Wednesday, October 24, 2018

Five Tower Keep Session 11: 10/18/2018 Excuse Me, Can You Give Us The Directions To Horcton?

We begin this week's session with Melderon establishing practice routine... using magic device on the horcton relic ring of protection in order to gain the benefits from an item that wouldn't otherwise work for anyone other than an orc-blooded individual. Our characters affix the two masterwork great axes to Stoutwood’s camel, left overs from a previous battle before setting out with the threat of a thunderstorm gathering. The area 2k8 is in no danger of being flooded however and is considered fully explored.

Our characters decide to travel NW to a plateau to get a better vantage of the immediate jungle. As we travel south to do just that, our characters notice the ground begin to slope down into what will eventually be more swamp.

Eventually we feel the ground shake, foreshadowing dinosaurs ahead. Stoutwood casts Ginger ahead to investigate how many and how large the creatures are; she eventually reports back with a remarkable count of animals. We close to one hundred feet where we see a huge triceratops charging to and fro agitated and aggressive. Seven other huge creatures with armored plates on their back and six of what look like dire rhinoceroses. Our characters wisely skirt around them.

Not long after we come across tracks that look like giant deer or giant goats which seem to be their destination as well as origin: 2k9 (the territory with the plateau). Stoutwood also comes across a tuft of bladeleaf grass- a successful harvest yields a metamagic component for leafspray (roll successful for +4 to the DC of the save). We also conclude that this dinosaur herd is the dominating animal feature of the area. Our characters move on to succeed in fully exploring 2k8.

About mid-afternoon our characters reach a sheer cliff that soars up about 150 feet. To the west our characters see manticori flying about further west in an adjacent territory. We circle around to the west and about an hour later Ginger indicates animals ahead, Stoutwood also hears a moving herd of giant deer moving through the area. Getting closer four Sythehorns break from the herd and attack! Our characters prevail and kill each one and gather their skin (worth 100 gp each.) Link to other skin harvested.

About a half hour before sunset we come to the top of the plateau and are able to lookout across the jungle canopy. Here our characters can smoke rising in the far off distance- signs of Horcton! Looking down from the top of the platuea our characters see several dead forms at the base of this lookout. Using fly magics Mesha identifies a very dead kobold, what looks like a hag, a very ugly human man and a half orc lying about bereft of clothing and equipment, scarred and broken. To Stoutwood they look to have been killed by biting and slashing attacks- Maderon believes these attacks came from summoned creatures.
Bangor

Eventually we make camp and moments after midnight Stoutwood finds a tiefling standing holding a flag of Lowport as a form of truce. We introduce ourselves and learn his name is Bangor- he has claimed a cave beneath the plateau as his territory. He asks if are associated with Shystermeth. We converse for a while outlining our exploration as we search for Horcton. He offers what he knows for trade in magic weapons: we learn the high priestess hag has her coven call her a living god and actively motivates the hags that populate these swamps. In Horcton there are members of the sisters that aren’t hags however, one is rumored to be a half-dragon. Bangor tells us the direction of Horcton: at the bend of the arm of the low river (where the smoke can be seen in the distance).

We ask who Shystermeth is, the individual Bangor assumed we were agents of and are told he is a ‘rat’ and a competing explorer from Lowport. Bangor explores dragons-kind and tells us of the black-as-night dragons that come out of the swamps. Shystermeth talks about them as old-world creatures but ones that have returned.

The rest of the night will pass and our characters have fully explored this region: home to Bangor of the cliff-cave. From here we return to 2k8 and beyond to what is 2k10 SW along our course. Passage into this hex is quickly met with an encounter with a giant and a hag that attacked from below the surface of the water.

We destroy them both and end our session there. Good game. 

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