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| Cult Warrior |
We catch up with the heroes after their sweep through the Cult
of the Dragon’s Tower of Bones that led them to Carson and
Celadae, Ryngoth’s journal, and freeing of Guinemar from her torturous week
at the heel of Ryngoth.
It was roughly 1 am, there was no snowfall in the Polyandrium unlike Tragidore and
while there was no activity during the night, the entire burial grounds had a
worked, picked-over appearance.
Conversing with
Carson Raiserik and Celadae Vistani the heroes learn that the two overheard
information on the cult of the dragon’s activity as well as their unusual
treatment. There were not spoke to much in the couple of days following their
capture while trying to find their friends.
Atta-Kann’s
information is verified after Carson explains he and Celadae left Tragidore a
few days behind the Blackrock Company who went in search of the Everflame
questers. In their brief captivity under Ryngoth they were locked in private
quarters, well fed but under guard. They were to be held until Faerlaur Onthim retrieved them. They were moved
to a cell when the tower came under the hero’s attack. The rest of what they
learned was also found in Ryngoth’s journal.
A general overview
of the journal revealed a forgetful cleric who is not above slavery, with an
obsession with magical staffs and a woman named Luersa
Verurni as well
as details on his/Ryngoth responsibilities toward the Endeavor. The Endeavor
was started by Supreme High Dragonservant Faerlaurn Onthim at Midsummer last
year- the beginning of the Time of Troubles. Over the following year the cleric
Ryngoth has supervised the raiding of dozens of crypts looking for magical
key-like relics to access greater, even higher value crypts and their
treasures. These findings would fund the Endeavor while potent magic recovered
was taken immediately to the cultists Myth Drannor nearby.
Notes on
deliveries of masterwork cloaks, masks, and bracers from Darnarest’s tower to the crypt of Orbakh, as well
as anything else that has come through the portal at Mystra’s shrine, including
a recent tome (Key of Irithlium)
that was retrieved and taken personally, by Indrith Shalla, into the
ruins of Myth Drannor.
After over a year
it has come down to four crypts of interest for the cult of the dragon:
·
Crypt of
Kesefehon. Overseer ‘Zilvereen’ – active dig for Kesefehon’s Mythic Regalia
(Arcana Staff?) *note- using seven
young slaves to reveal traps or pits (some reset**)
·
Lyssic’s
Crypt. Overseer ‘Ryngoth (himself)’ – suspended dig for the Divine Scarab (Firstlight- Staff?) *note- many cultists
assigned recently in pursuit of adventurers. Divine Scarab needed to open the
Crypt of Rothilion.
·
Orbakh’s
Crypt. Overseer ‘Indrith Shalla’ – crafting and *development (20 currently stationed) *note- Indrith
assigned with delivering the recovered Key of Irithlium to Castle Cormanthor.
·
Crypt of
Rothilion. (Rothilion’s Staff?)
*note- high value unopened crypt.
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| Cult Mage |
Finally the heroes speak with Guinemar a Halfling Knight of Myth
Drannor. She explains how she was captured after escorting Brother
Zaganos and Lady Lorraine to a portal that led to their Centaur City
home. Guinemar was drugged and kept a secret to everyone except for Rathwill
and was used as a luck-slave; she claims this servitude aged her greatly. She
also indicated Kesefehon as the Crypt the Everflame group was sent to. Guinemar
was beyond grateful and offered to take Carson and Celadae back to Tragidore
(Carson taking a masterwork quarterstaff, +1 chainmail, and bracers of armor +1
back to town). Before Guinemar leaves she is asked about other members of the
Knighthood- Yontryl, Delia, and Themian, three ‘Knight’s of Myth Drannor’
Guinemar was not at all familiar with.
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| Cult Priest |
With several options in front of the heroes they elect to strike at
Orbakh’s crypt-turned barracks. There they find a nightmarish production
facility that take the grey-hued leather, cloth and blades from Aurora’s;
crafted into masterwork cloaks, masks and bracers at Darnarest’s tower; then
enchanted here by spawned copies of a sorcerer
named Naergoth. The spawn,
horrifically birthed by a hideous rubbery aberration spherical in shape with
three tentacles ending in thorny flippers and four writhing tentacles covered
with suckers for movement and combat. The alpha-Naergoth called it
affectionately ‘Beautiful Flower’. All in all there were twenty spawn-copies of
Naergoth (swordsmen, clerics and mages) that fell to the heroes as well as a
secret shrine to Shar (secreted from the cult!).
Recovered were the Hammer
of the Weaponsmith, Knife of the Boyer, and Tong’s of the Armorer as well
as twenty potions of darkvision, amulets
of natural armor +1, cloaks of resistance +1 and dragon-claw bracers +1.



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