Thursday, September 10, 2020

Spirit of Hermes and Dream Chaser

Spirit of Hermes
Spirit of Hermes and the Dream Chaser

Rarely seen, the sand schooner is a popular vehicle among Dornish Houses, who use it as a merchant vessel and as a warship. 

Sand Schooner: Gargantuan vehicle; Profession (sailor) +2; Spd wind ×20 ft. (nautical average); Overall AC –3; Section hp 25 (hardness 5); Rigging 15 hp (hardness 0), Section AC 3; Ram 8d6; Space 40 ft.; Height 15 ft.; Crew 15; Cargo 50,000 lbs.; Cost -

Cargo on each sand ship: Sorghum (2,000 gp., 2,000 lbs.), 50 (full) water skins (25 gals. ea.) (50 gp, 200 lbs.), 50 bottles of fine wine (500 gp., 750 lbs.), 5 Campsite kits (60 gp., 360 lbs.), 15 cold weather outfits (120 gp., 105 lbs.), 20 cold weather blankets and furs (10 gp., 20 lbs.), (15 hot weather outfits (120 gp., 20 lbs.), 5 large umbrellas (20 gp., 15 lbs.), 1 spare mast (100 gp., 250 lbs.), 2 spare sails (25 gp., 50 lbs.), 2 ballistas (250 gp., 500 lbs.), 4 horses (400 gp., 8,000 lbs.), 1 Sand skiff (150 gp., 200 lbs.), 

Weapons: 10 Alchemist Fire (200 gp., 10 lbs.), 10 Thunder stones (300 gp., 10 lbs.), 10 tanglefoot bags (500 gp., 40 lbs.) 

CARGO: 13,530 lbs. Approx Crew (15): 3,000 lbs. (allowance 1,000 lbs. for PCs)

Because ships that travel on sand need not worry about sinking, a schooner’s cargo holds have additional hatches located on either side of the hull. These two doors are built to pivot downward and create a simple but effective cargo ramp. An unencumbered sand schooner moves 2 to 7 miles per hour, depending on the wind, and requires flat, open sand on which to travel. A sand schooner has enough room on its deck for two light ballistas capable of firing alchemical weapons. 

These sand ships are all that remains of Nymeria's Ten Thousand ships that ferried the Rhoynish people across the sea to Dorne over 800 years ago. Of those that are sill in use are a piecemeal but serviceable conveyance across the extreme desert environments of Dorne. Sand ships use a magical pearl or opal to focus existing winds to propel and control the vessel. Master Kegan of Sandstone speculates are less than fifty of these remnants of history that are sill in operation; most were destroyed during Aegon's Conquest. 

The Spirit of Hermes is Captained by Jaze Chafferly it carries the bulk of the foodstuffs, water and trade goods brought back from the Sorghum Festival. 

The Dream Chaser is Captained by Charad Hardwick it has the most room for passengers and animals brought back from High Hermitage. 

Supporting the two sand ships are two land striders, each can get along in the deep sands with little trouble, with mounted mercenaries as scouts as well as two skiffs (see below) usually piloted by Jaron Granit and Bren Shield. 

Dream Chaser

Sand Skiff: Large vehicle; Profession (sailor) +2; Spd wind × 30 ft. (nautical good); Overall AC 3; Section hp 15 (hardness 5); Rigging 10 hp (hardness 0), Section AC 3; Ram 2d6; Space 10 ft.; Height 5 ft.; Crew 1; Weight 200 lb., Cargo (crew only) 500 lb.; Cost -

This lightweight framework rests atop a pair of polished runners and sports a single tall sail. Designed for a single rider, a sand skiff is swift and useful for scouting, carrying messages, and getting around hazards larger ships find difficult. A sand skiff moves 3 to 10 miles per hour, depending on the wind, and requires flat, open sand on which to move.

Land Strider

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