Wednesday, April 27, 2022

04/21/2022 Virtuous Age Session 6: Full moon on September 25th, Talking to the Hand, and Further Dungeon Crawling

We begin this session September 1st, in the lower level of the Pelor mausoleum. We rest in the room
where we found the fallen elf and dwarf.

Zaigan and Kron take the bodies to the fire fields to dispose of them. On the way back Kron finds a trap door and a cellar. He drops a torch that is noticed by the others below. We find out the passages connect.

In the hall of shadows we see the forms coming back, it would take until nightfall for them to fully return.

Aevum Saxo takes first watch

Kron second watch of three hours.

Zaigan third watch of another three hours.

Eabrossi the last watch with Tena sitting out a watch shift for the night. During his watch he heard movement and a door closing somewhere in the dungeon. 

Continuing our delve after a complete rest we, once again come to the door at the end of the hall has a lock. Eabrossi uses the skeleton key and the door opens into a multidirectional hall filled with skeletons and a crawling hand with a ring on its ring finger. Each skull has a gemstone. The battle is arduous, both Zaigan and Kron fall several times.


After a search, the area yields 60 platinum and a ring of jumping worn by one of the crawling hands. Six masterwork longswords, breastplates, and heavy steel shields- each with sun-god symbols. We gather it for later transportation.

We move to a nearby altar with a body upon it. Two daggers pin a young gnome body to the altar, his eyelids removed as he was tortured. One of the daggers was a poisoned blade, the other dagger is simply masterwork.

Around a corner we enter a room with a treasure-hunter gnome sorcerer strung up horrifically with his blood everywhere. He had six CMW potions, divine scroll (remove curse, resist energy, and sanctify corpse) on a belt plus: a scroll with 4 arcane spell levels, a divine scroll with 6 spell levels, another scroll with 2 arcane spell levels, +1 breast plate (Kron), and a bull strength potion. 

We investigate a series of doors and run into a group of ghouls who seem to be presently feeding off a paralyzed human. There were sounds of sobbing nearby.

We destroy the ghouls and discover the human individual has ghoul fever and has been here a number of days. His mind is broken. 

Behind the door, in a small room has a locked chest with four words in reverse inscribed on it. Xagyg dna nosenra evil. Inside the chest: green ink, a quill, book of blank parchment on the cover it says: Gnihtyna is elbissop, woll of rouy smaerd. Some pages are missing. It all radiates divination magic. 

We take the contents of the chest but leave the chest behind to use as a container out of the way.

We explore a nearby chamber door blocked by a riddle. After giving an answer we find the gnome Gwelldar who reaches towards us with a broken messenger tube, collapsing before us.


My betrayal is complete even if my plan isn't. Now I wait, face hidden, for my next opportunity.
 

How those children survived is a question that may well haunt me to the end of my days. Instead of lost and forgotten in carnage, they are aware of the danger and searching down the same road as the Jinnborn's parents. 

Could I be so lucky as to have the group of them suffer the same fate? I shall hope so but prepare myself and fellow conspirators for the eventuality that they do not. 

There shall be a new king despite these setbacks and I will suffer the loss of my homeland no longer. An active bloodline of a fallen king is not a fate a wise new king should suffer. Our research on that subject must continue. We must isolate the king until we are prepared to strike and use this time to end the Saxo bloodline

GM Note: There is a mark on the message to indicate that it was sent with redundancy, meaning at least three copies of the message was sent, in case anything happened to messengers.  This is frequently done when delivering into dangerous areas and increases cost.  

We break the session here and pick up next session with our 3rd character level.

Tuesday, April 19, 2022

4/14/2022 Virtuous Age Session 5: At the East tower, Snakes by the Lake, and Shadow Zombies

East Tower

We begin this week’s session at the Marshal’s Tower, with Zaigan in a cell for everyone’s safety. Eabrossi notices the marshals keep two maps on the wall of the immediate area. One of them is a working chalk map. Next to that is a framed primary map. The chalk map notes where Marshals have been dispatched and for what purpose. 

The maps show four marshals tower (north, south, east & west), as well as who’s in charge and who is traveling amongst the towers. Zaigan determines the distance between the adjacent towers is 3 hours for a flyer- across directions is 6 hours. The map contains the tablelands as well as chalk marks for rift locations, but nothing detailed as flora typography has a tendency to change.

Abicore

When Zaigan sleeps, he experiences a sharp pain and flash of motion as he seems to be on a hunt. His vision comes to a large creature that other boars are feeding on. Beyond the feeding boars is a unknwon female elven form.

Eleven hours pass when one of the Marshals returns carrying another minotaur. The new arrival is a priest of a god of giants, a keeper of traditions and arbitrator. Abicore Kibruu immediately takes Zaigan’s condition seriously.

The minotaur uses a HEAL spell to purge Zaigan’s disease to ensure success. We tell them of our encounters with the wereboars and the undead. And riddle him with questions regarding the undead priests. He says the symbiology is the same on a old temple on the way to the rift. It too bears the old human symbol of a sun god.

Abicore also warns our group of the schism within the Luna clan and the trolls that we were told of at the Dome. We tell the priest of the note we found on the minotaur messenger that had Talbot’s name on it including how we believe the messenger was killed- by a sting barb. The equinox is month away September 25th. 

The priest indicates the Four Winds and Talbot may also be there. The Four Winds is the trade city for the Rift. The time of the equnox’s are major trade junctures.

Aevum orders the Marshal to retrieve the messenger’s body and take it to the King and show him the barbed sting wound. Abicore will excuse himself (via plane shift) after saying some holy words.

Not long after our group departs the Marshal’s Tower towards the temple Abicore Kibruu mentioned on the way to the Rift.

Kron of the Duskearth clan is somewhat at home in the Rift warn of the abundance of dew, quicksand and sulfuric waters because of the volcanic activity. He also cautions about migrating plant life here and swarms.

Tena
We arrive at a large pond where we are surprised by swarms of snakes. We are able to dispatch them but later we find a ogre that was fallen by a swarm. Kron searches the ogre and finds a poison ring, fine ogre boots and a large great club. The ogre has a tattoo of an ox on his back.

We continue to a noticeable field of quicksand and beyond that- the structure of Pelor we were told about. Here we are attacked by serpent fire elementals. Kron is able to defeat the foes.

We focus on the mausoleum of Pelor and are attacked by a flying acid-belching head. After defeating the undead we find old iconography and altar concealing a passage down.

We explore deeper and after a few turns we find a chamber with a fallen elf and a dwarf. Dead about a week to 10 days the elf has a tear in its throat and the dwarf a similar wound across his abdomen. They were lying close together.

Aevum notices a bloody smear that reveals something odd about a nearby wall. Eabrossi regards these two fallen as adventurers. Aevum detects magic and sees the elf has a potion (of identify traps) and the dwarf has a magic bone index finger key- both have gear of good quality. A rough map is recovered plus a 50 gp potion for each of us and antitoxins

Eabrossi searches the blood smear and find a secret passage that reveals a hall. On the walls along are dark figures and extends 30 feet to a door. Before we get to the door the dark silhouettes peel off the wall and attack us. They tax our resources before we destroy them all. We decide to rest before checking the door with the bone key. Hallway 4.

Zaigan realizes the finger key acts as a chime of opening but only for crypts and so forth.

Tuesday, April 12, 2022

4/07/2022 Virtuous Age Session 4: Abandoned Stonehouse Town on the Way to the Rift

When we begin, five days have passed. Most of us training and preparing for the road ahead. 

Kron gets a summons from King Saxo. When he arrives Notella Brightbody is there. Kron presents his blade to the king when requested, the king takes it and pronounces worthy as a legendary weapon. Notella states that will carry the hate for Kron and will retain a bane quality of the last thing it slew. (and likely a item with an ego) Kron promises the king to do his best.

Kron as he meets with King Saxo

One subject raised before the group, that before Sanguine’s death she was looking into the lore of the Reflecting Pools. Before the volcano there were two in areas that could have contained such magic, but they no longer exit. 

There is information that a gnome wizard named Gwelldar who is either old enough to remember when or is prehaps related to someone who knows more about the Reflecting Pools.

He lived in the Rift for around 40 years, and therefore someone may know him or knows what happened to him. He was a known companion of Eabrossi’s parents and was known for his liking of maps. (Collecting or making? Unknown)

Also heard about: city or cities to the east have made an offer to the king to pay mercenary fees for the Howlers. (immediate guess is the city of Nimbus) There is also some strife within the Luna clan, so while going to the Rift if we can find out anything about this strife in the Luna clan the thrown would be appreciative. We do learn of two merchants who have complained about attacks when traversing the area.

Eabrossi

We venture to the Rift- a 4 hour journey. Eventually we reach a mostly abandoned clan town after about an hour of travel. The town, called Stonehouse, at one time could have been 5,000 but now only holds 50 individuals. The first thing we see are Orox meandering about and some medium sized individuals. Some of us pick-up a strange whistling near abouts. We decide to pass through the town on our way to the Rift.

As we pass a well, Kron smells something and notices grotesque worms on the figure near the well. They were huecuva wearing tattered priestly vestments of a sun god. They were formerly human or aasimar. Beyond that, the town is empty of life being abandoned for about 5 years.

We proceed to a more congested part of Stonehouse to investigate further where we are set upon by boar-headed humanoids- wereboars! Eabrossi proved a life saver with an obscuring mist spell. We barely manage to kill two of them.

They had: 4 daggers and 50 gold. 

With much of our daily resources spent we decide to depart Stonehouse post haste. When we leave Kron (with an amazing perception roll) spies a low flying creature with a barbed tail, but we all have a feeling of being watched. 

Eabrossi finds a fallen minotaur body in the brush. How it died is unknown, Aevum recognizes him as a messenger with other side interests. His name was Carlo Heavenhearth of the Duskhearth clan. After investigating Kron notices a sting and immediately assumes the sting of an imp.

In the hand is a message token from the Blacktar clan. Eabrossi reads: Neutralize Talbot Autumn Equinox. (Written in giant) Talbot of the Wolf Clan is the leader of the Luna Clan. 

After a short rest we continue to the Rift. We encounter normal foot traffic along the way with the Tableland tribes.

Closer to the Rift, 3 winged minotaur marshals approach and hail us. They warn us about trolls near the entrance to the Rift, alarming because there are 8 to maybe 12 moving together. They warn us of undead minotaurs as well. They approach and offer aid obviously recognizing Aevum and Zaigan.

The marshals indicate Zaigan is infected with lycanthropy and offer to help. They fly Zaigan to a tower and put in a cage for the safety of everyone. The rest of us catch up with Aevum and Zaigan at the Marshal’s Tower. 

We begin next session at the marshal's tower. 

Thursday, April 7, 2022

Family and Mentors

Harbeck Fabergé

Harbeck FabergĂ©: This Jinnborn artisan was a long-time friend of Eabrossi’s family, frequently turning the treasures they found into fine pieces of art that are believed to be valued all over the world.  A friendly and curious fellow, Harbeck is well known for his singular focus when working on his next great piece of art.  When tragedy struck Eabrossi’s parents, leaving Eabrossi an orphan, Harbeck took him in, expanding his education and appreciation for a variety of cultures, languages, and art forms.  Eabrossi’s parents passed away from a strange disease they contracted on one of their treasure hunts. Harbeck always carried a guilt from their deaths, wondering if his friends passed away due to his obsessions.  Harbeck is very close with Eabrossi, counseling and caring for him to this day.

Amaltena

Amaltena: Tena’s mother is the only parent she ever knew.  Whenever Tena asked her mother about her father, her reply was always, “he is in the clouds.”  During Tena’s childhood she imagined her father with the ancient giants of old, having taken to the skies and doing something important. Amaltena was always controversial from her faith in the old god Agamotto to her never taking a mate, Amaltena lived her own life and raised her daughter to question everything.  Amaltena was never prouder of her daughter then when her faithful call to Agamotto was answered and Tena's divine powers were realized.  The two frequently squabble but are quite close.  Amaltena now resides in the dome studying a variety of religions and indulging in her passion for unique foods and recipes.  

Bhishma: Zaigan’s wingless uncle raised his nephew from his fifth birthday until his recent death. Bhishma was bonded to Sanguine Saxo the wife of the king and the preeminent wizard of Mithras, training his young nephew to succeed him in The Order of the Staff.  Zaigan’s early memories revolve around the various games they would play together that were the building blocks for his samurai training.  Zaigan and his Uncle shared a common bond of being the promised first born sons from the Kuru Kingdom.  Zaigan would be the seventh and final generation of first born promised to serve as bonded samurai after the Kuru Kingdom was repelled by the army of giants now known as The Undefeated.  Upon Zaigan’s maturity their relationship suffered under the chafing of youth; student, and teacher.  In the final weeks of Bhishma’s life he was frequently agitated, sending and receiving messages from his far east homeland.  Zaigan’s last memory of his uncle is a good one, as he remembers his uncle taking Zaigan and Aevum fishing.

Bhishma

Notella Brightbody: The gentle minotaur giant Notella Brightbody rescued the ogreborn child Kron Longscar during a battle the Howlers were having with a strange group of ogres and trolls.  Kron was born on the battlefield to a fallen ogre woman.  Kron stole Notella’s heart when the minotaur found the ogre child being protected by three of the Howlers dire wolves, who despite not being domesticated, had been completely calmed by the baby ogre.  From that day forward, Notella and his wife Iaska raised the ogre child as their own teaching him the Duskhearth clan’s appreciation for the Rift.  While Kron always had an appreciation for battle, he never showed the cruelty so often associated with ogres. Both Notella and Kron share a love for ribald humor, food, and the great outdoors.

Notella Brightbody


Wednesday, April 6, 2022

3/31/2022 Virtuous Age Session 2: The Solarium and the Quasit


We begin dividing some of the recovered items from last session before we proceed down a short hall where we encounter more Doomsayers tieflings and a human half-plated guard leader type.

Recovered: 2 scrolls of cause fear, 6 darts that add 1 point of energy damage. Each had an ornate ‘eye’ key (2), and finally 4 CLW scrolls.

Further into the temple, Tena (Russ) discovers a large magical statue of Agamotto in a chamber that magically reveals the alignments of individuals passing the huge likeness of the deity.

Also recovered: heavy crossbow (Kron), heavy flail (Kron), half plate (recovered from here), 2 potions of CLW, and 5 gold. 4 scrolls of command, 4 sleep spells, 4 CLW scrolls, dead toad, 3 leather armor, 3 sickles and 12 darts.

Further on, our group continues down to a temple complex. We find a door matching the keys we recovered earlier standing just beyond a magical landing. Tena realizes there is a process to entering the temple: revealing our alignments and dawning robes. Doing the ritual process allows us into the next area. 

Beyond the ornate door: A cellarium with a yawning portal as well as another armed guard, doomsayer and Q’xetl a demon quasit- a creature very familiar to Tena. Finally, a duegar dwarf war priest.

In the end, after defeating the enemies, the followers of Agamotto see images in the portal after defeating the demon presence. This is a religious moment for everyone, but for followers of Agamotto this something special and brings a moment of commune with queries to the netherworld.

Q: Did Aevum’s mother Sanguine’s soul make it to the right resting place?

A: No.

Q'xetl

Q: Do we already know the name of the killer?

A: Yes.

Q: Is there a chance for Sanguine’s soul to get to the right place?

A: Yes.

Q: Is her killer a minotaur?

A: No.

Q: Was her murder religiously motivated?

A: No.

Q: Is the killer a member of the kingdom?

A: Yes.

Recovered from last battle: mwk greatsword, light crossbow 20 Bolts, potions of cure light wounds (2); Masterwork scale mail, Heavy Flail,Chain Mail, 2 Cure Light Wound Potions, 50gp

After our brush with the divine we are exhausted, and we decide to return to he grand dome. We are allowed to clean up before going before the king. He admits there are forces against him. Preparations toward this regard include finding ancient artifacts of the giants. It is known that the giants created a way for people of earth to interact with them. Lore regards them as reflecting pools that are known to transport individuals to the mystical giants in their castles.

The Dome City

Recently he has information leads to these reflecting pools. The King believes we can renew our connection to the cloud giants of old. This would give him the necessary clout to dissuade any usurpers. He asks that we quest for this hope for their future. He doesn’t know all the answers, but asks if we would look for these pools.  

We gain our 2nd character level, our respective class equipment kits and 1,000 gp to further equip ourselves. 

Wednesday, March 30, 2022

Vishanti Agamotto

 

Vishanti Agamotto

Vishanti  Agamotto

Title:  The All-Seeing Eye, The Hunted God, The Physicist, The Great Vishanti

Portfolio:  Knowledge, magic, the sun, the moon, the word

Typical Worshipers: Arcane Casters, Scholars, Shapeshifters, Treasure Hunters

Typical Worshiper Alignment:  Neutral Good

Domains:  Artifice, Knowledge, Magic, Rune, Sun

Subdomains: Alchemy Arcane, Divine, Construct, Education, Language, Memory, Revelation, Rites, Thought, Wards

Favored Weapon: Book, Quill, Quarterstaff, and Scroll

Favored Animal(s): Eagle, Fox, and Owl

Dogma

Vishanti  Agamotto is a distant deity, some would say elder god, who promotes no special agenda, except proclaiming magic the most important force in a world. Many of his clerics work to protect, preserve and advance magic, viewing the service to arcane practitioners a sacred duty. Followers believe that The Great Vishanti provides the structures, rules, and functions of magic.

Vishanti Agamotto is also known as the hunted god due to the Orbs of Agamotto, great artifacts that are said to each hold a portion of Vishanti’s very essence.  Priests of Agamotto teach that during the creation of the world their deity cast the three orbs to the far reaches of the newly forming earth.  This teaching has lead many a wizardly fortune hunter to believe that if one finds all three orbs, they will be able to alter and control the fabric of magic itself.  Anyone who finds an Orb of Agamotto is considered to have walked one of the Three Paths to Enlightenment.

Clergy and Temples

Agamotto’s clerics favor purple garments with gold trim; many are cleric/wizards or cleric/sorcerers. Most remain aloof from worldly affairs and devote themselves to magical research or formulating prophecies. Agamotto’s clergy actively creates magic items, which they often sell to anyone with enough funds to buy them. Many of Agamotto’s clerics keep busy rooting out bits of magical lore, recovering lost magic items, and investigating mysteries. They adamantly oppose attempts to destroy magic items or the destruction magical places.

Agamotto’s temples are few and usually located in urban areas.   Libraries and recognized places of learning are considered holy ground to the clergy of Agamotto.


Thursday, March 24, 2022

3/24/2022 Virtuous Age Session 1: Minotaur Kingdom of Mithras Prelude and the Climb

We begin as Aevum and Zaigan awake in coffins as grave robbing goblins are at their business. One in possession of Aevum’s spell focus. Both heroes escape oil and flame and climb from their coffins. Zaigan gives chase with a discarded shovel. Eabrossi charges for a gore attack- each hero make easy kills against the two. From the shadows, two more armed goblins leap at Aevum and Zaigan. Like the first two, their grave robbing career comes to an end.

Aevum and Zaigan, from the pauper’s grave, travel about an hour to a grand dome to learn of the death of Sanguine, the Queen of Mithras. They both suffer memory loss; their last memory was of a meal.

Here there is much activity and they learn that the Raven clan has returned with information that leads to Zaigan being bonded to Aevum.

Three months of mourning pass called the Summer of Sadness.

During private ceremonies Zaigan completes his bonding with Aevum with Tena participating because of her religious ties.

No one knows what Sanguine died from, while Zaigan’s uncle was decapitated. No one knows what they were doing at the time. They were found at the base of a tree at the Tablelands at the entrance to the Rift.

When Zaigan looked into events he came to learn the graveyard caretaker, Taran Throm was brought in and swore no knowledge of the graves. Throm expressed concern because the graves were for two minotaur children that died a few days before the incident. Concerning because minotaurs don’t get buried in a pauper grave yard.

Kron was pulled into the story by his ability to speak giant via the Rainsong clan eventually becoming friends with Zaigan. Eabrossi comes into the group keeping time in combat with a frame drum and a hum.

We eventually come together and Kron tells Tena about seeing an Agamotto symbol on the mountain while on a climb. A few days later we venture to the area to investigate. Here we encounter magamen. We kill all but one.

After about an hour it is Tena’s magic sensitivity (detecting magic) we begin to ascend. At the symbol, Kron finds man sized footprints. The symbol is familiar to Aevum and activates to his focus revealing a passages, doors, and rooms. Inside we encounter doomsayers of THE GREAT CORRUPTOR who are at work defacing the edifice. 

10 Scrolls of cause fear, 8 scrolls of command, 12 CLW scrolls, 12 sleep scrolls, 3 leather armor, sickles and 12 darts, each locker has a masterwork tool kit for each character. (example: thieves tools, map making ect.) Total 300 gp in various coin denomination. (60 gp each) 6 +1 frost arrows, 2 tanglefoot bags, 12 antitoxins.

We end the night in room 4. 

Wednesday, March 23, 2022

Many Clans, 3 Tribes, 1 King

 

King Fruges Saxo
King Fruges Saxo 

The Minotaur Kingdom is made up of various clans surrounding the great Karisimbi Volcano with each clan belonging to one of three tribes. The tribes through their leaders select a king to rule; The king's advisors being the leaders of the three tribes.  

The Tribes

Zenith Tribe: The clans that are members of the Zenith Tribe trace their lineage back to a time prior to the volcano's eruption and consider themselves noble because of it. The clans that make up this tribe are the Burning Sky, Stormcloud, Rainsong, and Birthfire Clans. King Fruges Saxo was originally a member of the Stormcloud Clan and therefore a member of this Tribe.  The newest leader of a Tribe is Zunnarak Keenstep of Clan Birthfire, who took over after the tragic death of Aevum's mother.

Zunnarak Keenstep

Tableland Tribe: The clans that are members of the Tableland Tribe are the most public face of the Minotaur Kingdom, due to their nomadic tendencies on the plateau's and plains in the miles around Karisimbi.  The clans that make up this tribe are The Ravens, Howlers, Landbaron, and Resolute Clans. Tableland is led by Garlak Greatskull of the Landbaron Clan.  He is also the General of all the kingdom's troops, his only superior in this regard being King Saxo.

Garlak Greatskull

Vega Tribe: The clans that are members of the Vega Tribe reside in The Rift, the major valley created at the eruption of Karisimbi. It is believed that the clans that reside in the valley were survivors that were warned of the volcanic eruption by departing Cloud Giants that ruled the peaks of the great mountain. The clans that make up this tribe are Luna, Rock Island, Black Tar, and Duskhearth. Iaska Brightbody is the Vega Tribe leader. 

The Clans

1.Luna Clan: Were creatures ruled by Talbot of the wolf clan, this clan is a collection of shapeshifters made up of several smaller clans. They are by far the most difficult clan to rule and frequently find themselves embroiled in controversies. Their primary rivals are the Rock Island and Burning Sky Clans. The Luna Clan is also a primary irritant to any dragon that tries to lair in The Rift. 

Talbot

The Elemental Races

2. Rock Island Clan is made up of Earth and Water Genie races. Eabrossi hails from Rock Island, his family a long line of treasure hunters. Rhaddor Rhoj an Earth Siraati Jinnborn leads this clan.

3. Burning Sky Clan is made up of  Fire and Air Genie races.  Members of this clan frequently chafe at being part of a "minotaur kingdom" rather than the inheritors of the previous kingdom of Giants.  Several members of this clan have taken part in rebellions against previous minotaur rulers. Kamun, a warlike Ifrit, rules this clan. Tena is a member of the Burning Sky Clan

4. Black Tar Minotaur Clan: Whoever is the ruler, this clan vote is always cast with the current king.  Its been over 100 years since a Black Tar Minotaur attended a King’s Council. This clan more than any other matches the world at large's general perception of Minotaurs. The Black Tar clan is lead by Pyrestrider Nungoct. 

Pyrestrider Nungoct

5. Stormcloud Minotaur Clan traces its roots back prior to Karisimbi's eruption when Cloud Giants ruled from the great castles at Karisimbi's peaks. Until recently, the Stormcloud clan was lead by Aevum's mother Sanguine Saxo, who had served in that capacity since her husbands ascension to the throne ten years ago.  Since her untimely death, the clan's leadership has fallen to Quovig Elderhorn. 

Quovig Elderhorn

6. Rainsong Minotaur Clan is perhaps the most misunderstood clan in the kingdom, with many of its citizens becoming battle chanters, entertainers, and storymasters (historians). The Rainsong clan is also the primary educator for the kingdom, teaching feats, geography, languages, mathematics, music and musical instruments. The Rainsong Clan is always lead by their most senior educator, currently Jusca Kibruu a bard of some renown, sometimes referred to as mother. She is not believed to actually have children of her own, but considers all performers her children.  

Jusca Kibruu

7. Birthfire Minotaur Clan: This clan is known for producing a large number of albino minotaurs and an even larger number of arcane casters, usually sorcerous.  Albinism is considered a weakness, a fault in the gene pool by the majority of minotaurs, their frequent arcane talents a further proof of their less than normal status.  Many albinos from this clan leave the kingdom or seek to serve the kingdom in a land outside their borders.  Zunnarak Keenstep mentioned above leads this clan.

8. Raven Clan (Tengu) The Raven clan enjoys a unique status in the kingdom due to the uncanny fact that Minotaurs, almost universally, ADORE Tengu. There are myths surrounding them that they are nearly as adept at solving a maze as a minotaur is but for whatever reason, Tengu of the kingdom enjoy an almost "pet" like existence.  Many a foreigner has made the unfortunate mistake of abusing a Tengu in a minotaur's presence and paying the ultimate price. The Raven Clan makes their primary service to the kingdom as diplomats and spies, as they seem to be one of the few races that understands humans. Raven clan is lead by Chiru Duppol, famous for his trips to Egypt. 

Chiru Duppol

9. Howlers (Gnoll) In ancient times when the Giants ruled these lands, they kept and trained legions of shock troops made up of barbarian gnolls, and well trained soldiers made up of Flind. When the giants left these lands their gift of governance was accompanied with the responsibility of providing a homeland for the Gnolls that had served so faithfully. The Howler clan serves the minotaur kingdom to this day in much the same capacity. They are currently lead by the Flind weapon master Iyalk Etur. 

Iyalk Etur


Iaska Brightbody
10.The Lost Clan: This Pseudo Clan is what those individuals without a clan belong to. Those vanquished, that are shown mercy, unfortunates without options, and unknown races are said to belong to the Lost Clan. Over the years, several trusted advisors, confidents, cohorts, and teachers have risen to prominence as members of the Lost Clan. This has caused the general perception of this clan to improve to such a point, that its somewhat a matter of civic pride, proof of their sophistication and embrace of the giants form of society and governance. Both Kron Longscar and Zaigan are members of this clan. Lost clan members live within all the clans and lack a land they call their own. 

11. Duskhearth Minotaur Clan: The mysterious Duskhearth clan spread themselves throughout The Rift, students of the land itself.  Their practices and beliefs are often ridiculed and are not understood by those outside the clan. The other clans occupying the Rift tolerate their eccentric behaviors because of how freely they provide healing, messages, and information. Their current leader is Iaska Brightbody who also serves as Vega tribal leader. 

Lasharae Slash
12. Landbaron Minotaur Clan: The Marshalls of the Plain, the Landbaron Clan enforce the kings edicts and laws upon all citizens, guests, and creatures. Since Garlak Greatskull assumed his position as General, his son Varrak Greatskull has become the leader of the Landbaron's and Attorney General for all Marshalls. 
Varrak Greatskull



13. The Resolute Minotaur Clan: The famed flying minotaurs, this clan is the tiefling of the minotaur world.  Their bloodline clearly tainted by some extra planar source, The Resolute Clan is the most mercenary of all the clans and many leave the kingdom for wealth and adventure in the lands abroad. There are several members of this clan that serve in the king's army or work with The Marshalls. The Resolute Clan is lead by Lasharae Slash a woman famed for her cruelty to men. 


Thursday, October 7, 2021

Vampires of the Night Queen

Alyn Velaryon - The Tyrant

Fenley Ahlerton - The Collector

Pious Moll - The Corrupted

Desmore Vaith - The Digger

Charres Wells - The Defeated

Kegan - The Maester

Wight Walker



Defenders of High Hermitage

Dragen Redsand


 
Headmaster Ka'Heb

Orson

Dhulsa of Clan Fareyes
100 Monks of High Hermitage

Amber

Locket

Natari of the Speakers

Radco Sands

Relek of the Speakers

Samaya Qorgyle

Sosan of the Speakers

Alpha


Will Manderly

Nerayam Qorgyle

Gully Folk

Dumrock