriah has five Sun Guards accompanying her. On a nearby sofa was a ranting and haunted Girstem Warder who was in an inconsolable frantic condition. 

Jessar had taken exception to Brim wearing the Regelia of the Rhoynar, but Myriah had reservations and led Brim to the brilliant orb of light hovering in the grand hall. The Orb of the Rhoynar. Brim confirmed her suspicions and was able to dim and to move the orb slightly with the use of a fire shard. 

Meanwhile in the gilded hall, Boren was channeling through Girstem, leading him out of the terror he was experiencing and saw what happened at the Old Sept on the first night of the New Moon. 

Talking Girstem out of it, Boren learned that he was present at the Old sept when Pious Moll turned on his congregation. A pale woman of stunning beauty and malevolence stood as Pious Moll’s energetic sermon turned dark and foreboding. Then during the height of the ceremony the white woman came up behind Pious Moll and bit into his neck. Blood was everywhere. The look in Pious Molls face was of divine ecstasy. Pious Moll then shed his own blood in an unholy communion for the congregation to drink. 

After that things seemed to happen so fast. He saw Pious Moll, bite into and drink the blood of the Royal Liason, the Steward of Sunspear, and Dorne’s  Commodore of the Navy. He doesn’t know how he managed to escape but he claims Gannon, Hronagar, and Mildenrod hunted him until he lost his mind.

Furthermore, Girstem revealed he is a member of a secret group of Nymeria's promise keepers who claim Eldritch Shadowchaser came to Westeros as Nymeria’s brother, was killed in Nymeria’s War to unify Dorne, but was reborn as her son. This seems to confirm Brim’s suspicions of one of his former lives. 

The heroes along with Will, Felir and Elden take an hour downtime and leave for the old gardens around 7 am. 


The Greenhouse


The Old Gardens

S04:E05 After the battle with dark folk at the Old Gardens the heroes meet the garden's caretaker Dora Silkhead of Greenmark; Relek, the morally conflicted Speaker and several of his and Dhulsa’s clan; as well as several citizen soldiers and Dornish small folk who were of like minds to seek refuge here. In recovery were two Speakers of Relek’s clan as well as Radco Sands. 

After some conversation and some inspired deduction from Brim it was discovered that killing an Owb that transforms a person to a shadow walker fetchling they will revert back with only minor illness and exhaustion to show for it. 

Radco, after receiving some restorative magics told his story. Since returning to Sunspear from High Hermitage he as observed from a distance an evil take hold in the Church of Seven and believes three foreigner women from Ghis are at the heart of this evil disease. At first these women seem to have taken to revitalize the Mother Rhoyne temple, but have in fact brought only darkness and raised the curiosity of the righteous Pious Moll. Pious Moll’s curiosity turned into obsession and before long his demeanor changed and so did the church climate. To our peril. 

Will Manderly says Alyn Valeryon, was the one who brought these women from across the narrow sea to Sunspear. After deploying soldiers for the King in Sunspear, Will says Alyn Valeryon came back a changed man after raiding Salt Shore. After that, Alyn seemed to act in his own interests, ignoring decrees from the Crown after the assassination attempt including bringing three witches from Essos to Sunspear. 

Radco: On the night of the New Moon Pious Moll and several officers form the Spear Tower Council, meet a terrible fate. Radco was there under a different guise. Describing the blood communion, Radco explains how the beautiful pale woman stepped out of the shadows and with a snake like tongue bit into the throat of Pious Moll. They seemed to stand poised like that for several moments. Blood was everywhere- chaos, except for Alyn Valeryon who seemed unsurprised. Radco followed him to the docks and watched Alyn Valeryon and the pale woman get into his ship and sail that night. Radco had only glimpses of memory including coming across a few others along the way but were all captured the next night by dark folk and transformed in a terrible- soul tearing ritual he’d soon like to forget. 

Relek, the first Speaker the heroes have ever seen with a weapon, admits to dark knowledge and how troubled he is… he was ready to take arms against a friend- after knowing they could be redeemed. Relek believes his research into dark knowledge has given his elder the nightmares. Relek confirmed what Brim puzzled out: killing an Owb would revert anyone that spawn of the Night Queen transformed. Furthermore is it believed the ‘dark callers’ function is to bring owbs through the breach/shadow touchstone. One at first dark everyday since the breach was opened.  

The Heroes take their long rest (in 4 hours) and Mon remembers being here, but from the ocean when the previous Guardian of Water passed the mantle to him. With the help of Dora, Willow makes a discovery. Lobo searches for a mate and Brim and Boren send out replies to messages. A search for elemental shards is performed with the old gardens giving up an extra chosen shard. 

Resources are gathered up and the heroes escort everyone back to the Sun Tower with sundown approaching at 4 pm. Just as the Sun tower was in view a transformed group of fetchlings attacked: Darren Tyrell and four other Tyrell soldiers who unwisely left the relative safety of Eldritch House. 

Monday, February 15, 2021

Sunspear, Dorne

 
Sunspear
Also known as the Old Palace, Sunspear is the seat of House Nymeros-Martell and the capital of Dorne. The castle is located on the Broken Arm, north of the Greenblood on the far southeastern coast of Westeros and is surrounded on three sides by the sea, and by the shadow city on the west side that streatches the length of the coast for almost ten miles to Planky Town. Planky Town is the largest and most populous settlement in Dorne and the closest thing the Dornish people have to a true city. Planky Town is also the chief harbor of Dorne. 

Sunspear is a walled settlement protected by three massive Winding Walls encircling one another, containing miles of narrow alleys, hidden courts, and noisy bazaars. The Threefold Gate, is where three massive guarded gates are lined up one behind the other to avoid the labyrinth, allowing straight passage on a brick path to the Old Palace. 

Sunspear's chief structures, the Old Palace is the original stronghold of House Martell, also called the Sandship- it is a large, dun-colored building that looks like a dromond. Over time, two Rhoynish style towers sprung up around the keep: the tall and slender Spear Tower and the great, domed Tower of the Sun. These two towers are the first things visitors see when they arrive, whether by land or by sea. 

History 
The Sandship, or the Old Palace, was the ancient keep of House Martell, a minor Dornish house at the time. When Nymeria arrived in Dorne with ten thousand ships of the Rhoynar possibly around 700 BC, she wed Lord Mors Martell, the Lord of the Sandship. This alliance of the Martells with the Rhoynar led to the unification of Dorne in Nymeria's War. 

The seat of the ruling Princes and Princesses of Dorne became Sunspear, the new castle which developed around the Sandship. It was named after the union of the Martell spear with the sun of the Rhoynar. 


Daeron the Young Dragon 
Two years ago in 157 AC. King Daeron believed Dorne represented unfinished business for his family. While the King personally led a host against Dorne, Alyn Valeryon, the King's Master of Ships transported Rickon Stark, the Lord of Winterfell who commanded forces outside Sunspear. 

After a failed assassination attempt on the King at Sunspear, an attack that wounded Daeron's cousin Aemon Targaryen 'the Dragonknight', a bloody battle between Targaryens and Dornish defenders arose. This skirmish lasted many hours and saw the death of Lord Rickson Stark while King Daeron returned to King's Landing with his wounded cousin and promoted Lyonel Tyrell as Warden of the Sands.

Fearing reprisal, Prince Martell fled after the resistance failed to take the life of young King Daeron- taking the entirety of House Martell on ocean faring ships that included the Lord Treasurer, his Administrator, the Master of Poisons, and the Commodore of the Royal Dornish Navy.  

Lyonel Tyrell appointed Ser Gannon Baratheon as Steward of Sunspear for the Crown as he tracks down rebels on sand ships. Ser Gannon is a devout man of the Faith who regularly attends Faith mass. Ser Baratheon brings an individual known only as the Faceless Man to help fill political gaps left behind by the Martells. 


Prince Eldros Martell
Eldros Martell, forty-two year old Lord of House Martell and Prince of Sunspear; Eldros took his name in honor of those named before him. Well liked by his noblemen as Eldros is known to honor both established Dornish and Rhoynar traditions. In 158 AC, the Prince of Dorne and forty of the most powerful Dornish lords bent their knees to King Daeron during what is referred to as the Submission of Sunspear- a failed ruse to assassinate the King. 

House Martell
Words: Unbowed, Unbent, Unbroken 
Coat of Arms: A gold spear piercing a red sun on an orange field 
Seat: Old Palace 'Sand Ship', Sunspear 
Head of House: Prince Eldros Martell 
Heir: Markon Martell 
Ethnicity: Andal and Rhoynar 
Founded: Coming of the Andals and 700 BC the Rhoynar
Holdings: Sunspear, Shadow City and Planky Town 
Trade & Interests: Shipping and trading, training, expertise, diplomacy, ship repair. 
House Members: 33
Bannermen: 18 Landed Houses of the Broken Arm 
Family Weapon: The Ray of Light (spear) 

Spear Tower Council 
The Spear Tower Council, a small table of notables tasked with the day to day administration of Dorne. After House Martell fled Sunspear, some members holding ruling office, these folks who where left behind to manage Sunspear and the Broken Arm in the wake of Targaryen occupation. 
 
Ser Gannon Baratheon of Storm's End: Steward of Sunspear for the King and Spear Tower Council Chair pro tempore. Apponted by Lord Tyrell. Ser Gannon is tall, blonde and reeking of masculinity, he is chiseled from the finest upbringing in the Stormlands. He is even a follower of the Faith (which makes mother happy) and enjoys weekly sermons at the Old Sept. His position is functionary however and he knows his power doesn't extend beyond Lord Tyrell, but he takes his current duties seriously, the last thing Ser Gannon wants is for people to die. 
Maester Pyre Baugh

Pyre Baugh of Lemmonwood: Maester for House Martel. Before his time on the Spear Tower Council Master Pyre studied at the Citadel with Master Oghan and Headmaster Kaheb. Pyre returned to his homeland and opened an apothecary dispensing remedies made from herbs, plants and roots. And like his father and his father's father, Pyre farms a relatively small area of Lemmonwood to this day. His knowledge of the region is expansive and he can provide nearly firsthand accounts of recent important events. 

Ser Girstem Warder of Whitecourt: Master of the Courts. Girstem is responsible for executing judicial duties for House Martell including arbitrating inheritance rights, trade disputes, and rights of passage and leaderships. House Warder are widely used legislators, bipartisan negotiators and diplomats for Houses across Dorne and Westeros. 

Mildenrod Santagar of Spottswood: Royal Liaison. Mildenrood comes from a family line who traditionally served the ruling house of Dorne since since the coming of the Rhoynar. Their small holdings are north of Sunspear along the coast allows this house to excel at sea fearing ship building second to House Wells. Mildenrood is a follower of the Faith and was appointed by Gannon Baratheon filling the vacancy left behind when Prince Martell fled with the previous Lord Treasurer. 

Captain Hronagar Tyde of Coral Keep: Commodore of the Royal Dornish Navy. House Tyde are great sea fearing traders with holdings north of Sunspear along the coast. Hronagar Tyde is a follower of the Faith and attends weekly sermons. He was also appointed by Gannon Baratheon filling the vacancy left behind when Prince Martell fled with the previous Commodore. 

The Faceless Man: Master of spies. Appointed to council office by Gannon Baratheon. Rumors say the Faceless Man has contacts in every town and village from here to King's Landing, speaks a dozen dialects, knows every local custom, and can blend into areas such that one would never notice him. 

Tergaram Carcel of Bladehall: Secretary of War. A small centrally located banner house in the Broken Arm, the Carcels are highly militant and disciplined spearmen. Tergaram is no exception to this, strong and well groomed which is why he was appointed to the Spear Tower Council by Gannon Baratheon to fill the vacancy left behind when Prince Martell fled with the previous war commander. 

Cassella VaithPrincess of the Greenblood, a honorary seat at the Spear Tower Council given annually to those young women who most exemplify the virtues of Nymeria. A willowy maid with green eyes and pale whiteblonde hair. A Princess of the Greenblood traditionally carries the Wand of Wonder and is in attendance at every session. She is a follower of the goddess Mother Rhoyne. 
Radco Sands

Other Personalities
Radco Sands, a familiar face for the heroes. An ally from the first meeting at the High Hermitage Sorghum Festival, Radco helped carry secret messages for Samaya Qorgyle and the resistance in his amazing flying carriage to Sunspear and to factions of resistance along with way.

Some call him a bard or assume he had some training as a maester because of the depth and width of his knowledge. He claims his mother was a hedge knight who found herself with an unexpected child; she gave him up at the Citadel in Old Town. Relying on his charisma and wit, he hoarded knowledge, friends and business contacts to become the eccentric explorer known today. 

Dhulsa The Guide of Clan Fareyes, Master of the East Wind. Dhulsa is a member of a tribal first world long lived race of slight humanoids with sandy colored skin, long white hair and long thick tails. Dhulsa leads a group of Speakers seeking a Moon Temple. His is a peaceful cult seeking to spread their word of hope and serenity across the Broken Arm of Drone, and to discover the reasons behind Dhulsa's recent dark nightmares. 

Dhulsa of Clan Fareyes




The Old Sept
Pious Moll
Located on the third rise across from the Sandship is the Old Sept. The highly stylized and stained class church to the Faith of the Seven. Weekly sermons at the Old Sept are high-energy gatherings of loud hymns and feverish dances lifting up the seven aspects of god. Faithful gather to hammer their fists on their palms while praising the Smith or perhaps rub the bellies of Mothers and Maidens with smiles and joy to god. 

The man responsible for these energetic masses comes from House Dalt in Lemonwood, a house of landed knights in Dorne. Pious Moll is a tall, charismatic goliath of a man, with the sturn gaze of an inquisitor and the aura of a paladin who can work up the faithful into a family-friendly frenzy on each and every sabbath. 

People say he can be heavy handed and sometimes crewel when it comes to church doctrine and employs religious enforcers to impose church teachings. 'Suffering cleanses the soul' Pious Moll would say. 

Furthermore Pious Moll has a way for names, it is suspected that he remembers all who visit the Old Sept as well as all the members of his congregation including the 'families of faith': Banner Houses most active in the church Carcel, Santagar, Tyde, and Warder. 

Pious Moll was extremely pleased when he discovered the Steward of Sunspear was a man of Faith. 

Spear Tower 
One of the first things visitors see is the Spear Tower. A 200 feet high sand colored slender tower dedicated to the ancient house Martell and is primarily military in function. It contains barracks, municipal offices and can hold noble prisoners below. High in the minaret, the Spear Tower Council meets to discuss land feuds, settle personal arguments and to see to the operations of Dorne. The ancestral spear of the Martells is usually under guard here. 

Tower of the Sun 
The wide squat Tower of the Sun in contrast is a dazzling, elaborate and stylized high bronze dome that houses the formal high seats of the Prince and Princess of Dorne. Two grand chairs face the dawn, one with the Martell spear inlaid in gold upon its back, the other bearing the blazing Rhoynish sun. A glowing orb, hovers in the center of the great hall called 'the Sun of Dorne'

The Godswood of Sunpear 
Many of the major Dornish Houses can trace their lineage to the First-men, House Martell is no exception. At one time, before the Faith and goddess of the Rhoynar, many Dornish venerated the old gods. 

Some remnants of these old gods remain and the Godswood of Sunpear is one of these rare examples. Back then first-world races maintained sacred groves, each containing a stone circle and a sacrificial altar with a nearby Wierwood tree overseeing the ancient rites with its stoic gaze. The Godswood is one of the oldest locations in Sunspear and is part of the original Old Palace. 

Godswood at the Old Palace

Temple of the Moon Lotus 
On the south side of the Greenblood are temple ruins to the great Mother Rhoyne, the river goddess. The ancient temple features a long stone path of dark crumbling turtle statues that overlook the water lotus pools. Water trickling from the Greenblood river can always be heard. It is a place of serenity and is known to many to be the first sanctified holy ground to Mother Rhyone in Westeros. 

After Targaryen forces laid waste to the temple, three Ghiscari Bouda have since revitalized the ancient temple bringing with them a small sect who show devotion to their goddess with evening prayers and black invocations. 

Ghiscari Bouda


The Weeping Stones (Former Water Touchstone) 
Overlooking the ocean thirteen black stones thrice the size a draft horse continually produce fresh water by ancient magical means, giving them their weeping appearance. Each Summer Solstice bhuka tribal elders lead pilgirms to the Weeping Stones to welcome summer and to appease the water elements. It is said water directly from the stone has restoration properties. 

The Weeping Stones


Shadow City 
The closest thing to a true city that the Dornish have, a dusty cluster of buildings huddled against the Winding Walls of Sunspear. Around 400 BC, the three Winding Walls were raised, running through the Shadow City, forming a defensive curtain which led to the labyrinth of narrow alleys, homes, grocers and bazaars seen today. Banner Houses of the Broken Arm hold various aspects of trade and have a presence in Shadow City. Most commodities, metal goods and services can be found in the dim streets. 

Only the Threefold Gate provides a straight path to the Old Palace, allowing visitors to pass all three of the Winding Walls directly, without having to pass through the confusing streets of the shadow city. If need be, these gates can be heavily defended. It is said the Prince's spy network the Sand Scorpions has a presence in Shadow City. 




Planky Town 
The town sits at the mouth of the Greenblood ten miles south of Sunspear, with planks instead of streets lending to its name. The Planky Town is a settlement that floats upon the river. The houses, halls, and shops are made of poleboats, barges, and merchant ships, lashed together with hempen rope and floating on the tide. Again the Banner Houses of the Broken Arm control various aspects of trade here. 

The merchant galleys of the Free Cities of Essos are known to visit Planky Town both known for its open and free trade. Travel from Planky Town to Godsgrace as well as Vaith are easily possible via barges and flat skiffs on the Greenblood. 

History

Last year during King Daeron’s conquest of Dorne, the Master of Ships, Alyn Velaryon broke through Planky Town after raiding the Salt Shore coast, destroying much of the shipyards along the way. He then sailed up the Greenblood to Vaith raiding the river settlements along the way while Rickon Stark was fighting Dornish resistance alongside his nephew at Sunspear for the Targaryens. 

Sailors who sailed with Alyn Velaryon reported a change in him after his raids along Salt Shore. 


Thursday, February 11, 2021

The Doctrine of Eternal Night

”Behind the fire and between the worlds; in all the empty spaces at the end of all things we are there. The elements, light, life – these things are fleeting. Only shadow is eternal.” Fenley Ahlerton


"Before creation, darkness was all; it waits even now beyond the edges of Westeros. In time, the greatest of lights and the brightest of suns must dim and gutter. Day might banish night for a while, but night always returns. Darkness is the only true eternal concept. Figuratively and literally, darkness is the ultimate force- the final result of all efforts." from the Doctrine of Night

The Plane of Shadow neighbors and overlaps Westeros and each of the Elemental Planes. It is a physical shadow of Westeros, cast not by any illumination but by Elemental energies that bind creation together. The plane contains twisted reflections of everything that exists in the physical world. Mountains rise perverse and foreboding and structures stand clustered, warped and chaotic in dark communities. Color is a faded memory and replaced with shades of gray. The sky is an endless vault of black, with neither sun nor starts to break the gloom. Emotions are muted and less expressive. Only hunger, thirst, exhaustion and pain remain undiminished. 

'... the final result of all efforts.'

The following are Alhertons personal notes regarding shadow came after his return from Salt Shore a year ago when his usual refined script changed to the runic Umbral language that is only fully deciphered by magical means or at night under the light of the moon. 

The book contains basic information on the shadow plane (as described above) as well as the collected methods, suggestive somatic gestures, and vulgar syllables used to call dark folk from the plane of shadow (an evil act). 

Communicating with denizens from the shadow plane led Alherton to an encounter with the Night Queen who was a goddess in his eyes. She promised him immortality and a leadership role to play in her plans to bring the eternal darkness to Westeros. The introduction to the Night Queen was made in Salt Shore while visiting by Alyn Veleryon

There was no other choice for Ahlerton, he gave himself to the Night Queen willingly in a profane 'blood exchange' ritual. With his new immortality came divine knowledge, the very secrets of the cosmos that were until now out of reach. 

‘The Night Queen wants me to destroy the Goodsprings Touchstone.’ 

Further writings in the book indicate when Ahlerton returned to Sandstone, now a spawn of the Night Queen, he now had a hunger for blood. He changed course in his profession to chemistry and started feeding and conducting blood experiments on the flaskers. With nearly everyone gone from Sandstone, there was no one to object to his dark alchemy. 

Taking the White. Ahlerton's doctrine detailed how he used the shadow-sand to summon a dark folk from the plane of Shadow in an occult ceremony during each full and new moon phase. Various dark folk would answered the call.

Then using a flasker as an candidate, Ahlerton would mix a few drops of his immortal white blood into an extract and administer the vile infusion to the candidate in the presence of the dark folk.

The dark folk would examine the candidate as it reacted to the formula- each dark folk performed this task differently each as mysterious and alien as the next. Then the dark folk would either anoint the candidate and allow the transformation into a wight or deny the candidate allowing Ahlerton to feed off the candidate before it expired.

Notes indicate Ahlerton's methods in creating a wight only worked twice, each time it was with a male candidate (you fought and destroyed both success) each time a success occurred, it was during a full moon and with female dark ‘dancers’ as the inspecting dark folk. During new moons, male dark 'slayers' would answer the summons and would judge the flasker candidate unworthy. Ahlerton was still theorizing on gender specifics, maybe female candidates are necessary for male dark folk. 

Further writings indicate Boudas, Kayal, Shadow Oracles and Night Witches enjoy a place in the Night Queen's plan to bring about eternal darkness by conceiving Shadow Touchstones. 


The Lunar Calendar. There is a detailed lunar calendar and mathematical graphs in a detachable section of the Doctrine. The calendar charts full moon and new moon phases until the Winter Solstice. The graph tracks daylight hours down to a solution of 8- indicating there is exactly 8 hours of daylight on this upcoming Winter Solstice. Also noted here is the Winter Solstice, Westeros’ first day of winter this year comes during a full moon phase. 


According to legend, Thirteenth Lord Commander, lived not long after the Age of Heroes, sometime after the Wall was complete. 

Stories say that after seeing a beautiful white-skinned woman from atop the Wall, he chased and loved her under the light of a full moon. The Lord Commander brought her back to the Nightfort and after the unholy union, he declared himself Night's King and her his Night Queen.

The Night's King ruled the Nightfort as his own castle for thirteen years. During the dark years of his reign, horrific atrocities were committed, of which tales are still told in the north. It was not until Brandon the Breaker, the King of Winter, and Joramun, the King-Beyond-the-Wall, joined forces with the Guardians of Source that Night's King was brought down and the Night's Watch freed from their terrible reign. 

After his fall, when it was discovered that Night's King had been making blood sacrifices to the Night Queen, therefore all records of him were destroyed and his very name and title was forbidden and forgotten. But the Night Queen remained stronger than ever, eventually achieving her ultimate form. 

Total Recall: 
The conflict that followed, spanned all of Westeros with the last stand on sacred land north of the Wall, however as an eternal the Night Queen cannot be truly killed. Instead the Night Queen was cast out of her physical form and escaped into the icy oceans, evading the Guardians. Her connection to Westeros tenuous but still intact. 

In her defeated condition, she was left to drift for centuries at the bottom of the sea as disembodied shadow- cold, hungry, shapeless and evil. She eventually found a lowly sea creature, as a host creature where her essence began to regain some lost vitality. Soon she fed and shifted to a lamprey and the realization with each feeding came more strength, memories and new hosts. Finally the Night Queen encountered a race of underwater people. This is when her true strength and power began to return. She fed on the merfolk, taking a new host and generating bonded spawn; eventually attracting the attention of a new Guardian of elemental water, Mon. 

Mon, believing his strength was greater, pursued the Night Queen as her blood spread among the others of his kind. Undaunted, Mon fought his own people to extinction trying to destroy the Night Queen once and for all. However she was elusive and cunning, always shifting to a new host before the deadly heartstrike could be done. 

When the final conflict came in 12 BC, it was like a godbomb in the sea and both Mon and the Night Queen were thrown asunder. Mon was thrown towards the Torrentine in the Red Mountains of Dorne to eventually be discovered by Gabriel Dayne- without the benefit of his memories. While the weakened Night Queen drifted in the Summer Sea to be discovered by hapless and defenseless fishermen from Summerset.