“It’s a druid’s grove or my right hand to be sure, argh!” Achl said to no one in particular while taking another bite from an apple.
The three pirate scoundrels and one hill giant had traveled through the night to come upon this placid lake. Moon reflected on its surface disturbed only by the small leisurely boats floating in the water and beautifully tended lake houses dotted the banks atop sandy lake shores.
But the moon reflection was shattered when the hill giant broke the tree line alerting the midnight boaters.
“Druid’s grove huh? Make way, I have a way to despoil these waters.” Challenged Roul. Okala and Achl simply stood aside as the large ferration strode forward unlimbering himself as he approached the lake shore.
“Hey you out there! AHHH!” Roul said addressing no one in particular laughing all the while. But pirate sorcerer’s screams were cut short when an immense dire crocodile emerged from the lake, grabbed Roul, and death-rolled back into the waters.
“Druid grove,” the hill giant said flatly.
“Yes, well… me must be off.” Okala said to his remaining companions hoping to himself that he will get out of this alive.
We played this session as four survivors of The Fugitive. It began when Okala (Russ) was contacted by a contact from The Barge. Over time the summoner Okala was able to amass the components needed to summon creatures to enable his escape and eventually on the Barge which is where we begin.
The Fugitive survivors, eleven plus Gaspon Peralia, have been assembled by the Bargemaster, a half-dragon of unknown origin, to break up into teams to create mischief at key locations in order to draw out the heroes that interrupted their vile trade of component trafficking. Aside from the general mayhem we are to bring back any rare metal we happen to recover.
Our mission was to sail a broken vessel north, land and march five miles inland where we are told lies a Dwarven Temple. This temple contains an Elemental Font that flows with water however we are told these are volcano dwarves.
(Okala is informed of a safe house because it seems the half elf is the only one not expendable in this mission.)
Along the way we encounter lights of distant civilization, a road and thanks to the tall hill giant a Dwarf Tower. We attempted to skirt the Tower, after convincing the giant that we will destroy it AFTER the temple, but we were eventually run down by four flaming dwarves upon summoned wolf-mounts.
The battle was over quickly but the loot savaging was faster. Boots of Speed to the giant, Gloves of night to Achl, a +1 weapon/+2 SA and a wand of fireballs to Okala; and Roul a +1 icy-burst rapier as well as some healing potions. But the magical rapier; many of the curatives; as well as the ferration were swallowed whole by a dire crocodile.
Not to be slowed, the three sinister pirates continued to what we eventually learned is a monastery because after a short amount of travel we find dozens of dwarves standing in formation. Okala put the wand of fireballs to use, but alas six volcano dwarves survived to engage us in battle.
We ended the night victorious for the Bargemaster!