Thursday, October 17, 2024

The Feywild



The Feywild is a place of unrestrained and awe-inspiring natural beauty. The world is always bathed in twilight of the setting (or perhaps rising) sun, with luminescent plants, fungus and fireflies providing additional, haunting lights. Visitors to the Feywild found that all sensations, both sensory and emotional, were heightened. Smells were stronger, colors were more vivid, and sounds were clearer, but at the same time shadows were darker and impulses were harder to control. Strong emotions even altered the landscape of the Feywild itself, wilting flowers trailed the despondent or furious and carefree animals traveled alongside chipper and cheerful individuals.

The Feywild is divided into four realms (Spring, Summer, Autumn, and the lands of Winter) each having its own inhabitants, animal and plant life, as well as its own hazards and monsters. 

Onas

Valarie

 Kiloren Fey


Whisper Gnomes


Goliaths

Thursday, August 15, 2024

The Syl-Pasha and Major Houses of Calimport

Syl-pasha of Calimshan - Ralan el' Pesarkhal

What is known: Ralan el' Pesarkhal first entered the political theater of Calimshan while serving as a Vizir for the Sultan of Manshaka. This was Ralan’s first introduction to Syl-Pasha Rashid el' Djenispool, the Caliph of Calimshan. 

During the advent of the Time of Troubles the sultan vanished from Manshaka- presumed dead. At this time a number of guilds run by the magic using community and rich merchants raised a number of candidates under their power as would-be sultan of Manshaka. 

The conflict between members of these powerful guilds in Manshaka opened up many opportunities as well as a void in city leadership. In the chaos Ralan el' Pesarkhal swiftly assumed the mantle of sultan of Manshaka where he immediately began to consolidate his power in order to gain complete control of the city in all aspects. He used this increased power and influence to forge alliances between factions within Manshaka and in Calimport, including sinister and benevolent groups in order to strengthen both his own power among the high class of Calimshan and re-stabilize the city from the ground up. Ralan was a great proponent for a mageocracy government. 

Shortly after gaining the ear of Syl-Pasha Rashid el' Djenispool, el' Pesarkhal was made the spymaster for the Table of Sultans in Calimport during the post-Time of Trouble events of the Darkstalker Wars. His position at this esteemed Table of ruling Sultans granted him access to Calimport politics as asll as many of the Syl-Pasha's servants and resources.

After Syl-Pasha el' Djenispool's death at the hands of his most beloved harem wife, his heir Punjor el' Djenispool was called from duty to take the throne. A welcoming party was assembled on the new Syl-Pasha's flagship, the Sultan's Scimitar. Unfortunately the food and drink aboard the ship poisoned, killing Syl-Pasha Punjor el' Djenispool and everyone else aboard, ending the Djenispool family line. 

El' Pesarkhal immediately used his contacts and personal talents to bring forth an indictment of a pair of scoundrels, each with previous criminal activity, who had poisoned the food. Found guilty of regicide the two scoundrels were beheaded and quartered. Their gruesome remains scattered across the planes. 

Without any political enemies willing to risk social or political self-destruction against el' Pesarkhal, Ralan became Syl-Pasha in 1359 DR and ushered in a new prosperous age for Calimshan. 

In last twenty-six years Ralan has set himself towards strengthening his total political control over Calimshan installing many of his siblings and offspring in positions of power, while gaining strong allies in Tethyr, and rebuilding Calimport into a more profitable and defensible city.

el' Pesarkhal- Venerable house of aristocrats, tacticians, arcanists and wizards from Manshaka dating back generations. 




El Pajabbar- Ralan el' Pesarkhal is protected at all times by no less than twenty-four large El Pajabbar which translates as 'those of the horns' in Alzhedo. Ferociously strong and fiercely loyal these black-skinned minotaurs who are specifically bread with oreads as the personal guard for the Syl-Pasha.




 Other powerful and affluent Calishite Houses include: 

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el' Anvari-  A wealthy house of scholars, cryptologists, and authors and spell traders. They are well established followers of Oghma. 

el' Dasanm- Affluent house of import merchants, caravan traders, information brokers as well as enforcers in the Caravans Ward. 

el' Esarn- Stuffy house of stylistic ink-mages, scroll masters, and camel traders from the Quill Ward. 

el' Eradsari- Secretive, one of the oldest families of aristocrats in Calimport dating back hundreds of years. Many members from this house are clergy of the dark goddess. They are one of Calimport's first Damphir Clans. 


el' Kahmir- A house whose members are known for their physical beauty, intellect, and social prowess. This house trades in perfumes, silks, and boasts four generations of Mask and Sharess followers  adherents and acolytes. Many social influencers come from this house. 

el' Khateera- A rich house dating back decades. Many great warriors, military leaders, and tactical (gaming) minds have come from this house. Former followers of Bane, they converted to Cyric after the Time of Troubles. 

el' Namor- This eclectic house of Calishite spice merchants, market hagglers, wizards and spell casters is widely known in political circles. Their patron deity is Azuth. 

el' Shaheed- Secretive, another first Damphir Clan with ties to the Church of Shar who controls much of the Muzad and the Black Markets. One of the oldest families in Calimport.

el' Sufontis- A long established affluent house and trade consortium. Calishite merchants, who gained their fortunes brokering and trading Calishite silks around the world. This house claim to be founders of the exclusive Tailor’s Guild. 

el' Viilam-  A rich house of shrewd distrustful livestock breeders, traders, as well as talented shipwrights and ship builders originating Almraiven. 

el' Vjinn- A rich moneylender house dating back decades with many individuals in positions of city leadership. Many accomplished military and political minds have come from the training yards of this great house. Steadfast followers of Bane. 

el' Vyrsatyr- House el' Vyrsatyr is another moneylender house with ties to local government as well as the Silversmith's Guild. Before the Time of Troubles his house was known to organize the Dark Bazaar - Calimport's extemporaneous invitation only black market. 




The damphir clans (Shar's Children): 

Before the Time of Troubles there were two powerful damphir families in the Temple of the Old Night; both revered the Dark Goddess albeit in different ways. A third damphir clan was known to exist during the Shoon Imperium but this clan fell to base excess, loss and internal conflicts centuries ago. 

The el' Eradsari clan focused on Her aspects of darkness and the night whilst clan el' Shaheed placed their emphasis on Her aspects of shadow magic and obtaining power. Both houses controlled much of the Muzad and traded across planes of existence. 

During the Time of Troubles, it was purported the Dark Goddess took on three Avatars in Calimshan, each of them capable of creating complete new vampiric damphir bloodlines: Elsura el' Shaheed the 'Hand of Shar', Irtemara el' Eradsari the 'Dancer before Dawn', and Her war-general the succubus Nemeezka. 

For months these avatars reveled in the erratic jockeying of power while testing certain city leaders, social influencers and major houses for transformation in to Shar's children. 

Monday, August 12, 2024

Calim Desert Tribes the Ifrit Clans and the Brown Dragon of Calim



 

The Jhannivvar 

Jhannivvar Nomads/Raiders: Despite the harsh conditions and the unforgiving land, some people choose to live within the desert's confines. Sometimes called raiders (for their attacks on caravans along the Trade Way), the nomads of the Calim Desert migrate and live life similar to horse-lord nomads who keep close to known oasis that are loosely scattered across the desert. These clans consist of native Calishite humans, air siraati Jinnborn, and Slyph who have banded together to ensure their independence from oppression and affluence after the Time of Troubles. They partially support themselves by raiding and by recovering items and lost curios from the desert ruins of more than a dozen lost cities, selling them to others, or haggling them for items they need. All the recovered items are usually noteworthy to sages of history, architecture, or metalwork. The Jhannivvar commonly worship the Moon goddess as well as Shaundkul


The Painted Elves

The Painted Elves: More closely related to wild elves than high elves, painted elves commonly dwell in the northern petrified forests of Faeressar—which in ages past, before the coming of the warring genie lords, were their ancestral homes. The painted elves take their name from the nature of the wastes in which they dwell, but also from their habit of camouflaging themselves with pigments derived from the mineral deposits found in such places. Though they rarely see visitors—since painted deserts and petrified forests offer little in the way of resources—painted elves are extremely distrustful of outsiders, including other elves, and can turn on guests at the slightest provocation. The painted elves revere the Seldarine, but the deity that is held in the highest regard among the painted elves is Darahl Firecloak, the elven god of earth and fire magic.


The Asherati: Asheratis are a geographically established people who live below the sands and dunes of the Calim Desert, rising to the surface to hunt for food; to socialize and trade with other races; or to make war upon their enemies. As merfolk are to the sea, asheratis are to the sands. An asherati might be mistaken for a thin human under some circumstances—at least until the asherati’s rust-red skin begins to glow with a light all its own, or until he dives headlong into the nearest sand dune, disappearing without a trace. Asheratis are also extremely distrustful of outsiders and will attack a Yak Man on sight. Asheratis speak their own language, elven and dragonic. They venerate their own ancestral gods and believe in reincarnation- their spiritual leader is said to be thousands of years old. 


The Asherati Pesh traders Ishim, Puriel, and Gadreel gladly trade three forms of the desert cactus drug pesh: Pesh (15 gp), Pesh, black (100 gp), and Pesh, golden (50 gp). 

These highly addictive but useful drugs are obtained from these individuals with gems of equivalent value or magic items at half cost. Pesh (7.5 gp), Pesh, black (50 gp), and Pesh, golden (25 gp). The asherati traders do not trade with coin and come every three weeks. 

These drugs are often sold in exclusive Calimport clubs or on the back market- often times for twice the value. Pesh (30 gp), Pesh, black (200 gp), Pesh, golden (50 gp). 

Ishim, Puriel, and Gadreel also trade in alchemy and pheromones including: alchemical pheromones, aggression (150 gp), arousal (300 gp), simple (1 gp), and susceptibility (300 gp). 



Northern Ifrit

Southern Ifrit

The Sons and Daughters of Memnon (the Calim Desert Ifriti): Today's Calim Ifrits are split into two distinct clans defined by their customs, religious beliefs and are also identified by their physical appearance. Each of these clans can have up to 15 - 20 ifrit families. Northern Ifrit clans are gold-eyed humanoids with black skin colorations that renders camouflage in the shimmering heat of the desert. These northern clans have ancient customs, are very spiritual and commonly worship Kossuth

The southern Ifrit clans are also dark-skinned with black, red, auburn or sand colored hair. These clans are more aggressive and commonly raid caravans and smaller towns or outer wards of cities. These southern clans worship the old god Tempus, god of war and champion of the gods. Each clan is a patriarchal tribal society that places royal bloodlines in high importance. The Sultan of the clan is the leader and king of his territory and is said to be a bastard descendant of the great Efreeti Sultan Memnon. 

Both clans have, over the years, married sons and daughters of noble families across boundaries to promote better relations between the north and south ifriti. 

Two years ago, after the tragedy that befell the royal Khavari family, a rival ifrit clan challenged Sultan Ara's leadership. A noble Ifrit named Sigmis rose to prominence after the Sultan Ara Khavari was dishonored after the actions of members of his family. Sigmis was propelled into focus after Ara's rivals proved Sigmis' linage to Memnon and was thus able to dethrone Ara Khavari. 


Brown

Brown dragons, also known as sand or desert dragons, are great barbarous dragons that live under the dunes and desert sands. Naturally these dragons have sand colored scales for camouflage, though unlike other types of dragon their scales are leathery. They have webbed claws for burrowing, a scorpion like stinger tail, and very large, long mouths. Unlike most other types of dragons, brown dragons are wingless- much like the eastern dragons who still have the ability to fly. Brown dragons are an apex species among its kind; both ferocious and intelligent, it will actively hunt down other dragons in its territory. Brown dragons will mate several times and with multiple females throughout its life. 

The Brown Dragon of Calim is said to be unique and perhaps the last of its kind after the Time of Troubles. None, save for the Asherati know its true name. The dragon is rumored to lair in a desert ruin known only to Brown and the Asherati whom call the dragon friend. 


Monday, August 5, 2024

Letters from the Darkness

Malkarion Brokengulf

Sambar Moonstar- Pastor of the Infinite Dark

All Hail the Dark Mistress

The Great Castle Discordia has received the last group of Rippers from your Circle last new moon, but unfortunately had to reject one of them. This leaves your sect short by one. 

Shaalabhak indicates another dozen Rippers will be required to complete our ultimate goal. A goal I remind you that has been two years in the making. We expect no less than five Rippers from your Circle on schedule. 

The first new moon of the year draws near. 

Included with this message are ten obsidian shards- pieces of the Night Throne crafted on the Shadowfell by the Dark Ranger. Each of these shards when broken will bring forth a shadow beast. Have your Circle use them at the onset of the First New Moon in the Hook Ward. These beasts are bread to scent out Her enemies. 

Shaalabhak’s garrison posted at the Lost Embassy expects to receive more Rippers from your Circle in due course after the new moon. 

Darkness protects us, Lady watch us, 

Sai Malkarion Brokengulf




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Mistress Esvele or Sai Brokengulf, Leaders in Darkness

All Hail the Dark Mistress

We’ve experienced a minor inconvenience at Wraith’s Haven. A rogue undertaker has drawn the attention of a cleric of Selune of House Moonstar and we believe, the known adventurers from Cormyr. The undertaker has been dealt with however, I imagine news of this Moonstar cleric may interest the Dark Ranger

Our Circle has identified several targets for the shadow beasts. Towards that end, our Circle is organizing against the Cormyreans and the clerics at the Lighthouse of Selune. 

We have also made contact with and have the cooperation of some of the ancient Calishite Damphir clans, a mercenary group of Crypt Ward Mask followers, and have earned the favor of one Druzir who has two valuable spies in play. 

Druzir… 





Tuesday, July 16, 2024

The Muzad

Muzad

The following is rumors, speculation and some truths about Calimport’s underdark city. Most of the information herein should be considered suspect and at best unreliable. 

The undercity contains lost city streets, collapsed bridges, buildings, and ancient, forgotten areas collectively known as the Muzhajaarnadah, the "city of shadow", or simply the "Muzad". 

The Muzad is said to be nearly a half mile deep. It was formed over the millennia from all the times Calimport was rebuilt over the dynasties as newer sections of the city were often built atop the old ones. 

Government

Secret Syndicate- A group of dark religious Chosen priestess rules the Muzad.

Elsura, Irtemara, and Nemeezka

Ward Qualities

Darkvision (Most of the citizens have darkvision or have adapted to subterranean  environment), Notorious (thieves guilds), Resettled RuinsSubterraneanUnholy Site (Dark gods).

 



 

Known by a multitude of names from the Muzhahajaarnadah to the Undercity, Dark Calimport, and most often just the Muzad, the deeper city beneath the streets of Calimport is just as lively and dangerous as the surface metropolis above. 

The Undercity of Calimport is more than just a series of sewers and water ways- there are whole streets, buildings, courtyards, great halls, and other areas long buried and forgotten. With the many series of disasters to strike the city over the centuries, it is easy to understand the destruction was built over after time.


Since it encompasses the sewers and areas beneath, the Undercity ranges from 20 feet beneath the raised streets of Palace, Grand, and Emerald Wards to nearly a half-mile beneath Calimport's sewers.

There are so many mysteries hidden in the depths and the darkness of Calimport Muzad that they compare equally to the ruined wonders of Myth Drannor and the horrors of Undermountain beneath Waterdeep. 



The Upper Muzad

The original streets of Palace Ward, Grand Ward, and Jewel Ward are now paved over for ease of movement for the elevated social classes above them. The intent was to provide larger areas of mobility for the slaves and servants beneath the streets and out of sight, and the only lights down here are either torches carried in hand or what light streams down through the stairwells leading up to the new street level or the gates leading out into the open-air Port or Outer Wards. 

While it has taken some time, there are now many indigent people living beneath these streets, mostly free slaves (the Nadhari), ratfolk and other races such as the Caligni who find places of darkness home. 

In many places, the Upper Muzad is still normal aside from its bricked-over sky. However, at certain points near the western outskirts of the Undercity, under the Pasha's Palace, are gaping shafts, tunnels, and stairs leading deeper into the Muzad. These places are areas of interest among the power players of the Dark City who vie for control over these major accessways to the surface and the city. 


The Temple of Old Night

Shar's greatest stronghold anywhere on the Realms, the Temple of Old Night and its female dominated clergy control a third of all the territory in the eastern undercity. In effect, they control the dungeons and dark passages beneath Caravans, Crypt, Hammer, Maker’s, Quill, Wizard, and sections beneath Hook Ward including the ruined Church of Waukeen and Khanduq of the Coinmother in the Khanduq Ward. The actual central temple and altar for the Dark Goddess lies beneath the Wizard Ward.

The Temple of Old Night is the oldest of worship sites for Shar in Faerûn, and is the oldest plot of unholy ground in the World. Many know that the temple is beneath their feet, but since they do not know the extent of it, they fear Shar and her darkness even more. 

The high priestess Irtemara el Eradsari 'the Dancer before Dawn' easily controls numerous powers of the surface world directly or indirectly through the Temple’s machinations of numerous illicit businesses in Calimshan.

Other known Chosen of Shar are Elsura el-Shaheed, a former avatar of Loss for the dark goddess during the Time of Troubles and Nemeezka, a succubi and handmaiden of the night. 


Cleric of Shar


The Sewers

The sewers are 15-foot- and 30-foot-wide sewage-filled tunnels with sluice gates and some flowing water. Access paths alongside the main tunnels allow a slightly more sanitary passage through them, but these paths are far from being safe walkways. And the sewers are not simply filled with waste and refuse.... they also contain a caged and stunted Otyugh at key sewer intersections. These smaller than their larger cousins are maintained by the public works guilds for the purposes of waste management. 

There are at least two separate sewer systems in Calimport, one of which was nearly destroyed centuries ago and replaced by the newer sewers as discussed above. The abandoned tunnels, while partially collapsed and destroyed or blocked in places, provide homes and byways for other creatures capable of maneuvering the tight spaces and reaching long forgotten cellars of buildings buried into the Muzad.

These Lost Sewers have been conquered in most areas by a number of wererat consortiums which number no less than 500 wererats in total throughout the Muzad, in at least seven separate collectives. Their leaders, more cunning than previous wererats, have linked their Lost Sewers with the current sewers, and they use these to attempt to usurp the surface controlled thieves’ guilds from the Muzad. Other lycanthropes have joined with the wererats in the form of six wereboar enforcers.

Tuesday, July 9, 2024

The Jewel Ward

Jewel Ward (Central Ward- Magic) 

Government

Secret Syndicate- An unofficial, clandestine group of Pashas rules the ward.

Ward Qualities

Artist’s Colony (expert services, jewelers, cardmakers, crafter workshops), Notorious (rival guilds, black market, illegal magic), Prosperous (gold, gem and jewelry merchants), Rumormongering Citizens (information gathering), Timid Citizens (citizens are quiet and keep to themselves; crimes sometimes often go unreported.)



Sultan Janar el Vyrsatyr
This ward is the home of many of the city's gilders, instrument makers, cardmakers, whitesmiths, and gemcutters. The Jewel Ward boasts lush garden parks in each drudach as well as premium warehousing space for merchants who cannot afford similar space in the neighboring Grand or Trades ward. 

The Jewel ward is typical, complete with all the usual features and resources, but as a place of labor, it is therefore seen as a lesser place than the equally rich but 'noble' Grand and Palace Wards. 

Ward Ruler: 

Janar el Vyrsatyr Sultan of Jewel Ward and acting Druzir of the Octel Drudach, and Guild officer for the Silversmiths. 

A member of House Vyrsatyr, one of the oldest Houses in Calimshan as indicated by the prefix 'el'. A house with long traditions and innovations in the silversmith's guild. His word is judgement in the Jewel Ward and he is never hesitant to employ his cold and calculating magus enforcer Izaez el Dasanm- high ranking member of the Enforcer's Guild and brother to the Sultan of the Caravans ward. 


Sultans enforcer Izaez el Dasanm

Ward Vizir: 

Alijinn el Haqim is the accomplished Vizir of the Jewel Ward and humble follower of Deneir. A pleasant and polite member of the finesmith's guild Alijinn is famous for crafting several unique magic decks of cards including decks of many things. His intricate and specialized detailed craftmanship is unmatched among his cardcrafting peers. Alijinn is also a sought after artist and Element War cardmaker. As a ward leader he has empathy for his middle-class workers and seeks to improve their lives through inspiration and literacy in hopes they will move on to greater status in the Emerald or Grand wards. 

Alijinn el Haqim

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Kalil's Sabban

Another of the sabbans whose name strays from convention, this one gets its name directly from the Fourth Age Pasha Kalil Vihad, the brutal warrior pasha who personally slaughtered the weak Sholeh dynasty to its last child. He is yet known as the Butcher Vihad or Kalil the Bloody to the present day, and thus the sabban's aliases. In keeping with its mark, Kalil's Sabban contains the majority of the finework artists who create ornate weapons and hilts. 

Sabban Mark: A pair of scimitars crossed beneath a skull.

Drudachs: It contains three drudachs: Ehraam Drudach, Solem Drudach, and Yuzhad Drudach.

Some people, locations, and features of the Kalil's Sabban include...



Butrys el Alix

Butrys' Enforcer

Butrys el Alix (Sabbalad of Kalil's Sabban) An expert weapons crafter who's accompanying ivory works are known throughout the realms. Butrys is also a capable aristocrat who, along with Vizir Alijinn el Haqim, keeps the volatile Jewel Ward in relative peace. His unique domed villa contains lush fruit trees and water gardens. He also keeps elephants and several jinnborn servants. 



Salim al Khufu
Nada yn Beshaba 
Salim al Khufu (Druzir of the Ehraam Drudach) Salim is one of the youngest druzirs in Calimport. Some whispers indicate Salim is a gullible city leader and rumored to be on the Jeweler's guild payroll. Rumor or not, Salim is often seen with his 'unhinged' enforcer - a tiefling cleric of Beshaba who is capable of terrible violence. 



The Gilded Coin
Pasha Jalavier el Najjar
Isti Zar - Guild Enforcer
The Gilded Coin (Banking Guild) (Unique 3-story domed Guild Hall with 2 lower levels in the Yuzhad Drudach) Guild hall for the Shining Order of Goldsmiths and Gilders, the self proclaimed First Guild of Calimport. A platinum prestige guild with long customs and complicated traditions. They are known to produce many accomplished artisans, in-demand gilders, and whitesmiths. After the new year Pasha Jalavier el Najjar, a local Calishite who is the well established guild leader and who's House origins date back generations, announced the Goldsmith guild is also now a Banking Guild of Calimport. A guild to rival the Moneylenders and Coinsmith's Guild and the church of Waukeen. A curse is said to be upon this guild that it can have no more then seventy-nine guild members. Historically when guild membership reached eighty or above, a terrible accident or tragedy befalls one or more goldsmiths - that by midnight of that night there is less than eighty guild members remaining. 



Oracle of Beshaba
The Tycharradah (Unique 3-story domed temple in the Ehraam Drudach.) This former temple of Tyche was built in the Fourth Age, today it stands but as the temple of Beshaba- the chaos goddess of luck, mischief, trickery and malevolence. Beshaba is revered in Calimport more out of fear than out of religious faith. Her doctrine states that bad luck befalls everybody and the only way to avoid it is by worshiping her. The Oracle of Beshaba is a mysterious jinnborn woman with the gift of foresight. 




Abbakar el Hussain
Abbakar el Hussain (Local Personality) While this sabban contains the majority of the finework artists, those who want unique, one of a kind and ornate weapons and hilts come to Abbakar. While not advertised heavily, he is also the one to come to if someone wants jewelry or items containing hidden weapons and the like. 

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Mjom Sabban

The dominant traders in this sabban are silk importers and jewelry makers and sellers. As both of the primary trades link with marriage ceremonies, that partially provides the sabban nickname. It also refers to a disastrous wedding that took place early in the Year of Gilded Burials (-187 DR), in which a bridal procession enroute to its temple died at the hands of the grooms political rivals. To this day, the anniversary of the Brideslaughter still sees the haunts of all those innocents walk the path toward the House of the Holy Dawn, appearing white and insubstantial but growing more red in hue as they approach the site of the ambush. The haunts fade with mournful wails within sight of the temple steps, never quite reaching their sanctuary.

Sabban Mark: Two linked rings on a diamond field.

Drudachs: It contains three drudachs: Akklah Drudach, Ginayna Drudach (or Rogue's Drudach), and Kadaladh Drudach.

Some people, locations, and features of the Mjom Sabban include...


Sabbalad Mohandis el Sahar
Mohandis' enforcer 

Mohandis el Sahar (Sabbald of the Mjom Sabban) Mohandis is a wizard, sabbalad, and the most successful silk importer in the Jewel ward- having the largest silk merchant company outside of the Great Bazaar in the Emerald Ward. He is also known for magical turbans, abas, and keffiyeh. Mohandis is old money Calishite and because of this he is known to hold to ancient traditions including, venerating the old gods and keeping slaves long after the practice was forbidden by the new gods twenty-seven years ago. I




Niral al Veisi
The Ruby Jhasinnar (Unique 3-story domed Feast hall/Bathhouse/hookah parlor with several lower levels in the Ginayna Drudach) newly dedicated to Sharess, this banquet hall hosts wedding receptions, private parties, and a host of events that cater to the finesmiths, silk merchants, gilders and jewelers of the ward. Niral al Veisi is a priestess of Sharess and master of ceremonies who has her sights set on becoming a druzir. 



Asraf el Abhuk
Samarkhan
Asraf el Abhuk (Druzir of the Ginayna Drudach) Asraf, a former thief and reformed criminal; he became Pasha of the Lock and Finesmith’s Guild (see below) during the Time of Troubles when he turned the efforts of the guild's most talented finesmiths to cardmaking and domino tile crafting. During a time of open warfare the people of Calimshan needed a distraction from the dire situation they were in. Asraf took advantage of his knowledge of games and created a new industry of gaming. This surge in interest earned him great prestige and solidified his position as Pasha. He is protected by a powerful oread figure named Samarkhan. 
 


The Aratabarh
Aratabarh "The Finesmiths" (Nondescript Guild hall in the Ginayna Drudach) This is the current location for the Lock and Finesmith’s Guild. Unlike other guilds, the Lock and Finesmith’s Guild must move its headquarters about to keep its guild secrets and crafting techniques safe from discovery. A prestige gold guild. Some conspiratorial minds believe The Finesmiths hides a thieves guild of burglars and black marketeers. The Lock and Finesmiths of the Aratabarh often align with the Shining Order of Goldsmiths and Gilders. 

 


Pasha BlueSky (5-story Flying Carpet livery/Minaret in the Ginayna Drudach) These familiar blue minarets scattered in Calimport are owned by a private consortium of magic carpet owners. Travelers with a basic Arcane Mark can schedule a flying carpet ride across the city. Fees are expensive starting at 1,000 GP per (8-hour) day for up to five passengers.




Apprentice Abduel el Koroma
Apprentice Games Warehouse (Unique 2-story domed souk in the Ginayna Drudach) Operated by game master Abdul el Koroma who has an extensive game store in the lower level of his converted villa. He has moderate to expensive decks of Elemental Wars, ivory or ceramic domino tiles, as well as bone or ornate stone dice for Pasha's Gambit games. 



House of the Holy Dawn

House of the Holy Dawn (Large 5-story domed temple/baths in the Akklah Drudach) This is a temple to Lathander- the benevolent god of the sun and dawn, healing, Chasity, protection and renewal. The House of the Holy Dawn was a refuge for many during the Time of Troubles when open warfare put a strain on the Home of the Healers in the Quill ward. In modern day it one of the more popular goodly churches in Calimport tended by the all female clergy of virgins. 



Kadaladh Amlakkhan, Mjom Sadidah and minaret (3-story city building with 1 lower level and Bureau Minaret) This basic building contains the drudach's garrison of amlakkar (city watch) all sworn to the Vizir to watch over and defend the sabban. Every drudach will have a fully garrisoned amlakkhan and every sabban will have a sadidah (soldiers). This city building also functions as the ward's Bureau Minaret- an impound storage for the ward and document storage (deeds, dangerous magic, and a vault containing smuggled confiscated contraband). Also located here is the public stockade and the location of the Ward courts.

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Nadana Sabban

The primary home for jewelers, gemcutters, and the gem trade, this sabban has more guards on its streets than nearly any other area outside the Pasha's Sabban. Mostly thanks to the known rivalry between the Jeweler's and Gemcutter's Guilds. The other reason is that more than half of those living in Nadana Sabban are mercenary guards or amlakkar with the interests in the Jeweler's, the Gemcutter's guilds or families at heart. The few khanduqs in this sabban are magically protected to provide safe storage of gems raw and finished.

Sabban Mark: A crown-cut gem of seven facets.

Drudachs: It contains three drudachs: Parlial Drudach, Tiagar Drudach, and Octel Drudach.

Some people, locations, and features of the Nadana Sabban include...



Thuravya Khamsin

Ember Annexa

Thuravya Khamsin (Sabbalad of the Nadana Sabban and Druzir of the Tiagar drudach) Cleric of Sharess, Thuravya is a new figure in the ward who replaces Yisaemid al Yassin (former Sabbalad and Druzir) who was recently killed at Watermen Hall in the Hook ward. Having worked under Alia al Riyad for the past couple of years where she proved her worth to both Alia and Kelaid Haleeb (both Druzirs in the Hook Ward). Thuravya was appointed after the recommendation of the Vizir of the Hook ward Abon el Khomaya. Thuravya's enforcer is an Ifrit woman named Ember Annexa. 



Saalih el Hussain
Saalih el Hussain (Druzir of the Parlial Drudach) A member of both the Finesmiths and Gemcutter's guild- the guild hall residing in his drudach. A expert craftsman and aristocrat Saalih who partially owns the local Parlial Khanduq and is known to keep several unique types of ravens. The Finesmiths and Gemcutters rely heavily on his support- thankfully Saalih and the Vizir Alijinn el Haqim are good friends. 



Four Bezels 'the Gemcutters'

Zahrah el Arpooristan
Anvil
Four Bezels "the Gemcutters" (Unique 4-story domed guild hall/feast hall/bathhouse in the Parlial Drudach) Four Bezels is the Headquarters for the Society of Diligent Gemcutter’s. Their Pasha is the fearless Zahrah el Arpooristan a tall, fierce charismatic Calishite woman who also claims majority  ownership of every khanduq in the sabban. Some say she is blessed by the gods. This is a platinum guild. The Gemcutter's guild enforcer is a much feared and mysterious Oread simply called Anvil. 



The Sultanadah (Domed feast hall/bathhouse/massage parlor in the Tiagar drudach) This was once the villa for the ward's ruling Sultan before the Time of Troubles. Since then it was converted to its current state. This bathhouse, feast hall and massage parlor is operated by the Jhasinnar Sodality, a prestigious guild of courtesans and escorts. It is also popular for their Meditation Tea that comes in various exotic flavors. 




Lupalidah 
Pasha Khafif el V'djinn
Sigil
Lupalidah "the Jeweler's" (Large 5-story tall domed guild hall/feast hall/artist's colony/bathhouse in the Tiagar Drudach) This ancient structure once served as the residence of the Grand Vizir of the Shoon; today it stands as the opulent Headquarters for the Jeweler's Guild- a prestigious platinum guild that also has a office for magical studies. Some of the best jewelers of Calimport can be found here. Khafif el V'djinn is the Jeweler's Pasha, a powerful figure from House V'djinn, who is said to be protected by many charms and shields. I The Jeweler's guild enforcer is a much feared and mysterious figure ominously called Sigil.



Khumal
Khumal (Local personality) Nearly every ward in Calimport has an urban druid that services and renders aid to the working class Calishites- Khumal is no exception. Khumal is likely the youngest druid in Calimport, but what makes Khumal unique is his love of percussion which draws folks out in the streets for a high spirited drum-circle. This disgruntles many employer enforcers who find it challenging to rally employees back to work on Friday afternoons. 



Amber Sunrise Estates (5-story row house in the Tiagar drudach) VACANCY Good/Moderate. Reasonable Jewel ward apartments for the jewelers, experts and working class Calishites. 



The Jeweled Khanduq (2-story Khanduq/Bazaar with 1 lower level in the Tiagar Drudach) Large compared to other khanduqs in the Jewel Ward, the Jeweled Khanduq is the heart of the bazaar in Nadana Sabban. A typical khanduq (one in each sabban) that provides access to basic individual needs including:
  • Public water source. 
  • Grocer
  • Business- apothecary, armor smith, weapon, profession services 
  • Souk- haberdashery, household items, male or female personal outfitter and clothier
  • Magic Shop, alchemist or scribe, magic trader. 
  • Food Vendor- food cart, baker, butcher. 
  • Craftsmen- small crafting colony. 
  • Coffee Caliph. 
  • Street Cart Vendors- pipe weed, melon vendor



The Jewel Ward Message Board (Arch/ Public square) On a 5' diameter, 10' tall stone column, shaded from the sun with arches and tapestries is the ward's message board. From public announcements, apartments for rent, vizir decrees, contract jobs, lost persons and general information message board. To prevent vandalism, there is one amlakkar posted here at all times.