Thursday, October 7, 2021

Vampires of the Night Queen

Alyn Velaryon - The Tyrant

Fenley Ahlerton - The Collector

Pious Moll - The Corrupted

Desmore Vaith - The Digger

Charres Wells - The Defeated

Kegan - The Maester

Wight Walker



Defenders of High Hermitage

Dragen Redsand


 
Headmaster Ka'Heb

Orson

Dhulsa of Clan Fareyes
100 Monks of High Hermitage

Amber

Locket

Natari of the Speakers

Radco Sands

Relek of the Speakers

Samaya Qorgyle

Sosan of the Speakers

Alpha


Will Manderly

Nerayam Qorgyle

Gully Folk

Dumrock

Thursday, September 23, 2021

The Origin of Jorie Darkdancer

The Eclipse of 149 AC
In 149 AC a solar eclipse plunged Westeros in an ephemeral shadow that thinned the elemental borders between our world and the shadow plane. 

In Dorne the event is remembered as the the 'Flare': the most recent kindling of the Lighthouse in Sandstone since the Long Night.

When the eclipse occurred the Lighthouse flared with brilliant fire, shining its illumination across the sands of Dorne. From the Red Mountains to as far east as Sunspear. For the entire 13 minutes, 13 seconds of the eclipse the Lighthouse cast out all shadows. Brim remembers this as the time his healing abilities manifested that could keep the dustblight disease at bay for his former master. 

In the North, the Eclipse of 149 AC and the events that unfolded then are referred to as the 'Incident': when the Wall suddenly grew 5 to 10 feet in height causing major damage, injury and death across its ponderous length. This event was also remembered as the time when Boren Stark first manifested his ability to channel Spirts and when both Willow and Lobo became awakened beings of Earth and Air. 

However north of the Wall, in the Lands of Always Winter, another event was occurring. Deep in the womb of an abandoned mountain cat temple, a beautiful dark woman named Jorie stepped lithely through the shadow that opened to our world. 

Jorie quickly acclimated to the north's cold, bleak and arduous environment- similar to her home plane. She established a home near an unwitting community of elder races and won their trust while she waited until the Night Queen called upon her. 

Jorie was a dangerous spirit shard user and gloom chemist who could manipulate the dispositions of others allowing her to make allies. She could alchemically combine different species into horrific creatures and had the ability to speak to reptiles and spiders. 

Jorie Darkdancer's secret arboreal dwelling: ceremonial room to the Night Queen, common room, sanctum, study, shared bedrooms (3), gloom garden, kitchen, secret alchemical lab, underground passage, and escape route.

Found throughout the dwelling: 

5 Potions of Exceptional Ability

5 Potions of Endure Elements

2 Potions of Aid

Potion of Barkskin +3

2 Potion of Resist Fire 10

2 Potion of Resist Acid 20

2 Potion of Remove Blindness/Deafness. 

Elixir of Doze

Dream Speaking Elixir

Transport Via Dreams (Morpheus) Elixir

Phantasos Elixir

Dream Learning Elixir

Dreamland Guardians Elixir 

Eixir of Unbroken Night. 

Jorie's Little Helper- see below

A list of names of individuals living in Whitetree and a chest of 100 random items (a hat, a drinking horn, a gardening tool, spoon, stitched doll or bit of hair or fur) belonging to the 100 named Whitetree residents.

1,000 gp in raw alchemical components including 2 air element shards, 4 earth element shards, 4 fire element shards, 4 spirit element shards, and 2 water element shards. 

Numerous empty potion vials and bottles valued at 250 gp. 

Jorie's Little Helper
A raven cage hung over the alchemy lab contains a strange and tiny creature:

Jorie's Little Helper. A alchemical fusion of fungus and reptile into a unique and useful organism. It's primary function is to aid an alchemist in gathering and preparing herbs

*Gathering herbs is similar to foraging and can be accomplished while you are traveling or as your sole activity during an 8-hour period. If you gather herbs while traveling, your overland speed is halved. Spending 8 hours doing nothing but gathering herbs from the area grants 1 additional yield of each herb you’re gathering. 

Most herbs must be prepared to unlock their potency. If this is the case for an herb, its stat block describes the method required to process it, the Craft (alchemy) DC to accomplish this task, and the amount of time needed to do so. 

Jorie's Little Helper halves the time it takes to gather and prepare herbs. 

Thursday, July 22, 2021

The Winterfell Crypts, the Shadow Touchstone


The Maester’s Turret in Winterfell is actually a functional weapon turret located along the inner wall and is 120’ tall. It was once part of the original keep and one of the oldest structures in Winterfell. It opens to the courtyard facing the library and rookery while its little used ‘back door’ opens to a small but long stone walk next to the inner moat. Inside the tower are five levels that used to be used as an armory and barracks until given over to the resident Maester hundreds of years ago.

Rooms: Alchemy Lab, Armory, Book Repository, Small Brewery, (4) Student Bunks, (4) Classrooms, (5) Common Rooms, Dojo, Escape Route, Small Forge room, Green House (Rooftop), Infirmary, Kitchen, Magical Repository, Observatory, Office, Sanctum, Scriptorium, Secret Room, Crypt Access, Storage Rooms, War Room, (4) Work Stations. 


The crypt of Winterfell is located below Winterfell and contains the tombs of the members of House Stark.

The crypt's ironwood door, which is located in the oldest section of Winterfell near the First Keep and the lichyard, is old and heavy. The cold dark crypt is accessible by narrow and winding spiral stone steps which lead to multiple lower levels. One floor contains a long line of granite pillars, two by two, between which are entombed the dead of House Stark. 

While all family members can have tombs in the crypts, statues are traditionally only made for Kings in the North and Lords of Winterfell. The likenesses of these high lords are carved into the stone, some shaggy, some clean shaven. Large stone dire wolves curl at their feet. According to tradition, the sword the deceased or a iron longsword would lie across each lord's lap to keep vengeful spirits within the crypt.

The cavernous vaulted crypts is believed to be larger than Winterfell itself, with older Starks buried in deeper and darker levels. The lowest level is said to be partly collapsed. The most recent tombs within the crypts are those of Lord Rickard Stark.



The Winter Guard


Dark Stalkers
: are tall, gangly and intense dark folk who commonly wear dark tattered formal suits complete with unusual black ties. They are the most feared among their kind. The stalkers posing as Winter Guards can create illusionary duplicates of themselves for a time, deal cold damage with their sneak attacks, can see in darkness like all dark folk, and wield two short swords to deadly effectiveness. They have an ashen circlet of bone on their brow and black paint across their eyes.

The Gorgon, Shadow Touchstone Guardian

Tuesday, July 6, 2021

Blackpool, The North

Blackpool

Blackpool is the seat of House Slate in the county of Greystone. Greystone, so named for the short rocky range that dominates the area where the short fork of the White Knife originates. Blackpool is a frontier town populated with a little over one thousand hardy humans and dwarves. Blackpool is named after an adjacent deep water basin- a 'black pool' that sustains the community and serves as the midpoint between Winterfell and White Harbor for overland travelers. Blackpool is a common overnight stop for frontiersman and overland ice sailors. 

Stories and folklore haunt the deep dark waters, most stories speak of mischievous fey as playful yet dangerous inhabitants. Stories are meant to caution children to stay away from its deep waters. Ice toads are the common threat, more so than the fanciful stories of waterborne fey. 

Approximately two hundred slate-grey stone buildings stand huddle together on the cold stone hill south of the Greystone mountain ridge. Other locations include a garden to the old gods, the Lord's Tower and the Longhouse- an open concept common house  that cater to travelers of all kinds outside the palisade. 

It should go without saying that the old rites and traditions are observed here. 

A new wooden palisade was erected after the Skagosi raids, not to ward off the frost folk, but to repel incursions from displaced threats including brigands from House Bolton and monsters from the cold reaches of the north. 

Another feature of curiosity is an ancient oak tree that sits outside but within sight of Blackpool town. The tree, enormous for its species, appears as two trees in an embrace. Nevertheless the oak tree has defied defoliation and all attempts to cut it down. Woodsmen describe waking up hours after the first axe swing with no progress made. Lately territorial yeti have been attracted to the tree, much to the displeasure of the Lord Slate. Also, there is an overabundance of rock hounds that seem to thrive in the Greystone mountains, they seem to come and go freely in Blackpool. 


House Slate is a dwarf clan who ruled with the First Men kings after the Long Night, but they eventually submitted to the Kings of Winter and became vassals of House Stark of Winterfell. House Slate also once held the Wolf's Den.

Family: House Slate of Blackpool
Coat of Arms: Pale grey, a double tressure white
Seat: Blackpool
Head of House: Lord Hjolman Slate
Heir: Jognurum Slate (rune caster)
Overlord: House Stark
Ethnicity: Dwarf
Founded: 8,000 years ago
Holdings: Blackpool, Greystone
Trade & Interests: Blacksmithing, trading, sled repair, fishing, wood. 
Noble Members: 15
Religion: Old gods (Lawful)
Family Weapon: Jarnbjorn (battleaxe)

Hjolman Slate
Hjolman Slate, Lord of Blackpool, is a well liked but distantly distraught dwarf who is commonly found dressed in a shirt of gleaming mail and warm furs. Stocky as most northern Westerosi dwarves but far more powerfully built. He carries a battleaxe thrust through his broad wyvern skin belt and his eyes, hair, brows and beard are slate grey in color, a common feature of House Slate. 

His House carries with it a strange and terrible burden. Once a year House Slate holds a moot whereby the Lord Slate entertains the grievances from folk that mayhap are too trivial for the Lords of Winter to consider. Farmers, hunters, trappers, to jolted house wives come to Blackpool in hopes the Lord Slate will intervene. 

If the complaint is great enough and the defendant is indeed guilty, once a year, the Lord Slate can bestow a curse upon the transgressor until the offense is corrected or the victim is made whole. The Lord Slate only requires a description of the individual, the name is not necessary nor is the presence of the transgressor. It is known that distance is not a factor against the bequeathing of this curse. 

It is a dire responsibility that House Slate and its Lords do not take lightly nor do they believe this burden has no weight upon their souls. 

Red Ruthy
Red Ruthy: Shaman of the old faith, ritualist, and weird woman of average human height with dark eyes, freckled complection and long red dreaded hair. 

Common word is that she is a wilding from beyond the Wall who was adopted into the community.

Known only as Red Ruthy, no one really knows how many years ago she arrived to Blackpool or how old she is. Nonetheless individuals come to her for her insights and the occasional endure elements spell when traveling in less than desirable weather conditions . 

Red Ruthy is a candle maker by trade and leads weekly ceremonies to the old gods as well as rituals that signify the changing of each season. She also has a knack of knowing when to expect guests which adds to her mysterious nature. 

Gwain Umber
Gwain Umber: Young dwarf grandson to Solomon 'Snowbeard' Umber. Until recently Gwain enjoyed living as a scout, woods guide and clandestine messenger who drove a trained sled team back and forth from Blackpool to Last Hearth, his ancestral home. The conflict in the North has kept him in Blackpool and now organizes a team of volunteer warriors and archers for Hosue Slate that keeps watch upon walls of the new wooden palisade. 

Gwain does not think the ancient oak tree seen from town is attracting monsters, because the yeti tracks that were recently found come and go from the tree. There are no signs that the yeti are lured or otherwise go to the old oak that he can tell. Gwain thinks the yeti are covering their tracks so the pair seem to originate from the tree- unless yeti can fly. 








The Longhouse


Wednesday, June 30, 2021

Frostfell Vehicles


The King's Road is the only true road in the north. It's north-south path is maintained and well guarded in the North by Houses Reed, House Dustin, House Cerwyn, House Stark and House Umber. As well as protection from the Night's Watch. It passes near Moat Calin, Castle Cerwyn, Winterfell, and ends at the Wall at the base of Castle Black. 

If one wishes to travel to other locations over the cold northern steppes, one utilizes a variety of sleds pulled by draft horses, ice sled wagons pulled by mastodons or sleek sailing ice ship if one wishes to travel swiftly. Travel off the King's Road comes with many dangers however including brigands, monsters and natural hazards, not to mention common conveyance malfunction. 

Its just a sled. 
Common Sled: Medium vehicle; Handle Animal +2; Spd drawn (clumsy); Overall hp 40 (hardness 5); Overall AC 4; Ram 3d6; Face 15 ft. by 5 ft.; Height 5 ft.; Crew 1; Weight 300 lb., Cargo 500 lbs; Cost 20 gp. 

Drawn across ice or snow, the sled is an almost entirely exposed structure. Eight riding dogs can pull the sled over ice or packed snow at a speed of 40 feet (35 miles per day), even if it’s fully loaded. Untracked snow slows the speed by one-half, and deep snow cuts it to one-quarter.

Dwarven Warsled: Huge vehicle; Handle Animal +2; Spd drawn (poor); Overall hp 100 (hardness 7); Overall AC 3; Ram 6d6; Face 15 ft. by 10 ft.; Height 5 ft.; Crew 1 (plus 3 passengers); Weight 900 lb.; Cargo 700 lb.; Cost 400 gp.

Dwarves of House Umber use trained smilodons (armored polar cats) to pull massive sleds covered with makeshift armor and spikes. The driver and passengers aboard such a warsled gain cover behind a 2-inch barrier of steel and wood (hp 20, hardness 7). Two beasts abreast pull the sled at a speed of 35 feet. (30 miles per day)

Ice Sled-Wagon:
Huge vehicle; Handle Animal –2; Spd drawn (poor); Overall hp 60 (hardness 5); Overall AC 3; Ram 4d6; Face 15 ft. by 10 ft.; Height 5 ft.; Crew 1; Weight 400 lb., Cargo 2 tons; Cost 35 gp.

A wagon is open-topped, so the driver and any passengers gain no cover. The most common creatures for the wagon are two heavy horses, which are strong enough to pull a fully loaded wagon at a speed of 35 feet. However, in frostfell regions, wagons may also be drawn by a single mastadon a speed of 40 feet.
An ice sled-wagon can also be equipped with a heavy catapult eliminating the cargo capacity or a light catapult leaving cargo space for ammunition.

Sailing Ice Ship
Sailing Ice Ship "The Snowpiercer": Colossal vehicle; Profession (sailor) +4; Spd ice wind × 30 ft. (average), snow wind × 20 ft. (poor); Overall AC –3; Section hp 50 (hardness 5); Section AC 3; Rigging 80 hp (hardness 0), AC 1; Ram 12d6; Face 80 ft. by 20 ft.; Height 10 ft. (draft 10 ft.); Crew 20; Cargo 150 tons (Spd wind × 15 ft. if 75 tons or more) about 20 - 25 mph; Cost 10,000 gp.

Used by the military forces of the Great Northern Houses or by glacial barbarian raiders, a sailing ice ship has runners that allow it to travel across fields of snow as well as sheets of ice. The deck has enough room for two light catapults or ballistae. 



Winterfell to White Harbor: 340 miles. 2 days by Sailing Ice Ship.
Winterfell to Castle Black: 655 miles. 3 days 12 hours by Sailing Ice Ship. 
White Harbor to Castle Black: 990 miles. 5 days by Sailing Ice Ship. 
*Assumes 8 hours of travel per day. 

Traveling via Weirwood roots to any other Weirwood location in the world takes 24 hours. 
Morpheus Elixir, transport via dreams elixir transports individuals up to 1,000 miles after 8 hours of sleep. 

Tuesday, June 29, 2021

The Last Candidate

Elsa Snow
Elsa Snow came from a long line of first-born witches and seers born under the moon, and throughout her life all Elsa desired was a daughter to pass on her ancestral powers and to love with all the emotion and passion Elsa believed she was capable of. 

Elsa eschewed the dark side of magic and witchery and never used her gifts to invade one's thoughts, cause fear, enthrall or otherwise rob a living creature of their free will. Instead she used her gifts to protect, inspire, guide and offer wisdom to those who sought it. To do otherwise invoked the dark side of elemental spirit magic and in her view was selfish and evil. 

At a young age Elsa managed to attract the attention of a selfish young noble warrior from House Cerwyn at an annual skills competition. Elsa was reading tarot when the young noble noticed her. So enamored, the young couple were arranged later that year. The marriage and consummation came just before the Lord Cerwyn deployed to fight in a conflict to the south. The Lord Cerwyn did not return. 

Early the next year, during the midpoint of the nine-year winter, Elsa gave birth to a child under a full moon phase and was devastated to learn of its sex- a male child. Records indicate the young lad was named Croll after his late father Crollister. 

A Young Croll
The first five years of young Croll's life was in the care of his mother who sank deep into depression and paranoia. Stories say Elsa filled her home with talismans and silver mirrors as wards against  dark folk and sentient shadows. 

Years later in his adolescence, Croll rebelled against his overbearing and protective mother desiring to learn the ways of magic and broke the largest and oldest of Elsa's silver mirrors compromising the protections over House Cerwyn. 

At that moment a dark sullen man wearing a dullish suit and thin black tie emerged from the deepest shadow of the chamber. Bare of boots or sandals the dark man stood on the broken mirror fragments of Elsa's protections.

 The man from the shadows spoke eloquently in a planar language Croll was surprised to learn he could understand. In the shadow tongue, the suited man promised secrets his mother would just as soon keep hidden. Anxious to receive his birthright even at a young age, Croll accepted the sinister offer thereby awakening his sorcerous abilities and becoming enlightened of the Night Queen, the dark folk and spirit magic. 

His mother, terrified at what her son had done, raced protectively toward Croll. The young Croll looked down at his reflection on the largest fragment of her protections- the old broken mirror. Reaching down for what would eventually become his magical wand and knew what he must do next. 

The Dark Stalker
Over the span of forty years Croll used guile, diplomacy and deception magic to become the most powerful influencers in his House and install himself as Winterfell's Chamberlain and Administrator for the great House Stark. Here he was able to gain the trust of Sansa Stark who he identified at a young age as a powerful witch. More powerful than his own mother. 

Sansa was a willing and eager apprentice, manipulative and deceptive like himself. She too was a spirit shard user. Together they kept each other sharp and were pivotal for the Night Queen's plans in the North. 

The Chamberlain's Little Black Book: Croll's personal notebook of sorcery and darkness. As the Night Queen's plans reached fruition she desired a touchstone from each magic element destroyed. Her servants: witches and dark folk are to open four Shadow Touchstones thereby supernaturally extending the night by two hours each, and with the naturally reduction in natural daylight, eventually bringing about the Next Darkness- a second Long Night by Winter's Solstice. 

Destroying Elemental Touchstones is adjacent to her primary objective, save for the Spirit Touchstone, but the Night Queen promised selected individuals immortality by taking the White. This privilege came with a responsibility; by becoming one of her vampire spawns it was his task to destroy the Earth Touchstone in Winterfell. 

Using the second night attack on White Harbor by the Spectre as a distraction, the Chamberlain planned a flight on his dire raven to rendezvous with Meraxe's Revenge. His trip lasting five days. 

Croll Cerwyn, the Chamberlain, of course never reached Meraxe's revenge or became a vampire. Instead he was banished from the air from his dire raven by Lobo and was eventually hunted down and neutralized by the Heroes on Seal Island. 

On his person: House Cerwyn signet ring, Icicle Wand, Mundane robe (*magical: +5 to Stealth checks to blend into a crowd and disguise self 3x day, 4,250 gp), potion of +2 barkskin, 2 endure elements, protection from acid, cold, electricity, fire, good, lesser restoration, Ring of feather falling, alchemical solvent, 9 air shards, 4 earth shards, 4 fire shards, 6 water shards, 9 spirit shards. 

Castle Cerwyn

Dark Brute