Three rituals are required to unlock all the abilities of Basher Gauntlets.
Least Ritual: Completed when you won your first match at the Broken Barrell using hand to hand combat.
Lesser Ritual: Call Them Out! Using any means at your disposal, you have to undermine a hidden organization, defeating its leader in hand to hand combat.
Greater Ritual: Currently Unknown
Now that you are 5th level:
Omen: Once per day, while wearing the gauntlets, you can learn the most commonly used name of any one creature by looking that creature in the eyes. The target gets a Will save (DC 10 + 1/2 your HD + your Wisdom bonus) to negate the effect. This is a divination effect (caster level 3rd). If you are successful you gain a +2 to any checks to learn the true name of that creature, as well as a +2 to any bluff, diplomacy, intimidate, perception, or sense motive checks.
Sturdy Grip (Su): At 5th level, while wearing Basher’s Gauntlets, you gain a +4 bonus on opposed grapple checks.
Knock Silly (Su): Once per day when you deal damage to an opponent with Basher’s Gauntlets, that opponent is affected as if by the Touch of Idiocy spell. You must decide whether or not to use this ability before making the attack roll, and if you miss, the attempt is wasted for the day. Caster level is 5th and you feel this ability could grow in number of uses with time and practice.