It is when you are studying the Dancing Wizard’s Workbook that you realize the author of the tome must have at bare minimum utilized the Scarab of Aradros, but more likely used both the Infiltrator Armor and the Scarab. All but the Greater rituals become clear to you and you are certain with time and study even the Greater ritual will be revealed. Your Mother didn’t refuse your request for a means of removing a taint or applying one, she just redirected you. Should you continue to infiltrate the Black Crown surely they will provide or know a means of accomplishing what you seek. She is telling you to USE YOUR GREED. Allow the rituals to serve you not interfere with your work. She would probably have more patience and time for you were it not for the still breathing whites. You do know that your “gift” was accepted.
Three rituals are required to unlock all the abilities of Infiltrator Armor (Mithral Chain +1). No Armor Check Penalties. Has Armor Crystal Slot specifically for the Scarab of Aradros.
Least Ritual: Behind the Lines: You must obtain knowledge about three secrets of an organization or organizations. This has been accomplished from your affiliations with Twilight House, The Black Crown, The Liquor Commission, what you’ve learned about the 7’s and the Nightstalker’s crew , as well as the Flyer’s Club.
Lesser Ritual: Inside Track: You have to infiltrate and join an organization and provide information to another organization to which you secretly belong. You are on track to complete this ritual with your Black Crown membership.
Greater Ritual: Currently Unknown
LEGACY ITEM ABILITIES
All the following are legacy item abilities of Infiltrator Armor.
At 5th level, your mithral chain armor becomes +2.
Collecting Facts (Su): Infiltrator grants you a +5 competence bonus on Perception checks. At 6th level this bonus increases by 1 every level through 15th
Omen: When wearing Infiltrator, you can focus your vision, gaining the visual effects of a magnifying glass or a spyglass
SCARAB OF ARADROS
The Scarab of Aradros is a golden medallion shaped like a beetle, ringed with ancient arcane runes. Non legacy Game Statistics: Scarab of resistance +1; Cost 1,500 gp. You also gain a +1 bonus on caster level checks made to dispel or counter a spell. Neck Slot or Armor Crystal Slot on Infiltrator Armor only.
Omen: If you are capable of casting arcane spells and wear the scarab for at least 1 hour, it grows warm and the beetle occasionally twitches and chirps when magic is cast against you (audible only to the wearer).
Two rituals are required to unlock all the abilities of the Scarab of Aradros.
Least Ritual: The test of Will: You must overcome an opposing wizard’s will. This is accomplished when an opposing wizard of equal or greater level than you fails a will saving throw against a spell you cast. This was accomplished when you “castled” Kallistrate Edana.
Lesser Ritual: Divine Lament: You must overcome an opposing priest’s spells. This is accomplished when an opposing priest of equal or greater level casts spells against you that you resist by magic resistance, saving throw, or arcane protections.
LEGACY ITEM ABILITIES
All the following are legacy item abilities of the Scarab of Aradros.
Arcane Health (Su): You gain 10 temporary hit points (similar to those granted by a false life spell) each day at sunrise. These hit points remain until expended or 24 hours pass.
Winged Range (Su): At 5th level you can cast one arcane spell per day that is extended as though using the Extend Spell Metamagic Feat. At 6th level and higher, you can cast up to three arcane spells per day of up to 3rd level that are extended as though using the Extend Spell metamagic feat. Using this legacy ability does not change the level of the spell slot of the altered spell. If the extended spell is cast while you are airborne you may also add 5 feet/two levels to the range of the spell. Note the 5th level ability grows into the 6th and the 5th level ability follows the same rules and structure as the 6th