We begin this week’s session around 10 am in territory 2k10 just after
our encounter with a giant and its bitch hag-wife. On the hag’s dead person is a bag
containing 3 fist sized rock-chunks of silver ore.Our characters continue exploring SW when our characters come across an area of jungle where animal noises are prevalent but without physical evidence of birds or lizards. We take precautions and find the ghostly noise has moved beyond us. It is not long before a couple of swamp giants with their hag-wives attack us. Our characters are able to kill the giants but both of the hags escaped by traversing through a tree. We fully explore the area noting that in 2k10 there are is a broken hag coven with two hags remaining. We are awarded our 5th character level.
We rest in a tiny hut and during the course of the rest Alaric and Melderon have similar dreams of a crony hag who warns them that if our characters intrude
further; the hags promise death to us and our families. Together the characters
agree this was the effect of a dream spell common to a coven. These two
targeted because their names were known.
The next day (27) we pass into 2m4 and discover the
typography here to be similar to the territories north and east. Our initial exploration attempts are sub-par...
Next week we will have one round of preparation before combat as our characters have accidentally wandered into another coven- The Black Root Coven. We believe the hags that escaped from us, these broken covens had returned to Horcton and informed on us.
Next week we will have one round of preparation before combat as our characters have accidentally wandered into another coven- The Black Root Coven. We believe the hags that escaped from us, these broken covens had returned to Horcton and informed on us.





