Shrieking winds, crashing waves and roaring thunder combated with each other for dominance in the ears of the climber. Having tethered his boat to the massive craggy pinnacle, he began the arduous climb to the top.
The winds whipped his tattered cloak. The climb took hours, not just because of the climber's deformities but time and space seemed to warp strangely on this discarded, forgotten pseudo-plane. After years of research and tracking, he had finally found the object he had been searching for.
Reaching the top, he heaved himself over the ledge. Clambering to his feet, he stretched to his full height. Although stooped and with a hunch, he rose to over six and a half feet. With his good right hand he attempted to both keep his hood up and keep it closed. His left arm was withered and held tightly to his side. The creature's left leg was twisted and could not extend fully. From his back sprouted two wings, although the left one was stunted, the membrane torn.
Making his way across the pocked, cracked and creviced summit, he limped towards the only remarkable object that occupied the surface. A four foot high slab of black granite, the top edge bisected by an axe of strange make. The haft, made of a demon's thighbone, was split at the knee joint by a wedge of steel, the split was closed by golden wire. The creature collapsed to his knees in front of the tablet. He wiped his clawed hand across the flat surface, revealing writing carved there in Draconic.
"A good death is it's own reward"
A chuckling wheeze escaped the hood. "Ah, Durg, sire, ever the poet...". Using the Draconic pronunciation of his father's name, with a soft "g", he pushed himself to his feet. Grasping the axe in his good hand, and with a tremendous wrench, the half dragon/half demon stepped back. A piercing ring, barely audible yet somehow able to drown out all other sounds, Kurst raised the axe high. He then turned and with a swipe in the middle of the air, slicing open a rift and stepped through, leaving the grave and failing plane forever.
Saturday, March 14, 2015
Tragidore: The Pacts of Men
The largest painting in the Raiserik house was one artist’s expression of
the fateful promise a man made to an elven maiden generations ago. The brilliant
painting showed a silver dragon battling in the sky against grey shadows; in
the background siege engines exchanged artillery with dark giants; and in the
foreground, the man and the elven woman. On the left was the man, a blonde war-mage
holding the banner of his house, the Resplendent Wyvern. The war-mage was
battle worn, bloody but regal and true, and stood leading the war-torn humans behind
him. In his other hand, a perfect rose extended lovingly to the elven maiden.
She was white-haired, determined, and competent. She too bore battle wounds
like crimson streaks that stained her brilliance. The elven maiden carried a
curved blade while the other hand was extended to the war-mage; tears swam in
her eyes. She also seemed to lead her weeping kin behind her. The painting
depicted the origins of the Raiserik house and its moon-elven bloodline.
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| Holgast Raiserik |
The Pact hung in the Raiserik family parlor as well as many as many
other relics from the Weeping War; conversational pieces that inspire virtuous tales
of times long past. Weapons hung on the walls with names such as Orc-splitter
and Goblin-chaser as well as broken staves that serve as memorials to fallen Raiserik spell-casters. The painting was the light to the darkness that lay behind
it; known by only a few is a stairway to a workroom worthy of nightmares.
Two months ago...
Offensive odors hung lazily in the dark workroom as Holgast Raiserik
stood from the alchemy workstation he called Rosemary leaving behind bubbling
flasks of angry liquids and walked to the moaning humanoid creature lying restrained
on the table a few feet away. Holgast’s workroom was dimly lit in most places
casting long shadows that hid Holgath’s vile experiments, except where Holgast was
working however; an ioun stone diligently shed light following Holgast with
an eerie intelligence. Shadows stretched out from Juniper, another worktable,
where Holgast’s greatest discovery awaits the final hours.
The creature on the table, called the flowerbed, claimed
to be Verdana Raiserik, but everyone knew that all the clerics of Mystra died
at the beginning of the godsfall and yet here she claims to be. Holgast still
fascinated, removed the needle from Verdana’s scaled arm being careful not to
cut himself on her sharp spines. Having drawn enough blood he returned to
Rosemary. As Holgast added Verdana’s blood together with a green agent the
compound it instantly attained the desired result. His eyes blazed with purpose,
behind Holgast Verdana shifted weakly in her restraints as if in protest to
Holgast’s twisted processes.
Holgast documented Verdana’s change and noted while she may have her
soul- her reincarnated physical features were fascinatingly consistent with…
From the darkness emerged Atacan, Holgast’s bold familiar. “Master, it
may please you to know you have a visitor.” The pseudo – dragon said flying in landing
on Rosemary fluttering its wings proudly.
An hour later Holgast sat in the parlor regarding the caller, outside
Holgast could easily hear the High Harvest Tide celebration was in full
splendor though the tall open doors. Raiserik tower still held it’s once
utilitarian functionality but has been over the centuries remade into its
current form. The caller’s name was Handragath an archaeologist and loremaster
known for gathering several divine aspects during the godsfall; he was just the
man Holgast needed.
“I want you to lead the excavation team.” Holgast said at length. After
speaking for the better part of an hour as Holgast let the anticipation build for the
archaeologist. Holgast however was not keen to acknowledge Handragath’s value in
this endeavor and wanted him to believe Holgast was entertaining other personages.
Holgast handed a well-worn notebook to Handragath. “What is this?” Handragath
asked taking the small tome.
Thursday, March 12, 2015
Moander's Darkbringer
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| Darkbringer |
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| Losifan Urdo |
Wednesday, March 11, 2015
Smendric 2nd orgin Final
Smendric exited the mansion after the Eonian left the party.
Her final announcement stated everyone would be delivered back to the city in
the morning when they left the hall. But Smendric had no intentions of
returning to the city. He desired a more intimate meeting and that wasn’t going
to happen unless he forced her hand. The door they used to enter the hall had
been removed, probably as a precaution so the guest wouldn’t slip out during the
night. Recalling the view from outside the mansion Smendric found himself
standing alone on the mountain side. The trail continued up another 50’ over a
ridge. He could see a light from atop the mountain but he could not see the
source. He paused a moment to cast a few protective spells before continuing
his climb to the summit.
A large manor house enveloped by a shimmering wall of multicolored
lights topped the mountains peak. While he was not familiar with this
particular style of architecture the prismatic spell that protected the house
was well known to him. Moving as close to the field as he dared he called out
in hopes that someone would hear him. After a few tense moments the door swung
open and the Eonian stepped out.
“You need to return to the party she said, I am sure you can
get back the same way you managed to leave”.
“But I have come a long way to meet you Smendric said trying
to be as charming as possible. I also didn’t feel like I would get your full
attention at the party. Maybe we could go inside, I think we have much to
discuss”.
“I am sorry this barrier keeps everyone out she said, and outsiders
are not allowed”.
Smendric grinned “And if I manage to get passed the field
what then”?
“Then you will have to deal with me came a second voice
stepping out of the door way. And I am afraid I am not as polite as my sister”.
“Twins Smendric exclaimed! With the exception of hair length
& wardrobe they were identical. The second sister certainly had a different
presence then the first. Not only did she have a half dozen protective wards
active. But she was armed with a staff that looked to contain considerable
power. I am not here to threaten he said showing his empty hands; I only want
to offer my assistance & perhaps share knowledge. Your plan for the valley
is pretty complex. If today is any indication of your progress it will take
another 30 years to finish. Maybe I could help shave a couple decades off that
timeline?
The arcane sister motioned her sibling inside as she
approached the barrier. “Ok consider this a test if you can get through we can
talk”.
Smendric bowed deeply; with a complex series of gestures he
cast a spell that allowed him to manipulate the flow of time. Pulling a scroll
from his pouch he quickly fired off a series of spells each removing a level of
the barrier until it was completely banished from existence. He then completed
his challenge by producing a campfire complete with roasting mutton and a
couple of high back chairs which he quickly placed the lady Eonian in. After
taking his seat he allowed his spell to expire and time to continue unhindered.
“I am known as The Traveler, but I would much prefer an informal meeting so you
may call me Semendric.”
The Eonian was able to recognize the spell being cast by the
intruder, though its speed caught her by surprise. She had never seen a spell
cast in this way before, some of the necessary gestures were combined with
others while some of the somatics were not even fully completed. With so many
shortcuts and omissions she was astonished the spell even functioned at all.
Suddenly in an instant she found herself sitting in front of a warming campfire
as she held a mug containing a sweet smelling warm liquid. Taking a moment to
collect herself she noticed the absence of the protective sphere, but none of
her possessions had been tampered with. Her staff rest gently against the
surprisingly comfortable high back chair she found herself in. “You may call me
Sera she said extending a hand.”
As the hours flew by Smendric began to feel somewhat smitten.
Though he had just met her she seemed familiar. “So how does this work he asked
her, you and your sister disguise yourselves and influence the city as citizens?”
“No she said smiling we have never been to the city. In fact
you are the first person I have ever met besides my family.”
“Does your entire family live here? Smendric asked, I swear
the captain of the Lacuna was your mother.”
“No once a replacement has been trained we learn to fill a
role in the city. The Captain is unique as she is raised with no future
commitment, mainly due to a high fatality rate. With pirate raids and all
manner of creatures that inhabit the seas one can’t expect the captain to
survive to a venerable age, not that it’s never happened but it’s never a certainty.
Smendric sat by the
fire trying to make sense of the statement Sera had just made. As the door
opened as an elderly Sera stepped onto the stoop “Well you might as well let
him in” she said shaking her head. I can see by his expression the poor boy
will sit there the rest of the night working this out.”
Smendric stood running his fingers through his tangled hair.
“Clones” he asked?”
“Not exactly, replied the elderly Sera as she motioned
Smendric inside. We are not restricted in creating an exact duplicate as is a
clone. For example Leasa here as she motioned toward yet another replica of
herself is Druidic. She tends the forest
and the fields below to make sure everything grows as planned. And this little
one” she said rubbing the head of the youngest version Smendric had seen “will
one day be the captain of the Lacuna. She already has the skills &
knowledge necessary she just needs to come of age.
For the first time in his life Smendric was speechless, briefly.
“Why?” He asked as the pieces of the puzzle began to fall into place.
“We are trying to save our parents” young Sera chimed in.
They are imprisoned and we cannot divine there exact location. However we have
been able to locate the plane they are being held on. When our circle is
complete we will be able to summon forth a section of that plane and everything
that inhabits it including our parents. We hope to have a more precise
description of their location by the time the circle is finished.
“If you know the plane they are being held on why don’t you
just go get them? Smendric asked.
“It’s a negative energy dominate plane, & our magic has
proven unreliable there. On occasion we have tried to search for them but
usually the scout does not return. When they do the negative energy drains them
to a point near death.”
“What if I could bring your parents’ home?” Smendric cracked
his famous wry smile as he looked to the elderly Sera.
“We would give anything we have” she said as her eyes began
to well.
Smendric looked around at the dozen incarnations that had collected
to see the first stranger to enter their home in over five centuries. “I can
think of a couple things.”
Monday, March 9, 2015
Tragidore Review 03/04/15 Session 2
Standing in the dark after our victory in the grove we
decided to push on, fearing for the well being of those missing. To the west we could hear strange bagpipes
and hounds against a distant backdrop of fire.
To the north we find monstrous humanoid tracks of an unknown origin. As late as it was, bagpipes, hounds, and fire
sounded much better than an unknown monster so we headed west almost
immediately walking into the web trap of two giant spiders. Our numbers and abilities quickly proved too
much for the spiders whose traps are set for much less prepared prey. Zadrian attempts to be more careful, moving more slowly and watching for
webs. A strange sound is heard, some of
us think it is laughter while others think it is crying. Following the sounds we find two unique creatures,
obviously not of Toril, one laughing and one crying, both quite evil.
The gray-skinned creature possesses thin legs
ending in black cloven hooves, as well as a ferocious, manic grin with a
misshapen tail, while a patchwork sheet of dirty ice covered their bodies. They
were hidden in a grouping of fallen trees from which we could occasionally hear
voices calling out and asking if anyone was there. Before we could attack the creatures properly
the laugher disappeared while the cryer magically appeared in the tree above Cadthronn,
its acidic tears sizzle violently as they fall upon Cadthronn and the ground. The battle proves difficult until we realize
the two monsters are summoned creatures and Protection from Evil spells protects
us. We dispatch the summoned creatures
but the sounds of the wood grow hypnotic and we ask Arne to track by sound the
laughter and tears. It took an hour of
wandering in the dark before we could shake off the charm of sounds and realize
we were lost in the forest. We began to
make our way back discovering that we had been searching in circles to the
delight of two similar creatures. Battle
ensued only this time we discover that these two are not summoned but lair
nearby. After a long dangerous battle
Wendell realizes we have defeated two Lacridaemon, creatures whose exist only
to enjoy the suffering of those poor souls lost to neglect and exposure. Upon
the Lacridaemon’s defeat the sounds of the wood returned to normal and we could
more clearly hear the pained cries of two voices echoing out from a large
hollowed out tree.
Looking inside we
find two half-elves thoroughly entangled in roots and branches, hanging upside
down. The roots had them gripped in such
a way that should they shake themselves loose they would snap their own necks. After
freeing them introductions are made and we realize we have found the missing Knights of Myth Drannor, two half -elf rangers named Delia Navamir and Themian Ailudin. Searching the area we find the
Lacridaemon’s lair and several treasures there: 120gp, (2) +1 Composite
Shortbows (+2 Strength), 2 potions cure moderate wounds, Knife of Sacramental Flesh , Rat tread Boots, Mantle of Rage, and Amulet of Deception. Deciding we need rest we
return to the ruins of the abandoned elven settlement where we rest and find a
care package of herbs with instructions on their proper use left to us by our
new centaur friend Brother Zaganos. We now realize the good brother has not only Bard talents but
Druid ones as well. After a dream filled
fitful sleep we return to Tragidore where the Feast of the Moon is preparing to
get into full swing.
We stop by the
Trinity Church to reunite Yontryl Amatar with her missing lost friends Delia and
Themian. While at the church we meet Anna
Braxton an Acolyte of Velsharoon who is caring for 5 books on the Velsharoon
altar, Book of Planar Writings # 37, Key of Irithlium #78, Shield of Vladik
#50, Liber Praevalida #87, Tome of Amulets #75, as well as a
weapon, a large sized flail named fiend slayer which we believe is a weapon of
legacy.
We pass the Gentleman’s Mage wanting a quick
look at this place up for auction. To
our shock and surprise two ghostly images appear of the father and son Mann,
their haunt causing one of our party to attack the other before shaking off the
charm and gathering their senses.
Zadrian decides after this occurance to check around behind the
Gentleman’s mage only to discover the beautiful Noblewoman Aurora Tenloss looking
through the windows in back.
Introductions are made and we discover that many of the townsfolk are
aware of the haunt, something that has occurred since Riger Mann killed his
own father Tolgar. Zadrian wondered at the idea
of a haunt occurring when the son was still alive and sitting in Swift
Prison. It concerned Zadrian that
everyone seemed so nonchalant regarding a haunt in their city and no one had
bothered to look into whether the son had been under a magical influence when
he killed his old Mann. Aurora gave us her invitation to the grand
opening of her Consortium, a shop that Yontryl expressed grave concerns over
fearing it was one of many places to traffic in the trade of recovered
treasures of Myth Drannor.
Leaving the back
of the Gentleman’s Mage it is agreed that we would head to the Temple of the
Gauntleted Fist to return to the worshippers of Torm & Shaundakul some of
the lost items recovered from the Hanging Man in Gallows Grove. Along the way we run into a sister and
brother that appear to be fighting over an unnamed woman. We are taken aback at the ferocity of their anger
and interject ourselves fearing they suffer from a similar haunt like what we
encountered at the Gentleman’s Mage. We
meet the sister Regine and brother Cris
Rolst and despite our initial efforts we are unable to break their anger until
Zadrian suggest that he heard the local constable speaking in loving terms of
the unnamed woman as well. When the two
break apart Zadrian follows Regine until she enters The Sword Point Inn where
he breaks off and heads for The Temple of the Gauntleted Fist.
The party is introduced to Sir Delmar
Truesword. He is thrilled to have the
chest and items returned to the church explaining that the items were thought
lost forever after being stolen during The Time of Troubles by three
heretics. After we explain where the
items were recovered Sir Delmar indicates that the hanging man is one of the three
heretics and warns us that the other two must remain out there somewhere. When
we bring up the haunt that we experienced at the Gentleman’s mage Sir Delmar
writes off that side of town as being haunted since The Time of Troubles. Sir
Delmar thanked you and explained that during the godsfall three clerics turned heretics and ventured out taking with
them the chest and cups. You have seemed to have encountered one of them. He gives you an arcane spellbook that came into their possession, it
seemed appropriate that your group should have it as a reward.
Returning to Trinity church you find the temple clerics at rest while, Gideon and Anna Pimm are awake; Gideon writing at his podium (gives a scroll to Alan) and Anna teaching Ariel meditation techniques. Also in attendance are the Knights united once more. Zadrian and Anna Pimm share a moment in concern for the little girl as the others check back with Yontryl we find her and her two newly recovered friends believe the unknown tower on the book is in fact the Irithlium. They mark the dangers of the Key of Irithlium for they believe the local Cult of the Dragon in service to Dragon DagaRonzie seeks the secrets in the tower. Yontryl suggests finding a designee as a tome-bearer. Wendell requests that we no longer even say the name of the cult as it has an adverse effect on him. Suggestions are made but decisions are tabled for later and our party decides to walk the town on this day of the Feast. We pick up next week leaving the temple and heading back into Tragidore to experience more of the Feast of the Moon
Returning to Trinity church you find the temple clerics at rest while, Gideon and Anna Pimm are awake; Gideon writing at his podium (gives a scroll to Alan) and Anna teaching Ariel meditation techniques. Also in attendance are the Knights united once more. Zadrian and Anna Pimm share a moment in concern for the little girl as the others check back with Yontryl we find her and her two newly recovered friends believe the unknown tower on the book is in fact the Irithlium. They mark the dangers of the Key of Irithlium for they believe the local Cult of the Dragon in service to Dragon DagaRonzie seeks the secrets in the tower. Yontryl suggests finding a designee as a tome-bearer. Wendell requests that we no longer even say the name of the cult as it has an adverse effect on him. Suggestions are made but decisions are tabled for later and our party decides to walk the town on this day of the Feast. We pick up next week leaving the temple and heading back into Tragidore to experience more of the Feast of the Moon
Saturday, March 7, 2015
For the Realms, Sabine Lefleur
It is with a concerned hand that I am tasked with informing
you of a disturbing plot involving the Iron Clergy in your region. We have been
following the movements and activates of a group called The Strangers for some
time; these specialist spies and assassins use magic to move unseen and unknown
to infiltrate organizations to their will.
Our most recent information indicates their leader
was hoarding information on the Irithlium in Myth Drannor. Please be ever
vigilant of the movements of these members of the Iron Clergy.
For the Realms,
Sabine Lefleur
Friday, March 6, 2015
Crimes Against Humanity
“She was ritualistically beaten”
The words just hung there as images of my mother and a
lost year of time ran through my mind’s eye.
The home I had sacrificed so much for now rippled with haunts and half-hearted efforts to hold back the tide of evil by those that lived there every
day.
“She was ritualistically beaten”
I woke up, eyes wide in stark terror, my last memories a
failed attempt at saving her. As I sat
there in the dark I realized that I was as haunted as my city was. I had sacrificed
a year and Talona had won while the locals claimed that Mystra was lost to us. That little girl represented a lot to me but
more importantly I now realized that those sick torturers that did such a thing
to a child probably had more victims, other children not yet saved or under
Verith’s protection. My only suspects were the faithful of Talona, a group
called The Strangers, as well as the Iron Clergy the last two of which I only
knew of because they were mentioned in a recently discovered message from
Sabine Lafleur. My suspects were
wonderfully named but woefully unknown, I knew of no location to begin my
search and my anger at their crimes was simmering.
“She was ritualistically beaten”
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| Anna Pimm |
I had given Verith 30 gold towards the young girl’s
upbringing and had spoken with Anna Pimm who was kindly teaching her to
meditate. Anna explained that the girl
had some unique arcane talent and my heart immediately sank. The enemy was hunting and they knew what to
look for. I feared that the talent she
had is what made her a target. I did not
care that the locals claimed Mystra was gone, I prayed to my goddess.
Wednesday, March 4, 2015
Tragidore: A Time of Trials
Mayor Jonark Uptal looked up from writing his speech in his
office and looked to the tarnished silver lantern that hung unlit in the town
proper. He choose his words carefully in his speech, words that would cast forth adventurers tasked with carrying the ancient lantern and returning with the Everflame. The
lantern was symbolic of course- Hell, the whole Quest for the Everflame was just another
local custom to keep the wolves at bay and the nightmares away. It did nothing
for his own nightmares.
The hour was early but that did not stop dalesfolk from
celebration, it was the Feast of the Moon and while each family had their own
traditions, Tragidore had been without the renewal of the Everflame and the anticipation was great indeed. Outside the office the
Temple bells tolled the morning hour, one more closer Jonark thought. One more
hour closer and I can be on the road and out of Tragidore and back to
Mistledale.
Jonark’s thoughts drifted to the Woman who visited him
earlier that night. She was like an angel; he could still smell her scent and
taste her kiss. A shiver ran down his flesh. It was unlike Jonark to reminisce
about a woman, not since before he married his wife, but she was dead now.
There were two other occupants in the room at this morning
hour, which bespoke the Mayor’s reluctance to tarry in Tragidore for very long.
Besides Jonark preferred to keep these two nearby whenever possible during his
short visits into town; until that is a third individual walked in.
Jonark heard the door open and turned to look, outside the office the haunt of his late wife still hung from the rope as the caller strode in. Behind the caller Jonark's dead wife pointed an accusing finger at Jonark just as the door closed allowing him to breathe a bit easier.
“Salutations my Lord-Mayor, Officer Taber, Rubi..." the look of contempt on the caller's face was mild but there just the same.
"My sources tell me the Harpers have arrived.” said Elad Edals in his Waterhavian brogue. Elad could imitate many Realms dialect but during official visits to the Mayor he liked to speak Waterhavian. It reminded him of home when he was not on the run.
"My sources tell me the Harpers have arrived.” said Elad Edals in his Waterhavian brogue. Elad could imitate many Realms dialect but during official visits to the Mayor he liked to speak Waterhavian. It reminded him of home when he was not on the run.
Elad stepped into the Mayor’s office unbidden;
he was dressed in brown leather breeches, a vest, and a fur-lined red coat. He
wore a monical this morning Jonark noted, and rings on each hand.
Across the traditionally furnished office Carin Taber stood
near a large window looking out at the same tarnished lantern, morning sunlight
cascaded a dim veil of golden light over her strong female form. She looked
like a statue of a goddess. Elad’s entrance brought her from her thoughts;
flash-backs from her own nightmares as of late. Standing immediately on the
alert, she recognized the man and sheathed her sword. Secretly Carin admired
the Waterhavian, mainly for his brazen tactics for rising to such great
influence in such a short amount of time. The only thing that unnerved her was
why here and why Tragidore?
Opposite Carin sitting alone in a shaft of darkness upon his
usual chair was the halfling Rubicund, the Master of Coin. Rubi openly hated
Elad Edals for the same reason Carin accepted him; the man was a scoundrel and
westerner. Rubi was convinced Elad is somehow plotting to kill him. A small white
mouse scurried briefly across the floor making its way to the open door, it did
not make it past Rubi before the spiteful halfling stomped it flat. He hoped the
fortuitous gesture made is point to the Waterhavian- do not cross me.
Carin and halfling could not be more different from each
other which are why Jonark employed them, Elad however; Elad is a necessary
evil in order to get himself re-elected and therefore another term as
Mistledale Councilman.
"My sources tell me there are investigating misappropriations of the municipal treasury."
"My sources tell me there are investigating misappropriations of the municipal treasury."
Jonark considered. If Elad was right then Jonark's aspirations on
another term are in serious jeopardy.
“My apologies, my friends, but I thought you should know.”
Elad said with as much sincerity as he could muster.
“And there’s something else Lord-Mayor, bands of harriers are converging on the dales looting churches and raiding, they have a leader…”
“You will forgive me Mister Edals that I may focus on problems that
I can address.” Jonark Uptal responded curtly. This new news somehow frightened Jonark. He would not return to life as
it was before, Jonark thought. He could reach out to the Vistani if he had to,
but if that was to be the case then the threat to the
dale is certain.
Sunday, March 1, 2015
Tragidore Review 02/25/15 Session 1
Drifting as if in a dream our party follows the Oracle Verith
Raiserik into the Trinity Church whereupon entry the five of us are jolted back
to a reality we are all unfamiliar with.
A dozen to fifteen worshipers filled the pews while Verith herself was
inexplicably across the church in deep conversation with an obviously wounded
young girl. The Priest of Azuth, Rantal Gundwynd approached us from Azuth
altar, appearing quite surprised to see us.
In fact the entire congregation had stopped their prayers to stare at
us, causing us to feel woefully under dressed.
For the first time we began to notice our surroundings surprised to discover that everyone was clothed for winter while we still wore
our mid-summer clothes. The midnight sky
hid the season from our view through the church windows but clearly we had been
gone far longer than our memories allowed.
Zadrian Vistani asked Rantal directly for the date and was shocked to
discover that it was The Feast of the Moon.
Stunned by our year long loss of time our party took a moment to gather
themselves. Many of those in attendance
were bemoaning their fates since the apocalyptic events during the Time of Troubles. Taking in the church the party was surprised to see a book, The Book of
Thorns (Book 7, 101 Spells books of knowledge & Grimoires), hanging from
chains above the third altar of the Velsharoon faith. At this point Rantal
stepped forward to grasp The Nether Scrolls that were inexplicably in Wendell
Rasierik’s hands. Rantal moved to the Azuth
Altar and after placing the scrolls upon it, announced the Altar was now
complete. Zadrian’s attention is drawn to a memorial to
his mother, one of many victims to fall to the poisons of Talona that were
released during the godswar when Eldath was killed by the dark goddess. Apparently several magic dead areas exist above the bridges where the gods
fought. While Rantal Gundwynd discussed the unknown fates of the rest of the
Vistani family and consoled Zadrian, Alan Kordova inquired about the missing Velsharoon
priest Nhar-del. According to the other
priests, Nhar-del was spending his time in Swift Prison after utilizing his
necromantic magic to raise dead warriors to fight against the Tragidore's enemies. The mayor did not stand behind
Nhar-del when it was learned that he violated the local graveyard with his vile
magicks. Alan Kordova wasn't pleased with the politics of that situation, as it
seemed to him that the foreign mercenaries were supported more than a local
priest.
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| (Re) Incarnates |
Two others were present at the Trinity Church, their race
unknown until it was explained that they are the reincarnated faithful of
Mystra who were restored when a seventh discipline of magic was
recovered. This magic referred to as Incarnum,
allowed those souls thought lost to return as a new race. A blue quilled woman
named Anna Pimm who wore a green flame tabard and a slightly blue tinted, white
scaled man identified as Gideon Risarek were present, their only interactions
being either with the Oracle or the Kordova siblings who Anna Pimm seemed to be
assisting. Rantall explained that this newly returned magic is what allowed the
Trinty priests to place Wild Talents on us, allowing us to survive and succeed
even if we had lost time.
Cadthronn Rasierik also had a message in his possession that was gathered by the Oracle and cleric of Azuth. It was a message from Sabine
Lafleur warning of a group called the Strangers and The Iron Clergy active in
the region. Citizens and visitors who
had come to Trinity Church to bring attention to their plights erupted from the
pews fearing that our attention would be drawn away from their problems and demanded to be heard. The first to speak up was Peitra
Damaken, a Waterhavian, she was attacked by an outsider with tentacles that had
"quite a horde" and had added Peitra’s cloak to its collection. Yontryl Amatar,
a tattooed elvan woman, obviously unimpressed with the loss of a
magical cloak interrupted
to tell us she had lost contact with two Knights of Myth Drannor that had been
missing for two weeks somewhere between here and Myth Drannor. Zadrian pointed out to the two women that
their own unique problems might be connected while assuring them that this
group that had recovered the Nether Scrolls would be seeking justice for the
wrongs at play in their homeland, working to return both the knights and cloak
to their proper place. Others then began to bring up some of the problems that
plague the region since Nhar-del’s necromancies were utilized indicating that many undead thought to have lived during the time of the Weeping War roamed Gallows
Grove. Arne and Alan Kordova grew tired
of useless words and went outside to speak with their siblings where they
learned that the Kordova’s along with Carson Resarik would be undertaking a Quest
of the Everflame. The brothers took
pride in their younger sibling’s bravery.
![]() |
| Yontryl Amatar |
As the problems of Tragidore piled up the newly returned party grew
anxious to take action, departing Trinity Church and stepping into the night to
begin their journey to Gallows Grove.
Along the way, a mile or so southwest of the grove, a campsite was found and after
it was determined not to be a trap (could it be the cheese and we the mice?) the
campsite and abandoned village was thoroughly searched. A Masterwork
Short bow, a quiver with 7 Masterwork Arrows and 4 Magical Arrows identified as +1 Magical
Beast Bane Arrows were recovered. As
this was accomplished The Tragidore Five were hailed by a Centaur wearing a
kilt who identified himself as Brother Zaganos. The four legged brother was searching for his Druid,
The Lady Lorraine Treesong. She was
described as were wood druid and had disappeared right around the time the gold-elves left this village, which was also connected to the battle of Talona and
Eldath. Assuring the centaur that we
would keep our eyes open we informed him of our intent to cleanse Gallows Grove
of the undead that wandered there.
After
leaving the centaur the Tragidore Five approached the grove, preparing potions
and spells only to be surprised by a leaning deadfall dweller that spit acid at Cadthronn
Rasierik. The acid that spit from the camouflaged
walking log solidified like amber. After
defeating the strange creature a brain, heart, and stomach were recovered, the
magical beasts organs supplying valuable meta-magic components. Soon after that battle the party came across
a tree with a corpse hanging from its branches.
It was at this location that several undead abandoned ones struck. After a very difficult battle which included
an incorporeal creature we later learned was connected to the hanging corpse and a hostile tree the Tragidore Five were victorious!
Saturday, February 28, 2015
Tragidore: Gallow's Grove and the Abandoned Ones
(5) 100 gp gems
Masterwork leather armor
Masterwork morning star
Potion of remove fear
Arcane scroll of web
Divine scroll of cause fear, Divine scroll of murderous command
In a masterwork ceremonial velvet lined box, with obvious symbols from
the Temple of the Gauntleted Fist and runes for four holy sacraments. Inside the box are 4 objects: a bronze “swords” flagon (50 gp), electrum “knight” cup (75 gp), polished
duskwood “squire” flagon (50 gp), and a silver “priest” chalice with the symbol
of Torm (250 gp, also functions as a cleric’s holy symbol).
(3) Masterwork battle axes
(3) Masterwork half-plate and masterwork light steel shields (dating back to the Weeping War)
Arcane Scroll of Minor Image
Divine Scroll of Cause fear, Divine Scroll of Delay Poison, Divine
Scroll of Light
Wand of Cure Light Wounds (CL1- 30 ch); Wand of Entropic Shield (CL3- 23 ch); Wand of Magic Missile (CL5- 18 ch); Wand of Acid Splash
(CL1- 40 ch)
- Deadfall Dweller brain (magical beast); 5 HD; abjuration school; Spellcraft DC 10 + SL: Spell Focus (Abjuration)
- Deadfall Dweller heart (magical beast); 5 HD; evocation school; Spellcraft DC 10 + SL: Spell Focus (Evocation)
- Deadfall Dweller stomach (magical beast); 5 HD; transmutation school; Spellcraft DC 10 + SL: Spell Focus (Transmutation)
- (3) Undead bones (undead); 5 HD; necromancy school; Spellcraft DC 15 + SL; Spell Focus (necromancy); 10 gp.
- (3) Doom weed (organic); - HD; necromancy school; Spellcraft DC 15 + SL; Empower Spell (inflict spells); 25 gp.
Lacridaemons
(2) +
1 composite shortbow (+2
Str) 2d20# arrows
(2) Potions
of cure moderate wounds
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