When we began the week before last session about an hour after our battle
against the basilisks (in grid M3) as we considered our next path into the
tunnels below the stone garden. It is late afternoon and in the center of the wide stone garden is a sink hole and the tunnels below Fulroc Shystermeth spoke of.
Our characters descend into the tunnels where we find basilisk monster prints; Stoutwood
discerns two different sizes indicating a greater and typical basilisk breeds
as well as numerous Lava Stones.
Our characters turn towards the eastern tunnel under the stone gardens. Here, the air quality is bad and reeks; after an hour our characters find that this
is but one tunnel in a series of warrens that extend out from a large chamber where our characters find that it is much
warmer and where the walls contain exotic fungi. It is here where heat stones have been gathered
and placed throughout the tunnels. Here and there our characters encounter a couple
of basilisks but they give us no trouble destroying them. Our eventually characters find 5
exotic plants (fungi) we were tasked in retrieving for Gannom Pone.
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When we begin this week's session... our character's search around and eventually find a collection of old beaten treasures, valuables from nearby Horcton...
Several large pieces of decorative silver in the form of 5’ tall
candelabras, statuary, and a heavy wrought mirror totaling 210 lbs of silver
+1 heavy steel shield spell resistance 15 (Draco)
Stylized +1 full plate spell resistance 15 armor of peylor (Mesha)
Tiger carved of onyx. 5,000 gp art value (size of a house cat) (Furloc)
Old fine wooden abacus with platinum wires
An old harp with silver strings

5’ Bronze casting of the Sun pitted and covered in a unique moss. (gathered
for component) 20 lbs. of bronze
Throwing axe made of a single piece of adamantine (Draco)
Silver disc mirror
+1 cold iron bastard sword (Alaric)
Stone beer mug of large size
A carved stone box containing a magical radiance- it seemed familiar Fulroc
Our characters are able to remove the stone lid to reveal another box that contains...
A couple of spell books: Journal of Gurutz ( a half ogre monk that
lived 250 years ago- a possessor may consult with the book to gain a competence
bonus traveling through domains described therein), and a spell book on bark in
the shape of a pyramid- written by Ivar Kolbeinssen. Both books are from
101
Spellbooks supplement)- Fulroc takes the spell book as his first choice and
second choice.
Ring of protection +2 (Stoutwood)
Lenses of detection (Melderon, who gives it to Stoutwood) ->Thank you <- font="">->
Pearl of power II (Melderon)
Bag of holding II (Alaric)
Our characters retreat to the stone gardens where Melderon sets up a
couple of rope tricks for a rest period; however, when our characters arrive to the surface we are immediately beset upon by four prepared and starved but unnaturally
vibrant dragons- four first-world large green dragons.
After a long and difficult combat our characters are able to defeat
three of them while one escaped. During the next several hours Stoutwood is
able to skin and tan green dragon hide and yields 90 lbs of hide. As well as
other parts of the dragons.
We eventually rest in Melderon’s extra-dimensional space, during which
Melderon will sense the age and feedback in the ley lines in this area. The next
day our characters travel back to Dock Port to retrieve our other hirelings.
About a day and a half later our characters arrive to Dock Port where
we meet up with Jamal Riverwalker to report what we have encountered. He
reports no further sightings of the dracolisk Alibarum Klamphus since the first encounter. We
also deliver the green dragon skins to Jamal to trade in Low Port.
We pick up next week with our choice of stone gardens; one directly
towards Horcton, and one north and at a higher elevation- we chose the latter.
For the next three days travel our way is harried by swamp trolls and large
ugly birds that stalk us along the way. We pick up choosing our position in the
next stone garden and getting the drop on the enemy.