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| Filfla as seen from Dingli |
Our characters arrive at Dingli in the early afternoon from Nogammon's grove; when
in the outskirts of Dingli our characters begin to sense an uneasiness, like we are being watched. Our
characters pass a horse farm on the left, and a wainwright on right. Names from
both locations share the same name.
We get to a point where we see two individuals haggling over
a wagon; it seems the ‘customer’ was looking for a reason to be interested in
wagons. Jabari’s cloak quickly identifies the ‘customer’ as a tengu! After some
brief conversation between ourselves, our characters do not trouble with dealing with
tengu and pass by unceremoniously.
We get to Dingli and go to the Barn. Here we soon learn the Nomad
merchant had recently passed through with a buying and selling from a wagon train
that promoted amazing items from all over the world. As our characters make our way,
many people seem surprised to see us.
We receive a message from Lermang giving his location and
eventually catch up with him. Lermang is certain that there is someone spying
on the ship; in fact Lermang gives Jabari the names of two individuals from the
Bonded Mind to keep an eye on.
Marco retires to his room to find a few messages from Evagara:
starting four days ago… notes that she is trying to find him. The last message,
left two days ago, says she has a good lead and says she is going to
Filfla to find her love. There were also other messages were also left for us from crew members reporting in.
The messages from Evagara seems suspicious so our characters all decide to fly
over to Filfla along with Lermang.
Our approach is noticed by the Sky Knight
and the Knight of Gates as we travel over the ocean to the small island. Filfla
rises almost 50’ above sea level, its Cliffside covered with green vegetation.
Indeed farms can be seen as well as tall buildings that prove to be weather observatories
and while two others being lighthouses, one in obvious disuse.
We fly down to the unused lighthouse, on the satellite rock of Filfla. When
we arrive our characters find evidence of lighting strike damage but our characters were able to see
into the structure. Our characters eventually enter the tower to find a
well-equipped dead orc with an energy burn in its chest as well as other indicators of battle. All the gear he has
bears the same Egyptian symbol of a far off family. The orc has been dead a few
days.
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| Filfla |
From the top of the lighthouse we travel down calling out to Evagara along the
way. On the third floor our characters find a buckler shield, it too has the
Egyptian symbol. The next level down we find more evidence of a battle as well as three
other bodies. One of the cadavers looks troubling, a bled body with no facial
features.
On the other side of the island Lete sees a ship anchored out to sea, the large ship bears the same Egyptian house symbol. Carlo jumps into the water
using his cloak of the manta ray to investigate. About 15 minutes later Carlo
reaches the ship and notices the ship sits heavy in the water and also has some
netting under its hull- a tactic used for smuggling.
Carlo breaks from his stingray form and climbs up the anchor chain,
surfaces to hear excited activity, and sees about a dozen row boats in the water. In
each row boat are at least two restrained prisoners or more likely, slaves. The merchant
family name is Imol.
Our characters spell up and teleport to the Egyptian
galleon: the Gold Medallion. Tariush Imol owns the galleon and is one of our opponents.
We surprise the crew and begin to cause general chaos. In in the midst of
combat our characters hear these individuals on the Gold Medallion 'are taking
prisoners and not slaves.' Carlo asks a random crew member about Evagara and the response given is that she is at the monastery.
Not long after our characters search the hold and the
prisoner’s items. We find, tied up and drugged men are from Dingli who claim to have been shanghaied. Below, Lete finds 5,000 gp of pirated trinkets
among the legit goods in the cargo hold, while Lex browses the items stolen off the slaves.
Our characters decide to sail the Gold Medallion to Dingli
and notify the Knights about the slaves both on and off the ship. The Knights assume control of the ship . Then our characters turn our attention back to Evagara and
eventually teleport to the other lighthouse- the Broken Moon Monastery and encounter an
old acquaintance-
Stewart.
After our battle aboard the Gold Medallion characters find: Wand of 3rd level spell 5 CL; Wand of 4th level 7 CL; Wand of 1st level 1 CL; Wand of 2nd level 3 CL; Wand of 2nd level 3 CL; then...
Belt of Incredible Dex +2 (trade), Goggles of Night (Carlo), Ring of Blinking (Lex), Ring of Energy Resistance, Minor Cold (Lete), Metamagic Rod Minor (+1 spell adjustment), Eagle Cape (Lex).
We pick up with at the Broken Moon Monastery.
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| Stewart |